I am currently working on a project in which I am unrolling the last warp of a reduction. I have finished the code above; however, some modifications were done by guessing and I'd like an explanation why. The code I have written is only the function kernel4
// in is input array, out is where to store result, n is number of elements from in
// T is a float (32bit)
__global__ void kernel4(T *in, T *out, unsigned int n)
which is a reduction algorithm, the rest of the code was already provided.
Code:
#include <stdlib.h>
#include <stdio.h>
#include "timer.h"
#include "cuda_utils.h"
typedef float T;
#define N_ (8 * 1024 * 1024)
#define MAX_THREADS 256
#define MAX_BLOCKS 64
#define MIN(x,y) ((x < y) ? x : y)
#define tid threadIdx.x
#define bid blockIdx.x
#define bdim blockDim.x
#define warp_size 32
unsigned int nextPow2( unsigned int x ) {
--x;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return ++x;
}
void getNumBlocksAndThreads(int whichKernel, int n, int maxBlocks, int maxThreads, int &blocks, int &threads)
{
if (whichKernel < 3) {
threads = (n < maxThreads) ? nextPow2(n) : maxThreads;
blocks = (n + threads - 1) / threads;
} else {
threads = (n < maxThreads*2) ? nextPow2((n + 1)/ 2) : maxThreads;
blocks = (n + (threads * 2 - 1)) / (threads * 2);
}
if (whichKernel == 5)
blocks = MIN(maxBlocks, blocks);
}
T reduce_cpu(T *data, int n) {
T sum = data[0];
T c = (T) 0.0;
for (int i = 1; i < n; i++)
{
T y = data[i] - c;
T t = sum + y;
c = (t - sum) - y;
sum = t;
}
return sum;
}
__global__ void
kernel4(T *in, T *out, unsigned int n)
{
__shared__ volatile T d[MAX_THREADS];
unsigned int i = bid * bdim + tid;
n >>= 1;
d[tid] = (i < n) ? in[i] + in[i+n] : 0;
__syncthreads ();
for(unsigned int s = bdim >> 1; s > warp_size; s >>= 1) {
if(tid < s)
d[tid] += d[tid + s];
__syncthreads ();
}
if (tid < warp_size) {
if (n > 64) d[tid] += d[tid + 32];
if (n > 32) d[tid] += d[tid + 16];
d[tid] += d[tid + 8];
d[tid] += d[tid + 4];
d[tid] += d[tid + 2];
d[tid] += d[tid + 1];
}
if(tid == 0)
out[bid] = d[0];
}
int main(int argc, char** argv)
{
T *h_idata, h_odata, h_cpu;
T *d_idata, *d_odata;
struct stopwatch_t* timer = NULL;
long double t_kernel_4, t_cpu;
int whichKernel = 4, threads, blocks, N, i;
if(argc > 1) {
N = atoi (argv[1]);
printf("N: %d\n", N);
} else {
N = N_;
printf("N: %d\n", N);
}
getNumBlocksAndThreads (whichKernel, N, MAX_BLOCKS, MAX_THREADS, blocks, threads);
stopwatch_init ();
timer = stopwatch_create ();
h_idata = (T*) malloc (N * sizeof (T));
CUDA_CHECK_ERROR (cudaMalloc (&d_idata, N * sizeof (T)));
CUDA_CHECK_ERROR (cudaMalloc (&d_odata, blocks * sizeof (T)));
srand48(time(NULL));
for(i = 0; i < N; i++)
h_idata[i] = drand48() / 100000;
CUDA_CHECK_ERROR (cudaMemcpy (d_idata, h_idata, N * sizeof (T), cudaMemcpyHostToDevice));
dim3 gb(blocks, 1, 1);
dim3 tb(threads, 1, 1);
kernel4 <<<gb, tb>>> (d_idata, d_odata, N);
cudaThreadSynchronize ();
stopwatch_start (timer);
kernel4 <<<gb, tb>>> (d_idata, d_odata, N);
int s = blocks;
while(s > 1) {
threads = 0;
blocks = 0;
getNumBlocksAndThreads (whichKernel, s, MAX_BLOCKS, MAX_THREADS, blocks, threads);
dim3 gb(blocks, 1, 1);
dim3 tb(threads, 1, 1);
kernel4 <<<gb, tb>>> (d_odata, d_odata, s);
s = (s + threads * 2 - 1) / (threads * 2);
}
cudaThreadSynchronize ();
t_kernel_4 = stopwatch_stop (timer);
fprintf (stdout, "Time to execute unrolled GPU reduction kernel: %Lg secs\n", t_kernel_4);
double bw = (N * sizeof(T)) / (t_kernel_4 * 1e9); // total bits / time
fprintf (stdout, "Effective bandwidth: %.2lf GB/s\n", bw);
CUDA_CHECK_ERROR (cudaMemcpy (&h_odata, d_odata, sizeof (T), cudaMemcpyDeviceToHost));
stopwatch_start (timer);
h_cpu = reduce_cpu (h_idata, N);
t_cpu = stopwatch_stop (timer);
fprintf (stdout, "Time to execute naive CPU reduction: %Lg secs\n", t_cpu);
if(abs (h_odata - h_cpu) > 1e-5)
fprintf(stderr, "FAILURE: GPU: %f CPU: %f\n", h_odata, h_cpu);
else
printf("SUCCESS: GPU: %f CPU: %f\n", h_odata, h_cpu);
return 0;
}
My first question is: when declaring
__shared__ volatile T d[MAX_THREADS];
I would like to verify my understanding of volatile. Volatile prevents compilers from incorrectly optimizing my code and promises that load/stores are completed through the cache and not just registers (please correct me if wrong). For reduction, if partial reduction sums are still stored in registers, why is this a problem?
My second question is: when doing the actual warp reduction
if (tid < warp_size) { // Final log2(32) = 5 strides
if (n > 64) d[tid] += d[tid + 32];
if (n > 32) d[tid] += d[tid + 16];
d[tid] += d[tid + 8];
d[tid] += d[tid + 4];
d[tid] += d[tid + 2];
d[tid] += d[tid + 1];
}
The reduction sum will yield incorrect results without (n > 64) and (n > 32) conditions. The results I get are:
FAILURE: GPU: 41.966557 CPU: 41.946209
With 5 trials, the GPU reduction consistently yields an error of 0.0204. I am wary to think this is a floating point operation error.
