Save Video.js recorder video on the server - html

I am trying to save Video recorded through Video.js to save on server, below is my code
<script>
var player = videojs("myVideo",
{
controls: true,
width: 320,
height: 240,
plugins: {
record: {
audio: true,
video: true,
maxLength: 41,
debug: true
}
}
});
player.on('startRecord', function()
{
console.log('started recording!');
});
player.on('finishRecord', function()
{
console.log('finished recording: ', player.recordedData);
});
function uploadFunction()
{
**//WRITE CODE TO SAVE player.recordedData.video in specified folder//**
}
</script>
Live Implementation : https://www.propertybihar.com/neo/videxp1/index.html
I was going through one the previously asked question, dint worked for me
How can javascript upload a blob?

If you scroll down to the "Upload" section on the README, you'll see this code snipped that does what you want, except for a streaming application:
var segmentNumber = 0;
player.on('timestamp', function() {
if (player.recordedData && player.recordedData.length > 0) {
var binaryData = player.recordedData[player.recordedData.length - 1];
segmentNumber++;
var formData = new FormData();
formData.append('SegmentNumber', segmentNumber);
formData.append('Data', binaryData);
$.ajax({
url: '/api/Test',
method: 'POST',
data: formData,
cache: false,
processData: false,
contentType: false,
success: function (res) {
console.log("segment: " + segmentNumber);
}
});
}
});
That is configured for continuously uploading the data but I've found I've had to make a few changes to it for my own setup:
On Chrome 64 with VideoJS 6.7.3 and VideoJS-Record 2.1.2 it seems that player.recordedData is not an array but just a blob.
I wanted to upload the video at a particular time, not streaming so I trigger the upload myself.
As a result, my upload code looks something like this:
if (player.recordedData) {
var binaryData = player.recordedData.video;
// ... Rest of that FormData and $.ajax snippet from previous snippet
}
If I don't do it this way, that check for existing data to upload always fails. I also trigger this code manually, rather than attaching it to the "timestamp" event of the player object. Of course, you'll need to have server side code that will accept this upload.

Related

JWplayer. Change destination source with http request

I'v got jwplayer source code from github. I want to change some scripts and built the player. So, i need to change file source from javascript in flash. In javascript i'm setting some params "host" and "flv_id":
jwplayer("mediaplayer").setup({
autostart: false,
controlbar: "none",
displayclick: "none",
smoothing: true,
stretching: "exactfit",
icons: false,
flashplayer: "/jwplayer.swf",
file: "/videos/3aae1ef41d.flv",
flv_id: "115554",
host: "<?php echo $host; ?>",
provider: "http",
startparam: "start",
height: 400,
width: 650,
events: {
onComplete: function() {
},
onPause: function(event) {
},
onError: function() {
}
}
});
In flash i have some class, which can make post-request:
var post:Post = new Post("http://"+someparameters["host"]+"/video/flv");
post.variables.id = someparameters["flv_id"];
post.Send(Go);
Go - is success callback function that returns some flvlink.
Go(link:String):void {
//link - is source, that i need to play
}
The player is playing the "/videos/3aae1ef41d.flv". But i want to play the source from Go(); I have class "Post", but i don't know the place to paste my code. Now, i haven't any changes in default source code. I don't know which file of player source code to edit. So, i need to know, how i can use my "Post" class to play video from Go function.

