ChromeDriver prevent detection - selenium-chromedriver

From various other questions here on SO etc. it is clear that one of the main reasons for websites being able to detect Selenium/ChromeDriver is being used, is the javascript property
document.$cdc_asdjflasutopfhvcZLmcfl_
Is there anyway to prevent this property being created (that does not involve a custom build of ChromeDriver)? Like for example disabling this cache somehow? It would really be preferrable without a custom build. Perhaps with a configuration option of randomizing the property name.
Or would it be possible to somehow through the driver something like this:
delete document.$cdc_asdjflasutopfhvcZLmcfl_;
Initial testing seems to indicate that this does not work. Perhaps because a new cache is created just after executing this script, or similar.

Related

NativeScript, Code Sharing and different environments

Note: this is not a dupe of this or this other question. Read on: this question is specific to the Code-Sharing template.
I am doing some pretty basic experiments with NativeScript, Angular and the code sharing templates (see: #nativescript/schematics).
Now I am doing some exploration / poc work on how different "build configuration" are supported by the framework. To be clear, I am searching for a simple -and hopefully official- way to have the application use a different version of a specific file (let's call it configuration.ts) based on the current platform (web/ios/android) and environment (development/production/staging?).
Doing the first part is obviously trivial - after all that is the prime purpose of the code sharing schematics. So, different versions of the same file are identified by different extensions. This page explain things pretty simply.
What I don't get as easily is if the framework/template supports any similar convention-based rule that can be used to switch between debug/release (or even better development/staging/production) versions of a file. Think for example of a config.ts file that contains different parameters based on the environment.
I have done some research in the topic, but I was unable to find a conclusive answer:
the old and now retired documentation for the appbuilder platform mentions a (.debug. and .release.) naming convention for files. I don't think this work anymore.
other sources mention passing parameters during the call to tns build / tns run and then fetching them via webpack env variable... See here. This may work, but seems oddly convoluted
third option that gets mentioned is to use hooks to customize the build (or use a plugin that should do the same)
lastly, for some odd reason, the #nativescript/schematics seems to generate a default project that contains two files called environment.ts and environment.prod.ts. I suspect those only work for the web version of the project (read: ng serve) - I wasn't able to get the mobile compiler to recognize files that end with debug.ts, prod.ts or release.ts
While it may be possible that what I am trying to do isn't just supported (yet?), the general confusion an dissenting opinions on the matter make me think I may be missing something.. somewhere.
In case this IS somehow supported, I also wonder how it may integrate with the NativeScript Sidekick app that is often suggested as a tool to ease the build/run process of NativeScript applications (there is no way to specify additional parameters for the tns commands that the Sidekick automates, the only options available are switching between debug/release mode), but this is probably better to be left for another question.
Environment files are not yet supported, passing environment variables from build command could be the viable solution for now.
But of course, you may write your own schematics if you like immediate support for environment files.
I did not look into sharing environment files between web and mobile yet - I do like Manoj's suggestion regarding modifying the schematics, but I'll have to cross that bridge when I get there I guess. I might have an answer to your second question regarding Sidekick. The latest version does support "Webpack" build option which seems to pass the --bundle parameter to tns. The caveat is that this option seems to be more sensitive to typescript errors, even relatively benign ones, so you have to be careful and make sure to fix them all prior to building. In my case I had to lock the version of #types/jasmine in package.json to "2.8.6" in order to avoid some incompatibility between that and the version of typescript that Sidekick's cloud solution is using. Another hint is to check "Clean Build" after npm dependency changes are made. Good luck!

How configure the qooxdoo generator to include a dynamically referenced class?

First, some context: I drive qooxdoo from other languages such as Lisp and ClojureScript, and I dynamically generate code to reference individual classes.
This normally fails because the qooxdoo generator looks through the static source to see which classes to include.
In the past I have just whomped explicit mentions of classes into Application.js. This works great, but recently I started to grok the config.json syntax and thought it would be nice to take a less kludgy approach.
I managed to add code like this to the "source-build" job and that build then worked:
"include" : ["qx.ui.mobile.page.Manager"]
But I use many classes in an app, so adding that to each job would be error-prone and still ugly.
I tried adding the "include" to the "mobile-common" job which the other jobs extend but to my surprise that did not work. Hmm.. could there be a bug in the job "extend" logic?
I could just add "include" : ["qx.ui.mobile.*"] to all the jobs but that is still ugly and excessive (and I would have still to pull in multiple other classes in each job).
Looking back at all this, it seems there would be no problem if the job "extends" mechanism successfully picked up the "include" option. I just ran the generator with the verbose option -v and can confirm the page manager class is not included if I add the "include" to mobile-common, but it is if I do so on the specific job.
Am I missing something?
Kenny,
you're quite right using the "mobile-common" job, and it is really strange that it doesn't work. As I don't know your exact config.json file I can only provide some guesses here:
The default "mobile-common" job provided with the mobile skeleton already contains an "include" key. You did not by any chance add a second one to the job?!
Are you using the mobile config.json directly, or did you create another config file and are including the one that contains the default "mobile-common"? If you use job shadowing (i.e. define "mobile-common" in one config file but also in another which is included by the first), this will influence the content of the resulting job definition (maybe in an unexpected way).
The default "mobile-common" job has (for whatever reason) a = in front of the include key, to protect from overriding. You might want to remove that and see what happens.
If all fails you can still create your own includer job (like "my-includes"), add an "include" key to it, and then add this job to the "extend" list of the relevant source* and build* jobs. Make sure to add it before the mobile-common entry. This way you can at least maintain your additional include patterns in a single place.