To be honest as well, my teacher's assistant suggested this change to add the (n > 64) and (n > 32) conditions but did not explain why it would fix the code.
Since n in my trials are over 64, why does this conditional change the results. I am having difficulty tracing back the problem because I cannot use print functions like I would in a CPU.
Let's start with a few preface comments before we tackle your two questions:
I encourage you to read NVIDIA's canonical reduction tutorial
Reductions written like this make several assumptions, one of which is that the block size is a power-of-2 (for "correctness").
Your code is using warp-synchronous programming at the final reduction stage. You appear to know what you are doing, so I won't provide a detailed description of that, but it is certainly relevant for understanding here. You can google it and get descriptions if needed. It is relevant to the discussion below, but I'm not going to call out its relevance in each situation.
OK, now your questions:
I would like to verify my understanding of volatile. Volatile prevents compilers from incorrectly optimizing my code and promises that load/stores are completed through the cache and not just registers (please correct me if wrong). For reduction, if partial reduction sums are still stored in registers, why is this a problem?
Regarding a definition of volatile, I would refer you to the CUDA programming guide. I have seen summary descriptions referring to this as preventing a register optimization or preventing reordering of loads and stores. I prefer the former and will use that as a working definition.
The basic idea is that volatile forces any reference (read or write) to that variable to actually go to the memory subsystem. By this I mean it will perform a read or write, and will not attempt to use a value previously loaded into a register. Without this qualifier, the compiler is free to load a value once (for example) from the actual memory location, and then maintain that value (and any updates to it) in a register, for as long as it deems appropriate. Compilers do this with an eye toward performance. (As an aside, note that you used the word "cache" here. I would avoid that usage here. Shared memory has no cache interposed between it and the processor load/store mechanism.)
Without volatile in this type of warp-synchronous coding, we will run into a problem if we allow the compiler to "optimize" (i.e. maintain) intermediate values into registers. This primarily comes about due to inter-thread communication. To see clearly why, let's look at the last 2 steps in your final reduction:
d[tid] += d[tid + 2];
d[tid] += d[tid + 1];
Let's consider just threads whose tid values are 0-1. In the second-last step, thread 0 will pick up the d[2] value and add it to the d[0] value, while thread 1 will pick up the d[3] value and add it to the d[1] value. At this point, if we don't use volatile, the compiler is not obligated to write the d[1] value accumulated by thread 1 back out to shared memory. It is allowed to maintain that in a register. So the d[1] value as seen in shared memory is not "up-to-date".
Now lets go to the last step. In this step, thread 0 reads the d[1] value from shared memory and adds it to the d[0] value. But without volatile, we saw in the previous step that the shared memory contents of d[1] are no longer accurate. OTOH, if we use volatile, then the write to shared memory in the previous step will actually take place, and in the final step, thread 0 will pick up the correct value when it reads d[1]. A CUDA thread is a standalone model. By that, I mean that one thread cannot directly access values contained in registers belonging to another thread. So inter-thread communication at the warp level will normally be accomplished either through shared memory, or via warp-shuffle operations.
__syncthreads() has a similar behavior: it forces all register-optimized values like this to be written out to memory, so that they are "visible" to other threads in the block. Therefore, a more sophisticated optimization would be to only switch to a volatile qualified pointer when the reduction switches from the loop-driven __syncthreads() based reduction to the final warp-synchronous reduction. You can see an example in the tutorial slides I linked at the beginning of this answer.
As another aside, warp-synchronous programming of this kind is (more officially) deprecated in CUDA 9. Instead, you should use cooperative groups.
The reduction sum will yield incorrect results without (n > 64) and (n > 32) conditions.
These conditionals are primarily used because the code is designed to be "correct" for any block configuration that has a power-of-2 size. If we assume that the block size (number of threads per block) is a power of 2, and greater than 64, it must be 128 or larger for example. Your n variable starts out as the block size, but then gets multiplied by 2:
n >>= 1;
Therefore, if we want to ensure the correctness of this line of code:
d[tid] += d[tid + 32];
then we should only apply that operation when the thread block size is 64 (at least) which is like saying that n is greater than 64:
if (n > 64) d[tid] += d[tid + 32];
regarding this question, the claim is made that the posted code behaves differently if the if (n > 64) is included or not. The reason for this is that the posted code includes a loop which recalculates thread count and block count as the reduction proceeds:
int s = blocks;
while(s > 1) {
threads = 0;
blocks = 0;
getNumBlocksAndThreads (whichKernel, s, MAX_BLOCKS, MAX_THREADS, blocks, threads);
This loop eventually results in a block size that is smaller than 128, meaning the omission of the if conditions leads to breakage. (simply print out the threads variable, during this loop).
regarding this:
I am having difficulty tracing back the problem because I cannot use print functions like I would in a CPU.
I'm not sure what the problem is there. printf should work from within kernel code.
shared variables cannot have an initialization as part of their declaration according to this answer.
So if n < 64 we add some random shared memory array data to the sum, which case error.
Related
After reading the manual of NVIDIA, I wrotea parrell reduction code as follows:
__global__ void kernel(int *devData)
{
__shared__ int sum;
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (threadIdx.x == 0)
sum = 0;
__syncthreads();
sum += devData[i];
__syncthreads();
if (threadIdx.x == 0)
printf("sum of block %d is %d\n", blockIdx.x, sum);
}
int main(void)
{
// init device
int devIdx = 0;
cudaError_t err = cudaSuccess;
gpuDeviceInit(devIdx);
int i;
int data[100];
int *devData;
for (i = 0; i < 100; i++)
data[i] = 1;
err = cudaMalloc(&devData, 100 * sizeof(int));
checkCudaErrors(err);
// copy data to device
err = cudaMemcpy(devData, data, 100 * sizeof(int), cudaMemcpyHostToDevice);
checkCudaErrors(err);
int blocksPerGrid = 10;
int threadsPerBlock = 10;
// call kernel function
kernel <<<blocksPerGrid, threadsPerBlock>>> (devData);
checkCudaErrors(cudaGetLastError());
cudaDeviceReset();
return 0;
}
I'm trying to sum integers for each block and then print this sum.
