Why doesn't the console show the entire output? [duplicate] - cuda

For the purpose of testing printf() call on device, I wrote a simple program which copies an array of moderate size to device and print the value of device array to screen. Although the array is correctly copied to device, the printf() function does not work correctly, which lost the first several hundred numbers. The array size in the code is 4096. Is this a bug or I'm not using this function properly? Thanks in adavnce.
EDIT: My gpu is GeForce GTX 550i, with compute capability 2.1
My code:
#include<stdio.h>
#include<stdlib.h>
#define N 4096
__global__ void Printcell(float *d_Array , int n){
int k = 0;
printf("\n=========== data of d_Array on device==============\n");
for( k = 0; k < n; k++ ){
printf("%f ", d_Array[k]);
if((k+1)%6 == 0) printf("\n");
}
printf("\n\nTotally %d elements has been printed", k);
}
int main(){
int i =0;
float Array[N] = {0}, rArray[N] = {0};
float *d_Array;
for(i=0;i<N;i++)
Array[i] = i;
cudaMalloc((void**)&d_Array, N*sizeof(float));
cudaMemcpy(d_Array, Array, N*sizeof(float), cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
Printcell<<<1,1>>>(d_Array, N); //Print the device array by a kernel
cudaDeviceSynchronize();
/* Copy the device array back to host to see if it was correctly copied */
cudaMemcpy(rArray, d_Array, N*sizeof(float), cudaMemcpyDeviceToHost);
printf("\n\n");
for(i=0;i<N;i++){
printf("%f ", rArray[i]);
if((i+1)%6 == 0) printf("\n");
}
}

printf from the device has a limited queue. It's intended for small scale debug-style output, not large scale output.
referring to the programmer's guide:
The output buffer for printf() is set to a fixed size before kernel launch (see Associated Host-Side API). It is circular and if more output is produced during kernel execution than can fit in the buffer, older output is overwritten.
Your in-kernel printf output overran the buffer, and so the first printed elements were lost (overwritten) before the buffer was dumped into the standard I/O queue.
The linked documentation indicates that the buffer size can be increased, also.

Related

dram_write_bytes result on P100

I used nvprof to profile a simple vecadd example (n=1024) on P100 but observed the dram_write_bytes is only 256 (rather than 1024*4 that I expected). Can someone explain why this number is small? What other metrics I need to add in to count for global memory writes? Thanks. float_count_sp number is correct (1024).
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
__global__ void vecAdd(float* a, float* b, float* c, int n){
int id = blockIdx.x*blockDim.x + threadIdx.x;
if(id < n) c[id] = a[id] + b[id];
}
int main(int argc, char* argv[]){
int n = 1024;
float *h_a, *d_a;
float *h_b, *d_b;
float *h_c, *d_c;
size_t bytes = n*sizeof(float);
h_a = (float*)malloc(bytes);
h_b = (float*)malloc(bytes);
h_c = (float*)malloc(bytes);
cudaMalloc(&d_a, bytes);
cudaMalloc(&d_b, bytes);
cudaMalloc(&d_c, bytes);
int i;
for(i = 0; i < n; i++){
h_a[i] = sin(i)*sin(i);
h_b[i] = cos(i)*cos(i+1);
}
cudaMemcpy(d_a, h_a, bytes, cudaMemcpyHostToDevice);
cudaMemcpy(d_b, h_b, bytes, cudaMemcpyHostToDevice);
vecAdd <<<1, 1024>>> (d_a, d_b, d_c, n);
cudaMemcpy(h_c, d_c, bytes, cudaMemcpyDeviceToHost);
float sum = 0;
for(i = 0; i < n; i++)
sum += h_c[i] - h_a[i] - h_b[i];
printf("final diff: %f\n", sum/n);
cudaFree(d_a);
cudaFree(d_b);
cudaFree(d_c);
free(h_a);
free(h_b);
free(h_c);
return 0;
}
Is it related to the sampling of nvprof? One time I get 384 bytes. Sometimes I even got 0 bytes. Weird thing is: if I change n to 1024*1024, I got bytes more than I expected (4688032). 4688032/1024/1024/4 = 1.11.
There are several reasons why your expectations are not being observed and the data is changing:
The GPU memory system is shared by all engines. The primary engine the is the graphics/compute engine but other engines such as copy engines, display, etc. access the device memory and the memory control (FB = framebuffer) counters do not have a method to track the requester.
NVPROF injection does not attempt to evict all context memory from the L2 cache. The cudaMemcpys prior to the launch and the kernel replay code in nvprof will leave the L2 cache in an inconsistent state.
The initial size of 4KB is simply to small to accurately track. The full data set could be in L2 from either the cudaMemcpy or replay. Furthermore, the bytes you see can be from other clients such as the constant caches.
It is highly recommends you scale the buffer size to a reasonable size. On newer GPUs the Nsight Compute profiler has improved L2 level breakdown of various clients to help detect unexpected traffic. In addition Nsight Compute replay logic clears the L2 cache so that each replay has a consistent start state.
If you have a monitor attached it is recommended to move the monitor to a different GPU when looking at DRAM counters. nvprof L2 counters generally filter the count by traffic from the SMs so traffic from copy engines, the display controller, MMU, constant caches, etc. will not show up in the L2 counters.

