I have noticed that the directive (swipeup) does not seem to be working:
I have tried using (swipeleft) and that works:
<div [#myAnimation] (swipeup)="showActionBar = false" fxFlex="56px" *ngIf="showActionBar" fxLayoutWrap fxLayoutAlign="start center"fxLayoutGap="8px" class="overview-actions">
Does anyone have a solution / work-around for this. I have looked but didn't find a solution linked to my problem.
Thank you,
J.
You can import the hammer config from #angular/platform-browser and override it. Swipe up and down are off by default as they can cause issues for the user when they are trying to scroll.
app.module.ts
import * as Hammer from 'hammerjs';
import { HammerGestureConfig, HAMMER_GESTURE_CONFIG } from '#angular/platform-browser';
export class HammerConfig extends HammerGestureConfig {
overrides = <any>{
'swipe': { direction: Hammer.DIRECTION_ALL }
};
}
#NgModule({
declarations: [
AppComponent
],
imports: [
BrowserModule
],
providers: [
{
provide: HAMMER_GESTURE_CONFIG,
useClass: HammerConfig
}
],
bootstrap: [AppComponent]
})
export class AppModule { }
According to this can you try this?
var hammertime = new Hammer(document.body);
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_ALL });
And according to the documentation
"By default it adds a set of tap, doubletap, press, horizontal pan and swipe, and the multi-touch pinch and rotate recognizers. The pinch and rotate recognizers are disabled by default because they would make the element blocking, but you can enable them by calling:
hammertime.get('pinch').set({ enable: true });
hammertime.get('rotate').set({ enable: true });
Enabling vertical or all directions for the pan and swipe recognizers:
hammertime.get('pan').set({ direction: Hammer.DIRECTION_ALL });
hammertime.get('swipe').set({ direction: Hammer.DIRECTION_VERTICAL });
Related
The spinner comes up on page load however the loading text is showing but the icon is not showing. I have followed the documentation but I can't seem to find the issue. This is a screenshot of what I see on the page
package.json
"ngx-spinner": "^13.1.1",
angular.json
"styles": [
"node_modules/ngx-spinner/animations/ball-scale-multiple.css",
"node_modules/#angular/material/prebuilt-themes/indigo-pink.css",
"src/css/reset.css",
"src/css/styles.scss"
],
app.module.ts
import { NgxSpinnerModule } from "ngx-spinner";
import { NgModule, CUSTOM_ELEMENTS_SCHEMA } from '#angular/core';
imports: [
NgxSpinnerModule
],
schemas: [CUSTOM_ELEMENTS_SCHEMA]
app.component.html
<ngx-spinner
bdColor="rgba(51,51,51,0.8)"
size="medium"
color="#fff"
type="ball-scale-multiple"
>
<p style="font-size: 20px; color: white">Loading...</p>
</ngx-spinner>
app.component.ts
import { NgxSpinnerService } from 'ngx-spinner';
constructor(private spinner: NgxSpinnerService){}
ngOnInit(): void {
/** spinner starts on init */
this.spinner.show();
setTimeout(() => {
/** spinner ends after 5 seconds */
this.spinner.hide();
}, 5000);
}
app.componet.html
Added [fullScreen] = "true" to ngx-spinner tag
<ngx-spinner
bdColor="rgba(51,51,51,0.8)"
size="medium"
color="#fff"
type="ball-scale-multiple"
[fullScreen] = "true"
>
<p style="font-size: 20px; color: white">Loading...</p>
</ngx-spinner>
For the ngx-spinner you also need to add to your imports array in app.module.ts the BrowserAnimationsModule.
From
import { BrowserAnimationsModule } from '#angular/platform-browser/animations';
I had a same issue. you have to recompile the project (ng serve) after your added the type="ball-scale-multiple"
then you can showing correctly
this also keep in mind
I have created a simple directive that works in an angular demo app according to the guide here.
The appHighlight directive works in Angular, but does nothing when applied in a new blank Ionic-v4 app.
Here are the steps I took to create this ionic project:
ionic start directiveTest blank --type=angular
ionic generate directive Highlight
imported ElementRef from ‘#angular/core’ and injected into
HighlightDirective constructor as shown below.
set ElementRef.nativeElement.style.backgroundColor = ‘yellow’ inside
the directive constructor
checked to make sure HighlightDirective was declared in
app.module.ts added ‘appHighlight’ to tag in home.page.html
Is this expected to work as shown, or am I missing something? Thanks!
highlight.directive.ts:
import { Directive, ElementRef } from '#angular/core';
#Directive({
selector: '[appHighlight]'
})
export class HighlightDirective {
constructor(el: ElementRef) {
el.nativeElement.style.backgroundColor = 'yellow';
}
}
app.module.ts:
#NgModule({
declarations: [AppComponent, HighlightDirective],
entryComponents: [],
imports: [BrowserModule, IonicModule.forRoot(), AppRoutingModule],
providers: [
StatusBar,
SplashScreen,
{ provide: RouteReuseStrategy, useClass: IonicRouteStrategy }
],
bootstrap: [AppComponent]
})
export class AppModule {}
home.page.html:
<ion-content padding>
The world is your oyster.
<p appHighlight> test </p>
</ion-content>
Using Angular 5 and Firebase, I have created a review website that allows users to create reviews on the CreateComponent and read them on the ReviewComponent. I'd like the body of the review to be able to contain HTML for links or images.
The ReviewComponent pulls the body of the review with:
<p style="margin-bottom: 2rem; white-space: pre-wrap;">{{review.body}}</p>
I am using pre-wrap to maintain the body's line breaks.
An example input from the CreateComponent would be:
I already can’t wait to see what comes next.