But I found the result was as follows:
sum of block 0 is 1
sum of block 6 is 1
sum of block 2 is 1
sum of block 8 is 1
sum of block 1 is 1
sum of block 7 is 1
sum of block 4 is 1
sum of block 3 is 1
sum of block 9 is 1
sum of block 5 is 1
The result I expected was 10.Is the __shared__ variable "sum" shared by every thread in a block? What's wrong with my understanding of "__shared__" variables in cuda?
you have multiple threads trying to access (read-modify-write) sum at the same time, here:
sum += devData[i];
This doesn't work for either global or shared data in CUDA (i.e. CUDA won't sort that out for you, automatically). To sort this out, the usual approaches are either to use atomics or else to use a canonical parallel reduction
There are numerous questions on both of these topics here on the cuda SO tag, and you can get some focused training on parallel reduction methods in unit 5 of this online training series.
For example, in your code, a trivial change to "fix" would be to replace the above line of code with an atomic add:
atomicAdd(&sum,devData[i]);
atomics force serialization, so a preferred approach is a canonical parallel reduction.
I am doing the following two operations:
Addition of two array => a + b = AddResult
Multiply of two arrays => AddResult * a = MultiplyResult
In the above logic, the AddResult is an intermediate result and is used in the next mupltiplication operation as input.
#define N 4096 // size of array
__global__ void add(const int* a, const int* b, int* c)
{
int tid = blockIdx.x * blockDim.x + threadIdx.x;
if (tid < N)
{
c[tid] = a[tid] + b[tid];
}
}
__global__ void multiply(const int* a, const int* b, int* c)
{
int tid = blockIdx.x * blockDim.x + threadIdx.x;
if (tid < N)
{
c[tid] = a[tid] * b[tid];
}
}
int main()
{
int T = 1024, B = 4; // threads per block and blocks per grid
int a[N], b[N], c[N], d[N], e[N];
int* dev_a, * dev_b, * dev_AddResult, * dev_Temp, * dev_MultiplyResult;
cudaMalloc((void**)&dev_a, N * sizeof(int));
cudaMalloc((void**)&dev_b, N * sizeof(int));
cudaMalloc((void**)&dev_AddResult, N * sizeof(int));
cudaMalloc((void**)&dev_Temp, N * sizeof(int));
cudaMalloc((void**)&dev_MultiplyResult, N * sizeof(int));
for (int i = 0; i < N; i++)
{
// load arrays with some numbers
a[i] = i;
b[i] = i * 1;
}
cudaMemcpy(dev_a, a, N * sizeof(int), cudaMemcpyHostToDevice);
cudaMemcpy(dev_b, b, N * sizeof(int), cudaMemcpyHostToDevice);
cudaMemcpy(dev_AddResult, c, N * sizeof(int), cudaMemcpyHostToDevice);
cudaMemcpy(dev_Temp, d, N * sizeof(int), cudaMemcpyHostToDevice);
cudaMemcpy(dev_MultiplyResult, e, N * sizeof(int), cudaMemcpyHostToDevice);
//ADD
add << <B, T >> > (dev_a, dev_b, dev_AddResult);
cudaDeviceSynchronize();
//Multiply
cudaMemcpy(dev_Temp, dev_AddResult, N * sizeof(int), cudaMemcpyDeviceToDevice); //<---------DO I REALLY NEED THIS?
multiply << <B, T >> > (dev_a, dev_Temp, dev_MultiplyResult);
//multiply << <B, T >> > (dev_a, dev_AddResult, dev_MultiplyResult);
//Copy Final Results D to H
cudaMemcpy(e, dev_MultiplyResult, N * sizeof(int), cudaMemcpyDeviceToHost);
for (int i = 0; i < N; i++)
{
printf("(%d+%d)*%d=%d\n", a[i], b[i], a[i], e[i]);
}
// clean up
cudaFree(dev_a);
cudaFree(dev_b);
cudaFree(dev_AddResult);
cudaFree(dev_Temp);
cudaFree(dev_MultiplyResult);
return 0;
}
In the above sample code, I am transferring the Addition results (i.e. dev_AddResult) to another device array (i.e. dev_Temp) to perform the multiplication operation.
QUESTION: Since the Addition results array (i.e. dev_AddResult) is already on the GPU device, do I really need to transfer it to another array? I have already tried to execute the next kernel by directly providing dev_AddResult as input and it produced the same results. Is there any risk involved in directly passing the output of one kernel as the input of the next kernel? Any best practices to follow?
Yes, for the case you have shown, you can use the "output" of one kernel as the "input" to the next, without any copying. You've already done that and confirmed it works, so I will dispense with any example. The changes are trivial anyway - eliminate the intervening cudaMemcpy operation, and use the same dev_AddResult pointer in place of the dev_Temp pointer on your multiply kernel invocation.
Regarding "risks" I'm not aware of any for the example you have given. Moving away from that example to possibly more general usage, you would want to make sure that the add output calculations are finished before being used somewhere else.
Your example already does this, redundantly, using at least 2 mechanisms:
intervening cudaDeviceSynchronize() - this forces the previously issued work to complete
stream semantics - one rule of stream semantics is that work issued into a particular stream will execute in issue order. Item B issued into stream X, will not begin until the previously issued item A into stream X has completed.
So you don't really need the cudaDeviceSynchronize() in this case. It isn't "hurting" anything from a functionality perspective, but it is probably adding a few microseconds to the overall execution time.
More generally, if you had issued your add and multiply kernel into separate streams, then CUDA provides no guarantees of execution order, even though you "issued" the multiply kernel after the add kernel.
In that case (not the one you have here) if you needed the multiply operation to use the previously computed add results, you would need to enforce that somehow (enforce the completion of the add kernel before the multiply kernel). You have already shown one method to do that here, using a synchronize call.
