#jxbrowser zoom-in and zoom-out - zooming

In jxbrowser application, I am trying to zoom in or out to change the application scale with CTRL + wheel up/ down.
Is there any option to allow CTRL + wheel up or down in order to change the application scale?

I solved it by adding this part of code:
private static int mainBrowser = 1;
frame.addMouseWheelListener(new MouseWheelListener() {
#Override
public void mouseWheelMoved(MouseWheelEvent e) {
if (e.isControlDown()) {
if (e.getWheelRotation() < 0) {
mainBrowser.setZoomLevel(zoomValue += 1);
} else {
mainBrowser.setZoomLevel(zoomValue -= 1);
}
}
}
});

Related

how to drag a jpanel with graphics across the jframe

I have the following code for a constructor:
public Building(Graphics g, int xb, int yb, int wb, int lb,boolean chklocb, Point nwlocb) {
x=xb;
y=yb;
w=wb;
l=lb;
chkloc=chklocb;
nwloc=nwlocb;
if(chkloc){
x = (int)nwloc.getX();
y = (int)nwloc.getY();
//System.out.print(i);
}
else{
System.out.print("mhffffff");
}
g.setColor(Color.BLACK);
g.drawRect(x,y,w,l);
g.fillRect(x,y,w,l);
}
And I have tried using setLocation() to move it.
This only made it disappear.
This is how I tried to move it:
public void mouseDragged(MouseEvent e){
//pset=MouseInfo.getPointerInfo().getLocation();
//panel.setVisible(false);
if(panel.contains(MouseInfo.getPointerInfo().getLocation())){
contains=true;
}
if(contains){
//panel=new Building(getGraphics(),(int)ptrck.x,(int)ptrck.y,100,100,contains,pset);
//panel.Nwloc(pset);
// remove(panel);
// constraints.gridx=(int)pset.getX();
// constraints.gridy=(int)pset.getY();
// add(panel);
e.translatePoint(e.getComponent().getLocation().x-x, e.getComponent().getLocation().y-y);
panel.setLocation(e.getX(), e.getY());
z.prnt("testcontain");
}
}
How can I drag it?