IBM Worklight JSONStore - Add and get data

I am using worlight JSONstore. I am new to it. I tried searching that read all docs but didn't get much idea.
I have one login page from that I get some json data I want to store that data using jsonstore. and get that afterwards.
I made jsonstore adapter.
Json-Store-Impl.js
function getJsonStores(custData) {
var data = custData;
return data;
//custdata is json
}
function addJsonStore(param1) {
var input = {
method : 'put',
returnedContentType : 'json',
path : 'userInputRequired'
};
return WL.Server.invokeHttp(input);
}
function updateJsonStore(param1) {
var input = {
method : 'post',
returnedContentType : 'json',
path : 'userInputRequired'
};
return WL.Server.invokeHttp(input);
}
function deleteJsonStore(param1) {
var input = {
method : 'delete',
returnedContentType : 'json',
path : 'userInputRequired'
};
return WL.Server.invokeHttp(input);
}
after that I Create a local JSON store.
famlCollection.js
;(function () {
WL.JSONStore.init({
faml : {
searchFields: {"response.mci.txnid":"string","response.mci.scrnseqnbr":"string","response.loginUser":"string","request.fldWebServerId":"string","response.fldRsaImageHeight":"string","request.fldRequestId":"string","request.fldTxnId":"string","response.fldDeviceTokenFSO":"string","response.fldRsaCollectionRequired":"string","response.datlastsuccesslogin":"string","response.fldRsaUserPhrase":"string","response.fldRsaAuthTxnId":"string","response.rc.returncode":"string","response.datcurrentlogin":"string","response.mci.deviceid":"string","response.customername":"string","request.fldDeviceId":"string","response.fldRsaUserStatus":"string","request.fldScrnSeqNbr":"string","response.fldRsaImageWidth":"string","request.fldLangId":"string","response.fldTptCustomer":"string","response.encflag":"string","response.rc.errorcode":"string","response.fldRsaImagePath":"string","response.mci.appid":"string","response.mci.requestid":"string","response.rc.errormessage":"string","response.mci.appserverid":"string","response.fldRsaCollectionType":"string","request.fldAppId":"string","response.fldRsaImageId":"string","request.fldLoginUserId":"string","response.mci.sessionid":"string","response.mci.langid":"string","response.mci.remoteaddress":"string","request.fldAppServerId":"string","response.mci.webserverid":"string","response.fldRsaImageText":"string","response.fldRsaEnrollRequired":"string","response.fldRsaActivityFlag":"string"},
adapter : {
name: 'JsonStore',
replace: 'updateJsonStore',
remove: 'deleteJsonStore',
add: 'addJsonStore',
load: {
procedure: 'getJsonStores',
params: [],
key: 'faml'
},
accept: function (data) {
return (data.status === 200);
}
}
}
}, {
password : 'PleaseChangeThisPassword'
})
.then(function () {
WL.Logger.debug(['Take a look at the JSONStore documentation and getting started module for more details and code samples.',
'At this point there is no data inside your collection ("faml"), but JSONStore is ready to be used.',
'You can use WL.JSONStore.get("faml").load() to load data from the adapter.',
'These are some common JSONStore methods: load, add, replace, remove, count, push, find, findById, findAll.',
'Most operations are asynchronous, wait until the last operation finished before calling the next one.',
'JSONStore is currently supported for production only in Android and iOS environments.',
'Search Fields are not dynamic, call WL.JSONStore.destroy() and then initialize the collection with the new fields.'].join('\n'));
})
.fail(function (errObj) {
WL.Logger.ctx({pretty: true}).debug(errObj);
});
}());
When I clicked on login button I call getJsonStores like this -
getJsonStores = function(){
custData = responseData();
var invocationData = {
adapter : "JsonStore",
procedure : "getJsonStores",
parameters : [custData],
compressResponse : true
};
//WL.Logger.debug('invoke msg '+invocationData, '');
WL.Client.invokeProcedure(invocationData, {
onSuccess : sucess,
onFailure : AdapterFail,
timeout: timeout
});
};
I followed these steps
Is this right way? and how can I check jsonstore working locally or not? and how can I store my jsondata in JSONStore? Where should I initialize the wlCommonInit function in project?
plz Help me out.
Open main.js and find the wlCommonInit function, add the JSONStore init code.
WL.JSONStore.init(...)
You already have an adapter that returns the data you want to add to JSONStore, call it any time after init has finished.
WL.Client.invokeProcedure(...)
Inside the onSuccess callback, a function that gets executed when you successfully get data from the adapter, start using the JSONStore API. One high level way to write the code would be, if the collection is empty (the count API returns 0), then add all documents to the collection.
WL.JSONStore.get(collectionName).count()
.then(function (countResult) {
if(countResult === 0) {
//collection is empty, add data
WL.JSONStore.get(collectionName).add([{name: 'carlos'}, {name: 'mike'}])
.then(function () {
//data stored succesfully
});
}
});
Instead of adding [{name: 'carlos'}, {name: 'mike'}] you probably want to add the data returned from the adapter.
Later in your application, you can use the find API to get data back:
WL.JSONStore.get(collectionName).findAll()
.then(function (findResults) {
//...
});
There is also a find API that takes queries (e.g. {name: 'carlos'}), look at the getting started module here and the documentation here.
It's worth mentioning that the JSONStore API is asynchronous, you must wait for the callbacks in order to perform the next operation.

