I'm tring to create a script thats shows a dialog where I can select a path to save a file. The following got it almost, but this is to open a file, not save it.
var filePath = OpenCSVFileDialog();
var fileName = GetFilenameFromPath(filePath);
function OpenCSVFileDialog()
{
var Project;
var Filename, FilterString, Filterindex, Flags, InitialDirectory, OpenorSave, filepath;
Filename = "";
FilterString = "CSV Files (*.csv)|*.csv|All Files (*.*)|*.*||";
Filterindex = 1;
Flags = 0;
InitialDirectory = "";
OpenorSave = 0;
Project = Repository.GetProjectInterface();
filepath = Project.GetFileNameDialog(Filename, FilterString, Filterindex,
Flags, InitialDirectory, OpenorSave);
return filepath;
}
function GetFilenameFromPath(filePath)
{
var bsindex, fileName;
// find the last backspace in the file path
bsindex = filePath.lastIndexOf("\\");
if (bsindex > 0)
{
// get the name of the file only - minus the directory path
fileName = filePath.substring(bsindex+1, filePath.length);
}
else
{
fileName = filePath;
}
return fileName;
}
To get the file path, use the Jscript-Dialog script available in the EAScriptLib Script group, it will prevent you from rewriting the whole code for getting the dialog.
(To reference another script, use !INC, in this case, put !INC EAScriptLib.JScript-Dialog to the top of your script)
Call DLGSaveFile(filterString,filterIndex) and provide:
the filter string, in your case its CSV Files (*.csv)|*.csv|All
Files (*.*)|*.*||
The index of the filter(in the previous point) you want to use, which you are already providing
It will return the path of the file.
You can use Project.GetFileNameDialog, it's the same thing but with more parameters also, here's a link
If you use the CSV library to create your CSV file, then your file should be exported once you call the CSVEExportFinalize() function. You must have called CSVEExportInitialize(filepath,columns,exportcolumsHeadings) first
For any file, it can be done with JScript and VBScript, but not javascript
JScript
var fso = new ActiveXObject("Scripting.FileSystemObject");
var a = fso.CreateTextFile("c:\\testfile.txt", true);
a.WriteLine("This is a test.");
a.Close();
VB
Dim fso, MyFile
Set fso = CreateObject("Scripting.FileSystemObject")
Set MyFile = fso.CreateTextFile("c:\testfile.txt", True)
MyFile.WriteLine("This is a test.")
MyFile.Close
Microsoft Reference
GetFileNameDialog is a new function in V13. Try different parameters for the OpenOrSave parameters (the docu might be flawed as well). Sparx always ships banana software! If it doesn't work either, send a bug report.
Alternatively (preferred!) use the operation pointed out by #Hue.
Related
My requirement is to save a bunch of files (more than 500) in a single zip file locally using FileReference. I am using ASZip to zip the files. Now the problem is if the number of files are more, then I am not even getting Save as dialog box.
I have tried different combinations of data to see whether it is number of files or file size limitation, but it looks like the script automatically stops (irrespective of number of files), if it can't give me the output within a minute.
This is the code that I am using
//*****test code
var myZip:ASZip = new ASZip (CompressionMethod.GZIP);
var myByteArray:ByteArray = new ByteArray();var pdfFile:PDF;
var newPage:Page;
var printPage:BorderContainer;
for (var i:int=0;i<330;i++)
{
printPage = new BorderContainer();
printPage.visible = false;
printPage.x=0;
printPage.y=0;
printPage.includeInLayout = false;
printPage.width = 816+10;
printPage.height = 1056+23;
this.addElement(printPage);
pdfFile = new PDF(Orientation.PORTRAIT, Unit.INCHES, Size.A3 );
pdfFile.setDisplayMode( Display.FULL_PAGE,Layout.SINGLE_PAGE );
newPage = new Page ( Orientation.PORTRAIT,Unit.INCHES,new Size([816+10,1056+10],"MyFavoriteSize",[8.5+10,11+10],[816/0.125,1056/0.218]));
pdfFile.addPage(newPage);
pdfFile.beginFill(new RGBColor(0xFFFFFF));
pdfFile.textStyle(new RGBColor(0x000000));
pdfFile.addImage(printPage,null,-0.5,-0.5,8.5+4,11.5+4);
myByteArray = pdfFile.save(org.alivepdf.saving.Method.LOCAL);
myZip.addFile(myByteArray,i + ".pdf");
}
Can you please let me know what can be done to fix this issue?
Thanks,
Satish.