how to do a button click in Xamarin Forms Android custom info window

In my Xamarin Forms Android project I am showing a Map using CustomMapRenderer. I am popping up a Info Window in Map screen and this info window has button name called "Call". I need to do a "OnCLick" button click operation for this button. I have googled it, but unfortunately I didn't come across any solutions. at last I have started to work on converting the Android Native code -Java into Xamarin Forms Android - c#, for this conversion I have been using this answers Google Maps Android API v2 - Interactive InfoWindow (like in original android google maps) . This converted code shows A field initializer cannot reference the non static field, method or property OnInfoWindowElemTouchListener.onClickConfirmed(view, marker) this Error inside Java.Lang.Runnable please help me to resolve the problem.
OnInfoWindowElemTouchListener.cs
using System.Threading.Tasks;
using Android.App;
using Android.Content;
using Android.Gms.Maps.Model;
using Android.Graphics.Drawables;
using Android.OS;
using Android.Views;
using Android.Views.Accessibility;
using Java.Lang;
namespace Hotel.Droid
{
public abstract class OnInfoWindowElemTouchListener : Java.Lang.Object
, View.IOnTouchListener
{
private View view;
private Drawable bgDrawableNormal;
private Drawable bgDrawablePressed;
private Handler handler = new Handler();
private Marker marker;
private static bool endPressStatus = false;
private bool pressed = false;
public OnInfoWindowElemTouchListener(View view, Drawable bgDrawableNormal, Drawable bgDrawablePressed)
{
this.view = this.view;
this.bgDrawableNormal = this.bgDrawableNormal;
this.bgDrawablePressed = this.bgDrawablePressed;
}
public OnInfoWindowElemTouchListener()
{
}
public void setMarker(Marker marker)
{
this.marker = this.marker;
}
public bool OnTouch(View vv, MotionEvent e)
{
if (0 <= e.GetX() && e.GetX() <= vv.Width && 0 <= e.GetY() && e.GetY() <= vv.Height)
{
switch (e.ActionMasked)
{
case MotionEventActions.Down:
startPress();
break;
// We need to delay releasing of the view a little so it shows the
// pressed state on the screen
case MotionEventActions.Up:
//handler.PostDelayed(ConfirmClickRunnable, 150);
Task.Factory.StartNew(() => onClickConfirmed(view, marker));
Task.Delay(150);
break;
case MotionEventActions.Cancel:
endPress();
break;
default:
break;
}
}
else {
// If the touch goes outside of the view's area
// (like when moving finger out of the pressed button)
// just release the press
endPress();
}
return false;
}
private void startPress()
{
if (!pressed)
{
pressed = true;
//handler.RemoveCallbacks(ConfirmClickRunnable);
view.SetBackgroundDrawable(bgDrawablePressed);
if ((marker != null))
{
marker.ShowInfoWindow();
}
}
}
public bool endPress()
{
if (pressed)
{
this.pressed = false;
handler.RemoveCallbacks(ConfirmClickRunnable);
view.SetBackgroundDrawable(bgDrawableNormal);
if ((marker != null))
{
marker.ShowInfoWindow();
}
endPressStatus = true;
return true;
}
else {
endPressStatus = false;
return false;
}
}
private Runnable ConfirmClickRunnable = new Java.Lang.Runnable(() =>
{
if (endPressStatus)
{
onClickConfirmed(view, marker);
}
});
/*private class RunnableAnonymousInnerClassHelper : Java.Lang.Object, Java.Lang.IRunnable
{
private readonly Context outerInstance;
public RunnableAnonymousInnerClassHelper(Context outerInstance)
{
this.outerInstance = outerInstance;
}
public void Run()
{
if (endPressStatus)
{
onClickConfirmed();
}
}
}*/
protected abstract void onClickConfirmed(View v, Marker marker);
}
}
Updated
I have implemented the Task.Factory.StartNew instead of Android Runnableand now I am stucking on the below lines. I am struggling on converting this below Java codes into C#since it is written by Anonymous class concept.
Java
this.infoButtonListener = new OnInfoWindowElemTouchListener(infoButton,
getResources().getDrawable(R.drawable.btn_default_normal_holo_light),
getResources().getDrawable(R.drawable.btn_default_pressed_holo_light))
{
#Override
protected void onClickConfirmed(View v, Marker marker) {
// Here we can perform some action triggered after clicking the button
Toast.makeText(MainActivity.this, marker.getTitle() + "'s button clicked!", Toast.LENGTH_SHORT).show();
}
};
this.infoButton.setOnTouchListener(infoButtonListener);
infoButton in code is Call button
C# - Please help me to resolve the problem by converting/using(How to use) the above java code
The solution is too complicated for this window. Please see chat room for step by step solution.
https://chat.stackoverflow.com/rooms/128847/discussion-between-jamal-and-yuri-s

Unable to put swing's JPopupMenu to SystemTray [duplicate]

