"this" not being recognized inside a function - function

I have a property defined but when I try to access it from inside a setInterval anonymous function, it is not being recognized.
this.game.seconds = 6;
useTimer() {
let timer = setInterval(
function () {
this.game.seconds--;//here the keyword this is not being recognized
}, 1000
);
}

The problem occurs because you are not not using an Arrow Function.
Arrow functions take this from their outer execution context.
The ref mentions:
arrow functions which do provide their own this binding (it remains
the this value of the enclosing lexical context).
Read more in No Binding of this.
So just to this instead:
let timer = setInterval(
() => {
this.game.seconds--; // 'this' takes its value from the outer context
}, 1000
);

Well I could fulfill my goal with arrow functions as commented by Dummy and answered by gsamaras:
this.game.seconds = 6;
useTimer() {
let timer = setInterval(
() => {
this.game.seconds--;
}, 1000
);
}
more info here.

Related

how to trigger a function in vuejs after the page is loaded?

I am trying to trigger a function which hides or show the images on the basis of data i have written two function one which calls the api which is in created hook and second function which renders the image . The problem is how do i call that second function after the dom is loaded , right now when i am trying to call in the first function or created it is returning me error that css cannot be changed of null.I have tried using mounted function with newtick but its still firing the render_badges function first and hence values are null inside
created:function(){
this.loadlike()
},
methods:{
loadlike:function(){
var self = this
this.$http.get('/api/user_profile').then(function (res) {
self.tasksdata = res.body
self.badges = self.tasksdata.data2
console.log(self.badges)
console.log(this.tasksdata)
console.log(this.max)
})
},
getHumanDate : function (date) {
return moment(date, 'YYYY-MM-DD hh-mm-ss').locale("en-gb").format('LL');
},
render_badges:function(){
var self = this
var counter = 0;
self.badges.map(function(e){
counter ++;
console.log(counter)
if(counter <=self.max){
document.getElementById("i").style.display = "initial";
}
else{
document.getElementById("i").style.display = "none";
}
})
},
mounted: function () {
this.$nextTick(function () {
this.render_badges();
})
}
Rather than manipulating the DOM, you should use v-if on the element itself that turns it on or off based on data. It is a different way of thinking than direct DOM manipulation learned in the jQuery days. Read more in the Vue docs about conditional rendering.
If you are wanting to trigger once the DOM is available, use mounted()

declaring a function in polymer

I'm trying to use a function within another, but even though I declared it beforehand, polymer says it isn't. I don't get it. any clue?
Polymer({
is: 'x-foo',
//some other code here, including the properties....
computeRange: function (offset, limit, nodeRangeStart, nodeRangeEnd) {
nodeRangeStart.innerText = offset;
nodeRangeEnd.innerText = offset + limit;
},
prevPage: function () {
this.offset = this.offset - this.limit;
computeRange(this.offset, this.limit, this.$.usersListRangeStart, this.$.usersListRangeEnd);
this.$.nextPage.removeAttribute('disabled');
if (this.offset <= 0) {
this.$.prevPage.setAttribute('disabled', true);
this.$.prevPage.style.color = '#DDDDDD';
};
}
});
and the console:
Uncaught ReferenceError: computeRange is not defined
You're attempting to call computeRange() as if it were a global function, but it's actually part of your constructor object. You'll need to use this:
this.computeRange(...)

Typescript, function argument inside arrow function

In this code, I add an action for a "bet", and pass its id as a parameter to a function. But when I call this arrow function later, the argument of this.undoBet equals to this.local_bets[this.local_bets.length].bet_id - the last bet_id that was passed inside the loop.
How to make it so that inside every arrow function, this.undoBet would preserve the bet_id assigned to it in that loop?
for (var k in this.local_bets) {
var bet = this.local_bets[k];
if (bet.status == BetStatus.accepted) {
// Here bet_id is correct for every "bet" variable
this.addUndo( "undo_bet", () => {
// When calling this later, bet_id equals to one that belongs to the last bet inside this.local_bets
this.undoBet( bet.bet_id );
});
}
}
A common JavaScript mistake. Its because for (var k in this.local_bets) { the index will actually be the last one by the time the continuing function executes.
Fix
use let:
for (let k in this.local_bets) {
let bet = this.local_bets[k];
More
This is covered here https://basarat.gitbooks.io/typescript/content/docs/let.html 🌹
Try this (another local variable will be scoped in the each new undo bet function):
this.local_bets
.filter(bet => bet.status == BetStatus.accepted)
.forEach(bet => this.addUndo("undo_bet", () => this.undoBet(bet.bet_id)));
All solutions are good, but better is to use const keyword when variable is not supposed to change. Check the code below:
for (const k in this.local_bets) {
const bet = this.local_bets[k];
if (bet.status == BetStatus.accepted) {
// Here bet_id is correct for every "bet" variable
this.addUndo( "undo_bet", () => {
// When calling this later, bet_id equals to one that belongs to the last bet inside this.local_bets
this.undoBet( bet.bet_id );
});
}
}

