how to make Andriod APP base on kaa SDK - publish

I studied the Android samples in GitHub and the Kaa sandbox, and noticed that those apps are standardized and can not be changed.
Then I tried to build-up my own Android app base on the library in the downloaded SDK, but didn't find out a way.
Can you help with the following ?
Which Android developing tool (IDE) is recommend to develop Kaa Android apps?
How can I make my Android app downloadable in sandbox web page?
How can I publish it?

You can use any one IDE for the development of your own Android application with or without use of Kaa SDK. Kaa does not provide any recommendations usually. But, we use IDEA Studio at the moment.
You should not normally add any applications to the Kaa Sandbox. This is complex and requires many steps to do.
But, you can contribute your application to the Sample Apps GitHub repository. This way, it might be included into one of the next future Kaa Sandbox releases.
To publish your Android application, you can do any combination of the next:
Contribute the application to the Sample Applications repository on GitHub so it might be included into the future Kaa Sandbox releases
Publish your application on Google Play Market just as any other Android application so it will be publicly available for all Android users.
Note: Due to the nature of the Kaa SDK emdedded into the Kaa-based Android applications, the published application will be bound to one Kaa server (or cluster) the SDK was generated on. This applies some limitations on the Android applications published to the Google Play Market.

Related

Will using electron based app allow me to bypass chrome enterprise policy?

I'm looking into porting my web app into electron but before I invest the time in doing so I would like to know if someone has enterprise chrome (https://cloud.google.com/chrome-enterprise/browser/download/#chrome-browser-policies) installed on their machine and have strict policies (no access to camera and microphone) would my electron app be affected by it?
Well it turns out chrome enterprise policy does not affect electron based apps.

Is there a way to distribute your Chrome app with Chrome Browser?

I'm working on a Chrome app, and I'm wondering if there is a way to offer customers a single downloadable package that will provide both Chrome (the browser) and my app.
You sometimes see this with Java and Adobe AIR apps. You can either download just the app (if you already have the JVM or AIR, respectively), or you can download a package that includes the app plus the runtime.
In this case, Chrome is the runtime. Is there a way to offer a single download that will install Chrome along with my app? I can offer that as an option for users who do not already have Chrome installed.
This is something that is being actively developed now. The bug to follow is https://code.google.com/p/chromium/issues/detail?id=341353, but there isn't much visible there as it is being developed in an internal repository at Google.