Currently, the PopupMenu will show up when I right-click on the TrayIcon in the SystemTray. However, I want it to do the same when I left-click on the TrayIcon.
I thought I might accomplish this by using a mouseListener on the TrayIcon, but I don't know what method to invoke in the mouseClicked event to achieve the desired results.
icon = new TrayIcon(img, tooltip, popup);
icon.addMouseListener(
new MouseAdapter() {
public void mouseClicked(MouseEvent e) {
popup.setEnabled(true);
}
});
Using the setEnabled() method does not make the popup menu appear when I left-click the TrayIcon. It actually has no noticeable effect. I'm wondering what method I should use in the mouseClicked() body in order to make the popup show up when it is left-clicked.
Basically, in your mouse listener, you need to determine which button was pressed (and optional, how many times).
The critical piece of code is this...
if (e.getButton() == MouseEvent.BUTTON1 && e.getClickCount() == 1) { ... }
I've also included some additional code that makes sure the popup does not cover the task bar and is displayed within the viewable area of the screen (it's a nit pick of mine ;))
public class TestTrayIcon02 {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
try {
final TrayIcon ti = new TrayIcon(ImageIO.read(getClass().getResource("/Smiley.png")), "Have a nice day");
final JPopupMenu popup = new JPopupMenu();
JMenuItem mi = new JMenuItem("Get me some");
mi.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
SystemTray.getSystemTray().remove(ti);
System.exit(0);
}
});
popup.add(mi);
ti.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
if (e.getButton() == MouseEvent.BUTTON1 && e.getClickCount() == 1) {
Rectangle bounds = getSafeScreenBounds(e.getPoint());
Point point = e.getPoint();
int x = point.x;
int y = point.y;
if (y < bounds.y) {
y = bounds.y;
} else if (y > bounds.y + bounds.height) {
y = bounds.y + bounds.height;
}
if (x < bounds.x) {
x = bounds.x;
} else if (x > bounds.x + bounds.width) {
x = bounds.x + bounds.width;
}
if (x + popup.getPreferredSize().width > bounds.x + bounds.width) {
x = (bounds.x + bounds.width) - popup.getPreferredSize().width;
}
if (y + popup.getPreferredSize().height > bounds.y + bounds.height) {
y = (bounds.y + bounds.height) - popup.getPreferredSize().height;
}
popup.setLocation(x, y);
popup.setVisible(true);
}
}
});
SystemTray.getSystemTray().add(ti);
} catch (Exception ex) {
ex.printStackTrace();
}
}
});
}
public static Rectangle getSafeScreenBounds(Point pos) {
Rectangle bounds = getScreenBoundsAt(pos);
Insets insets = getScreenInsetsAt(pos);
bounds.x += insets.left;
bounds.y += insets.top;
bounds.width -= (insets.left + insets.right);
bounds.height -= (insets.top + insets.bottom);
return bounds;
}
public static Insets getScreenInsetsAt(Point pos) {
GraphicsDevice gd = getGraphicsDeviceAt(pos);
Insets insets = null;
if (gd != null) {
insets = Toolkit.getDefaultToolkit().getScreenInsets(gd.getDefaultConfiguration());
}
return insets;
}
public static Rectangle getScreenBoundsAt(Point pos) {
GraphicsDevice gd = getGraphicsDeviceAt(pos);
Rectangle bounds = null;
if (gd != null) {
bounds = gd.getDefaultConfiguration().getBounds();
}
return bounds;
}
public static GraphicsDevice getGraphicsDeviceAt(Point pos) {
GraphicsDevice device = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
ArrayList<GraphicsDevice> lstDevices = new ArrayList<GraphicsDevice>(lstGDs.length);
for (GraphicsDevice gd : lstGDs) {
GraphicsConfiguration gc = gd.getDefaultConfiguration();
Rectangle screenBounds = gc.getBounds();
if (screenBounds.contains(pos)) {
lstDevices.add(gd);
}
}
if (lstDevices.size() > 0) {
device = lstDevices.get(0);
} else {
device = ge.getDefaultScreenDevice();
}
return device;
}
}
What you're trying to do is apparently not possible:
You cannot show the PopupMenu with its show method since you need to specify a JComponent but your TrayIcon isn't one (weird enough though that TrayIcon still manages to do it, so apparently there is a way, don't ask me though..). So, as MadProgrammer suggested, you should try using JPopupMenu instead. Don't add it to your TrayIcon for that won't be possible, but display your JPopupMenu by adding a MouseListener to your TrayIcon. That should do the trick:
final TrayIcon tray = new TrayIcon( img, tooltip, null);
final JPopupMenu menu = new JPopupMenu();
... // your menu initialization.
tray.addMouseListener( new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent evt) {
menu.setLocation( evt.getPoint() );
menu.setVisible( true );
}
}

How to perform drag and drop operation on sprite fetched from array and present on screen ?

