Does anyone know how to retrieve the count of plays (loads, finishes, etc) in a specific time range in Vimeo API, please?
It might seem simple/stupid - and forgive me, I'm still learning - but I've only found the total count by video. I need the total plays by month/year in a report.
This information is available in the web stats, however (https://vimeo.com/stats/date). I couldn't make it via API, though.
Any suggestions, please?
Related
I have been putting out fires all day. Can't seem to make heads or tails of this error...
Today I started for the first time after months of using the same script. It is triggered when a new record is added to a google sheet.
It seems to work on and off but every few minutes I am getting a failure notice indicating "Service using too much computer time for one day".
Looking through the documentation and the post on Stack, it is clear I am not the first to deal with this issue, but there does not seem to be any concise answer to how to resolve. I looked for some way to reach some type of google assistance but am always directed back to stack overflow to submit my issue for consideration. Understand this could be an issue with my script, but cant seem to find what might be causing this issue. Also confusing the matter is that the script does seem to be firing 90% of the time.
My questions:
How do I check the "computer time" quota?
Should I turn off that script/trigger until 24 hours have passed?
Does anyone know how to get a hold of Google support directly?
I don't know of any way that the total script run time can be seen in a dashboard.
You can see duration times of individual script executions at:
https://script.google.com/home/executions
You could scroll through your executions to look for long durations times. That might indicate an endless loop in your code.
To calculate the total run time of all your running scripts, you'd need to use the Apps Script API.
https://developers.google.com/apps-script/api/how-tos/view-processes
https://developers.google.com/apps-script/api/concepts/processes
I don't have any code to list and compile all the durations.
If anyone does, that would be very interesting.
I don't know if deleting the trigger until the next day would gain you anything. I'm guessing that it shouldn't.
Google does not provide "on demand" support people to answer questions about Apps Script. Even G Suite customers don't get "on demand" support contacts for Apps Script. You can report bugs and request features through the Google Issue Tracker, but that won't get you direct contact with a Google support person. Even if you purchase a support plan, Google doesn't have people who are designated to support Apps Script. If you purchased a support plan, they might try to help you with an Apps Script question, but officially they aren't qualified to help, or obligated to provide Apps Script support. And even if a support person tries to help you with an Apps Script problem, the first thing they'll do is a search of Stack Overflow, and give you links to SO posts.
So, it's extremely unlikely that you're going to be able to talk with someone directly at Google.
The best thing to do is to review your code for performance issues. Avoid reading the writing data often. The ideal situation is to get all the data that you need just once, process it, and write it back once. Cache data if you can. Avoid lots of calls to Properties Service. Find what part of your code is taking the longest time, and try to improve it.
I know this sounds stupid but i am new to this and get stared with html. I am creating a streaming website and i want to monetize it. Is there a way to randomly advertise it like spotify premium. I have already created the sound tracks for the audio which i want to play. Hope somebody helps me. Thank You
I think that your question involves much more than just learning basic HTML, however if I understand it correctly I would implement the following logic to "randomly advertise":
Create a login feature for your application that separates premium from non-premium users
When playing audio for a user, create a function that identifies if the user is in fact in the premium tier and, based on the result, either:
a) If the user is not in the premium tier, play your advertising audio tracks after every other track
b) If the user is in the premium tier, play songs without advertisements in between them
Hope this helps, but keep in mind that your question should be way more specific in order for the answers to be helpful for actual issues regarding your code or implementation.
In short, getting page information for my notes through the OneNote API has data that lags by about 3 days. Why is this the case (I assume only for me) and how can this be fixed?
I'm working on a personal R program to read my OneNote Notes. Got it up and running about a week ago. Authentication works fine and I can use GET requests to get information from the OneNote API. However, the information that is returned about my OneNote pages (using GET https://graph.microsoft.com/v1.0/me/onenote/pages) is about 3 days old. New notes from the past 3 days and changes made in the last 3 days are not reflected in this data. It is not frozen in time, i.e. checking tomorrow will give me information that is 3 days behind tomorrow. This is not solely an issue with my application, as the same behavior/results are produced through the Microsoft Graph Explorer. Does anyone have insight on how to fix this?
I can confirm this behavior is still true as of Jan. 30. Calls to get the pages of a section, or pages in general return indexes of very stale information. To test, delete or create a bunch of pages in your OneNote account, then call in the API Explorer:
GET https://graph.microsoft.com/v1.0/me/onenote/pages
You will be given information about deleted pages, and no new information for at least days after these changes have been made. If you follow the returned 'contentUrl' properties for deleted pages, the content does not exist.
It seems other endpoints in the OneNote API are not subject to this same problem. Adding/removing/updating sections, for example, results in immediate changes to the results from the API.
Sorry to hear that. Just to clarify, are you using your personal account or work account for auth?
I currently pull Facebook Insight reports every 3-4 days on my page, however, recently I have noticed that the stats on the "Tab Views" metric have not been changing. Has Facebook undergone any changes in the past week (I had issues getting onto Insights on Thursday)? Any help would be much appreciated. Thanks
As I know facebook has many problems last days. My and my friend's comments didn't posted even after we got notifications about it, and unfortunately maybe facebook insights also has problems.
So what I'm saying is - wait...
I have pulled down my Insights exports for the month of January, to have some metrics missing multiple rows of data. The numbers are always a little off in the Excel export from the numbers I can see on the brand page...I'm hoping with the IPO it gets more reliable
Is there a way to get a user's achievements list from Xbox without dealing with screen scraping etc.?
How do sites like http://www.trueachievements.com do it? (they're definitely not screen scraping as they do not have my Live ID credentials...)
I know there's the Xbox LIVE Community Developer Program (XCDP) that provides some API but they do not provide achievements information as far as I can tell (links below)
http://duncanmackenzie.net/Blog/put-up-a-rest-api-for-xbox-gamertag-data
http://file-pasta.com/file/XML_Feeds.pdf
If you want this information you can check out my new site https://xboxapi.com.
Again if your profile is public then you can see friends, games and achievements. This has taken me over a year (on and off) to code and is now in public beta. To date it has served nearly 2,000 requests and growing. I am still working on optimising this script and it should only get better in time.
I currently have an API request limit setup for 120 requests per hour per IP.
Lets hope there are no major updates to xbox.com any time soon.
It says at the bottom of the TrueAchievements website that they are a member of the Xbox LIVE Community Developer Program. That leads me to believe that the XCDP does give information about achievements. Duncan Mackenzie's API for xbox worked for me for a little while, but then his web service seemed to go offline. Duncan also says that his web service will not be returning sadly. I can't get ahold of him to ask for release of his source code. I'm currently looking for another solution in retrieving the data. Unless I can get official access with XCDP, it looks like I'll have to do screen scraping. The screen scraping approach is not going to be pretty though. I'll let you know if I get any more information.
The current XCDP API does not give you any individual achievement information. At the moment the only way to get achievements is by page scraping and as of a couple months ago Microsoft has removed their non-JS log in form for xbox.com making it very difficult to log in. TA has found a way to get around this but he's trying to monopolize the scene and isn't willing to help others on this topic.
Even though TA does not have your LIVE credentials if your xbox.com page is public and if you give them your gamertag anyone can get your information by going to http://live.xbox.com/en-US/GameCenter?compareTo=GAMERTAGHERE
With the change the Microsoft has done they've also modified achievement icons. If you're looking at a friends profile and if you don't have the game or have unlocked the achievement the icon will be monochromatic even if it's unlocked by that person.