How to get Quantities of selected object? - autodesk-forge

how to get Quantities of selected object, like you can see here: https://imgur.com/71Rm0Y4 ?
#PetrBroz helped me to get Properties of selected object (He's example is here:
) but I also need to get Quantities: https://imgur.com/71Rm0Y4
Thank you.

You'll need to traverse the instance tree to find the parent you're interested in. In your example, it would be something like this:
const ids = viewer.getSelection();
if (ids.length > 0) {
const instanceTree = viewer.model.getData().instanceTree;
let id = ids[0];
id = instanceTree.getNodeParentId(id);
id = instanceTree.getNodeParentId(id);
id = instanceTree.getNodeParentId(id);
// Or better, traverse the parents in a while loop until you find one that matches your requirements
viewer.getProperties(id, function(props) {
console.log(props);
});
}

Related

Is there a way to sort a table based on a cell value in Angular?

My current table looks like this:
Status
Draft
Pending
Complete
I want to sort them based on the value of the cells. Is there a way to do that? I've only been able to sort them using this code:
onChange(status: string){
const sortState: Sort = {active: status, direction: 'desc'};
this.sort.active = sortState.active;
this.sort.direction = sortState.direction;
this.sort.sortChange.emit(sortState);
}
But I want to sort using the values of the status themselves since I'd want to create a button which when click sorts starting from complete or draft or pending.
I'm a little confused by your question, but I think I understand what you're asking.
You're going to want to convert your values into an array and then use the .sort() function. So, assuming you have an array of your cells, we can call that let array = Cell[], you can then access the status of the cells like this:
sortCells(){
let array = Cell[]; // here we're assuming there is already a cell type and a cell.active parameter, like shown in your example.
let possibleValues = ["Draft","Pending","Complete"]; // easier way to compare two values
array.sort((a,b)=>{
let aIndex = possibleValues.indexOf(a.active); // index of gets the location of the element in an array
let bIndex = possibleValues.indexOf(b.active);
if(a > b){
return -1;
} else if(b > a){
return 1;
}else{
return 0; // they are equal
}
})
}
You can read more about sort here: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/sort

Combining two items (recipe-like)