Where is the boundary of start and end of CPU launch and GPU launch of Nvidia Profiling NVPROF?

What is the definition of start and end of kernel launch in the CPU and GPU (yellow block)? Where is the boundary between them?
Please notice that the start, end, and duration of those yellow blocks in CPU and GPU are different.Why CPU invocation of vecAdd<<<gridSize, blockSize>>>(d_a, d_b, d_c, n); takes that long time?
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// CUDA kernel. Each thread takes care of one element of c
__global__ void vecAdd(double *a, double *b, double *c, int n)
{
// Get our global thread ID
int id = blockIdx.x*blockDim.x+threadIdx.x;
//printf("id = %d \n", id);
// Make sure we do not go out of bounds
if (id < n)
c[id] = a[id] + b[id];
}
int main( int argc, char* argv[] )
{
// Size of vectors
int n = 1000000;
// Host input vectors
double *h_a;
double *h_b;
//Host output vector
double *h_c;
// Device input vectors
double *d_a;
double *d_b;
//Device output vector
double *d_c;
// Size, in bytes, of each vector
size_t bytes = n*sizeof(double);
// Allocate memory for each vector on host
h_a = (double*)malloc(bytes);
h_b = (double*)malloc(bytes);
h_c = (double*)malloc(bytes);
// Allocate memory for each vector on GPU
cudaMalloc(&d_a, bytes);
cudaMalloc(&d_b, bytes);
cudaMalloc(&d_c, bytes);
int i;
// Initialize vectors on host
for( i = 0; i < n; i++ ) {
h_a[i] = sin(i)*sin(i);
h_b[i] = cos(i)*cos(i);
}
// Copy host vectors to device
cudaMemcpy( d_a, h_a, bytes, cudaMemcpyHostToDevice);
cudaMemcpy( d_b, h_b, bytes, cudaMemcpyHostToDevice);
int blockSize, gridSize;
// Number of threads in each thread block
blockSize = 1024;
// Number of thread blocks in grid
gridSize = (int)ceil((float)n/blockSize);
// Execute the kernel
vecAdd<<<gridSize, blockSize>>>(d_a, d_b, d_c, n);
// Copy array back to host
cudaMemcpy( h_c, d_c, bytes, cudaMemcpyDeviceToHost );
// Sum up vector c and print result divided by n, this should equal 1 within error
double sum = 0;
for(i=0; i<n; i++)
sum += h_c[i];
printf("final result: %f\n", sum/n);
// Release device memory
cudaFree(d_a);
cudaFree(d_b);
cudaFree(d_c);
// Release host memory
free(h_a);
free(h_b);
free(h_c);
return 0;
}
CPU yellow block:
GPU yellow block:
Note that you mention NVPROF but the pictures you are showing are from nvvp - the visual profiler. nvprof is the command-line profiler
GPU Kernel launches are asynchronous. That means that the CPU thread launches the kernel but does not wait for the kernel to complete. In fact, the CPU activity is actually placing the kernel in a launch queue - the actual execution of the kernel may be delayed if anything else is happening on the GPU.
So there is no defined relationship between the CPU (API) activity, and the GPU activity with respect to time, except that the CPU kernel launch must obviously precede (at least slightly) the GPU kernel execution.
The CPU (API) yellow block represents the duration of time that the CPU thread spends in a library call into the CUDA Runtime library, to launch the kernel (i.e. place it in the launch queue). This library call activity usually has some time overhead associated with it, in the range of 5-50 microseconds. The start of this period is marked by the start of the call into the library. The end of this period is marked by the time at which the library returns control to your code (i.e. your next line of code after the kernel launch).
The GPU yellow block represents the actual time period during which the kernel was executing on the GPU. The start and end of this yellow block are marked by the start and end of kernel activity on the GPU. The duration here is a function of what the code in your kernel is doing, and how long it takes.
I don't think the exact reason why a GPU kernel launch takes ~5-50 microseconds of CPU time is documented or explained anywhere in an authoritative fashion, and it is a closed source library, so you will need to acknowledge that overhead as something you have little control over. If you design kernels that run for a long time and do a lot of work, this overhead can become insignificant.