I'm having trouble accessing a text file that is packaged with my Windows Phone 8 app.
Here is the code:
var ResrouceStream = Application.GetResourceStream(new Uri("Data-Test.docx", UriKind.Relative));
if (ResrouceStream != null)
{
Stream myFileStream = ResrouceStream.Stream;
if (myFileStream.CanRead)
{
// logiic here
retrun "Hi";
}
}
else
{
return "hello";
}
Seems simple but the app always returns "hello". i have placed the file in root and also in assets, changed it to content - copy and do not copy, resource copy and do not copy but always it returns "hello".
Spent several hours on this and all solutions I can find show the solution or very similar above!
What am I doing wrong?
EDIT: Returns "hello" when I deploy to phone or emulator.
also tried "/Data-Test...", #"\Data-Text..., #/"Data-Test...!
UPDATE 1:
string aReturn = "";
var asm = Assembly.GetExecutingAssembly();
//Use this to verify the namespacing of the "Embedded Resource".
//asm.GetManifestResourceNames()
// .ToList()
// .ForEach(name => Debug.WriteLine(name));
var ResourceStream = asm.GetManifestResourceStream("ContosoSocial.Assets.QuizQuestions.QuizQuestions-Test1.docx");
if (ResourceStream != null) // <--CHECKED AND DOES NOT EQUAL NULL
{
Stream myFileStream = ResourceStream;
if (myFileStream.CanRead) // <-- CHEACKED AND CAN READ
{
StreamReader myStreamReader = new StreamReader(myFileStream);
LOGIC & EXCEPTION HERE...?
string myLine = myStreamReader.ReadLine();
}
else
{
aReturn = "myFileStream.CanRead = true";
}
}
else
{
aReturn = "stream equals null";
}
Debug.WriteLine(aReturn);
}
The assignment of myFileStream to a StreamReader object is throwing the exception null pointer. I thought I would wrap myFileStream to a StreamReader so I can read a line at a time..? This is my first c# project and I'm unfamiliar with it's syntax and classes.
UPDATE 2:
OK I added...
Debug.WriteLine(aReturn);
...following...
string myLine = myStreamReader.ReadLine();
...and noticed it was retrieving only the 2 characters 'PK' !
So saved the .docx file as .txt and reinserted adn changed build copy to embedded - do not copy...Happy days it now pulls off the first line in the file.
Thanks to OmegaMan for your help with this one :-)
Change file type in the project to Embedded Resource
Extract the resource by working the namespace to its location. Here is an example code where I pull in an XSD:
Code:
var asm = Assembly.GetExecutingAssembly();
// Use this to verify the namespacing of the "Embedded Resource".
// asm.GetManifestResourceNames()
// .ToList()
// .ForEach(name => Debug.WriteLine(name));
var f1 = asm.GetManifestResourceStream("UnitTests.Resources.NexusResponse.xsd");
Note this is not tested on WP8, but GetExecutingAssembly is stated to work within .Net. If you get the namespace wrong, uncomment out the code and display or debug to determine the resources and their namespace.
i need to select a video file and convert it to a byte array. the file i am trying to select has been recorded by the cameraUi interface. i can get the path to the file using
fileName = media.file.url;
readFileIntoByteArray(filePath, inBytes);
when i am passing it into the byte array i need to select directory first and then pass in the the rest of the path.
private function readFileIntoByteArray(fileName:String, data:ByteArray):void
{
var inFile:File = File.userDirectory;
inFile = inFile.resolvePath(fileName);
trace (inFile.url);
inStream.open(inFile , FileMode.READ);
inStream.readBytes(data);
}
this leads to duplication of the first part of the path.
i want to keep this dynamic as it will be run on different devices. i hard coded the file into the the variables section of flash debugger and it worked also i get an error if i leave out file.userDirectory
thanks in advance any help would be appreciated
You should always use File.applicationStorageDirectory instead of File.userDirectory. Due to security risk will vary to vary different device. File.applicationStorageDirectory will work any device.
Robust way of working with filepath
var firstPartPath:String = File.applicationStorageDirectory.nativePath;
var fullPath:String = File.applicationStorageDirectory.resolvePath("fileName.jpg").nativePath;
var expectedPath:String = fullPath.replace(firstPartPath,""); // "/fileName.jpg"
Here expectedPath value you should pass around your project instead of hard code value like c:\users\XXXX\ and save into database also use expectedPath value.