Is there anyway to undo only parts of code that are highlighted in sublime text

Are there any plugins that would do this? Let's say you highlight a code block, when you press undo, it undoes the last change with in that code block?
I've done a lot of digging into Sublime's internals, and I don't think this is possible. Commands (processes executed when you select a menu item or hit a key combination) are implemented in one of two ways: either in Python, making use of the API, or internally in C++ and compiled directly into the executable or a library. If a command is implemented in pure Python, such as delete_word (source in Packages/Default/delete_word.py), you can edit the source if necessary or take portions to use in your own code. However, if a command is implemented internally, there's not much you can do to modify it, unless it has options that are documented somewhere. You basically have to use it as-is.
Which brings us to the undo/redo commands, and the edit history. As far as I can tell (since Sublime is not open source - yet), this entire functionality is completely implemented internally, with only the command names exposed. I have been completely unable to find any way of viewing or accessing the actual changes made to the undo/redo stack. The command_history() method of the sublime.View class accesses the commands in the undo/redo stack, but not the actual changes they made.
So, all of this is to say that one could not likely make a plugin that could access the change history of an arbitrary selection in Sublime. One of the major issues (aside from the fact that the change history of the view is not accessible) is that the text you select now might not correspond to anything at a certain point in the history - it might not exist, or could have been altered so fundamentally that it would be essentially impossible to identify which changes should be associated with the selection, and which not. I have never heard of a similar feature in any other editor, most likely for that exact reason.

Azure : can we check if a setting exists before trying to read it?

I currently use RoleEnvironment.GetConfigurationSettingValue(propertyName) to get the value of a setting defined in my WebRole config file (csdef + cscfg). Ok, sounds right.
This works well if the setting exists but failed with an Exception if the setting is not defined in the csdef and the cscfg.
I'm migrating an existing app to Azure which has many configuration settings in web.config. In my code, to read a setting value, I d'like to test : if it exists in the webRole config (csdef + cscfg) I read it from here, otherwise I read it with ConfigurationManager from web.config.
This would prevent to migrate all settings from my web.config and allow to custom one when the app is already deployed.
Is there a way to do this ?
I don't want to encapsulate the GetConfigurationSettingValue in a try/catch (and read from web.config if I enter the catch) because it's really an ugly way (and mostly it's not performance effective !).
Thanks !
Update for 1.7 Azure SDK.
The CloudConfigurationManager class has been introduced. The allows for a single GetSetting call to look in your cscfg first and then fall back to web.config if the key is not found.
http://msdn.microsoft.com/en-us/LIBRARY/jj157248
Pre 1.7 SDK
Simple answer is no. (That I know of)
The more interesting topic is to consider configuration as a dependency. I have found it to be beneficial to treat configuration settings as a dependency so that the backing implementation can be changed over time. That implementation may be a fake for testing or something more complex like switching from .config/.cscfg to a database implementation for multi-tennent solutions.
Given this configuration wrapper you can write that TryGetSetting as internal method for whatever your source of configuration options are. When this feature is added to the RoleEnvironment members, you would only have to change that internal implementation.

Not receiving onSync delete events for multiple SharedObjects in same SWF

I have an application that uses Remote SharedObjects and I am seeing some strange behaviour. I am writing an ActionScript application in AS3 using Flash Builder and connecting to Wowza Media Server 2.
My application is working just fine but I am now trying to write unit tests for it using FlexUnit. My unit tests involve creating multiple connections to the same remote SharedObject and making sure that I am getting updates correctly. Everything seems to be working well except that I am not getting any of the SyncEvent.SYNC events with an info.code of "delete". When I run my applications independently in separate tabs or even separate swfs embedded in the same page it works fine. For some reason though it does not work when inside a unit test. I have also found that if I load the swfs using a Loader inside the same SWF then I get the same behaviour. It seems to me to be something strange about the way multiples of the same SharedObject behave within the same SWF. I have had to work around other strange behaviour in the unit tests such as oldValues not being set properly in the onSync events too.
Anyone have any ideas how I can work around this? Is this a known issue? Am I crazy? :)
Would appreciate any help!
I also faced this problem before when I was working on some Flex application using some coding frameworks like Cairngorm, and connecting to AMFPHP with multi remote objects.
At that time what I come up with to resolve the issue is to make sure that those remote objects won't be fired at the same time. That is trying to make some so called "sequential chain" to fire those remote objects one after another.
In order to achieve this it may be difficult if you do it from scratch, you may consider making use of those modern ActionScript framework 2.0 to help you (e.g. SWIZ or Robotlegs). This may be too complex to handle in the very beginning. I suggest you can just place the remote object parts to be handled by the framework while keeping other things intact.
To get your sharedObject instance, you are using the static method SharedObject.getRemote(). I believe this method will always return the same instance for a given name (and if the persistence parameter has the same value).
You can have the same kind of issue when you remove a SharedObject from your app (mySO = null) and you reinstantiate it before the garbage collector did its job).
This kind of behavior makes sense to me, but it can sometimes be a problem I must admit. Anyway it should be easy to test in a debug session (Have a look at your objects instance number).
Now talking about unit tests, what are you testing? The SharedObjects behavior? If so, I believe there is some misconception here. It you really want to test this kind of behavior (and I would be interested in the reason behind), then I guess you will need some more complex tests that run two separate applications.
Hope it helps!
We had similar behavior with deletes in our project.
When we call so.close(). Then delete some key in shared object. Then connect SO again - it still see deleted key alive.
Workarounds: do not close SO or update deleted keys with some constants values (-2 for example) to mark them deleted.
Wowza 3 was used.