Dot Product in CUDA using atomic operations - getting wrong results

I am trying to implement the dot product in CUDA and compare the result with what MATLAB returns. My CUDA code (based on this tutorial) is the following:
#include <stdio.h>
#define N (2048 * 8)
#define THREADS_PER_BLOCK 512
#define num_t float
// The kernel - DOT PRODUCT
__global__ void dot(num_t *a, num_t *b, num_t *c)
{
__shared__ num_t temp[THREADS_PER_BLOCK];
int index = threadIdx.x + blockIdx.x * blockDim.x;
temp[threadIdx.x] = a[index] * b[index];
__syncthreads(); //Synchronize!
*c = 0.00;
// Does it need to be tid==0 that
// undertakes this task?
if (0 == threadIdx.x) {
num_t sum = 0.00;
int i;
for (i=0; i<THREADS_PER_BLOCK; i++)
sum += temp[i];
atomicAdd(c, sum);
//WRONG: *c += sum; This read-write operation must be atomic!
}
}
// Initialize the vectors:
void init_vector(num_t *x)
{
int i;
for (i=0 ; i<N ; i++){
x[i] = 0.001 * i;
}
}
// MAIN
int main(void)
{
num_t *a, *b, *c;
num_t *dev_a, *dev_b, *dev_c;
size_t size = N * sizeof(num_t);
cudaMalloc((void**)&dev_a, size);
cudaMalloc((void**)&dev_b, size);
cudaMalloc((void**)&dev_c, size);
a = (num_t*)malloc(size);
b = (num_t*)malloc(size);
c = (num_t*)malloc(size);
init_vector(a);
init_vector(b);
cudaMemcpy(dev_a, a, size, cudaMemcpyHostToDevice);
cudaMemcpy(dev_b, b, size, cudaMemcpyHostToDevice);
dot<<<N/THREADS_PER_BLOCK, THREADS_PER_BLOCK>>>(dev_a, dev_b, dev_c);
cudaMemcpy(c, dev_c, sizeof(num_t), cudaMemcpyDeviceToHost);
printf("a = [\n");
int i;
for (i=0;i<10;i++){
printf("%g\n",a[i]);
}
printf("...\n");
for (i=N-10;i<N;i++){
printf("%g\n",a[i]);
}
printf("]\n\n");
printf("a*b = %g.\n", *c);
free(a); free(b); free(c);
cudaFree(dev_a);
cudaFree(dev_b);
cudaFree(dev_c);
}
and I compile it with:
/usr/local/cuda-5.0/bin/nvcc -m64 -I/usr/local/cuda-5.0/include -gencode arch=compute_20,code=sm_20 -o multi_dot_product.o -c multi_dot_product.cu
g++ -m64 -o multi_dot_product multi_dot_product.o -L/usr/local/cuda-5.0/lib64 -lcudart
Information about my NVIDIA cards can be found at http://pastebin.com/8yTzXUuK. I tried to verify the result in MATLAB using the following simple code:
N = 2048 * 8;
a = zeros(N,1);
for i=1:N
a(i) = 0.001*(i-1);
end
dot_product = a'*a;
But as N increases, I'm getting significantly different results (For instance, for N=2048*32 CUDA reutrns 6.73066e+07 while MATLAB returns 9.3823e+07. For N=2048*64 CUDA gives 3.28033e+08 while MATLAB gives 7.5059e+08). I incline to believe that the discrepancy stems from the use of float in my C code, but if I replace it with double the compiler complains that atomicAdd does not support double parameters. How should I fix this problem?
Update: Also, for high values of N (e.g. 2048*64), I noticed that the result returned by CUDA changes at every run. This does not happen if N is low (e.g. 2048*8).
At the same time I have a more fundamental question: The variable temp is an array of size THREADS_PER_BLOCK and is shared between threads in the same block. Is it also shared between blocks or every block operates on a different copy of this variable? Should I think of the method dot as instructions to every block? Can someone elaborate on how exactly the jobs are split and how the variables are shared in this example
Comment this line out of your kernel:
// *c = 0.00;
And add these lines to your host code, before the kernel call (after the cudaMalloc of dev_c):
num_t h_c = 0.0f;
cudaMemcpy(dev_c, &h_c, sizeof(num_t), cudaMemcpyHostToDevice);
And I believe you'll get results that match matlab, more or less.
The fact that you have this line in your kernel unprotected by any synchronization is messing you up. Every thread of every block, whenever they happen to execute, is zeroing out c as you have written it.
By the way, we can do significantly better with this operation in general by using a classical parallel reduction method. A basic (not optimized) illustration is here. If you combine that method with your usage of shared memory and a single atomicAdd at the end (one atomicAdd per block) you'll have a significantly improved implementation. Although it's not a dot product, this example combines those ideas.
Edit: responding to a question below in the comments:
A kernel function is the set of instructions that all threads in the grid (all threads associated with a kernel launch, by definition) execute. However, it's reasonable to think of execution as being managed by threadblock, since the threads in a threadblock are executing together to a large extent. However, even within a threadblock, execution is not in perfect lockstep across all threads, necessarily. Normally when we think of lockstep execution, we think of a warp which is a group of 32 threads in a single threadblock. Therefore, since execution amongst warps within a block can be skewed, this hazard was present even for a single threadblock. However, if there were only one threadblock, we could have gotten rid of the hazard in your code using appropriate sync and control mechanisms like __syncthreads() and (if threadIdx.x == 0) etc. But these mechanisms are useless for the general case of controlling execution across multiple threadsblocks. Multiple threadblocks can execute in any order. The only defined sync mechanism across an entire grid is the kernel launch itself. Therefore to fix your issue, we had to zero out c prior to the kernel launch.

