JMeter GUI - Can't drag and drop to last element in hierarchy - swing

JMeter GUI (Swing) has drag and drop abilities,
The problem is that sometimes I need to drag component to last of the hierarchy (e.g. last request in Thread Group)
and the GUI seems to allow it but when releasing the mouse key nothing happens.
For example below I can't drop Request 3 to its location as the last component, I must make 2 drag and drop requests: Request 1 and 2 to make the order 1,2,3.
Is it a swing limitation or JMeter have a reason to disable it?

I experienced same problem many times. I think that it is a Swing problem. Just drop component to parent element. The component will be dropped as the last. In your example drop Request 3 to Thread group.

Related

List box is not updating in Windows Phone 8

I am developing one application, in that I have 3 pages. In first page I have List Box with some data and in 3rd page I have application bar for navigating to first page. I will get the list box data from the server. Whenever I am binding the List Box with server data, it is rendering properly but if the user navigate from 3rd page to 1st page using application bar then List box is not updating with fresh data, it is still displaying old data. If user comes to first page using back key press then new data is rendering.
I am using observable collection to bind List Box data and used NavigationService.Naviagte() for navigation.
Help me to resolve this issue.
Thanks in advance.
I am not very sure about your problem because you haven't cleared the whole context. But assuming that your data is refreshing on back key press, I can suggest you use NavigationService.GoBack() instead of NavigationService.Naviagte(). The former method call is equivalent to back key press. NavigationService.Naviagte() creates another instance of the page in the memory while NavigationService.GoBack() takes you back to the previous instance. Hope this helps.
As I understand everything is fine when you start. But the update is not happening upon second return, i.e. Through navigation.
My thought is that all your code to do this is in the constructor, and since the page is not removed from memory the constructor will not be called.
Two solutions move the code to a loaded event. Simply in the constructor write this.loaded += eventname;
Or you could put code in the onnavigatedto event. Write as a new function protected override onnavigatedto.
Putting it in the navigatedto, would probably make your app less responsive if you do server calls. If you have the code in the loaded event then the information will be uploaded when it is done. Which means the user will have a moment with old information. You could then introduce a waiting screen if it is an issue.

How to check if UiInstance is running?

How to check if a UiInstance is already running? I need to know so that I know whether to use UiApp.getActiveApplication() or UiApp.createApplication(); The issue is that the functions may not be called in a particular order.
No offense but this question doesn't make a lot of sense to me... There can be only one UiApp instance and in a standalone app it must start with a doGet() so I wonder how you could start an app without starting by the app creation ?
Once you have created this instance it lives as long as you close your browser window of you hide all the possible source of user actions (for example hiding all the widgets or disabling all the buttons) and everything that happens in between is either the result of a handler call or a direct function call in the script, all of which are necessarily subsequent and therefor using getActiveApplication().
If I missed something (which is entirely possible of course) please explain.
Edit : following your comment :
In case you use UiApp embedded in a document the situation is a bit different but not so much :
2 different cases :
Dialogs :each time you create a new one it will appear "over" the existing one but won't be "aware" of it, i.e none of the first UI values will be available to the next one. So it's a better idea to close each one before creating a new one (app.close();return app;) otherwise you'll have to manually close each "layer" successively since I guess it wouldn't be a good idea to keep the dialog on the screen all along :-)
Data passing from one instance to the other must be handled using some kind of storage.
Sidebar : what I'd suggest is to create a starting UI in the sidebar that creates the Ui (showing a welcome message or a menu for example) and let all the other function get this Ui Instance using getActiveApplication() , that will avoid the UI "flashing" while it's been redrawn and allow you to play with all the values all along.
In both case the choice is really yours but the practice I suggest works better and gives you full control on what happens.

Issue in opening multiple tabs via chrome.tabs.create

I am encountering an issue in opening multiple tabs using chrome.tabs.create method. I am trying to open some 9 tabs in loop using chrome.tabs.create, though the number of tabs that open up get limited to 4 only. It looks like the loop ends up pretty early before the tabs get actually created.
Assuming that I am able to get all the links to be opened in links_array variable. How should I create a JavaScript Synchronous callback that allows every tab to be opened.
I might be wrong in guessing the exact problem, but will be glad to know, if I haven't found something missing in this puzzle.
Edit: Chrome Extensions have been restricted to open not more than 3
or 4 tabs in a single click(as found through many other questions),
but there has been no such official statement from the Chrome
Extension Devs, regarding this situation.
Maybe you have to add listener for the chrome.tabs.onCreated event in the background.js and in the callback function call create method for the next tab? But beware infinite loop.