How to fetch a specific div id from an html file through ajax

I have two html files called index.html & video.html
video.html holds coding like:
<div id="video">
<iframe src="http://www.youtube.com/embed/tJFUqjsBGU4?html5=1" width=500 height=500></iframe>
</div>
I want the above mentioned code to be crawled from video.html page from index.html
I can't use any back-end coding like php or .net
Is there any way to do using Ajax?
Try this...
$.ajax({
url: 'video.html',
success: function(data) {
mitem=$(data).filter('#video');
$(selector).html(mitem); //then put the video element into an html selector that is on your page.
}
});
For sure,send an ajax call.
$.ajax({
url: 'video.html',
success: function(data) {
data=$(data).find('div#video');
//do something
}
});
Yep, this is a perfect use case for ajax. When you make the $.ajax() request to your video.html page, you can then treat the response similar to the way you'd treat the existing DOM.
For example, you'd start the request by specifying the URI in the the following way:
$.ajax({
url: 'video.html'
})
You want to make sure that request succeeds. Luckily jQuery will handle this for you with the .done callback:
$.ajax({
url: "video.html",
}).done(function ( data ) {});
Now it's just a matter of using your data object in a way similar to the way you'd use any other jQuery object. I'd recommend the .find() method.
$.ajax({
url: "video.html",
}).done(function ( data ) {
$(data).find('#video'));
}
});
Since you mentioned crawl, I assume there is the possibility of multiple pages. The following loads pages from an array of urls, and stores the successful loads into results. It decrements remainingUrls (which could be useful for updating a progressbar) on each load (complete is called after success or error), and can call a method after all pages have been processed (!remainingUrls).
If this is overkill, just use the $.ajax part and replace myUrls[i] with video.html. I sepecify the type only because I ran into a case where another script changed the default type of ajax to POST. If you're loading dynamic pages like php or aspx, then the cache property might also be helpful if you're going to call this multiple times per session.
var myUrls = ['video1.html', 'video2.html', 'fail.html'],
results = [],
remainingUrls;
$(document).ready(function () {
remainingUrls = myUrls.length;
for (var i = 0, il = myUrls.length; i < il; i++) {
$.ajax({
url: myUrls[i],
type: 'get', // somebody might override ajax defaults
cache: 'false', // only if you're getting dynamic pages
success: function (data) {
console.log('success');
results.push(data);
},
error: function () {
console.log('fail');
},
complete: function() {
remainingUrls--;
if (!remainingUrls) {
// handle completed crawl
console.log('done');
}
}
});
}
});
not tested, but should be something similair to this: https://stackoverflow.com/a/3535356/1059828
var xhr= new XMLHttpRequest();
xhr.open('GET', 'index.html', true);
xhr.onreadystatechange= function() {
if (this.readyState!==4) return;
if (this.status!==200) return; // or whatever error handling you want
document.getElementsByTagName('html').innerHTML= this.responseText;
};
xhr.send();