CUDA-GDB crashes in Kernel

I've been trying to debug my code, as I know something is going wrong in the Kernel, and I've been trying to figure out what specifically. If I try to step into the kernel it seems to completely step over the kernel functions, and will eventually cause an error on quitting:
Single stepping until exit from function dyld_stub_cudaSetupArgument,
which has no line number information.
[Launch of CUDA Kernel 0 (incrementArrayOnDevice<<<(3,1,1),(4,1,1)>>>) on
Device 0]
[Termination of CUDA Kernel 0 (incrementArrayOnDevice<<<(3,1,1),
(4,1,1)>>>) on Device 0]
[Launch of CUDA Kernel 1 (fillinBoth<<<(40,1,1),(1,1,1)>>>) on Device 0]
[Termination of CUDA Kernel 1 (fillinBoth<<<(40,1,1),(1,1,1)>>>) on Device 0]
add (below=0x124400, newtip=0x124430, newfork=0x125ac0) at test.cu:1223
And if I try to break in the Kernel my entire computer crashes and I have to restart it.
I figure there must be something wrong with the way I'm calling the kernel, but I can't figure out what.
The code is rather long, so I'm only including an excerpt of it:
__global__ void fillinOne(seqptr qset, long max) {
int i, j;
aas aa;
int idx = blockIdx.x;
__shared__ long qs[3];
if(idx < max)
{
memcpy(qs, qset[idx], sizeof(long[3]));
for (i = 0; i <= 1; i++)
{
for (aa = ala; (long)aa <= (long)stop; aa = (aas)((long)aa + 1))
{
if (((1L << ((long)aa)) & qs[i]) != 0)
{
for (j = i + 1; j <= 2; j++)
qs[j] |= cudaTranslate[(long)aa - (long)ala][j - i];
}
}
}
}
}
//Kernel for left!= NULL and rt != NULL
void fillin(node *p, node *left, node *rt)
{
cudaError_t err = cudaGetLastError();
size_t stepsize = chars * sizeof(long);
size_t sitesize = chars * sizeof(sitearray);
//int i, j;
if (left == NULL)
{
//copy rt->numsteps into p->numsteps--doesn't actually require CUDA, because no computation to do
memcpy(p->numsteps, rt->numsteps, stepsize);
checkCUDAError("memcpy");
//allocate siteset (array of sitearrays) on device
seqptr qsites; //as in array of qs's
cudaMalloc((void **) &qsites, sitesize);
checkCUDAError("malloc");
//copy rt->siteset into device array (equivalent to memcpy(qs, rs) but for whole array)
cudaMemcpy(qsites, rt->siteset, sitesize, cudaMemcpyHostToDevice);
checkCUDAError("memcpy");
//do loop in device
int block_size = 1; //each site operated on independently
int n_blocks = chars;
fillinOne <<< n_blocks, block_size>>> (qsites, chars);
cudaThreadSynchronize();
//put qset in p->siteset--equivalent to memcpy(p->siteset[m], qs)
cudaMemcpy(p->siteset, qsites, sitesize, cudaMemcpyDeviceToHost);
checkCUDAError("memcpy");
//Cleanup
cudaFree(qsites);
}
If anyone has any ideas at all, please resond! Thanks in advance!
I suppose you have a single card configuration. When you are debugging a cuda kernel and you break inside it you effectively put the display driver in pause. That causes what you think is a crash. If you want to use the cuda-gdb with only one graphics card you must use it in command line mode (don't start X or press ctrl-alt-fn from X).
If you have two cards you must run the code in the card not running the display. Use cudaSelectDevice(n).

