Dissolve polygons with road network gaps - gis

I am using QGIS and have a shapefile of the blocks in a large city, where each polygon is a particular streetblock. The city is divided into various sectors, and each block has information on its sector. I can easily classify the blocks by this attribute to visually inspect the shape of these sectors:
The issue is that the gaps between the blocks is the road network. I would like to dissolve all blocks in the same sector into a contiguous polygon, but am unsure how to do this.
Does anyone know an easy way to "fill in" the gaps between the city blocks in order to make the dissolve work properly?

Dissolve into multipart features based on the sectors, then extract nodes and try the concave hull plugin? Not sure how well the plugin works, though. Never used it.

Related

GIS: Alternative ways of patching gaps in a polygon

I'm working in QGIS but I can also use ArcGIS if there's a solution that works best on there.
I have a shapefile with certain plots of land highlighted and I plan to calculate the distance of features to the borders of these plots. But the plots have the roads and rivers going through them as gaps in the polygons. Like this:
Of course, this messes with the distance calculation I want. The goal is to create new polygons that just the outline only. I have tried the hole function in QGIS. I also tried buffering with dissolving then reversing the buffer. What other methods might work to fill in the gaps?

R-Tree how to build the bounding boxes to contains road segments

I am new to R-Tree. I want to build a R-Tree for a road network. The road network have road segments (which are lines with source id, segment id, target id). I understand the leaves of an R-Tree are bounding boxes (the rectangles). How can I decide how many segments to put into every bounding box. Another thing is that the road segments are usually connected to each other and I understand for R-Tree, it is better to minimize the overlaps, how to realize this? Thanks.
Just use the bounding box of the road, one road segment at a time.
The R-tree will take care of minimizing the overlap as well as distributing the individual road segments across the leaf nodes. You cannot avoid the overlap, unless your roads are disconnected...

open earth map with irregular station measurement overlays

I would like to draw a map of current temperatures (or air pressures, etc.) from many weather stations, with the underlying map still recognizable. the problem is easiest to think of as follows:
I have an array of spot measurements from irregularly spaced dots---think triples of GPS coordinates with one temperature value each. my stations can be very close to or very far apart from one another, and a user may want to zoom in or out. cold should be blue, warm should be red. Ideally, I would like to just pass the array, the color range, and have the rest be taken care of. I would prefer everything to be inside a web browser. The user needs to be able to zoom in, zoom out, move around, and get back to his current location.
I do not even know how to think about this problem. If a user has zoomed out enough, non-transparent dots could be so close as to obscure the terrain. However, zooming in, it would be nice to recognize the dot that is the station itself. This presumably requires some intelligence that realizes how many dots there are, e.g., relative to the density of the display? not sure.
I believe google maps charges for many API calls, so I would prefer using an open map and/or open API that can use different underlying maps. It does not have to be fancy. I don't care about directions, etc.---just a map that is recognizable at most zoom settings, with landmark and street names, and my nice temperature station overlay coloring, so that a user can visualize where it is cold and where it is warm.
(Stations come online and offline, but I don't need to update this more than once an hour. I can place the map measurements into a file that is URL web-accessible.)
is this an easy or a hard problem for the high-level web programmer?
/iaw
after looking around for a long time, I think the best way to do this is with html5 openlayers nexrad.
alas, the docs seem to be a mess. half the examples that I found did not seem to work. it's pretty hit-or-miss. similarly, the openlayers cookbook also seems to be outdated and has incorrect examples, but they did have a reasonably short example of such a nexrad map overlaid on the U.S., that one can further study.

How does Google StreetView recognize 3D planes?

Inside Google Street View, moving the mouse around over different buildings and stuff, it highlights the 3D plane in which that surface of the building is located.
How does it recognize this thing? Is it done automatically by machine algorithms, or manually in the preprocessing?
Read this to get your answer. What Google does is it gets a panoramic view by stitching multiple images together, and then the device measures the relative distance of every object around it (through lasers), and constructs a 3D model of the surroundings based on that.
You want to look into space-filling-curves. A sfc reduce the 3d complexity to a 1d complexity. A sfc subdivide the 3d space into 8 tiles thus it resemble an octree.

How to simplify (reduce number of points) in KML?

I have a similar problem to this post. I need to display up to 1000 polygons on an embedded Google map. The polygons are in a SQL database, and I can render each one as a single KML file on the fly using a custom HttpHandler (in ASP.NET), like this http://alpha.foresttransparency.org/concession.1.kml .
Even on my (very fast) development machine, it takes a while to load up even a couple dozen shapes. So two questions, really:
What would be a good strategy for rendering these as markers instead of overlays once I'm beyond a certain zoom level?
Is there a publicly available algorithm for simplifying a polygon (reducing the number of points) so that I'm not showing more points than make sense at a certain zoom level?
For your second question: you need the Douglas-Peucker Generalization Algorithm
For your first question, could you calculate the area of a particular polygon, and relate each zoom level to a particular minimum area, so as you zoom in or out polygon's disappear and markers appear depending on the zoom level.
For the second question, I'd use Mark Bessey's suggestion.
I don't know much aobut KML, but I think the usual solution to question #2 involves iterating over the points, and deleting any line segments under a certain size. This will cause some "unfortunate" effects in some cases, but it's relatively fast and easy to do.
I would recommend 2 things:
- Calculate and combine polygons that are touching. This involves a LOT of processing and hard math, but I've done it so I know it's possible.
- Create your own overlay instead of using KML in PNG format, while you combine them in the previous suggestion. You'll have to create a LOT of PNGs but it is blazing fast on the client.
Good luck :)
I needed a solution to your #2 question a little bit ago and after looking at a few of the available line-simplification algorithms, I created my own.
The process is simple and it seems to work well, though it can be a bit slow if you don't implement it correctly:
P[0..n] is your array of points
Let T[n] be defined as the triangle formed by points P[n-1], P[n], P[n+1]
Max is the number of points you are trying to reduce this line to.
Calculate the area of every possible triangle T[1..n-1] in the set.
Choose the triangle T[i] with the smallest area
Remove the point P[i] to essentially flatten the triangle
Recalculate the area of the affected triangles T[n-1], T[n+1]
Go To Step #2 if the number of points > Max