How to create a global function in qml - function

I want to create a global function that can be called anywhere in my other qml files. Have tried to put a function inside of a rectangle, but it gives me syntax error in the next object. I don't want to use singleton because the syntax would be like Singleton.foobar. I just want to use foobar at anywhere in other qml.
Rectangle {
function foobar(v) {
return v * 2;
}
}
ApplicationWindow { // syntax error here
}

Define the function in your root-node (ApplicationWindow).
This will be the last place, QML will look for a name, before it resorts to the C++-context properties.
See here to find out, how the names of variables and functions are resolved in QML.
It is not possible however to modify the global object, so true global JS-functions are not possible.
The more efficient approach however would be, to keep it always in one of the moste specific scopes, so referencing it with Identifyer.function() would be faster to look up. The singleton for libraries however is not the way to go. Look here for the usage of JS libraries.

Create C++ class with invokable function:
...
class MyCPPObject : public QObject
{
Q_OBJECT
public:
...
Q_INVOKABLE bool funToCallFromJS(int any, QString args);
...
Create MyCPPObject object in global space (rule is following: it must exist until engine exists (it's some simplification, but enough))
...
MyCPPObject cppobj;
...
Use following code to export it to qml and js:
...
QJSValue wrapobj = engine.newQObject(&cppobj);
engine.globalObject().setProperty("cppFun", wrapobj.property("funToCallFromJS"));
...
wrapobj also must exists while engine exists (again simplification)
4. In qml and JS:
...
if(cppFun(127, "abc"))
console.log("It works!");
...
Note: i used different names in qml space and cpp space just to show it's possible to rename cpp function when it used from js, but you can use same name, of course.

Related

Run a 'constructor' or function, after class fields initialized, in a sane way?

I'd like to use ES6 public class fields:
class Superclass {
constructor() {
// would like to write modular code that applies to all
// subclasses here, or similarly somewhere in Superclass
this.example++; // does NOT WORK (not intialized)
//e.g. doStuffWith(this.fieldTemplates)
}
}
class Subclass extends Superclass {
example = 0
static fieldTemplates = [
Foo,
function() {this.example++},
etc
]
}
Problem:
ES6 public fields are NOT initialized before the constructors, only before the current constructor. For example, when calling super(), any child field will not yet have been defined, like this.example will not yet exist. Static fields will have already been defined. So for example if one were to execute the code function(){this.example++} with .bind as appropriate, called from the superclass constructor, it would fail.
Workaround:
One workaround would be to put all initialization logic after all ES6 public classes have been properly initialized. For example:
class Subclass extends Superclass {
example = 0
lateConstructor = (function(){
this.example++; // works fine
}).bind(this)()
}
What's the solution?
However, this would involve rewriting every single class. I would like something like this by just defining it in the Superclass.constructor, something magic like Object.defineProperty(this, 'lateConstructor', {some magic}) (Object.defineProperty is allegedly internally how es6 static fields are defined, but I see no such explanation how to achieve this programatically in say the mozilla docs; after using Object.getOwnPropertyDescriptor to inspect my above immediately-.binded-and-evaluated cludge I'm inclined to believe there is no way to define a property descriptor as a thunk; the definition is probably executed after returning from super(), that is probably immediately evaluated and assigned to the class like let exampleValue = eval(...); Object.defineProperty(..{value:exampleValue})). Alternatively I could do something horrible like do setTimeout(this.lateConstructor,0) in the Superclass.constructor but that would break many things and not compose well.
I could perhaps try to just use a hierarchy of Objects everywhere instead, but is there some way to implement some global logic for all subclasses in the parent class? Besides making everything lazy with getters? Thanks for any insight.
References:
Run additional action after constructor -- (problems: this requires wrapping all subclasses)
Can I create a thunk to run after the constructor?
No, that is not possible.
How to run code after class fields are initialized, in a sane way?
Put the code in the constructor of the class that defines those fields.
Is there some way to implement some global logic for all subclasses in the parent class?
Yes: define a method. The subclass can call it from its constructor.
Just thought of a workaround (that is hierarchically composable). To answer my own question, in a somewhat unfulfilling way (people should feel free to post better solutions):
// The following illustrates a way to ensure all public class fields have been defined and initialized
// prior to running 'constructor' code. This is achieved by never calling new directly, but instead just
// running Someclass.make(...). All constructor code is instead written in an init(...) function.
class Superclass {
init(opts) { // 'constructor'
this.toRun(); // custom constructor logic example
}
static make() { // the magic that makes everything work
var R = new this();
R.init(...arguments);
return R;
}
}
class Subclass extends Superclass {
subclassValue = 0 // custom public class field example
init(toAdd, opts) { // 'constructor'
// custom constructor logic example
this.subclassValue += toAdd; // may use THIS before super.init
super.init(opts);
// may do stuff afterwards
}
toRun() { // custom public class method example
console.log('.subclassValue = ', this.subclassValue);
}
}
Demo:
> var obj = Subclass.make(1, {});
.subclassValue = 1
> console.log(obj);
Subclass {
subclassValue: 1
__proto__: Superclass
}