TVML listItemLockup click event

I'm using the 'Compilation.xml' template from the TVMLCatalog
I'd like to add a button click event to a 'listItemLockup'
<listItemLockup>
<ordinal minLength="2" class="ordinalLayout">0</ordinal>
<title>Intro</title>
<subtitle>00</subtitle>
<decorationLabel>(3:42)</decorationLabel>
</listItemLockup>
I've tried adding:
App.onLaunch = function(options) {
var templateURL = 'http://localhost:8000/hello.tvml';
var doc = getDocument(templateURL);
//doc.addEventListener("select", function() { alert("CLICK!") }, false);
var listItemLockupElement = doc.getElementsByTagName("listItemLockup");
listItemLockupElement.addEventListener("select", function() { alert("CLICK!") }, false);
}
addEventListener
void addEventListener (in String type, in Object listener, in optional Object extraInfo)
Is "select" the correct type?
I've been using the following tutorials
http://jamesonquave.com/blog/developing-tvos-apps-for-apple-tv-with-swift/
http://jamesonquave.com/blog/developing-tvos-apps-for-apple-tv-part-2/
Update
I'm getting an error
ITML <Error>: doc.getElementsByTagName is not a function. (In 'doc.getElementsByTagName("listItemLockup")', 'doc.getElementsByTagName' is undefined) - http://localhost:8000/main.js - line:27:58
I tried adding this to the 'onLaunch'
var listItemLockupElements = doc.getElementsByTagName("listItemLockup");
for (var i = 0; i < listItemLockupElements.length; i++) {
//var ele = listItemLockupElements[i].firstChild.nodeValue;
listItemLockupElements[i].addEventListener("select", function() { alert("CLICK!") }, false);
}
I'll see about the error first
Cross Post: https://forums.developer.apple.com/thread/17859
More common example I have seen by Apple is to define a single overall listener like:
doc.addEventListener("select", Presenter.load.bind(Presenter));
In your xml, assign unique ids to elements, or give them ways to identify them.
For example, the beginning would be something like:
load: function(event) {
var self = this,
ele = event.target,
attr_id = ele.getAttribute("id"),
audioURL = ele.getAttribute("audioURL"),
videoURL = ele.getAttribute("videoURL")
And then you can do whatever you want with your item.
if(audioURL && (event.type === "select" || event.type === "play")) {
//
}
My advice would be to study the Presenter.js file more carefully for this pattern.
Edit:
Answering your "Update" related to doc.getElementsByTagName is not a function. "doc" does not actually exist, but the general pattern is to get it with
var doc = getActiveDocument();
I assumed you would know the above.
Does that fix it?
var listItemLockupElement = doc.getElementsByTagName("listItemLockup”);
In this case, the listItemLockupElement is a NodeList, not an element. You can either iterate through the list and add an event listener to each listItemLockup, or you could add the event listener to the containing element.
When addressing items in a NodeList, you use the item(i) method rather than the standard array access notation:
listItemLockupElements.item(i).addEventListener("select", function() { })
See: https://developer.mozilla.org/en-US/docs/Web/API/NodeList/item
Adding event listeners is straightforward if you're using atvjs framework.
ATV.Page.create({
name: 'mypage',
template: your_template_function,
data: your_data,
events: {
select: 'onSelect',
},
// method invoked in the scope of the current object and
// 'this' will be bound to the object at runtime
// so you can easily access methods and properties and even modify them at runtime
onSelect: function(e) {
let element = e.target;
let elementType = element.nodeName.toLowerCase();
if (elementType === 'listitemlockup') {
this.doSomething();
}
},
doSomething: function() {
// some awesome action
}
});
ATV.Navigation.navigate('mypage');
Disclaimer: I am the creator and maintainer of atvjs and as of writing this answer, it is the only JavaScript framework available for Apple TV development using TVML and TVJS. Hence I could provide references only from this framework. The answer should not be mistaken as a biased opinion.

