What went wrong:
Execution failed for task ':compileDebugJavaWithJavac'.
Compilation failed; see the compiler error output for details.
I was trying to use ionic native google maps for an application using ionic 3. I did follow the steps mentioned in ionicframework site and when i took product build it shows lot of error with the following comments along with it. Also when i run 'ionic serve' the area where is to be displayed is blank.
I didnt get what is this error. I searched and went through many opinions and options but nothing did help. I hope anyone could help me to get solve this error.
the errors displayed are the syntax errors of some java files related to the plugin
Related
A project that uses AirSDK31 is crashing at random momentos while reproducing a video.
The only error I see is this:
[AIR Debug Launcher]: Process finished with exit code -805,306,369
There does not seem to be any other information about it. This code when searched on google, only an error from Minecraft is found. This is not Minecraft.
I'm not sure, but does this have something to do with the adl.exe file?
Any help is appreciated.
I used Webbrowser, GMMap, GMMarker, GMPolyline in my C++ project to show the route that I had walked through and the realtime position.
At the beginning,I had used the version of 1.5.0 GMlib without any errors before. However, there were a lot of script errors when the project begin to execute.
As a result, I have tried the newest version 1.5.3 GMlib in my C++ builder. And I had solved the problems temporarily. The next day, all the script errors problems come back again. So, it seems that this problem can not be solved by setup newest version of GMlib. Is there any other way to solve this problem ?
Thanks for the people who would like to help me solve the problem!
The script error is like the following picture:
guys - I have a problem, and there are quite a few people struggling to find the solution for this. The error above appears when I try to upload photos (jpg, png) directly into chat plugin. Chat plugin has another option which is 'Attach file' and it let's me to attach all files. On debug - we have received this error. I have read all articles related to this one but did not see anything with this specific error in debug. Please, I would be happy to hear if you have any thoughts... I have just run out of options regarding this issue.
error shown in debug
Than kyou very much for any information
I created a simple Vaadin 6 application. By right clicking that project in eclipse i created simple custom widget and try to run. Error occurs which says
Failed to load the widgetset:/testcomapp/VAADIN/Widgetsets
com.example.testcompapp.TestcompappWidgetset.nocache.js?1409642685672
this error is in the form of alert box on browser. No error in Eclipse's Console.
I don't know what is wrong with it. I haven.t write a single line by myself
Note: I am using VAADIN 6
I got an answer for my question. Hope it will help anybody of u. This error will be removed by compiling the widget by pressing ctrl+6. Very easy solution
I am trying to get SublimeLinter to enforce pep8 errors as a plugin to sublime text 2. When I install it, it seems to immediately show a small list of errors, but not nearly the full list that I get by running
pep8 file.py
If I look in my sublime text 2 console, then i see the full list of pep8 errors. However, I want these to be shown in the sublime text 2 gui, when you go to "Show Error List."
If I go to "Show Error List," it says I have no lint errors, but I see hundreds of lint errors in the console.
In the package configuration file it has pep8 set to true by default, but doesnt seem to be enforcing all of the errors.
For someone who has used this plugin, how can I get it to list all of the pep8 errors from the main "Show Error List" window instead of the console?
===
Update: After a while of poking around, I have narrowed down. In the SublimeLinter plugin (file python.py) there is a line:
pep8.Checker(filename, good_lines).check_all()
This is what actually runs pep8 on the file. When it encounters an error it is supposed to call the pep8.Checker.report_error function, and there is a custom callback defined in the plugin. However, I have traced it, and I see that it is not being called. The checker is running correctly and producing out. I have examined the pep8 code here https://github.com/jcrocholl/pep8/blob/master/pep8.py, but no luck.
I imagine there is a very simple fix... probably a configuration somewhere. If anyone has insights, that would be appreciated.