I am trying to check if an actor exists but have no luck so far. My code looks like this:
if (prize.getStage() == null)
System.out.println("not on stage");
else
System.out.println("on stage");
According to the answer in this link:
libGDX : How check if the actor exist on stage or not
But I receive the following error:
"LWJGL Application" java.lang.NullPointerException
Does anyone know what I am doing wrong or if there is another good way to check if an actor is on stage?
As Abhishek Aryan suggests, my prize is null. All I had to do was to make sure that prize was initialized.
Silly of me.
Related
I've found lots of questions and answers about this error, but I'm having trouble because my error seems to referencing the function name and not any instance name on my timeline.
Error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at mpu_fla::MainTimeline/playAnimation()
My Code
myButton.addEventListener(MouseEvent.CLICK, playAnimation);
function playAnimation(e:MouseEvent):void
{
animation_logosout.play();
}
stop();
I'm not quite sure it's telling me it can't find the function name? Any help would be greatly appreciated! I'm new to AS3!
Thanks!
animation_logosout is undefined. Check if the object is present on stage on the same frame, and check if the instance name is set correctly.
I have googled and figured out the issue with my current problem is that I have the Automatically Declare Stage Instances box unchecked. The problem is that I can't figure out what I need to add to make it work properly, any help would be great.
ReferenceError: Error #1056: Cannot create property btnTwo on Main.
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
at Main()
You mean with the "declare stage instances" unchecked? You need to declare them as public variables with the same name as the instance name on the stage (as far as I know! :) ).
Hello I was wandering if someone could help, I keep getting this error spat back at me when I try to launch something in as3. Do I need to import something? Apologies, I originally learned AS2 and I'm now slowly learning AS3.
baby steps.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at draganddropframe1_resetter2_0_fla::MainTimeline/frame3()
at flash.display::Sprite/constructChildren()
at flash.display::Sprite()
at flash.display::MovieClip()
this.window_mc.visible = true;
this.windwo_mc.offwindow.addEventListener(MouseEvent.CLICK, shutwin);
function shutwin(event:MouseEvent):void
{
this.window_mc.visible = false;
}
UPDATES -----------
A method that appears to have worked around it by changing the direct path to 'this'. Clicked inside the movieclip, added a layer called actions and inserted this script that referenced the movieClip I wanted to hide when clicked.
this.addEventListener(MouseEvent.CLICK, fl_ClickToHide);
function fl_ClickToHide(event:MouseEvent):void
{
this.visible = false;
}
The error you are getting means an object, (moveiclip, variable, etc ) doesn't exist.
Go to your publish settings, and check the box that says "permit debugging". Then when you get that error in your output window it will also display the exact line number the error occurred on. That line will probably tell you what object is null.
It looks like you have a typographical error in your second line. This line
this.windwo_mc.offwindow.addEventListener(MouseEvent.CLICK, shutwin);
should be
this.window_mc.offwindow.addEventListener(MouseEvent.CLICK, shutwin);
You've interchanged w and o.
Otherwise, I would suggest doing Ribs's answer.
UPDATES ----------- "from me "
A method that appears to have worked around it by changing the direct path to 'this'. Clicked inside the movieclip, added a layer called actions, and inserted this script that referenced the movieClip I wanted to hide when clicked.
this.addEventListener(MouseEvent.CLICK, fl_ClickToHide);
function fl_ClickToHide(event:MouseEvent):void
{
this.visible = false;
}
Place this script inside the Movie.
Hi is this function non existant in AIR or somthing because I was trying the following trace as a test and it throw a fat error in my face,
trace(musicLibrary.getItemAt(3)[0]);
Musiclibrary is the datagrid I was just using the row number and column number as a test but is there somthing wrong with that?
TypeError: Error #1006: getItemAt is not a function
I don't understand because I haven't been able to find anywhere where it says this is not a valid function on the web. Anyone know?
Edit: Added what I ended up using.
Just to let anyone else know I ended up using this:
var songName:String = libraryDP.getItemAt(currentSongNumber+1).Song;
I was trying to get the vale of an object in a dataprodiver the data was added to an array like this.
musicLibrary.push({Song:arr[i].name,Location:arr[i].nativePath});
hope this helps someone.
Datagrids do not have the getItemAt method defined. You can call that method on the datagrid's data provider however, like so: musicLibrary.dataProvider.getItemAt(3).
Hope this helps.
Have a great day.
I am extremely frustrated. I'm following a tutorial and mimicing it on my own. I have been able to sort out most of the errors so far but this one has me stumped. I have tried replacing all of the class files with the tutorial specimen ones but i still get the error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.senocular.utils::KeyObject/construct()
at com.senocular.utils::KeyObject()
at com.asgamer.basics1::Ship()
at com.asgamer.basics1::Engine()
Now, not really understanding the error properly I paste dumped the files online for you to look at.