I'd like a user to be able to combine two items and if compatible will yield a new item. In this example, the item IDs will be saved as Strings.
I was wondering what the most efficient way to do this would be, while making sure that swapped order will always yield the same result, so the user could input the order:
item X + item Y = item Z
item Y + item X = item Z
I've tried using Dictionaries and Objects, but I just haven't been able to get anything to work. I've also tried some various libraries that include HashMap/HashSet but nothing is working. here's some pseduo-code:
itemRecipe1:HashSet = new HashSet();
itemRecipe1.add("2");//Add item with ID of 2
itemRecipe1.add("3");//Add item with ID of 3
inputRecipe:HashSet = new HashSet();
inputRecipe.add("3");//Add item with ID of 3 (swapped)
inputRecipe.add("2");//Add item with ID of 2 (swapped)
recipeList:HashMap = new HashMap();
receipeList.put(itemRecipe1, "11");//Recipe has been added, the result of the recipe should be item 11
//This should output as TRUE since the composition of itemRecipe1 and inputRecipe are the same, despite a different input order.
trace(receipeList.containsKey(inputRecipe));
If anyone has a solution for this issue, please elt me know as I am willing to implement any design I can get working. I just don't see how a Dictionary could work as the key order matters.
So you're trying to associate two or more objects with each other. The first thing you need is some primitive data you can use to represent each item uniquely, typically an ID. This should give you something like the following to begin with:
class Item {
public var _id:int;
public function Item(id:int) {
_id = id;
}
public function get id():int { return _id; }
}
Now you need some piece of data that establishes a relationship between multiple Items using this ID. That could be as simple as the following, with a little extra functionality thrown in to see if an input list of these IDs matches the relationship:
class ItemRelationship {
private var _items:Vector.<Item>;
public function ItemRelationship(items:Vector.<Item>) {
_items = items;
}
public function matches(ids:Vector.<int>):Boolean {
if (_items.length !== ids.length) {
return false;
}
for each (var item:Item in _items) {
var found:Boolean = false;
for each (var id:int in ids) {
if (item.id === id) {
found = true;
break;
}
}
if (!found) return false;
}
return true;
}
public function get items():Vector.<Item> { return _items; }
}
This lets us do something like this, assuming we have a bunch of items (item1, item2, ...) with IDs.
var rel:ItemRelationship = new ItemRelationship(new <Item>[item1, item2]);
And then:
trace(rel.matches(new <int>[1,2])); // true
trace(rel.matches(new <int>[2,1])); // true
trace(rel.matches(new <int>[3,4])); // false
Now all we need is something that stores all of these relationships and lets us fetch one based on a list of input IDs:
class RelationshipCollection {
private var _relationships:Vector.<ItemRelationship>;
public function RelationshipCollection(relationships:Vector.<ItemRelationship>) {
_relationships = relationships;
}
public function find(ids:Vector.<int>):ItemRelationship {
for each(var relationship:ItemRelationship in _relationships) {
if (relationship.matches(ids)) return relationship;
}
return null;
}
}
Put a load of relationships in there:
var collection:RelationshipCollection = new RelationshipCollection(new <ItemRelationship>[
new ItemRelationship(new <Item>[item1, item4]),
new ItemRelationship(new <Item>[item2, item3])
]);
And give it a whirl:
trace(collection.find(new <int>[1, 3])); // null (no match)
trace(collection.find(new <int>[1, 4])); // works
trace(collection.find(new <int>[3, 2])); // works
trace(collection.find(new <int>[2, 3])); // works
Of course for the sake of readability you can rename each class to something more appropriate for its application e.g. Item => Potion, ItemRelationship => Recipe, RelationshipCollection => RecipeBook.
so the user could input the order
The first step is to limit the possible input. If you allow any type of input, you have to parse that input and things get complicated very quickly.
Create an input method that only allows the user to put two items together, say for example via drag and drop of the items to only 2 slots.
I just don't see how a Dictionary could work as the key order matters.
The important part is to design the keys well.
As #George Profenza pointed out in the comments, you could change your IDs to a different format. Instead of having 1, 2, 3, ... n you could use 1, 2, 4, ... 2^n. The advantage is that you can combine any two IDs uniquely via bitwise or operator (|). In the following example, two such IDs are combined (binary notation):
00001
| 10000
--------
10001
As you can see, each ID occupies a separate position in binary: the 1st position and the 5th. Combining both via or operator means that now both 1st and 5th position are 1. The order doesn't matter. If you use such IDs in the form of powers of 2 you can combine them regardless of the order to form pairs, which can then be used as keys to a dictionary.
Another solution is to simply sort the pair of IDs.
The combination 3-2 becomes 2-3 and the combination 2-3 stays 2-3. Both 2-3 and 3-2 lead to the same result.
You can then build your data structure accordingly, that is: the outer data structure is for the lower ID number and the nested, inner one is for the bigger ID number. Here's some pseudo code with generic objects:
var map:Object = {};
map["2"] = {"3":"combination 2-3"};
To access that, you'd do something like:
trace(map[Math.min(ID1, ID2)][Math.max(ID1, ID2)])
There's also the brute force way of doing it by storing both possible combinations in the data structure. The code for that could roughly look like that:
var map:Object = {};
map["2"] = {"3":"combination 2-3"};
map["3"] = {"2":"combination 2-3"};
Now both
trace(map[ID1][ID2]);
and
trace(map[ID2][ID1]);
Should yield the same result.

Using ItemCollection on a BoxFolder type with Box API only returns 100 results and cannot retrieve the remaining ones