Simplest Possible Example to Show GPU Outperform CPU Using CUDA

I am looking for the most concise amount of code possible that can be coded both for a CPU (using g++) and a GPU (using nvcc) for which the GPU consistently outperforms the CPU. Any type of algorithm is acceptable.
To clarify: I'm literally looking for two short blocks of code, one for the CPU (using C++ in g++) and one for the GPU (using C++ in nvcc) for which the GPU outperforms. Preferably on the scale of seconds or milliseconds. The shortest code pair possible.
First off, I'll reiterate my comment: GPUs are high bandwidth, high latency. Trying to get the GPU to beat a CPU for a nanosecond job (or even a millisecond or second job) is completely missing the point of doing GPU stuff. Below is some simple code, but to really appreciate the performance benefits of GPU, you'll need a big problem size to amortize the startup costs over... otherwise, it's meaningless. I can beat a Ferrari in a two foot race, simply because it take some time to turn the key, start the engine and push the pedal. That doesn't mean I'm faster than the Ferrari in any meaningful way.
Use something like this in C++:
#define N (1024*1024)
#define M (1000000)
int main()
{
float data[N]; int count = 0;
for(int i = 0; i < N; i++)
{
data[i] = 1.0f * i / N;
for(int j = 0; j < M; j++)
{
data[i] = data[i] * data[i] - 0.25f;
}
}
int sel;
printf("Enter an index: ");
scanf("%d", &sel);
printf("data[%d] = %f\n", sel, data[sel]);
}
Use something like this in CUDA/C:
#define N (1024*1024)
#define M (1000000)
__global__ void cudakernel(float *buf)
{
int i = threadIdx.x + blockIdx.x * blockDim.x;
buf[i] = 1.0f * i / N;
for(int j = 0; j < M; j++)
buf[i] = buf[i] * buf[i] - 0.25f;
}
int main()
{
float data[N]; int count = 0;
float *d_data;
cudaMalloc(&d_data, N * sizeof(float));
cudakernel<<<N/256, 256>>>(d_data);
cudaMemcpy(data, d_data, N * sizeof(float), cudaMemcpyDeviceToHost);
cudaFree(d_data);
int sel;
printf("Enter an index: ");
scanf("%d", &sel);
printf("data[%d] = %f\n", sel, data[sel]);
}
If that doesn't work, try making N and M bigger, or changing 256 to 128 or 512.
A very, very simple method would be to calculate the squares for, say, the first 100,000 integers, or a large matrix operation. Ita easy to implement and lends itself to the the GPUs strengths by avoiding branching, not requiring a stack, etc. I did this with OpenCL vs C++ awhile back and got some pretty astonishing results. (A 2GB GTX460 achieved about 40x the performance of a dual core CPU.)
Are you looking for example code, or just ideas?
Edit
The 40x was vs a dual core CPU, not a quad core.
Some pointers:
Make sure you're not running, say, Crysis while running your benchmarks.
Shot down all unnecessary apps and services that might be stealing CPU time.
Make sure your kid doesn't start watching a movie on your PC while the benchmarks are running. Hardware MPEG decoding tends to influence the outcome. (Autoplay let my two year old start Despicable Me by inserting the disk. Yay.)
As I said in my comment response to #Paul R, consider using OpenCL as it'll easily let you run the same code on the GPU and CPU without having to reimplement it.
(These are probably pretty obvious in retrospect.)
For reference, I made a similar example with time measurements. With GTX 660, the GPU speedup was 24X where its operation includes data transfers in addition to actual computation.
