prevent IDM from downloading audio file in angular 6 - angular6

I am playing an audio via code as
playAudio(file_name: string) {
try {
const srcFile: string = `./assets/audio/${file_name}`
this.audio = new Audio(srcFile)
this.audio.load()
this.audio.play()
} catch (err) {
console.log(err.message)
}
}
when I call this method, IDM gives file to download as in figure
What can be possible solution to prevent IDM or any other downloader from doing this

Related

How to make the function wait until response comes back

I am trying to add this response data to a zip object and later calling the createZip() method to download file as a zip file. Problem is my file getting downloaded first and the response is coming back. If I try to run the function again then right file is getting downloaded because in the previous API call I already got the response data.
Can anyone help me with this. I am new to angular and don't know how to use async/await properly.
zipFile = new JSZip();
exportIcsReportInJSONFormat() {
this.icsService.getICSReport()
.subscribe(response => {
console.log("JSONFile",response)
this.jsonFile = response;
this.zipFile.file("ics-report_.json", response, {binary:true});
});
To create zip file and download.
createZip() {
this.zipFile.generateAsync({type:"blob"})
.then(function(content) {
saveAs(content, "example.zip");
});
}
You can use the async/await pattern with Promises, something like this:
zipFile = new JSZip();
async mapZip() {
try {
var response = await this.exportIcsReportInJSONFormat();
console.log("JSONFile", response)
this.jsonFile = response;
this.zipFile.file("ics-report_.json", response, { binary: true });
var content = await this.zipFile.generateAsync({ type: "blob" });
saveAs(content, "example.zip");
}
catch {
...
}
}
exportIcsReportInJSONFormat() {
this.icsService.getICSReport().toPromise();
}

How to call a get REST API from a tvOS Application using Xamarin?

I am trying to call a get REST API from my tvOS application. Following is my code when tap the Button:
async void ButtonClicked(UIButton sender)
{
try
{
HttpClient client = new HttpClient();
var response = await client.GetAsync("rest api url");
if (response.IsSuccessStatusCode)
{
var Response = JsonConvert.DeserializeObject(await response.Content.ReadAsStringAsync());
if (!string.IsNullOrWhiteSpace(Response.ToString()))
{
var category = JsonConvert.DeserializeObject<Videos>(Response.ToString());
Debug.WriteLine("count:>>" + category.webContentCategoryList.Count);
}
}
}
catch(Exception e)
{
Debug.WriteLine("Exception:>>"+e);
}
I have installed the system.net.http and newtonsoft.json nuget packages. But when I run the project the application showing Main.cs file like below screenshot:
Am I missing something in this?
UPDATE
I have added breakpoint for the first line inside ButtonClicked function. When I taps the Button, the application showing Main.cs file like above screenshot. It is not hitting the first line of ButtonClicked function.
So the issue is something else, I am not an expert in tvOS applications so I can't figure out. I have uploaded a sample project here.
I have fixed this issue by separating the service call on a new function like below, new function is the async method:
partial void ButtonClicked(UIButton sender)
{
LoadData();
}
async void LoadData()
{
HttpClient client = new HttpClient();
var response = await client.GetAsync("service url");
if (response.IsSuccessStatusCode)
{
var Response = JsonConvert.DeserializeObject(await response.Content.ReadAsStringAsync());
if (!string.IsNullOrWhiteSpace(Response.ToString()))
{
var category = JsonConvert.DeserializeObject<Videos>(Response.ToString());
Debug.WriteLine("count:>>" + category.Count);
}
}
}
My XF Thread is here for more details.