Problem Description
I try to get a kernel summing up all elements of an array to work. The kernel is intended to be launched with 256 threads per block and an arbitary number of blocks. The length of the array passsed in as a is always a multiple of 512, in fact it is #blocks * 512. One block of the kernel should sum up 'its' 512 elements (256 threads can sum up 512 elements using this algorithm), storing the result in out[blockIdx.x]. The final summation over the values in out ,and therefore the results of the blocks, will be done on the host.
This kernel works fine for up to 6 blocks, meaning up to 3072 elements. But launching it with more than 6 blocks result in the first block calculating a strictly greater, wrong result than the other blocks (i. e. out = {572, 512, 512, 512, 512, 512, 512}), this wrong result is reproducable, the wrong value is the same for multiple executions.
I guess this means there is a structural error somewhere in my code, which has something to do with blockIdx.x, but the only use this is to calculate blockStart, and this seams to be a correct calculation, also for the first block.
I verified if my host code computes the correct number of blocks for the kernel and passes in an array of correct size. That's not the problem.
Of course I read a lot of similar questions here on stackoverflow, but none seems to describe my problem (See i. e. here or here)
The kernel is called via managedCuda (C#), I don't know if this might be a problem.
Hardware
I use a MX150 with the follwing specifications:
Revision Number: 6.1
Total global memory: 2147483648
Total shared memory per block: 49152
Total registers per block: 65536
Warp size: 32
Max Threads per block: 1024
Max Blocks: 2147483648
Number of multiprocessors: 3
Code
Kernel
__global__ void Vector_Reduce_As_Sum_Kernel(float* out, float* a)
{
int tid = threadIdx.x;
int blockStart = blockDim.x * blockIdx.x * 2;
int i = tid + blockStart;
int leftSumElementIdx = blockStart + tid * 2;
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
__syncthreads();
if (tid < 128)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if(tid < 64)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid < 32)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid < 16)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid < 8)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid < 4)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid < 2)
{
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
}
__syncthreads();
if (tid == 0)
{
out[blockIdx.x] = a[blockStart] + a[blockStart + 1];
}
}
Kernel Invocation
//Get the cuda kernel
//PathToPtx and MangledKernelName must be replaced
CudaContext cntxt = new CudaContext();
CUmodule module = cntxt.LoadModule("pathToPtx");
CudaKernel vectorReduceAsSumKernel = new CudaKernel("MangledKernelName", module, cntxt);
//Get an array to reduce
float[] array = new float[4096];
for(int i = 0; i < array.Length; i++)
{
array[i] = 1;
}
//Calculate execution info for the kernel
int threadsPerBlock = 256;
int numOfBlocks = array.Length / (threadsPerBlock * 2);
//Memory on the device
CudaDeviceVariable<float> m_d = array;
CudaDeviceVariable<float> out_d = new CudaDeviceVariable<float>(numOfBlocks);
//Give the kernel necessary execution info
vectorReduceAsSumKernel.BlockDimensions = threadsPerBlock;
vectorReduceAsSumKernel.GridDimensions = numOfBlocks;
//Run the kernel on the device
vectorReduceAsSumKernel.Run(out_d.DevicePointer, m_d.DevicePointer);
//Fetch the result
float[] out_h = out_d;
//Sum up the partial sums on the cpu
float sum = 0;
for(int i = 0; i < out_h.Length; i++)
{
sum += out_h[i];
}
//Verify the correctness
if(sum != 4096)
{
throw new Exception("Thats the wrong result!");
}
Update:
The very helpfull and only answer did address all my problems. Thank you! The problem was an unforeseen race condition.
Important Hint:
In the comments the author of managedCuda pointed out all NPPs methods are indeed already implmented in managedCuda (using ManagedCuda.NPP.NPPsExtensions;). I wasn't aware of that, and i guess so are many people reading ths question.
You are not correctly incorporating into your code the idea that each block will process 512 elements out of your total array. According to my testing, you need to make at least 2 changes to fix this:
In the kernel, you have incorrectly calculated the starting point for each block:
int blockStart = blockDim.x * blockIdx.x;
since blockDim.x is 256, but each block processes 512 elements, you must multiply this by 2. (the multiplication by 2 in your calculation of leftSumElementIdx doesn't take care of this -- since it is only multiplying tid).
In your host code, your number of blocks calculation is incorrect:
vectorReduceAsSumKernel.GridDimensions = array.Length / threadsPerBlock;
for a value of 2048 for array.Length and a value of 256 for threadsPerBlock, this creates 8 blocks. But as you already indicate, your intention is to launch for blocks (2048/512). So you need to multiply the denominator by 2:
vectorReduceAsSumKernel.GridDimensions = array.Length / (2*threadsPerBlock);
In addition, your reduction sweep pattern is broken. It is warp-execution-order dependent, to give the proper result, and CUDA does not specify a warp execution order.
To see why, let's take a simple example. Let's consider just a single threadblock, with a starting point of the array being all 1, just as you have initialized it.
Now, warp 0 consists of threads 0-31. Your reduction sweep operation is like this:
a[i] = a[leftSumElementIdx] + a[leftSumElementIdx + 1];
So each thread in warp 0 will collect two other values and add them, and store them. Thread 31 will take the values a[62] and a[63] and add them together. If the values of a[62] and a[63] are still 1, as initialized, then this will work as expected. But the values of a[62] and a[63] are written to by warp 1, consisting of threads 32-63. So if warp 1 executes before warp 0 (perfectly legal), then you will get a different result. This is a global memory race condition. It is arising due to the fact that your input array is both the source and destination of your intermediate results, and __syncthreads() will not sort this out for you. It doesn't force warps to execute in any particular order.
One possible solution is to fix your sweep pattern. On any given reduction cycle, let's have a sweep pattern where each thread writes and reads values that are not touched by any other thread during that cycle. The following adaptation of your kernel code accomplishes that:
__global__ void Vector_Reduce_As_Sum_Kernel(float* out, float* a)
{
int tid = threadIdx.x;
int blockStart = blockDim.x * blockIdx.x * 2;
int i = tid + blockStart;
for (int j = blockDim.x; j > 0; j>>=1){
if (tid < j)
a[i] += a[i+j];
__syncthreads();}
if (tid == 0)
{
out[blockIdx.x] = a[i];
}
}
For general purpose reductions, this is still a very slow method. This tutorial covers how to write faster reductions. And, as already pointed out, managedCuda may have methods to avoid writing a kernel at all.