For a while now, I've been using the Box API to connect Acumatica ERP to Box and everything has been going fine until recently. Whenever I try to use a BoxCollection type with the property ItemCollection, I'll only get the first 100 results no matter the limit I set in the GetInformationAsync(). Here is the code snippet:
[PermissionSet(SecurityAction.Assert, Name = "FullTrust")]
public BoxCollection<BoxItem> GetFolderItems(string folderId, int limit = 500, int offset = 0)
{
var response = new BoxCollection<BoxItem>();
var fieldsToGet = new List<string>() { BoxItem.FieldName, BoxItem.FieldDescription, BoxItem.FieldParent, BoxItem.FieldEtag, BoxFolder.FieldItemCollection };
response = Task.Run(() => Client.FoldersManager.GetFolderItemsAsync(folderId, limit, offset)).Result;
return response;
}
I then pass that information on to a BoxFolder type variable, and then try to use the ItemCollection.Entries property, but this only returns 100 results at a time, with no visible way to extract the remaining 61 (in my case, the Count = 161, but Entries = 100 always)
Another code snippet of the used variable, I am basically trying to get the folder ID based on the name of the folder inside Box:
private static void SyncProcess(BoxFolder rootFolder, string folderName)
{
var boxFolder = rootFolder.ItemCollection.Entries.SingleOrDefault(ic => ic.Type == "folder" && ic.Name == folderName);
}
I wasn't able to find anything related to that limit = 100 in the documentation and it only started to give me problems recently.
I had to create a work around by using the following:
var boxCollection = client.GetFolderItems(rootFolder.Id);
var boxFolder = boxCollection.Entries.SingleOrDefault(ic => ic.Type == "folder" && ic.Name == folderName);
I was just wondering if there was a better way to get the complete collection using the property ItemCollection.Entries like I used to, instead of having to fetch them again.
Thanks!
Box pages folder items to keep response times short. The default page size is 100 items. You must iterate through the pages to get all of the items. Here's a code snippet that'll get 100 items at a time until all items in the folder are fetched. You can request up to 1000 items at a time.
var items = new List<BoxItem>();
BoxCollection<BoxItem> result;
do
{
result = await Client.FoldersManager.GetFolderItemsAsync(folderId, 100, items.Count());
items.AddRange(result.Entries);
} while (items.Count() < result.TotalCount);
John's answer can lead to a duplicate values in your items collection if there will be external/shared folders in your list. Those are being hidden when you are calling "GetFolderItemsAsync" with "asUser" header set.
There is a comment about it in the Box API's codeset itself (https://github.com/box/box-windows-sdk-v2/blob/main/Box.V2/Managers/BoxFoldersManager.cs)
Note: If there are hidden items in your previous response, your next offset should be = offset + limit, not the # of records you received back.
The total_count returned may not match the number of entries when using enterprise scope, because external folders are hidden the list of entries.
Taking this into account, it's better to not rely on comparing the number of items retrieved and the TotalCount property.
var items = new List<BoxItem>();
BoxCollection<BoxItem> result;
int limit = 100;
int offset = 0;
do
{
result = await Client.FoldersManager.GetFolderItemsAsync(folderId, limit, offset);
offset += limit;
items.AddRange(result.Entries);
} while (offset < result.TotalCount);

sharedobjects multiple item

Is there a way to store multiple items in a shared object? I want to store the score and it's profile name at the same time in an android game.
here is my code so far.
if(playerScore > lvl1Score.data.score1 || lvl1Score.data.score1 == 0)
{
lvl1Score.data.score5 = lvl1Score.data.score4;
lvl1Score.data.score4 = lvl1Score.data.score3;
lvl1Score.data.score3 = lvl1Score.data.score2;
lvl1Score.data.score2 = lvl1Score.data.score1;
lvl1Score.data.score1 = playerScore;
lvl1Score.data.scoreName1 = curUser;
lvl1Score.flush();
}
scoreBoard.one.text = String(lvl1Score.data.score1);
can someone please help me?
You can store Objects in a shared object.
Following your example, this may look as follows:
lvl1Score.data.score5 = { score: 2, profileName: "some_score" };