Open Google Maps app if available with flutter

I'm trying to detect whether Google Maps app is installed on iOS, and if so, launch it, if not, launch Apple Maps. Here is what I have so far, but on my phone with Google Maps installed, it isn't detecting it and launching appropriately.
Any ideas?
import 'package:url_launcher/url_launcher.dart';
_launchMaps() async {
String googleUrl =
'comgooglemaps://?center=${trip.origLocationObj.lat},${trip.origLocationObj.lon}';
String appleUrl =
'https://maps.apple.com/?sll=${trip.origLocationObj.lat},${trip.origLocationObj.lon}';
if (await canLaunch("comgooglemaps://")) {
print('launching com googleUrl');
await launch(googleUrl);
} else if (await canLaunch(appleUrl)) {
print('launching apple url');
await launch(appleUrl);
} else {
throw 'Could not launch url';
}
}
I pulled the url scheme from here: How would I be able to open google maps when I press a button in my app?
you can install the packege url_launcher and use the code down below:
import 'package:url_launcher/url_launcher.dart';
class MapUtils {
MapUtils._();
static Future<void> openMap(double latitude, double longitude) async {
String googleUrl = 'https://www.google.com/maps/search/?api=1&query=$latitude,$longitude';
if (await canLaunch(googleUrl)) {
await launch(googleUrl);
} else {
throw 'Could not open the map.';
}
}
}
Now you can open google maps in your app just call this method:
MapUtils.openMap(-3.823216,-38.481700);
I found my issue: this needs to be in the plist file. The code in the question above is fine. (The SO answer referenced in the question only mentioned the "comgooglemaps" string.)
<key>LSApplicationQueriesSchemes</key>
<array>
<string>googlechromes</string>
<string>comgooglemaps</string>
</array>
Docs: https://developers.google.com/maps/documentation/ios-sdk/start#step_7_declare_the_url_schemes_used_by_the_api
Do it this way
Full code is given below
static void navigateTo(double lat, double lng) async {
var uri = Uri.parse("google.navigation:q=$lat,$lng&mode=d");
if (await canLaunch(uri.toString())) {
await launch(uri.toString());
} else {
throw 'Could not launch ${uri.toString()}';
}
}
1) in pubspec.yaml
dependencies:
flutter:
sdk: flutter
...
url_launcher: ^5.7.8
2) Import wherever you want to use
import 'package:url_launcher/url_launcher.dart';
3) final you call
onPressed: () {
navigateTo(location.lat, location.lng);
},
If you don't have the actual latlong, you can simply pass an address to Google Maps.
void launchMap(String address) async {
String query = Uri.encodeComponent(address);
String googleUrl = "https://www.google.com/maps/search/?api=1&query=$query";
if (await canLaunch(googleUrl)) {
await launch(googleUrl);
}
}
Of course, the more information you have in the address, the more accurate the search will be. Exactly the same as looking for something on the actual Google Maps page or app.
By the way, you need to url-encode the address before adding it to the URL, to support special characters like spaces. It's only needed for iOS, but hey, we want to develop for all environments out there.
using url launcher
in yaml file: url_launcher: ^5.0.2 last
then you can use this method to open google maps centered to the provided lat and long
more info to maps intent from docs [here][2]
launchMap({String lat = "47.6", String long = "-122.3"}) async{
var mapSchema = 'geo:$lat,$long';
if (await canLaunch(mapSchema)) {
await launch(mapSchema);
} else {
throw 'Could not launch $mapSchema';
}
}
If you want to navigate with directions you can just create a url with source and destination co-ordinates and other coordinates to add as stops.
Steps:
Install url_launcher plugin
write a code like below.
_launchURL(String url) async {
if (await canLaunch(url)) {
await launch(url);
} else {
throw 'Could not launch $url';
}
}
const url ='https://www.google.com/maps/dir/?api=1&origin=43.7967876,-79.5331616&destination=43.5184049,-79.8473993&waypoints=43.1941283,-79.59179|43.7991083,-79.5339667|43.8387033,-79.3453417|43.836424,-79.3024487&travelmode=driving&dir_action=navigate';
_launchURL(url);
static Future<void> openMap(BuildContext context, double lat, double lng) async {
String url = '';
String urlAppleMaps = '';
if (Platform.isAndroid) {
url = 'https://www.google.com/maps/search/?api=1&query=$lat,$lng';
if (await canLaunchUrl(Uri.parse(url))) {
await launchUrl(Uri.parse(url));
} else {
throw 'Could not launch $url';
}
} else {
urlAppleMaps = 'https://maps.apple.com/?q=$lat,$lng';
url = 'comgooglemaps://?saddr=&daddr=$lat,$lng&directionsmode=driving';
if (await canLaunchUrl(Uri.parse(url))) {
await launchUrl(Uri.parse(url));
} else if (await canLaunchUrl(Uri.parse(urlAppleMaps))) {
await launchUrl(Uri.parse(urlAppleMaps));
} else {
throw 'Could not launch $url';
}
}
}
import 'package:url_launcher/url_launcher.dart';
static void launchMapsUrl(
sourceLatitude,
sourceLongitude,