About two years ago, I wrote a kernel for work on several numerical grids simultaneously. Some very strange behaviour emerged, which resulted in wrong results. When hunting down the bug utilizing printf()-statements inside the kernel, the bug vanished.
Due to deadline constraints, I kept it that way, though recently I figured that this was no appropriate coding style. So I revisited my kernel and boiled it down to what you see below.
__launch_bounds__(672, 2)
__global__ void heisenkernel(float *d_u, float *d_r, float *d_du, int radius,
int numNodesPerGrid, int numBlocksPerSM, int numGridsPerSM, int numGrids)
{
__syncthreads();
int id_sm = blockIdx.x / numBlocksPerSM; // (arbitrary) ID of Streaming Multiprocessor (SM) this thread works upon - (constant over lifetime of thread)
int id_blockOnSM = blockIdx.x % numBlocksPerSM; // Block number on this specific SM - (constant over lifetime of thread)
int id_r = id_blockOnSM * (blockDim.x - 2*radius) + threadIdx.x - radius; // Grid point number this thread is to work upon - (constant over lifetime of thread)
int id_grid = id_sm * numGridsPerSM; // Grid ID this thread is to work upon - (not constant over lifetime of thread)
while(id_grid < numGridsPerSM * (id_sm + 1)) // this loops over numGridsPerSM grids
{
__syncthreads();
int id_numInArray = id_grid * numNodesPerGrid + id_r; // Entry in array this thread is responsible for (read and possibly write) - (not constant over lifetime of thread)
float uchange = 0.0f;
//uchange = 1.0f; // if this line is uncommented, results will be computed correctly ("Solution 1")
float du = 0.0f;
if((threadIdx.x > radius-1) && (threadIdx.x < blockDim.x - radius) && (id_r < numNodesPerGrid) && (id_grid < numGrids))
{
if (id_r == 0) // FO-forward difference
du = (d_u[id_numInArray+1] - d_u[id_numInArray])/(d_r[id_numInArray+1] - d_r[id_numInArray]);
else if (id_r == numNodesPerGrid - 1) // FO-rearward difference
du = (d_u[id_numInArray] - d_u[id_numInArray-1])/(d_r[id_numInArray] - d_r[id_numInArray-1]);
else if (id_r == 1 || id_r == numNodesPerGrid - 2) //SO-central difference
du = (d_u[id_numInArray+1] - d_u[id_numInArray-1])/(d_r[id_numInArray+1] - d_r[id_numInArray-1]);
else if(id_r > 1 && id_r < numNodesPerGrid - 2)
du = d_fourpoint_constant * ((d_u[id_numInArray+1] - d_u[id_numInArray-1])/(d_r[id_numInArray+1] - d_r[id_numInArray-1])) + (1-d_fourpoint_constant) * ((d_u[id_numInArray+2] - d_u[id_numInArray-2])/(d_r[id_numInArray+2] - d_r[id_numInArray-2]));
else
du = 0;
}
__syncthreads();
if((threadIdx.x > radius-1 && threadIdx.x < blockDim.x - radius) && (id_r < numNodesPerGrid) && (id_grid < numGrids))
{
d_u[ id_numInArray] = d_u[id_numInArray] * uchange; // if this line is commented out, results will be computed correctly ("Solution 2")
d_du[ id_numInArray] = du;
}
__syncthreads();
++id_grid;
}
This kernel computes the derivative of some value at all grid points for a number of numerical 1D-grids.
Things to consider: (see full code base at the bottom)
a grid consists of 1300 grid points
each grid has to be worked upon by two blocks (due to memory/register limitations)
each block successively works on 37 grids (or better: grid halves, the while-loop takes care of that)
each thread is responsible for the same grid point in each grid
for the derivative to be computed, the threads need access to data from the four next grid points
in order to keep the blocks indepentend from each other, a small overlap on the grid is introduced (grid points 666, 667, 668, 669 of each grid are read from by two threads from different blocks, though only one thread is writing to them, it is this overlap where the problems occur)
due to the boiling down process, the two threads on each side of the blocks do no computations, in the original they are responsible for writing the corresponing grid values to shared memory
The values of the grids are stored in u_arr, du_arr and r_arr (and their corresponding device arrays d_u, d_du and d_r).
Each grid occupies 1300 consecutive values in each of these arrays.
The while-loop in the kernel iterates over 37 grids for each block.
To evaluate the workings of the kernel, each grid is initialized with the exact same values, so a deterministic program will produce the same result for each grid.
This does not happen with my code.
The weirdness of the Heisenbug:
I compared the computed values of grid 0 with each of the other grids, and there are differences at the overlap (grid points 666-669), though not consistently. Some grids have the right values, some do not. Two consecutive runs will mark different grids as erroneous.
The first thing that came to mind was that two threads at this overlap try to concurrently write to memory, though that does not seem to be the case (I checked.... and re-checked).
Commenting or un-commenting lines or using printf() for debugging purposes will alter
the outcome of the program as well: When "asking" the threads responsible for the grid points in question, they tell me that everything is allright, and they are actually correct. As soon as I force a thread to print out its variables, they will be computed (and more importantly: stored) correctly.
The same goes for debugging with Nsight Eclipse.
Memcheck / Racecheck:
cuda-memcheck (memcheck and racecheck) report no memory/racecondition problems, though even the usage of one of these tools have the ability to impact the correctness of the results.
Valgrind gives some warnings, though I think they have something to do with the CUDA API which I can not influence and which seem unrelated to my problem.
(Update)
As pointed out, cuda-memcheck --tool racecheck only works for shared memory race conditions, whereas the problem at hand has a race condition on d_u, i.e., global memory.
Testing environment:
The original kernel has been tested on different CUDA devices and with different compute capabilities (2.0, 3.0 and 3.5) with the bug showing up in every configuration (in some form or another).
My (main) testsystem is the following:
2 x GTX 460, tested on both the GPU that ran the X-server as well as
the other one
Driver Version: 340.46
Cuda Toolkit 6.5
Linux Kernel 3.11.0-12-generic (Linux Mint 16 - Xfce)
State of solution:
By now I am pretty sure that some memory access is the culprit, maybe some optimization from the compiler or use of uninitialized values, and that I obviously do not understand some fundamental CUDA paradigm.
