Forge Viewer show UI while adding Markups - autodesk-forge

I'm working with the MarkupsCore extension and want to keep my added UI open inside the viewer while adding or working with Markups.
From what I can tell once I call enterEditMode the UI won't return until I hide all of my Markups. The buttons I have added don't seem to change state and their still marked as visible when I'm debugging, yet they don't show.
I tried setVisibility on the objects but the method returns false because it evaluates the buttons as not hidden.
Is there something I'm missing?

If I'm understanding your question right, that's expected as you cannot move/rotate/zoom the model when editing the Markups, mainly because these are SVG shapes on top of the view. Ideally you should also keep the Viewer state to restore when viewing the markups later.

Related

Moving components with bindings outside of their parent

In my project I'm working on styling some overlays. Because of the nested component structure I'm running into some problems here. The intended solution is to move the overlay somewhere closer to the app root while preserving data bindings, making the css styling less restricted.
I've managed to set up a prototype using Renderer2.appendChild(...). When the overlay is shown, the ngOnInit of the overlay appends the overlay to another DOM element.
With my current code I can either get the input or output binding to work (but not both), based on moving an empty comment <!----> found directly in front of the overlay.
From my understanding (Empty comments in Angular application) Angular needs this comment, but Renderer2.appendChild does not account for it (maybe it's not meant to be used for components, only for 'raw' html?).
Demo:
Here's the prototype presenting both issues I am stuck on: https://stackblitz.com/edit/angular-pg24om
Visibility of the overlays (shown below the labels) can be toggled with a button. The submit buttons inside the overlay logs the input to the console using an #Output event emitter. Pressing change text changes an #Input property.
Without moving the overlay, input and output binding works like expected.
Incorrect input binding: If I choose to move the empty <!----> comment together with the overlay, my input binding seems to stop working. Pressing Change text does not change the random number I pass to the component. Output binding still works fine in this scenario.
Incorrect destruction: If I don't move the empty comment, Angular fails to clean up the component when the visibility is hidden using the Toggle visiblity button. That said, while the component is alive both input and output binding remains functional.
If anyone knows how to get this to work, I'd greatly appreciate some help. I did see other methods of creating overlays using factory resolvers and detaching views, but being able to move the component while preserve bindings in the HTML template will save us a lot of time otherwise spent on changing a lot of components.
Edit: I forgot to mention that the error Error: Failed to execute 'removeChild' on 'Node': The node to be removed is not a child of this node. occurs when attempting to remove the overlay without the moved comment. Angular is attempting to delete a #comment element from the overlay, but it fails to do so because the comment is still in the div where the overlay template resides. That's the reason I tried to move the comment together with the overlay.

How to set Autodesk Setting to front?

I am having an app, which uses the Forge API. The UI displayed when pushing the Forge button "Settings" in "settingsTools group", overlaps one of my buttons.
However since my app zIndex is set (I am in react code) the click upon close of the setting UI, triggers my buttons instead of the close button.
Hence, I am intrested in setting the "Settings UI" to front so the click upon the close button triggers close. My front end code is in the react framework hence a simple zIndex parameter to set could do the trick.
How can I do so?
Instead of playing with hacky ways, consider using the docking panels provided by Forge Viewer. From my understanding, it can also work with React.
To elaborate the usefulness of panels, consider the following example:
Here I have a floating div, showing me some information related to the model. Obviously I've set a high z-index, to bring it upfront and here I have the same problem as you have - when opening things like settings, properties, model tree, etc, they all appear behind my div. Moreover, when changing the size of the window, I have to deal with my div position.
On the other hand, Forge Viewer uses everywhere panels, like this very Settings dialog.
Thus, if you would place your button into this kind of panel, this would save you from headache with z-index, docking, rescaling etc, as all the panels are working nice one with each other, as the below Robot Control Panel:
For more information on how to create a panel, I suggest checking http://learnforge.autodesk.io/#/viewer/extensions/panel