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <stdio.h>
#include <time.h>
#define N (1024*1024)
#define M (10000)
#define THREADS_PER_BLOCK 1024
void serial_add(double *a, double *b, double *c, int n, int m)
{
for(int index=0;index<n;index++)
{
for(int j=0;j<m;j++)
{
c[index] = a[index]*a[index] + b[index]*b[index];
}
}
}
__global__ void vector_add(double *a, double *b, double *c)
{
int index = blockIdx.x * blockDim.x + threadIdx.x;
for(int j=0;j<M;j++)
{
c[index] = a[index]*a[index] + b[index]*b[index];
}
}
int main()
{
clock_t start,end;
double *a, *b, *c;
int size = N * sizeof( double );
a = (double *)malloc( size );
b = (double *)malloc( size );
c = (double *)malloc( size );
for( int i = 0; i < N; i++ )
{
a[i] = b[i] = i;
c[i] = 0;
}
start = clock();
serial_add(a, b, c, N, M);
printf( "c[0] = %d\n",0,c[0] );
printf( "c[%d] = %d\n",N-1, c[N-1] );
end = clock();
float time1 = ((float)(end-start))/CLOCKS_PER_SEC;
printf("Serial: %f seconds\n",time1);
start = clock();
double *d_a, *d_b, *d_c;
cudaMalloc( (void **) &d_a, size );
cudaMalloc( (void **) &d_b, size );
cudaMalloc( (void **) &d_c, size );
cudaMemcpy( d_a, a, size, cudaMemcpyHostToDevice );
cudaMemcpy( d_b, b, size, cudaMemcpyHostToDevice );
vector_add<<< (N + (THREADS_PER_BLOCK-1)) / THREADS_PER_BLOCK, THREADS_PER_BLOCK >>>( d_a, d_b, d_c );
cudaMemcpy( c, d_c, size, cudaMemcpyDeviceToHost );
printf( "c[0] = %d\n",0,c[0] );
printf( "c[%d] = %d\n",N-1, c[N-1] );
free(a);
free(b);
free(c);
cudaFree( d_a );
cudaFree( d_b );
cudaFree( d_c );
end = clock();
float time2 = ((float)(end-start))/CLOCKS_PER_SEC;
printf("CUDA: %f seconds, Speedup: %f\n",time2, time1/time2);
return 0;
}
I agree with David's comments about OpenCL being a great way to test this, because of how easy it is to switch between running code on the CPU vs. GPU. If you're able to work on a Mac, Apple has a nice bit of sample code that does an N-body simulation using OpenCL, with kernels running on the CPU, GPU, or both. You can switch between them in real time, and the FPS count is displayed onscreen.
For a much simpler case, they have a "hello world" OpenCL command line application that calculates squares in a manner similar to what David describes. That could probably be ported to non-Mac platforms without much effort. To switch between GPU and CPU usage, I believe you just need to change the
int gpu = 1;
line in the hello.c source file to 0 for CPU, 1 for GPU.
Apple has some more OpenCL example code in their main Mac source code listing.
Dr. David Gohara had an example of OpenCL's GPU speedup when performing molecular dynamics calculations at the very end of this introductory video session on the topic (about around minute 34). In his calculation, he sees a roughly 27X speedup by going from a parallel implementation running on 8 CPU cores to a single GPU. Again, it's not the simplest of examples, but it shows a real-world application and the advantage of running certain calculations on the GPU.
I've also done some tinkering in the mobile space using OpenGL ES shaders to perform rudimentary calculations. I found that a simple color thresholding shader run across an image was roughly 14-28X faster when run as a shader on the GPU than the same calculation performed on the CPU for this particular device.