I want to perform drag and drop operation on these image.
How can i make it possible with the following code.
void storeLocation::changescene()
{
this->removeAllChildren();
//CCDirector::sharedDirector()->replaceScene(storeLocation::scene());
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
//CCScene* scene=CCScene::create();
storeLocation *layer = storeLocation::create();
CCSprite *k=CCSprite::create("background.png");
this->addChild(k,0);
k->setPosition(ccp(visibleSize.width/2+ origin.x, visibleSize.height/2 + origin.y));
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(storeLocation::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width ,
origin.y + pCloseItem->getContentSize().height/2));
pCloseItem->setScale(1.5);
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
this->addChild(pMenu, 1);
this->setTouchEnabled(true);
int l=5;
int posx=0,posy=0;
int count=0,r,j=-1,i=0,flag=0;
int x=20;
int b[30],a[30];
while(count<=5)
{
srand(time(0));
r=rand()%x+1;
flag=checktag(b,r,j);
if(flag==1)
{
b[i]=r;
i++;
count++;
j++;
}
}
int t;
CCObject* jt=NULL;
CCARRAY_FOREACH(images, jt)
{
// CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//float i=winSize.width;
CCSprite *image = dynamic_cast<CCSprite*>(jt);
t=image->getTag();
for(i=0;i<l;i++)
{
if(t==b[i])
{
this->addChild(image);
image->setPosition(ccp(100+posx,100));
posx=posx+120;
}}}
To drag and drop images from one point to another on screen you have to use touch delegate methods
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
Detect image on user touch in ccTouchBegan method, for this you can store all image objects in a array and check if touch is in rect of any image by using for loop.
To move the image with user touch change position of touched image(save touched image object in a global object) in ccTouchMoved.
And in ccTouchEnded method do whatever you want to do on droping image.
the easiest way to catch drag and drop events is by implementing the onTouchBegan and onTouchMoved and onTouchEnded methods like this:
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(HelloWorld::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sprite);
bool HelloWorld::onTouchBegan(Touch* touch, cocos2d::Event* event){
// this method is not needed but in order to implement the onTouchMoved you have to first implement onTouchBegan then the onTouchMoved
return true;
}
void HelloWorld::onTouchMoved(Touch* touch, cocos2d::Event* event){
if (sprite->getBoundingBox().containsPoint(touch->getLocation()))
{
sprite->setPosition(sprite->getPosition() + touch->getDelta());
}
}
void HelloWorld::onTouchEnded(Touch* touch, cocos2d::Event* event){
if (sprite->getBoundingBox().containsPoint(touch->getLocation()))
{
log("Sprite Drop Event");
}
}

GWT Canvas - Save image and open it

I save an image in a String, then when I open it it's always 300x150
Why is the image truncated?
Where does 300x150 come from?
The code is what you see. Just 2 buttons.
The first one saves the image in "png", and the other reads the image from "png"
Button save = new Button("copy");
save.addClickHandler(new ClickHandler() {
#Override
public void onClick(ClickEvent event) {
ImageElement imageElement = ImageElement.as(image.getElement());
Canvas canvasTmp = Canvas.createIfSupported();
Context2d context = canvasTmp.getContext2d();
context.drawImage(imageElement, 0.0, 0.0, imageElement.getWidth(), imageElement.getHeight());
png = canvasTmp.toDataUrl("image/png");
}
});
Button open = new Button("open");
open.addClickHandler(new ClickHandler() {
#Override
public void onClick(ClickEvent event) {
final Image image = new Image(png);
vp.add(image);
image.addLoadHandler(new LoadHandler() {
#Override
public void onLoad(LoadEvent event)
{
Window.alert("ok");
}
});
image.addErrorHandler(new ErrorHandler() {
#Override
public void onError(ErrorEvent event) {
Window.alert("error");
}
} );
}
});
The canvas has a default width of 300 pixels and a default height of 150 pixels. After creating the canvas and before drawing the image, consider doing this:
int width = imageElement.getWidth()
int height = imageElement.getHeight()
canvasTmp.setWidth(width + "px");
canvasTmp.setHeight(height + "px");
canvasTmp.setCoordinateSpaceWidth(width);
canvasTmp.setCoordinateSpaceHeight(height);