AdvancedDataGrid total sum of branch nodes

Introduction:
I have an AdvancedDataGrid displaying hierarchical data illustrated by the image below:
The branch nodes "Prosjekt" and "Tiltak" display the sum of the leaf nodes below.
Problem: I want the root node "Tavle" to display the total sum of the branch nodes below. When i attempted to do this by adding the same SummaryRow the sum of the root node was not calculcated correctly(Every node's sum was calculated twice).
dg_Teknikktavles = new AutoSizingAdvancedDataGrid();
dg_Teknikktavles.sortExpertMode="true";
dg_Teknikktavles.headerHeight = 50;
dg_Teknikktavles.variableRowHeight = true;
dg_Teknikktavles.addEventListener(ListEvent.ITEM_CLICK,dg_TeknikktavlesItemClicked);
dg_Teknikktavles.editable="false";
dg_Teknikktavles.percentWidth=100;
dg_Teknikktavles.minColumnWidth =0.8;
dg_Teknikktavles.height = 1000;
var sumFieldArray:Array = new Array(context.brukerList.length);
for(var i:int = 0; i < context.brukerList.length; i++)
{
var sumField:SummaryField2 = new SummaryField2();
sumField.dataField = Ressurstavle.ressursKey + i;
sumField.summaryOperation = "SUM";
sumFieldArray[i] = sumField;
}
var summaryRow:SummaryRow = new SummaryRow();
summaryRow.summaryPlacement = "group";
summaryRow.fields = sumFieldArray;
var summaryRow2:SummaryRow = new SummaryRow();
summaryRow2.summaryPlacement = "group";
summaryRow2.fields = sumFieldArray;
var groupField1:GroupingField = new GroupingField();
groupField1.name = "tavle";
//groupField1.summaries = [summaryRow2];
var groupField2:GroupingField = new GroupingField();
groupField2.name = "kategori";
groupField2.summaries = [summaryRow];
var group:Grouping = new Grouping();
group.fields = [groupField1, groupField2];
var groupCol:GroupingCollection2 = new GroupingCollection2();
groupCol.source = ressursTavle;
groupCol.grouping = group;
groupCol.refresh();
Main Question: How do i get my AdvancedDataGrid's (dg_Teknikktavles) root node "Tavle" to correctly display the sum of the two branch nodes below?
Side Question: How do i add a red color to the numbers of the root node's summary row that exceed 5? E.g the column displaying 8 will exceed 5 in the root node's summary row, and should therefore be marked red
Thanks in advance!
This is a general answer, without code examples, but I had to do the same just couple of days ago, so my memory is still fresh :) Here's what I did:
Created a class A to represent an item renderer data, extended it from Proxy (I had field names defined at run time), and let it contain a collection of values as it's data member. Once accessed through flash_proxy::getPropery(fieldName) it would find a corresponding value in the data member containing the values and return it. Special note: implement IUID, just do it, it'll save you couple of days of frustration.
Extended A in B, added a children property containing ArrayCollection of A (don't try to experiment with other collection types, unless you want to find yourself examining tons of framework code, trust me, it's ugly and is impossible to identify as interesting). Let B override flash_proxy::getPropery - depending of your compiler this may, or may not be possible, if not possible - call some function from A.flash_proxy::getPropery() that you can override in B. Let this function query every instance of A, which is a child of B, asking the same thing, as DataGrid itself would, when building item renderers - this way you would get the total.
When creating a data provider. Create an ArrayCollection of B (again, don't try to experiment with other collections--unless you are ready for lots of frustration). Create Hierarchical data that uses this array collection as a source.
Colors - that's what you use item renderers for, just look up any tutorial on using item renderers, that must be pretty basic.
In case someone else has the same problem:
The initial problem that everything was summed twice, was the result of using the same Array of SummaryField2 (sumFieldArray in the code) for both grouping fields(GropingField2 tavle and kategori)
The Solution to the main question: was to create a new array of summaryfields for the root node(in my intial for loop):
//Summary fields for root node
var sumFieldRoot:SummaryField2 = new SummaryField2();
sumFieldRoot.dataField = Ressurstavle.ressursKey + i;
sumFieldRoot.summaryOperation = "SUM";
sumFieldArrayRoot[i] = sumFieldRoot;
Answer to the side question:
This was pretty much as easy as pointed out by wvxyw. Code for this solution below:
private function summary_styleFunction(data:Object, col:AdvancedDataGridColumn):Object
{
var output:Object;
var field:String = col.dataField;
if ( data.children != null )
{
if(data[field] >5){
output = {color:0xFF0000, fontWeight:"bold"}
}
else {
output = {color:0x006633, fontWeight:"bold"}
}
//output = {color:0x081EA6, fontWeight:"bold", fontSize:14}
}
return output;
}