The fact that printf() statements inside the kernel (which through some dark magic have to utilize device and host memory as well) and memcheck algorithms (cuda-memcheck and valgrind) influence
the bevavior point in the same direction.
I am sorry for this somewhat complicated kernel, but I boiled the original kernel and invocation down as much as I could, and this is as far as I got. By now I have learned to admire this problem, and I am looking forward to learning what is going on here.
Two "solutions", which force the kernel do work as intended, are marked in the code.
(Update) As mentioned in the correct answer below, the problem with my code is a race condition at the border of the thread-blocks. As there are two blocks working on each grid and there is no guarantee as to which block works first, resulting in the behavior outlined below. It also explains the correct results when employing "Solution 1" as mentioned in the code, because the input/output value d_u is not altered when uchange = 1.0.
The simple solution is to split this kernel into two kernels, one computing d_u, the other computing the derivative d_du. It would be more desirable to have just one kernel invocation instead of two, though I do not know how to accomplish this with -arch=sm_20. With -arch=sm_35 one could probably use dynamic parallelism to achieve that, though the overhead for the second kernel invocation is negligible.
heisenbug.cu:
#include <cuda.h>
#include <cuda_runtime.h>
#include <stdio.h>
const float r_sol = 6.955E8f;
__constant__ float d_fourpoint_constant = 0.2f;
__launch_bounds__(672, 2)
__global__ void heisenkernel(float *d_u, float *d_r, float *d_du, int radius,
int numNodesPerGrid, int numBlocksPerSM, int numGridsPerSM, int numGrids)
{
__syncthreads();
int id_sm = blockIdx.x / numBlocksPerSM; // (arbitrary) ID of Streaming Multiprocessor (SM) this thread works upon - (constant over lifetime of thread)
int id_blockOnSM = blockIdx.x % numBlocksPerSM; // Block number on this specific SM - (constant over lifetime of thread)
int id_r = id_blockOnSM * (blockDim.x - 2*radius) + threadIdx.x - radius; // Grid point number this thread is to work upon - (constant over lifetime of thread)
int id_grid = id_sm * numGridsPerSM; // Grid ID this thread is to work upon - (not constant over lifetime of thread)
while(id_grid < numGridsPerSM * (id_sm + 1)) // this loops over numGridsPerSM grids
{
__syncthreads();
int id_numInArray = id_grid * numNodesPerGrid + id_r; // Entry in array this thread is responsible for (read and possibly write) - (not constant over lifetime of thread)
float uchange = 0.0f;
//uchange = 1.0f; // if this line is uncommented, results will be computed correctly ("Solution 1")
float du = 0.0f;
if((threadIdx.x > radius-1) && (threadIdx.x < blockDim.x - radius) && (id_r < numNodesPerGrid) && (id_grid < numGrids))
{
if (id_r == 0) // FO-forward difference
du = (d_u[id_numInArray+1] - d_u[id_numInArray])/(d_r[id_numInArray+1] - d_r[id_numInArray]);
else if (id_r == numNodesPerGrid - 1) // FO-rearward difference
du = (d_u[id_numInArray] - d_u[id_numInArray-1])/(d_r[id_numInArray] - d_r[id_numInArray-1]);
else if (id_r == 1 || id_r == numNodesPerGrid - 2) //SO-central difference
du = (d_u[id_numInArray+1] - d_u[id_numInArray-1])/(d_r[id_numInArray+1] - d_r[id_numInArray-1]);
else if(id_r > 1 && id_r < numNodesPerGrid - 2)
du = d_fourpoint_constant * ((d_u[id_numInArray+1] - d_u[id_numInArray-1])/(d_r[id_numInArray+1] - d_r[id_numInArray-1])) + (1-d_fourpoint_constant) * ((d_u[id_numInArray+2] - d_u[id_numInArray-2])/(d_r[id_numInArray+2] - d_r[id_numInArray-2]));
else
du = 0;
}
__syncthreads();
if((threadIdx.x > radius-1 && threadIdx.x < blockDim.x - radius) && (id_r < numNodesPerGrid) && (id_grid < numGrids))
{
d_u[ id_numInArray] = d_u[id_numInArray] * uchange; // if this line is commented out, results will be computed correctly ("Solution 2")
d_du[ id_numInArray] = du;
}
__syncthreads();
++id_grid;
}
}
bool gridValuesEqual(float *matarray, uint id0, uint id1, const char *label, int numNodesPerGrid){
bool retval = true;
for(uint i=0; i<numNodesPerGrid; ++i)
if(matarray[id0 * numNodesPerGrid + i] != matarray[id1 * numNodesPerGrid + i])
{
printf("value %s at position %u of grid %u not equal that of grid %u: %E != %E, diff: %E\n",
label, i, id0, id1, matarray[id0 * numNodesPerGrid + i], matarray[id1 * numNodesPerGrid + i],
matarray[id0 * numNodesPerGrid + i] - matarray[id1 * numNodesPerGrid + i]);
retval = false;
}
return retval;
}
int main(int argc, const char* argv[])
{
float *d_u;
float *d_du;
float *d_r;
float *u_arr;
float *du_arr;
float *r_arr;
int numNodesPerGrid = 1300;
int numBlocksPerSM = 2;
int numGridsPerSM = 37;
int numSM = 7;
int TPB = 672;
int radius = 2;