Adobe Flex : how to have data shared between 3 tabs on a TabNavigator

I have a tabbed dialog that has 4 tabs. The parent component is an mx:TabNavigator and each of the tab's views are custom MXML components inside an s:NavigatorContent. The data for 3 of the tabs has to be sent as one unit to a back end service. I'm trying to work out the best way to have the 3 tabs access the data that's to be sent down as one unit. I currently have one .mxml file that defines the top level mx:TabNavigator with each of the 4 tabs representing the s:NavigatorContent defined in it's own separate.mxml file to keep the file sizes fairly short. My current approach is to have each of the tabs load their data from the back end service in their creationComplete handlers and store it in a common class for the data model shared by the 3 tabs. This solution is OK except:
The creation complete handler for the first tab is called on application startup even though it's not the first visible component (i.e. there are other parts of the UI that the user sees first). I'd prefer to have true lazy loading where the data is not loaded until the tab becomes visible to the user.
If the user edits data on the first tab, then navigates to the second tab for the first time without hitting the apply button, changes made in the first tab are lost, because the creation complete handler of the 2nd tab will load the data model shared by the 3 tabs.
What I ideally want is:
True lazy loading; data is not loaded until the user clicks on a tab and it becomes visible.
Have it so that when the user hits apply on any of the 3 tabs the current entries on each of the 3 tabs is sent down to the back end service.
Thanks very much if anyone can advise on this. I can explain in further detail if needed.
I'm trying to work out the best way to have the 3 tabs access the data
that's to be sent down as one unit.
Best is always subjective. The easiest way is going to be to create a single variable for your shared data, and pass that instance into each relevant tab.
In some cases you may store the data in some central location, and the use Dependency Injection to inject that data into the relevant tab components that need it. Dependency Injection is implemented by a bunch of Flex frameworks, such as RobotLegs or Swiz.
An alternate option is to use a Singleton approach or static variables on a class to share the data between your multiple tabs.
My current approach is to have each of the tabs load their data from
the back end service in their creationComplete handlers
Why use creationComplete? The creationComplete event is fired after the component has completed it's layout routines and layout routines of it's children, and then everything is ready to use. I assume the act of loading more data, will force a lot of your components to have to go through their rendering process again. You may consider moving this into an earlier spot during the lifecycle, such as initialize or preinitialize.
1) The creation complete handler for the first tab is called on
application startup even though it's not the first visible component
(i.e. there are other parts of the UI that the user sees first). I'd
prefer to have true lazy loading where the data is not loaded until
the tab becomes visible to the user.
This would be expected behavior, based on the way that TabNavigators initialize. You can look at creationPolicy for more information. You can rewrite your 'load data' method to operate on the show method of the component, perhaps?
2) If the user edits data on the first tab, then navigates to the
second tab for the first time without hitting the apply button,
changes made in the first tab are lost, because the creation complete
handler of the 2nd tab will load the data model shared by the 3 tabs.
You can force a save of the data on the hide event of the component. Or possibly on the change event o the TabNavigator.

Design Pattern to require multiple events before executing method?

There are many times that I've needed to execute some code after a number of events have fired, and I've come up with counters and such but I feel there must be a better way.
For example, say five files need to be loaded, after which a UI component will become active.
If I set up a counter that increments each time a file is requested, then decrements each time one has loaded, I run the risk that the first two or three files may somehow get completely loaded before my code gets around to requesting the fourth and fifth, which would mean that my counter would be at zero when I still have two files to load, thus allowing the UI component to be prematurely activated.
There are some cases where you could know the number that need to be loaded before the requests go out, but it's possible that the first file contains the paths (and therefore the number of) files. (And this file-loading scenario is only an example of the pattern I'm trying to explain.)
Does anyone have an elegant solution for this? (Does my description make sense?) Thanks!
You could do something with a task framework like spicelib
Using that as an example
Create a FileRecursionLoadTask which grabs a file and completes when that file and any references it makes are loaded.
Add each FileRecursionLoadTask to a SequentialTaskGroup.
When the TaskGroup is completed, then you know all of the file loads have completed.
There are also plenty of other task frameworks which you might like better. For example, Spring ActionScript also has one.
Before executing a request, store a reference (a unique request uri, the loader object or a special command object) in a list. When a loader has finished, remove that object and call a function that checks if there are remaining active tasks in the list.
This isn't specific to file requests nor request in general, it can be used for anything that needs to wait for multiple actions to finish. Multiple list can be used to process multiple types of action at the same time. The object stored in the list could be implemented as a command object, which could provide more information about the task. This is called command pattern.
If you're doing just loading, like Jacob, I would also suggest a library that handles loading
If the case of a more complicated situation like mixing loaders and other event listeners, I would suggest using an event that fires whenever there is any change to any of the dependencies. In addition all the objects/classes would have a state.
Then I would create a listener adding function for the class that would need to do the function or initiate it, that would have 3 parameters
object with event dispatcher (assuming they all use the same update event) ie. assetLoader
name of object state ie. headerLoaded
state value's desired ie. true
the function would add the listener to a chain of listeners, and any time any of the listeners fires, all objects would check if the state value.
This would allow for regression as well (like when a user presses a button, the content starts loading, but then the user presses cancel, even if all the assets load, the state of one object would be false, thus not allowing the item to complete) If you were using counters, it would be the equivalent to adding instead of subtracting, but much more reliable.
Looking for a design pattern? Try the command pattern (http://johnlindquist.com/2010/09/09/patterncraft-command-pattern/)
(The video is a great example of what command pattern is and how it works - using Starcraft as an example.
The implementation is that you queue your load commands so that they do not execute out of order, and you can add the enable or disable commands to your command que. So the command pattern will play back your commands something like: load, load, load, enable ui item, load, load, enable another item
Good luck