PHPStorm Intellisense Does Not Recognize Constants Defined in Class

Is there a way to get PhpStorm intellisense to pick up these dynamically defined constants? Given the code below, PhpStorm gives the "Undefined constant SAMPLE_CONSTANT_THAT_WAS_DYNAMICALLY_DEFINED" error message.
class ExampleConfiguration
{
private $configurationMapping;
...
public function DefineConfigConstants()
{
foreach ($this->configurationMapping as $key => $value)
define($key, $value);
}
}
class ExampleClass
{
public function Test()
{
print SAMPLE_CONSTANT_THAT_WAS_DYNAMICALLY_DEFINED;
}
}
This issue can be tracked here: https://youtrack.jetbrains.com/issue/WI-11390, what I'm looking for is suggestions for workarounds.
IDE needs to know about such constants in order to not to complain about them. This means that they have to be defined in "normal" way (actual values do not matter, as long as they are not used for file names/paths in include/require statements).
Suggestion: write custom script that create such myconstants.php file where they will be defined in a normal way (since all such constants defined by users and stored in DB, you have to fetch them from DB yourself) .. and run this script (to update generated file) before working with the code in PhpStorm.

Playing nicely with "for each" in ActionScript?

Lets say I have an ActionScript class: MyClass and that class has data in it. Now, lets say I want to iterate over that data using "for each":
var myData:MyClass = new MyClass();
myData.Populate(fromSource);
for each(var item in myData) {
DoSomethingWith(item);
}
Of course, this does nothing, because MyClass is a custom class, and I haven't done anything special to it yet.
What do I need to do to MyClass to make it play nicely with "for each"? Can I hand it an iterator or an enumerator or something?
I believe you need to extend Proxy class and implement nextValue(index:int). It is used by for each.
Ok, I figured it out.
#alxx helped me get to the answer. Here is a complete answer:
public class MyClass extends Proxy
{
override flash_proxy function nextNameIndex (index:int):int {
// This is the command to move to the next item or start over (index == 0)
// return an incremented index when there is data
// return 0 when you are done.
}
override flash_proxy function nextValue(index:int):* {
// This is the command to get the data
// The index that is passed in is the index returned in nextNameIndex
}
}
You should check out the Adobe livedocs page on for each ... in. They have your answer there.
"[for each ... in] Iterates over the items of a collection and executes statement for each item. Introduced as a part of the E4X language extensions, the for each..in statement can be used not only for XML objects, but also for objects and arrays. The for each..in statement iterates only through the dynamic properties of an object, not the fixed properties. A fixed property is a property that is defined as part of a class definition. To use the for each..in statement with an instance of a user-defined class, you must declare the class with the dynamic attribute."

Why can't I call super method from an in-place event handling function?

I have a overriden function in my class, that adds an event handler like so:
override public function hide():void {
...
tween.addEventListener(TweenEvent.MOTION_FINISH, function(evt:Event):void {
...
super.hide();
}, false, 0, true);
}
This does not work, Flash tells me: "1006: A super expression can be used only inside class instance methods." (it works if moved to a proper instance method).
So I would like to understand why can't I use call to super.hide(); from my in-place handler function?
I can refer to any instance variables and methods from there without problems, so I thought that that handler had access to proper context.
Please help me understand this.
it is, because this in an anonymous function points to [object global] ... have a go, and trace it ...
now an AS3 feature is, that you can access instance members from inside there, but that's a really strange feature ... this.myProp will not work, whereas myProp will ... this is some dark magic, that automatically creates a closure ... for some reason it works with instance members, but not with super ...
IMHO, you should not use anonymous functions anyway, only if it is for prototyping, or as parameters for Array methods as forEach, map, filter and the like ...
greetz
back2dos
I believe you can capture the method in a variable that gets stored in the anonymous method's closure. For instance:
override public function hide():void {
...
var f:Function=super.hide;
tween.addEventListener(TweenEvent.MOTION_FINISH, function(evt:Event):void {
...
f();
}, false, 0, true);
}
I can explain further if you are struggling with the concept of closure.

Referencing getter/setter functions in actionscript 3

How does one get a reference the the getter and setter functions in actionscript 3?
if a method is defined on the calls, e.g.
public function blah():String { ...}
I can get a reference to it by just saying blah or this.blah
How do get a reference to
public function get blah2():String {}
public function set blah2(b:String):void {}
Thanks!
Original response:
Unfortunately, you will not be able to store references to those as functions. The getter and setter methods are actually built around the idea that you shouldn't be able to and they therefore function as a property.
Is there a reason that you need to reference the functions specifically?
The comment I'm responding to:
I want to dynamically add external interface methods based on custom metadata tags, e.g. [External]. I was able to do this for the regular methods, but I'm trying to extend this to getter/setters as well. To do this, I need to get a reference to the function dynamically, so I can execute it with the right args using the apply function.
I think you're better off using a multi-step approach in that case. Since getters and setters function as a property and not a method, it would make sense to test to see if it is a property and then simply assign it a value directly. Would you be able to use this:
if( foo.blah2 is Function )
{
foo.blah2.apply( foo, arr );
}
else
{
foo.blah2 = arr[ 0 ];
}