int numGrids = 259;
int memsize_grid = sizeof(float) * numNodesPerGrid;
int numBlocksPerGrid = numNodesPerGrid / (TPB - 2 * radius) + (numNodesPerGrid%(TPB - 2 * radius) == 0 ? 0 : 1);
printf("---------------------------------------------------------------------------\n");
printf("--- Heisenbug Extermination Tracker ---------------------------------------\n");
printf("---------------------------------------------------------------------------\n\n");
cudaSetDevice(0);
cudaDeviceReset();
cudaMalloc((void **) &d_u, memsize_grid * numGrids);
cudaMalloc((void **) &d_du, memsize_grid * numGrids);
cudaMalloc((void **) &d_r, memsize_grid * numGrids);
u_arr = new float[numGrids * numNodesPerGrid];
du_arr = new float[numGrids * numNodesPerGrid];
r_arr = new float[numGrids * numNodesPerGrid];
for(uint k=0; k<numGrids; ++k)
for(uint i=0; i<numNodesPerGrid; ++i)
{
uint index = k * numNodesPerGrid + i;
if (i < 585)
r_arr[index] = i * (6000.0f);
else
{
if (i == 585)
r_arr[index] = r_arr[index - 1] + 8.576E-6f * r_sol;
else
r_arr[index] = r_arr[index - 1] + 1.02102f * ( r_arr[index - 1] - r_arr[index - 2] );
}
u_arr[index] = 1E-10f * (i+1);
du_arr[index] = 0.0f;
}
/*
printf("\n\nbefore kernel start\n\n");
for(uint k=0; k<numGrids; ++k)
printf("matrix->du_arr[k*paramH.numNodes + 668]:\t%E\n", du_arr[k*numNodesPerGrid + 668]);//*/
bool equal = true;
for(int k=1; k<numGrids; ++k)
{
equal &= gridValuesEqual(u_arr, 0, k, "u", numNodesPerGrid);
equal &= gridValuesEqual(du_arr, 0, k, "du", numNodesPerGrid);
equal &= gridValuesEqual(r_arr, 0, k, "r", numNodesPerGrid);
}
if(!equal)
printf("Input values are not identical for different grids!\n\n");
else
printf("All grids contain the same values at same grid points.!\n\n");
cudaMemcpy(d_u, u_arr, memsize_grid * numGrids, cudaMemcpyHostToDevice);
cudaMemcpy(d_du, du_arr, memsize_grid * numGrids, cudaMemcpyHostToDevice);
cudaMemcpy(d_r, r_arr, memsize_grid * numGrids, cudaMemcpyHostToDevice);
printf("Configuration:\n\n");
printf("numNodesPerGrid:\t%i\nnumBlocksPerSM:\t\t%i\nnumGridsPerSM:\t\t%i\n", numNodesPerGrid, numBlocksPerSM, numGridsPerSM);
printf("numSM:\t\t\t\t%i\nTPB:\t\t\t\t%i\nradius:\t\t\t\t%i\nnumGrids:\t\t\t%i\nmemsize_grid:\t\t%i\n", numSM, TPB, radius, numGrids, memsize_grid);
printf("numBlocksPerGrid:\t%i\n\n", numBlocksPerGrid);
printf("Kernel launch parameters:\n\n");
printf("moduleA2_3<<<%i, %i, %i>>>(...)\n\n", numBlocksPerSM * numSM, TPB, 0);
printf("Launching Kernel...\n\n");
heisenkernel<<<numBlocksPerSM * numSM, TPB, 0>>>(d_u, d_r, d_du, radius, numNodesPerGrid, numBlocksPerSM, numGridsPerSM, numGrids);
cudaDeviceSynchronize();
cudaMemcpy(u_arr, d_u, memsize_grid * numGrids, cudaMemcpyDeviceToHost);
cudaMemcpy(du_arr, d_du, memsize_grid * numGrids, cudaMemcpyDeviceToHost);
cudaMemcpy(r_arr, d_r, memsize_grid * numGrids, cudaMemcpyDeviceToHost);
/*
printf("\n\nafter kernel finished\n\n");
for(uint k=0; k<numGrids; ++k)
printf("matrix->du_arr[k*paramH.numNodes + 668]:\t%E\n", du_arr[k*numNodesPerGrid + 668]);//*/
equal = true;
for(int k=1; k<numGrids; ++k)
{
equal &= gridValuesEqual(u_arr, 0, k, "u", numNodesPerGrid);
equal &= gridValuesEqual(du_arr, 0, k, "du", numNodesPerGrid);
equal &= gridValuesEqual(r_arr, 0, k, "r", numNodesPerGrid);
}
if(!equal)
printf("Results are wrong!!\n");
else
printf("All went well!\n");
cudaFree(d_u);
cudaFree(d_du);
cudaFree(d_r);
delete [] u_arr;
delete [] du_arr;
delete [] r_arr;
return 0;
}
Makefile:
CUDA = 1
DEFINES =
ifeq ($(CUDA), 1)
DEFINES += -DCUDA
CUDAPATH = /usr/local/cuda-6.5
CUDAINCPATH = -I$(CUDAPATH)/include
CUDAARCH = -arch=sm_20
endif
CXX = g++
CXXFLAGS = -pipe -g -std=c++0x -fPIE -O0 $(DEFINES)
VALGRIND = valgrind
VALGRIND_FLAGS = -v --leak-check=yes --log-file=out.memcheck
CUDAMEMCHECK = cuda-memcheck
CUDAMC_FLAGS = --tool memcheck
RACECHECK = $(CUDAMEMCHECK)
RACECHECK_FLAGS = --tool racecheck
INCPATH = -I. $(CUDAINCPATH)
LINK = g++
LFLAGS = -O0
LIBS =
ifeq ($(CUDA), 1)
NVCC = $(CUDAPATH)/bin/nvcc
LIBS += -L$(CUDAPATH)/lib64/
LIBS += -lcuda -lcudart -lcudadevrt
NVCCFLAGS = -g -G -O0 --ptxas-options=-v
NVCCFLAGS += -lcuda -lcudart -lcudadevrt -lineinfo --machine 64 -x cu $(CUDAARCH) $(DEFINES)
endif
all:
$(NVCC) $(NVCCFLAGS) $(INCPATH) -c -o $(DST_DIR)heisenbug.o $(SRC_DIR)heisenbug.cu
$(LINK) $(LFLAGS) -o heisenbug heisenbug.o $(LIBS)
clean:
rm heisenbug.o
rm heisenbug
memrace: all
./heisenbug > out
$(VALGRIND) $(VALGRIND_FLAGS) ./heisenbug > out.memcheck.log
$(CUDAMEMCHECK) $(CUDAMC_FLAGS) ./heisenbug > out.cudamemcheck
$(RACECHECK) $(RACECHECK_FLAGS) ./heisenbug > out.racecheck
Note that in the entirety of your writeup, I do not see a question being explicitly asked, therefore I am responding to:
I am looking forward to learning what is going on here.
