After I loaded the game up I get this error message below
I loaded the game back up and though it worked again because my slime enemy are still moving around the game but when I left clicked the mouse, my game just freezes and I have to end up exiting out the game.
I went to game maker community website page and see others with the same issue as I did, but most people said it's something with game maker studio's file > preferences and on the window's tab I see the location.
I pressed check windows SDK button and though it worked because I see status shows Visual studio is OK. I though that worked any ideas?
// In Script scr_check_for_player at line 1 : unknown function or script instance_exist
// In Script scr_enemy_choose_next_state at line 3 : wrong number of arguments for function irandom
// In Script scr_enemy_choose_next_state at line 3 : malformed assignment statement
// Compile Failed - Please check the Compile window for any additional information
To the best of my knowledge, the game maker function instance_exist is actually instance_exists, try that and see if it is correct. Also, search for the arguments in the function irandom and apply it correctly.
Related
this is for flash CS6 AS3 AIR
Seriously I've been searching for 3 days straight
found these among others.
http://gregsramblings.com/2008/08/16/adding-auto-update-features-to-your-air-application-in-3-easy-steps/
http://www.adobe.com/devnet/air/articles/air_update_framework.html
but they all output errors like Scene 1, Layer 'Layer 1', Frame 1, Line 2 1172: Definition air.update.events:UpdateEvent could not be found. not all have this specific error but they all have a definition error. Apart from that they are doing a lot of things in the tutorial that I simply don't need.
I already made a version detector and right now it's downloading the air file to the desktop but I need something more practical. is there something like updatenTo(http://address.com/myApp.air) - which just start the air updateframework to update from the .air file at the refered address.
or even a download command that tells me where the user downloaded the file to so I can execute the file and terminate the program. like file.addEventListener(Event.locationOfDownload,downloadFileContainFunction);
or link me to a tutorial that has working code.
Okay, so my problem here actually boiled down to finding "applicationupdater.swc" and how to import it.
It's found at "C:\Program Files (x86)\Adobe\Adobe Flash CS6\AIR3.2\frameworks\libs\air" on my machine
One can import it by going to "publish settings" and click the wrench key next to "script: ActionScript 3.0" and going to the library path clicking the little red f on white background.
That error is telling you that you haven't imported the class or embedded the library you are trying to use.
I have a very complex user interface constructed using the GUI builder.
All was working as promised until I added 8 more severside functions to the code.
In the GUI Builder (when I try to attach these new functions to mouse up, The GUI Builder announces "An Unexpected Error occured" in a pink stripe across the top of the script editor.
When I clear the error, the project appears to be OK and I can save and run the application.
If I go to any previously object that triggers a server side handler and attempt to change it I get the same error.
It is my suspicion that the failure happens when the GUI builder tries to load the list of available functions from the code source. My code is running upwards of 50 Gscript functions.
If there are some limits on what the GUI Builder can handle it would be really nice to have those documented. Also a more meaningful error message would be nice.
I assume that I can still add/attach these handlers in the code base (outside of GUI Builder)?
This error message comes up when you try to getElementById using an Id that doesn't exist. Please check all the widget Ids in your GUI.I'm pretty sure your issue is not related to some systemic limitation, I've made some complex UIs with the GUI builder without issue.
you d better use a full scripted apps instead of GUI..I gave up with GUI since there is some strange stuff..as ID managment, name managment, radio button (bug as well in normal scripting..^^)..GUI is a black box for me..just try to make your app with vertical horizontal or xy panel...and you will be able to know who do wa and when... with the logger
I'm working on an Android/iOS app using Adobe AIR. The app appears to work normally both inside Flash Pro and real devices except for the following test:
Do Publish Preview inside Flash Pro.
Close the preview window.
The error appears in the Output panel:
Error: Error #1503: A script failed to exit after 30 seconds and was terminated.
at [*code location is a for loop inside writeExternal() of a class saved to a Shared Object*]
Test Movie terminated.
This happens with AIR3.4, but not AIR3.2. I did a lot of code checking, tracing, etc. but still can't figure out what's wrong. Any suggestions?
I am using Flashdevelop to build an Actionscript 3.0 game. It was originally a FlashIDE project but I decided to migrate the project to FlashDevelop. I also changed some asset and property names, as a result there were a lot of syntax error. The errors keep coming out in the Output Panel instead of Results Panel (is that normal) when compiled. I know that when I click errors in the Results Panel it will open and point the error in the Code Panel. I can't do that with errors in the Output Panel (I assume its normal). Is there something I can do to make the errors clickable ?
Even a simple error like this doesnt come out in the Results panel:
Loading configuration file H:\04 Noveline\03 GD\GD03\Folder (aaaa)\TEST\obj\MeccatomedinaConfig.xml
H:\FD(1)\TEST\src\Game.as(75): col: 3 Error: Access of undefined property sssss.
sssss
^
Build halted with errors (fcsh).
(fcsh)
afaik it's impossible to make output panel clickable. but you can press F10 to open program settings dialog and check if your results panel is disabled. and also disable output panel if it's really annoying)
The errors should appear in the results panel and the output panel. Make sure the results panel is open.
Remove parentheses from project path to workaround the issue.
(As Stucko & Markus von Broady wrote in comments.)
This issue is still around for FlashDevelop 5.1.1.1.
I have logged the issue here for ref:
https://github.com/fdorg/flashdevelop/issues/1676
I have a .fla on my Mac that I created in Flash cs5. I saved it as a cs4 file and sent it to a friend who has a Windows machine.
I have a symbol linked to an AS class which has symbols inside of it which have instance names. The constructor of the class refers to these instance names. When I compile, everything works as expected. When my friend compiles, he gets compiler errors telling him that the instances mentioned above are undefined.
I'm at a complete loss. Any ideas why this is happening?
Things we've tried:
Checked to make sure that we had the same source path
Made sure that the symbol in the Flash IDE has the correct linkage
Tried compiling the .fla with cs4 on my machine. It works, which is what makes me think it's a Mac/Windows issue.
Try going to publish settings -> flash -> [settings button next to "as3] - the same place you go to set your classpath. There is a checkbox there that says declare stage instances - it sounds like its unchecked on the cs4 windows version... it should be checked if you don't want to have to write things like :
public var myClip:MovieClip;
for every instance that you've placed using the flash ide.