Ship class: textbin.com/78z35
Engine class: textbin.com/32b24
KeyObject class: textbin.com/p2725
As the error still occured when using the specimen class files I really have no idea where to begin. I will gladly try out any suggestions.
Tip: If you allow debugging, the exception will tell you the exact line in the source code where the Error is being thrown. Assuming you're using the Flash IDE, go to publish settings and in the Flash tab check "Permit debugging". This will makes thing much easier for you.
Anyway, you have an error message. If you read it carefully, you can narrow down where the problem is. I don't know if you are a programmer or you have any interest in being one; if you're not, this answer will hopefully solve this particular problem. Anyway, if you don't mind the rambling, let me tell you that if you're interested in becoming a better programmer, paying attention to errors and learning how to debug / troubleshoot problems is one of the most important abilities you need to develop (if not the most important one); so maybe this will give you a few hints you can use to solve other problems as well.
The message says:
Cannot access a property or method of
a null object reference.
This means, at some point, you did something like this:
someobject.someMethod();
or
someobject.someProperty = "foo";
And someobject happened to be null. You can't call methods or access properties of null.
Ok, so now you know, somewhere, a variable had null as its value. Notice that the fact that you define a variable of property doesn't mean it actually holds an object.
This just says that a variable called mySprite can hold an object of the type Sprite:
var mySprite:Sprite;
But until at some point you create a Sprite and assign it to mySprite, the value held by mySprite will be null. If you do:
mySprite.x = 0;
Before initializing mySprite (i.e. before assigning a Sprite to it), you will have this same Null Reference error.
This error message also offers some helpul context, which you can use to your advantage (in them old days... errors in Flash were silent; when things didn't work, you had to manually trace down the problem).
Ok, let's break this error message down:
at com.senocular.utils::KeyObject/construct()
at com.senocular.utils::KeyObject()
at com.asgamer.basics1::Ship()
at com.asgamer.basics1::Engine()
What you have above is called a stack trace. It basically tells you where the code blew up, and also gives you some context: how did you get there.
The first line tells where the error actually occurred. That is, the construct method in the KeyObject object. That method was called from the KeyObject constructor, which was in turn called from the Ship constructor, which was in turn called from the Engine constructor.
Now, let's analyze how you got there, following the stack trace, bottom-up:
Code in Engine constructor:
ourShip = new Ship(stage);
This creates a new Ship object. It passes a reference to the stage to the Ship constructor method.
Code in Ship constructor:
this.stageRef = stageRef;
key = new KeyObject(stageRef);
It grabs the ref passed in the previous step. It stores it and creates a new KeyObject object. The KeyObject constructor is passed a reference to the stage (which is the same ref that was passed from Engine to Ship).
Code in KeyObject constructor:
KeyObject.stage = stage;
keysDown = new Object();
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
Now we got to the point where the error message told you the problem was. So, somewhere, you are using a variable that holds null and trying to access one of its methods or properties.
This KeyObject stores the reference to stage it was passed in a static variable and creates a new Object object. So far, no problems. KeyObject cannot be null (it's a reference to a Class). The second line itself cannot have this null problem either. So, if this is all the code in that method, the problem has to be either in the third or the fourth line. Both access the stage reference you passed and try to call a method (addEventListener) on it. So if one fails, the other will fail as well. Then, the third line: that's where the problem has to be.
So, at that point stage is null. As said previously, you can't call a method on null, and that's what the error is telling you.
Now, if you get back to the first method call, you can see this is the origin of the problem:
ourShip = new Ship(stage);
You can be pretty sure that, at this point, stage was null. Add that to the fact that Engine extends MovieClip (which is in turn a DisplayObject), and to the fact that any DisplayObject has a reference to the stage object only while it's added to the display list. The conclusion: an instance of Engine was not attached to the display list when its constructor was ran.
A way to fix this (there might be others) could be moving the code in the Engine constructor to a separate function that will be executed only if / when the Engine object has a valid reference to the stage object.
public function Engine() : void {
if(stage) {
initialize();
} else {
addEventListener(Event.ADDED_TO_STAGE,initialize);
}
}
private function initialize(e:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE,initialize);
// here goes the code that's currently in Engine constructor
}
Hope this helps.
I have a feeling your stage property is null.
You have have to test this yourself with a trace of the stage object.
In the first line in the constructor of you Engine class, add:
trace(stage);
Add that just above this line:
ourShip = new Ship(stage);
If it traces "null" then that is your problem.