You have a race condition on d_u.
by your own statement:
•in order to keep the blocks indepentend from each other, a small overlap on the grid is introduced (grid points 666, 667, 668, 669 of each grid are read from by two threads from different blocks, though only one thread is writing to them, it is this overlap where the problems occur)
Furthermore, if you comment out the write to d_u, according to your statement in the code, the problem disappears.
CUDA threadblocks can execute in any order. You have at least 2 different blocks that are reading from grid points 666, 667, 668, 669. The results will be different depending on which case actually occurs:
both blocks read the value before any writes occur.
one block reads the value, then a write occurs, then the other block reads the value.
The blocks are not independent of each other (contrary to your statement) if one block is reading a value that can be written to by another block. The order of block execution will determine the result in this case, and CUDA does not specify the order of block execution.
Note that cuda-memcheck with the -tool racecheck option only captures race conditions related to __shared__ memory usage. Your kernel as posted uses no __shared__ memory, therefore I would not expect cuda-memcheck to report anything.
cuda-memcheck, in order to gather its data, does influence the order of block execution, so it's not surprising that it affects the behavior.
in-kernel printf represents a costly function call, writing to a global memory buffer. So it also affects execution behavior/patterns. And if you are printing out a large amount of data, exceeding the buffer lines of output, the effect is extremely costly (in terms of execution time) in the event of buffer overflow.
As an aside, Linux Mint is not a supported distro for CUDA, as far as I can see. However I don't think this is relevant to your issue; I can reproduce the behavior on a supported config.
I came across some peculiar performance behaviour when trying out the CUDA shuffle instruction. The test kernel below is based on an image processing algorithm which adds input-dependent values to all neighbouring pixels within a square of side rad. The output for each block is added in shared memory. If only one thread per warp adds its result to shared memory, the performance is poor (Option 1), whereas on the other hand, if all threads add to shared memory (one thread adds the desired value, the rest just add 0), the execution time drops by 2-3 times (Option 2).
#include <iostream>
#include "cuda_runtime.h"
#define warpSz 32
#define tileY 32
#define rad 32
__global__ void test(float *out, int pitch)
{
// Set shared mem to 0
__shared__ float tile[(warpSz + 2*rad) * (tileY + 2*rad)];
for (int i = threadIdx.y*blockDim.x+threadIdx.x; i<(tileY+2*rad)*(warpSz+2*rad); i+=blockDim.x*blockDim.y) {
tile[i] = 0.0f;
}
__syncthreads();
for (int row=threadIdx.y; row<tileY; row += blockDim.y) {
// Loop over pixels in neighbourhood
for (int i=0; i<2*rad+1; ++i) {
float res = 0.0f;
int rowStartIdx = (row+i)*(warpSz+2*rad);
for (int j=0; j<2*rad+1; ++j) {
res += float(threadIdx.x+row); // Substitute for real calculation
// Option 1: one thread writes to shared mem
if (threadIdx.x == 0) {
tile[rowStartIdx + j] += res;
res = 0.0f;
}
//// Option 2: all threads write to shared mem
//float tmp = 0.0f;
//if (threadIdx.x == 0) {
// tmp = res;
// res = 0.0f;
//}
//tile[rowStartIdx + threadIdx.x+j] += tmp;
res = __shfl(res, (threadIdx.x+1) % warpSz);
}
res += float(threadIdx.x+row);
tile[rowStartIdx + threadIdx.x+2*rad] += res;
__syncthreads();
}
}
// Add result back to global mem
for (int row=threadIdx.y; row<tileY+2*rad; row+=blockDim.y) {
for (int col=threadIdx.x; col<warpSz+2*rad; col+=warpSz) {
int idx = (blockIdx.y*tileY + row)*pitch + blockIdx.x*warpSz + col;
atomicAdd(out+idx, tile[row*(warpSz+2*rad) + col]);
}
}
}
int main(void)
{
int2 dim = make_int2(512, 512);
int pitchOut = (((dim.x+2*rad)+warpSz-1) / warpSz) * warpSz;
int sizeOut = pitchOut*(dim.y+2*rad);
dim3 gridDim((dim.x+warpSz-1)/warpSz, (dim.y+tileY-1)/tileY, 1);
float *devOut;
cudaMalloc((void**)&devOut, sizeOut*sizeof(float));
cudaEvent_t start, stop;
float elapsedTime;
cudaEventCreate(&start);
cudaEventCreate(&stop);
cudaFree(0);
cudaEventRecord(start, 0);
test<<<gridDim, dim3(warpSz, 8)>>>(devOut, pitchOut);
cudaEventRecord(stop, 0);
cudaEventSynchronize(stop);
cudaEventElapsedTime(&elapsedTime, start, stop);
cudaFree(devOut);
cudaDeviceReset();
std::cout << "Elapsed time: " << elapsedTime << " ms.\n";
std::cin.ignore();
}
Is this expected behaviour/can anyone explain why this happens?
One thing I have noted is that Option 1 uses only 15 registers, whereas Option 2 uses 37, which seems a big difference to me.
Another is that the if-statement in the innermost loop is converted to explicit bra instructions in the PTX code for Option 1, whereas for Option 2 it is converted to two selp instructions. Could it be that the explicit branching is behind the 2-3 times slow down similar to what's suspected in this question?
There are two reasons why I am reluctant to go for Option 2. First, when profiling the original application it seems to be limited by share memory bandwidth, which indicates that there is potential to increase the performance by having fewer threads accessing it. Second, unless we use the volatile keyword, writes to shared memory can be optimised to registers. Since we are only interested in the contribution from last the thread to access each memory location (threadIdx.x == 0), and all others add 0, this is not a problem as long as all changes temporarily located in registers are guaranteed to be written back to shared memory in the same order they were issued. Is this the case though? (This far, both options have produced the exact same result.)
Any thoughts or ideas are much appreciated!
PS. I compile for compute capability 3.0. (However, the shuffle instruction is not necessary to demonstrate the behaviour and can be commented out.)