Autodesk Viewer UI Code Location and Edit Suggestions Needed

I need some help tweaking the Autodesk Viewer UI. I am working on the files as provided by a localised version output from http://extract.autodesk.io/.
I have not done any custom editing. I need help locating the relevant code and suggestions for the changes in the following areas:
The Model Browser docking panel. This opens by default with the first group in the tree Expanded (see picture). I want this first element and all other elements to open by default as Collapsed, so just the parent names are shown.
Staying in Model Browser. The Scroll Bars, (seen when model elements names are listed beyond the Model Browser window size) display correctly in the Opera and Chrome browsers,
however, they display unstyled as wide windows style scroll bars in the Firefox browser. What is needed for Firefox to display scrollbars as intended?
What code might override camera zoom property AFTER correctly loading default zoom value ?
The viewer version from http://extract.autodesk.io/ imports the scene camera properties for the start view ok, but overrides the Zoom property with another value shortly after intial page load.
1.I want this first element and all other elements to open by default as Collapsed, so just the parent names are shown.
Unfortunately far as I know there's no straightforward, native config option in Viewer to achieve this. However you can:
Hook an one-off click listener onto Model Browser button to programmatically fire a click on the corresponding notes you'd like to collapse, or directly add ‘.collapsed’ class to them. You can get a hold of the nodes either by their lmv-nodeid or their label text:
<div lmv-nodeid="9" class="collapsed group visible">
<lmvheader style="padding-left: 13px;">
<div class="visibility"></div>
<label>Switch:1</label>
</lmvheader>
</div>
Extend and build your own browser using the instanceTree and Autodesk.Viewing.UI.DockingPanel, see an example here
2.What is needed for Firefox to display scrollbars as intended?
Here is a great answer to your question. But looks like the status quo is still far from perfect, with no definite hack discovered so far. So again for a thorough solution you'd need to create your own styling (can do so with the help of something like) and apply them to .docking-panel and append .model-structure-panel or any other panels you'd like to narrow the scope to.
3.What code might override camera zoom property AFTER correctly loading default zoom value ?
This should be the code you are after.
You can manipulate camera with viewer.autocam.goToView( newView ), and see below for a sample view config:
const newView = {
position: newPosition,
up: currentView.up,
center: newCenter,
pivot: newPivotPoint,
fov: currentView.fov,
worldUp: currentView.worldUp,
isOrtho: (currentView.isOrtho === false)
}

How to lazy-load tabs on antd?

I am using antd tabs and I have 2 tabs on my page. Both load at the same time but I want only the first tab to load on mount and onchange of tab the other tab should be rendered. I am unable to achieve this functionality.
Is there a way to resolve this issue?
According to the documentation, the default for the forceRender prop on the Tabs.TabPane component in your code should be false.
The prop is used to: Forced render of content in tabs, not lazy render after clicking on tabs:
https://ant.design/components/tabs/
On what basis are you assessing that the content is not lazy rendered? Perhaps you can share some code.
Beyond this, you may want to handle more complex rendering within your component tabs using state.
I hope this helps.

d3.js chart interaction causes HTML5 drag and drop to stop working

I'm using HTML5 drag and drop to create some sortable tabs. Here's the exact code although it's Angular specific: https://stackoverflow.com/a/23443028/1267778
I have an svg chart using d3.js inside one of those tabs.
The sortability works but when I click on the chart, it does a transition and the sortability is now broken until I reload the page.
I have other svg charts in others tabs that I can interact with without breaking it, however the chart that causes problems doesn't throw any error or anything. It just breaks without any clues as to what happened.
I note that the ".dragging" class is still being applied when I start dragging, but there is no drag or drop effect; the tab stays in place.
Any idea as to what might be happening or where I can start looking for problem? I'm not really even sure where to start since no errors are thrown and I don't see how the drag and drop could possibly relate to me clicking the chart unless javascript crashed but there is no sign of that.