AS3 Passing Variable Parameters to a generic Function Menu / SubItems

I'm no code genius, but a fan of action script.
Can you help me on this:
I have a function that depending on the object selected, will call event listeners to a set of 'sub-items' that are already on stage (I want to reuse this subitems with changed parameters upon click, instead of creating several instances and several code).
So for each selected 'case' I have to pass diferent variables to those 'sub-items', like this:
function fooMenu(event:MouseEvent):void {
switch (event.currentTarget.name)
{
case "btUa1" :
trace(event.currentTarget.name);
// a bunch of code goes here
//(just cleaned to easy the view)
/*
HELP HERE <--
here is a way to pass the variables to those subitems
*/
break;
}
}
function fooSub(event:MouseEvent):void
{
trace(event.target.data);
trace(event.currentTarget.name);
// HELP PLEASE <-> How can I access the variables that I need here ?
}
btUa1.addEventListener(MouseEvent.CLICK, fooMenu);
btUa2.addEventListener(MouseEvent.CLICK, fooMenu);
btTextos.addEventListener(MouseEvent.CLICK, fooSub);
btLegislacao.addEventListener(MouseEvent.CLICK, fooSub);
Anyone to help me please?
Thank very much in advance. :)
(I'm not sure I got your question right, and I haven't developed in AS3 for a while.)
If you want to simply create function with parameters which will be called upon a click (or other event) you can simply use this:
btUa1.addEventListener(MouseEvent.CLICK, function() {
fooMenu(parameters);
});
btUa2.addEventListener(MouseEvent.CLICK, function() {
fooMenu(other_parameters)
}):
public function fooMenu(...rest):void {
for(var i:uint = 0; i < rest.length; i++)
{
// creating elements
}
}
If you want to call event listeners assigned to something else you can use DispatchEvent
btnTextos.dispatchEvent(new MouseEvent(MouseEvent.CLICK))
Remember, you can't use btTextos.addEventListener(MouseEvent.CLICK, carregaConteudo("jocasta")); because the 2nd parameter you pass while adding Eventlistener will be considered as function itself - there are two proper ways to use addEventListener:
1:
function doSomething(event:MouseEvent):void
{
// function code
}
element.addEventListener(MouseEvent.CLICK, doSomething); //notice no brackets
2:
element.addEventListener(MouseEvent.CLICK, function() { // function code });
So:
function fooSub(event:MouseEvent, bla:String):void
{
trace(event.currentTarget.name+" - "+bla);
// bla would be a clip name.
}
codebtTextos.addEventListener(MouseEvent.CLICK, function(e:MouseEvent) { fooSub(e, "jocasta") } );
Or try something like this if you want content to be dynamically generated:
btUa1.addEventListener(MouseEvent.CLICK, function() {
createMenu(1);
});
btUa2.addEventListener(MouseEvent.CLICK, function() {
createMenu(2);
});
function createMenu(id):void
{
// Switching submenu elements
switch (id)
{
case 1:
createSubmenu([myFunc1, myFunc2, myFunc3]); // dynamically creating submenus in case you need more of them than u already have
break;
case 2:
createSubmenu([myFunc4, myFunc5, myFunc6, myFunc7]);
break;
default:
[ and so on ..]
}
}
function createSubmenu(...rest):void {
for (var i:uint = 0; i < rest.length; i++)
{
var mc:SubItem = new SubItem(); // Subitem should be an MovieClip in library exported for ActionScript
mc.addEventListener(MouseEvent.CLICK, rest[i] as function)
mc.x = i * 100;
mc.y = 0;
this.addChild(mc);
}
}
Your question is rather vague; what "variables" do you want to "pass"? And what do you mean by "passing the variable to a sub item"? Usually "passing" means invoking a function.
If you can be more specific on what exactly your trying to do that would be helpful. In the meantime, here are three things that may get at what you want:
You can get any member of any object using bracket notation.
var mc:MovieClip = someMovieClip;
var xVal:Number = mc.x; // The obvious way
xVal = mc["x"]; // This works too
var propName:String = "x";
xVal = mc[propName] ; // So does this.
You can refer to functions using variables
function echo(message:String):void {
trace(message);
}
echo("Hello"); // The normal way
var f:Function = echo;
f("Hello"); // This also works
You can call a function with all the arguments in an array using function.apply
// Extending the above example...
var fArgs:Array = ["Hello"];
f.apply(fArgs); // This does the same thing
Between these three things (and the rest parameter noted by another poster) you can write some very flexible code. Dynamic code comes at a performance cost for sure, but as long as the frequency of calls is a few hundred times per second or less you'll never notice the difference.