FineUploader OnComplete method not firing

So, I'm using FineUploader 3.3 within a MVC 4 application, and this is a very cool plugin, well worth the nominal cost. Now, I just need to get it working correctly.
I'm pretty new to MVC and absolutely new to passing back JSON, so I need some help getting this to work. Here's what I'm using, all within doc.ready.
var manualuploader = $('#files-upload').fineUploader({
request:
{
endpoint: '#Url.Action("UploadFile", "Survey")',
customHeaders: { Accept: 'application/json' },
params: {
//variables are populated outside of this code snippet
surveyInstanceId: (function () { return instance; }),
surveyItemResultId: (function () { return surveyItemResultId; }),
itemId: (function () { return itemId; }),
imageLoopCounter: (function () { return counter++; })
},
validation: {
allowedExtensions: ['jpeg', 'jpg', 'gif', 'png', 'bmp']
},
multiple: true,
text: {
uploadButton: '<i class="icon-plus icon-white"></i>Drop or Select Files'
},
callbacks: {
onComplete: function(id, fileName, responseJSON) {
alert("Success: " + responseJSON.success);
if (responseJSON.success) {
$('#files-upload').append('<img src="img/success.jpg" alt="' + fileName + '">');
}
}
}
}
EDIT: I had been using Internet Explorer 9, then switched to Chrome, Firefox and I can upload just fine. What's required for IE9? Validation doesn't work, regardless of browser.
Endpoint fires, and file/parameters are populated, so this is all good! Validation doesn't stop a user from selecting something outside of this list, but I can work with this for the time being. I can successfully save and do what I need to do with my upload, minus getting the OnComplete to fire. Actually, in IE, I get an OPEN/SAVE dialog with what I have currently.
Question: Are the function parameters in onComplete (id, filename, responseJSON) getting populated by the return or on the way out? I'm just confused about this. Does my JSON have to have these parameters in it, and populated?
I don't do this (populate those parameters), and my output method in C# returns JsonResult looking like this, just returning 'success' (if appropriate):
return Json(new { success = true });
Do I need to add more? This line is after the saving takes place, and all I want to do is tell the user all is good or not. Does the success property in my JSON match up with the responseJSON.success?
What am I missing, or have wrong?
Addressing the items in your question:
Regarding restrictions inside of the "select files" dialog, you must also set the acceptFiles validation option. See the validation option section in the readme for more details.
Your validation option property in the wrong place. It should not be under the request property/option. The same is true for your text, multiple, and callbacks options/properties. Also, you are not setting your callbacks correctly for the jQuery plug-in.
The open/save dialog in IE is caused by your server not returning a response with the correct "Content-Type" header. Your response's Content-Type should be "text/plain". See the server-side readme for more details.
Anything your server returns in it's response will be parsed by Fine Uploader using JSON.parse when handling the response client-side. The result of invoking JSON.parse on your server's response will be passed as the responseJSON parameter to your onComplete callback handler. If you want to pass specific information from your server to your client-side code, such as some text you may want to display client-side, the new name of the uploaded file, etc, you can do so by adding appropriate properties to your server response. This data will then be made available to you in your onComplete handler. If you don't have any need for this, you can simply return the "success" response you are currently returning. The server-side readme, which I have linked to, provides more information about all of this.
To clarify what I have said in #2, your code should look like this:
$('#files-upload').fineUploader({
request: {
endpoint: '#Url.Action("UploadFile", "Survey")',
customHeaders: { Accept: 'application/json' },
params: {
//variables are populated outside of this code snippet
surveyInstanceId: (function () { return instance; }),
surveyItemResultId: (function () { return surveyItemResultId; }),
itemId: (function () { return itemId; }),
imageLoopCounter: (function () { return counter++; })
}
},
validation: {
allowedExtensions: ['jpeg', 'jpg', 'gif', 'png', 'bmp']
},
text: {
uploadButton: '<i class="icon-plus icon-white"></i>Drop or Select Files'
}
})
.on('complete', function(event, id, fileName, responseJSON) {
alert("Success: " + responseJSON.success);
if (responseJSON.success) {
$('#files-upload').append('<img src="img/success.jpg" alt="' + fileName + '">');
}
});

jQuery Mobile - AJAX JSON

I am having trouble figuring out why jQuery Mobile will not handle my json return in an AJAX call. It works perfectly fine in any web browser but not on my mobile phone (android). The script just hangs, it will not even choose either of the if statement options in the success function.
$('#loginSubmit').click(function() {
$.mobile.showPageLoadingMsg();
$.ajax({
type: "POST",
url: "/include/login.php",
data: $('#loginForm').serialize(),
cache: false,
dataType: "json",
success: function (json) {
if(json && json.error != '') {
//alert(json.error);
$.mobile.hidePageLoadingMsg();
} else {
$.mobile.changePage('/mobile/cp/', { transition: "slide" });
$.mobile.hidePageLoadingMsg();
}
}
});
return false;
});
I had this problem once with the new beta, when i enabled ajaxLinks. If i then wanted to add code for elements, that were not on my startpage, i could not use
$(document).ready function.
I used the
$('#page').live('pageshow', function() ...
to add my code at pagechange. So my elements i wanted to add the javascript to were currently rendered.
Hope this helps.