destinationLatitude,
destinationLongitude) async {
String mapOptions = [
'saddr=$sourceLatitude,$sourceLongitude',
'daddr=$destinationLatitude,$destinationLongitude',
'dir_action=navigate'
].join('&');
final url = 'https://www.google.com/maps?$mapOptions';
if (await canLaunch(url)) {
await launch(url);
} else {
throw 'Could not launch $url';
} }
Here you can use this function directly and pass the required parameters and also import this package https://pub.dev/packages/url_launcher/
As follow-up to Roc Boronat's post, the following code can be used for launching the platform specific map application.
Future<void> launchMapUrl(String address) async {
String encodedAddress = Uri.encodeComponent(address);
String googleMapUrl = "https://www.google.com/maps/search/?api=1&query=$encodedAddress";
String appleMapUrl = "http://maps.apple.com/?q=$encodedAddress";
if (Platform.isAndroid) {
try {
if (await canLaunch(googleMapUrl)) {
await launch(googleMapUrl);
}
} catch (error) {
throw("Cannot launch Google map");
}
}
if (Platform.isIOS) {
try {
if (await canLaunch(appleMapUrl)) {
await launch(appleMapUrl);
}
} catch (error) {
throw("Cannot launch Apple map");
}
}
For more information regarding the query parameters in Apple Maps URL, please visit this link.
Edit (7th Aug, 2022): This code will work upto version 6.0.20 of the url_launcher plugin. I could not get it to work after this version as I was getting an ERR_UNKNOWN_URL_SCHEME error when trying to launch Google Maps using canLaunchUrl and launchUrl methods using the versions of the plugin above 6.0.20 and 6.0.20. It works only with the deprecated methods (canLaunch and launch). Just a heads up if anyone wants to try this code snippet.
with 'url_launcher 6.1.0' + physical address instead of lat & lon,
void _pushMap(String address) async {
String query = Uri.encodeComponent(address);
String googleUrl = "google.navigation:q=$query";
Uri googleUri = Uri.parse(googleUrl);
if (await canLaunchUrl(googleUri)) {
await launchUrl(googleUri);
}
}
This will send an implicit Intent to open related apps including google maps.
Haven't tested on iOS devices.
tldr: I think there's an error in the library and canLaunch sometimes returns false even if the url can be launched.
I was trying to open a google maps link (https://goo.gl/maps/mHGzrGUhUHrQByAm8) the same way I do for another link from my app, but for whatever reason canLaunch always returned false.
So now I launch in a try catch block to make sure it doesn't crash my app, and it's working.
try {
launch(url);
} catch (error, stack) {
// log error
}
you can install the packege url_launcher and use the code down below:
This is the latest code as per
url_launcher: 6.1.6
canLaunch();
launch(); these methods has been deprecated now.
class GoogleMapUtils {
GoogleMapUtils._();
static Future<void> openMapApp(double latitude, double longitude) async {
Uri googleUrl = Uri.parse('https://www.google.com/maps/search/?api=1&query=$latitude,$longitude');
if (await canLaunchUrl(googleUrl)) {
await launchUrl(googleUrl);
} else {
throw 'Unable open the map.';
}
}
}
Use plugin:
intent: ^1.4.0
Try the following code:
static void navigateTo(double lat, double lng) async {
var uri = Uri.parse("google.navigation:q=$lat,$lng&mode=c");
android_intent.Intent()
..setAction(android_action.Action.ACTION_VIEW)
..setData(uri)
..setPackage("com.google.android.apps.maps")
..startActivity().catchError((e) => print(e));
}
Note: Only works on Android devices
Install url_launcher package
use the below function
void launchMap() async {
Uri googleUrl = Uri.parse('https://www.google.com/maps/search/?api=1&query=Googleplex');
if (await canLaunchUrl(googleUrl)) {
await launchUrl(googleUrl, mode:LaunchMode.externalApplication);
}
}
Using url luncher with navigation open by default.
Sample code - if app installed it will open in app otherwise open in any browser
///launch map
Future<void> openMap(double latitude, double longitude) async {
String mapUrl = '';
if (Platform.isIOS) {
mapUrl =
'https://maps.apple.com/?daddr=$latitude,$longitude';
} else {
mapUrl =
'https://www.google.com/maps/dir/?api=1&destination=$latitude,$longitude&travelmode=driving';
}
if (await canLaunchUrl(Uri.parse(mapUrl))) {
await launchUrl(Uri.parse(mapUrl),mode: LaunchMode.externalApplication);
} else {
throw 'Could not open the map.';
}
}
if you like to open google map in apple devices add this code in info.plist
<key>LSApplicationQueriesSchemes</key>
<array>
<string>googlechromes</string>
<string>comgooglemaps</string>
</array>
<key>LSApplicationQueriesSchemes</key>
For other queries
Google url params example
https://www.google.com/maps/dir/?api=1
&origin=$latitude,$longitude
&destination=$latitude,$longitude
&travelmode=driving
&dir_action=navigate
Apple
q= query
saddr = starting point for directions
daddr = destination point for directions
dirflg = The transport type