When I inspect the output of the body I see this:
<p _ngcontent-c1 style="margin-bottom: 2rem; white-space: pre-wrap;">I already can’t wait to see <a href="http://www.ign.com/articles/2017/11/30/marvels-the-avengers-infinity-war-trailer-breakdown">what comes next.</a></p>.
How can I change the HTML to enable the string to work correctly with links and images?
Binding review.body to [innerHTML] corrected this.
<p style="margin-bottom: 2rem; white-space: pre-wrap;">{{review.body}}</p>
is now
<p style="margin-bottom: 2rem; white-space: pre-wrap;" [innerHTML]="review.body"></p>
Here is solutions for your issue:
https://plnkr.co/edit/VHvVpvnTeoGWsA0d3eex?p=preview
Here is code:
//our root app component
import {Component, NgModule, VERSION, Pipe, PipeTransform, ChangeDetectorRef } from '#angular/core'
import {BrowserModule} from '#angular/platform-browser'
import { FormsModule } from '#angular/forms';
#Component({
selector: 'my-app',
template: `
<div [outerHTML]='selectedValue | html'></div>
`,
})
export class App {
selectedValue: string = 'I already can’t wait to see what comes next.';
constructor(private cd: ChangeDetectorRef) {
}
}
#Pipe({
name: 'html'
})
export class HtmlPipe implements PipeTransform {
transform(value: string) {
return `<div>${value}</div>`;
}
}
#NgModule({
imports: [ BrowserModule, FormsModule ],
declarations: [ App, HtmlPipe ],
bootstrap: [ App ]
})
export class AppModule {}
You could write pipe for this application, like in this article:
How to allow html in return of angular2 pipe?
How to make a image rotation (click : 0° -> 180° / click again : 180° -> 0°) on image button with Angular 4 ?
I use Angular Material too.
This is my button :
<!-- Button open left menubar -->
<button md-icon-button class="left-menubar-button" (click)="start.toggle()">
<md-icon class="md-custom-theme-gray">label_outline</md-icon>
</button>
This button will open a sidenav, and I want to animate it to get more userfriendly
Thanks
You do not need material as Angular brings built in animations. Here goes an example:
import { Component } from '#angular/core';
import { trigger, state, style, animate, transition } from '#angular/animations';
#Component({
selector: 'my-app',
templateUrl: './app.component.html',
styleUrls: ['./app.component.css'],
animations: [
// Each unique animation requires its own trigger. The first argument of the trigger function is the name
trigger('rotatedState', [
state('default', style({ transform: 'rotate(0)' })),
state('rotated', style({ transform: 'rotate(-180deg)' })),
transition('rotated => default', animate('1500ms ease-out')),
transition('default => rotated', animate('400ms ease-in'))
])
]
})
export class AppComponent {
state: string = 'default';
rotate() {
this.state = (this.state === 'default' ? 'rotated' : 'default');
}
}
And in template:
<button (click)="rotate()">Press me to rotate</button>
And make sure to add binding to tag you are operating on:
<img [#rotatedState]='state' />
In addition make sure you import the animation module to your app like so:
import { BrowserAnimationsModule } from '#angular/platform-browser/animations';
#NgModule({
...,
imports: [
...,
BrowserAnimationsModule
],
...
})
Check stackblitz with working example
What I want to do is when I hover on the 'click me' button then it should show an image on the web page and when i unhover it should not show any image with the help of mouseover option
here is what i tried to do in app.component.ts and my.component.ts files
here is the code for app.component.ts :
import { Component } from '#angular/core'; //importing components from angular
import { MyComponent } from './my.component'; //importing components from my.component
#Component({
selector: 'my-app',
template: `<h1> Hi Buddy!! </h1>
<mytag></mytag>`,
directives: [MyComponent] //adding directives from mycomponents
})
export class AppComponent { }
and here is the code for my.component.ts:
import { Component } from "#angular/core";
#Component({
selector:'mytag',
template: `<button (mouseover)="<img [src]="image"> " >click me</button>` // here i tried to flash image by hovering
})
export class MyComponent{
public image="http://lorempixel.com/400/200";
myclick(klm){
console.log(klm);
}
}
so what changes should i make in the class or meta data of my.component.ts in order to do so
You can use Angular Animations module to achieve the same.
Make the below changes to your MyComponent:
import { Component } from '#angular/core'
import { trigger, state, style, transition, animate, keyframes, group } from '#angular/animations';
import { BrowserAnimationsModule } from '#angular/platform-browser/animations';
#Component({
selector:'mytag',
template: `<button (mouseover)="toggleOnOff()">click me</button>
<img [src]="image" [#switchImageDisplay]="showImage"/>
`
,
animations: [
trigger("switchImageDisplay",[
state("show", style({
display : 'block'
})),
state("hide", style({
display : 'none'
})),
transition('show <-> hide',[animate('0s')]),
])
]
})
export class SwitchDisplayComponent {
public image="http://lorempixel.com/400/200";
public showImage : string;
toggleOnOff(){
console.log("Previous display value is",this.showImage);
this.showImage = (this.showImage === "show") ? "hide" : "show";
console.log("Current display value is",this.showImage);
}
}
Explanation:
toggleOnOff() function sets a string variable showImage as show and hide.
In Animations we create a trigger and give it a name. In our case we have named it as "switchImageDisplay". We declared two states in the animation trigger that is "show" and "hide". In those states we defined what CSS to be used. Finally we defined a transition, which is 2 ways binded and is performed in 0 seconds. If you want the image to be hidden over a period of time increase the time.
In template code, we have binded the img tag to the animation using the code [#switchImageDisplay]="showImage". Based on the "showImage" value, the animation "switchImageDisplay"'s state is defined.
Import the import { BrowserAnimationsModule } from '#angular/platform-browser/animations'; in your app.module.ts and in the imports array as well.