For latter access file just pass only expectedPath.
var inFile:File = File.applicationStorageDirectory.resolvePath(expectedPath);
Needn't worry about forward and backword slashes. File resolvePath() take care for you.
private function readFileIntoByteArray(fileName:String, data:ByteArray):void
{
var inFile:File = File.applicationStorageDirectory.resolvePath(fileName);
trace (inFile.url);
trace (inFile.nativePath);
trace (inFile.exists); //if file present true else false.
inStream.open(inFile , FileMode.READ);
inStream.readBytes(data);
}
Let me preface this by stating that I am not terribly familiar with ActionScript, so forgive any seemingly obvious things that I may be missing.
I current have a very simple function with an AS3 application that will output a file when a button is clicked using a FileReference object as seen below :
//Example download event
public function download(event:MouseEvent):void
{
//Build a simple file to store the current file
var outputFile:FileReference = new FileReference();
//Perform a function to build a .wav file from the existing file
//this returns a ByteArray (buffer)
downloadBuffer = PrepareAudioFile();
//Attempt to build the filename (using the length of bytes as the file name)
var fileName:String = downloadBuffer.length.toString() + ".wav";
//Save the file
audioFile.save(downloadBuffer, fileName);
}
There appears to be an error occurring somewhere within here that is resulting in the File not being outputted at all when I attempt to concatenate the file name as seen above. However, if I replace the fileName variable with a hard-coded option similar to the following, it works just fine :
audioFile.save(downloadBuffer, "Audio.wav");
Ideally, I would love to derive the duration of the file based on the length of the byteArray using the following :
//Get the duration (in seconds) as it is an audio file encoded in 44.1k
var durationInSeconds:Number = downloadBuffer.length / 44100;
//Grab the minutes and seconds
var m:Number = Math.floor(durationInSeconds / 60);
var s:Number = Math.floor(durationInSeconds % 60);
//Create the file name using those values
audioFile.save(downloadBuffer, m.toString() + "_" + s.toString() + ".wav");
Any ideas would be greatly appreciated.
Where is the problem other than missing the parentheses in m.toString()?
Aren't you missing a .lenght before the division of downloadBuffer as well?
I was finally able to come up with a viable solution that required explicit typing of all of the variables (including using a separate variable for the .toString() operations) as seen below :
public function download(event:MouseEvent):void
{
//Build a simple file to store the current file
var outputFile:FileReference = new FileReference();
//Perform a function to build a .wav file from the existing file
//this returns a ByteArray (buffer)
downloadBuffer = PrepareAudioFile();
//When accessing the actual length, this needed to be performed separately (and strongly typed)
var bufferLength:uint = downloadBuffer.length;
//The string process also needed to be stored in a separate variable
var stringLength:String = bufferLength.toString();
//Use the variables to properly concatenate a file name
var fileName:String = dstringLength + ".wav";
//Save the file
audioFile.save(downloadBuffer, fileName);
}
It's bizarre that these had to explicitly be stored within separate values and couldn't simply be used in-line as demonstrated in the other examples.
How can I save the modified data to the same xml file after loading from that external xml file in ActionScript3.
Is there exist any function or method or any way to save the modified data again in the same file from which it was loaded.
import flash.net.URLRequest;
var myXML:XML = new XML();
var XML_URL:String = "sample.xml";
var myXMLURL:URLRequest = new URLRequest(XML_URL);
var myLoader:URLLoader = new URLLoader(myXMLURL);
myLoader.addEventListener("complete", xmlLoaded);
function xmlLoaded(event:Event):void
{
myXML = XML(myLoader.data);
trace("Data loaded.");
trace(myXML); //showing output of just loaded xml file.
//process of adding new child node or property.
var newnode:XML = new XML();
newnode =
<student >
<sname srno="2">mm</sname>
<father tax="no">
<fname>Ratan</fname>
<focc>business man</focc>
<mobno>9928946899</mobno>
</father>
</student>;
myXML = myXML.appendChild(newnode);
trace(myXML); //showing o/p after being the child-node appended.
}
where the sample.xml file located in the same working path, contains only the following data.-
<data>
<student srno="1" class="5" rollno="1">
<sname>Rohan Jain</sname>
<father tax="yes">
<fname>Ronak Jain</fname>
<focc>teacher</focc>
<mobno>9928946899</mobno>
</father>
</student>
</data>
If you're building a browser based application; nothing you can do on the client will save the file to a specific name and location. You'll have to send your updated doc to the server for saving. It is easy to write a service to do this in most server side languages I have dealt with.
If you want to save the file to the client machine; you can do so using FileReference.save(). However, this requires user input and there is no way to guarantee what the user will name the file or where they'll put it.