Run the MSI file in the UWP application

I have an UWP application, In that I need to run the MSI file on the button click.
I don't think UWP will support "process.start(filename)". Is it possible in UWP to achieve this?.
The UWP cant open MSI.
But uwp can open the other type file.
You can use Launcher.
Pick the msi that you want run.
Run msi by launcher file.
The result is always failed.
private async void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
//pick msi file
FileOpenPicker pick = new FileOpenPicker();
pick.FileTypeFilter.Add(".msi");
StorageFile file = await pick.PickSingleFileAsync();
//run
bool result = await Launcher.LaunchFileAsync(file);
if (result)
{
//success
}
}
But you will see the result is false ,because Many file types that contain executable code, for example .exe, .msi, and .js files, are blocked from launching
You can open the folder and make the use to click the msi file.The code is:
private async void ButtonBase_OnClick(object sender, RoutedEventArgs e)
{
//pick msi file
var pick = new FileOpenPicker();
pick.FileTypeFilter.Add(".msi");
var file = await pick.PickSingleFileAsync();
//run
var result = await Launcher.LaunchFileAsync(file, new LauncherOptions
{
TreatAsUntrusted = true,
DisplayApplicationPicker = true
});
if (result)
{
//success
}
else
{
//alway failed
var folder = await file.GetParentAsync();
if (folder != null)
{
await Launcher.LaunchFolderAsync(
folder, //if you can get the file's parent
new FolderLauncherOptions
{
ItemsToSelect = {file}
});
}
}
}
See:Windows Store App running .msi installer
https://msdn.microsoft.com/en-us/library/windows/apps/hh701471.aspx?f=255&MSPPError=-2147217396

Location of folders created in Windows Phone 8

Where do I find the location of the folders and text files I created in windows phone 8. Can we see it in the explorer like we search for the app data in Windows 8? I'm not using IsolatedStorage, instead Windows.Storage. I want to check if the folders and files are created as I want.
This is how I write the file
IStorageFolder dataFolder = await m_localfolder.CreateFolderAsync(App.ALL_PAGE_FOLDER, CreationCollisionOption.OpenIfExists);
StorageFile PageConfig = null;
try
{
PageConfig = await dataFolder.CreateFileAsync("PageConfig.txt", CreationCollisionOption.OpenIfExists);
}
catch (FileNotFoundException)
{
return false;
}
EDIT
try
{
if (PageConfig != null)
{
using (var stream = await PageConfig.OpenStreamForWriteAsync())
{
DataWriter writer = new DataWriter(stream.AsOutputStream());
writer.WriteString(jsonString);
}
}
}
catch (Exception e)
{
string txt = e.Message;
return false;
}
And this is how I read the file from the folder
try
{
var dataFolder = await m_localfolder.GetFolderAsync(App.ALL_PAGE_FOLDER);
var retpng = await dataFolder.OpenStreamForReadAsync("PageConfig.txt");
if (retpng != null)
{
try
{
using (StreamReader streamReader = new StreamReader(retpng))
{
jsonString = streamReader.ReadToEnd();
}
return jsonString;
}
catch (Exception)
{
}
}
}
catch (FileNotFoundException)
{
}
There are also other folders created. I dont receive any exceptions while writing but when I read the string is empty.
Windows.Storage.ApplicationData.LocalFolder(MSDN link here) is another name for Isolated Storage that is in Windows.Storage namespace. The only other location you can access is your app's install directory (and only read-only).
You can use Windows Phone Power Tools to browse what files are in your app's Isolated Storage, or the command line tool that comes with the SDK.
With the help of Windows Phone Power tools, I figured out that there was no text being written in file.
So I converted string to byte and then wrote it to the file and it works! Don't know why the other one does not work though..
using (var stream = await PageConfig.OpenStreamForWriteAsync())
{
byte[] fileBytes = System.Text.Encoding.UTF8.GetBytes(jsonString);
stream.Write(fileBytes, 0, fileBytes.Length);
}
The command line tool that comes with Windows Phone SDK 8.0 is Isolated Storage Explorer (ISETool.exe) which reside in "Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Tools\IsolatedStorageExplorerTool" folder for default installation
ISETool.exe is used to view and manage the contents of the local folder