Doubts on Phonegap.js, Phonegap Build and Intel XDK

I am very new to mobile application development. Now I am into a mobile application project which should work on IOS, Android, BB and WP.
After googling to learn what can I do on this, I felt Phonegap fulfils my requirement. I have downloaded and installed phonegap on eclipse to start develop for Android.
I have downloaded, SDK, AVD, eclipse etc to get started with Phonegap for Android.I followed the procedures in the Getting Started Guide.
For User Interface, I took Intel App Framework as my tool of choice.
Everything goes fine with me, other than my doubts in Cross Platform mobile application development.
1) I have read about PhoneGap build, it just requires html,css and js file to wrap up an application for different platforms. So downloading and linking phonegap.js in an the application is not required unless I need to access the device's native function ?
And just create a responsive HTML5 application and build with PhoneGap Build is all I have to do ?
2) If I can just do like above, then why I should install eclipse and android SDK to create for android when I can just make HTML5 application and build with phonegap build and put it on google play.
3) I have came across Intel XDK and they have similar service like phonegap, if I use Intel XDK then I don't have to use any assets of phonegap ?
Please answer these question as these things are confusing me a lot.
As per my knowledge these are the answers,
1) I have read about PhoneGap build, it just requires html,css and js
file to wrap up an application for different platforms. So downloading
and linking phonegap.js in an the application is not required unless I
need to access the device's native function ?
Yes, until your application need to access devices's native function or any inbuilt or custom plugins, no need of phonegap.js.
And just create a responsive HTML5 application and build with PhoneGap
Build is all I have to do ?
2) If I can just do like above, then why I should install eclipse and
android SDK to create for android when I can just make HTML5
application and build with phonegap build and put it on google play.
Phonegap applications need to be developed as native applications using web technologies,
ex: IOS apps need to developed on MAC (using IOS SDK) etc.
3) I have came across Intel XDK and they have similar service like
phonegap, if I use Intel XDK then I don't have to use any assets of
phonegap ?
Intel XDK using cloud based development where your html,css etc are uploaded into the Intel server and the application will build their and give your the final build. In this case you no need of MAC for IOS application development.
In my experience developing with Phonegap and its Build service I generally use a plain web IDE which is based on eclipse called Aptana. It's primary use is for just HTML web development. I never install iOS or Android SDK's since the whole reason you use Phonegap's online build service is so you can be free from having to set up multiple development environments.
All my project specifications are configured in the config.xml. I don't include a copy of Phonegap's libraries since they are bundled at the time of compilation in via Phonegap's online build service.
For general testing and debugging I use either the Chrome debug inspector or Chrome and the Ripple emulator. When I've finished testing and need to compile the binaries I send my code up to Phonegap's build service using maven and Chris Price's Phonegap build maven plugin.
This allows me to :
Unlock the signing keys (maven-ant-plugin and an http get call)
Upload my project for compilation to Phonegap's Build service
Sign my project with a specified signing key
Download a compiled binary for a specified platform
All from one single command. When I develop on my Mac Mini I installed a ruby script which will deploy the downloaded binary straight to my iOS device as final step.
I came up with this solution with the idea that I wanted to be able to checkout my code and be able to compile it online using only maven on any machine. This achieves that.
To answer #2. For phonegap you only need to download eclipse and android SDK or Xcode(iOS) if you are NOT using phone gap build. If you use Phonegap Build (included with Photoshop subscription) you can build with their servers and download the app straight to the device through the phonegap site. Its real simple for Android, a bit harder for iOS.
My understanding is that you have to subscribe to iOS Developer Program (US$99pa) to generate an iOS-installable app (even just for testing it), and publishing/distribution is also a bit more complicated than e.g. Android as well. That is completely regardless of what tool you use to build it, you need an Apple key code to install it. Of course, you can always just build and publish it as a a web application that be viewed in any browser. Then you don't need the iOS developer sub.

Is there any certification toolkit for WP8 apps?

I am developing a new application that will target the new WP8 platform.
Previous versions of Phone SDK, like WP7.1 or WP7.5 SDK contained special toolkit to test you XAP before submission for some obvious problems (like some mandatory image files missing).
A similar function is fulfilled by the WACK for Win8 Desktop Apps.
But I can't find any toolkit for testing my WP8 applications. The only option I found is to "Windows Phone Application Analysis" provides me with some performance information but there seem to be no static rule-based check of the XAP package performed.
Am I missing some software installation?
For WP8 apps, right click on your project in VS2012 Solution Explorer ---> Click "Open Store Test Kit". You can read more about what's being tested for on MSDN # http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh394032(v=vs.105).aspx

Client Machine requirements to run windows8-style app?

I used Windows8 Release Preview and Visual Studio2012 RC to develop my windows8-style application, And I want to run my application on another machine(client).They have windows8 Release Preview on their machine . So here my question are:
Are they need to install any other software like Visual Studio2012
and .NetFramework4.5 on their machine or not?
Can anyone give me some helpful information related to client's
machine requirements to run metro app successfully?
Thank you.
Are they need to install any other software like Visual Studio2012 and .NetFramework4.5 on their machine or not?
You can test it with PowerShell, it may require .net framework to install and for detailed information follow the links below.
Refer these:
How to deploy a Metro App to the Desktop?
Will Metro-style applications be able to be installed outside the market frame?
Deploying Metro style apps to non-development systems
Sharing an app package locally (Metro style apps)
Deploying Windows Metro style apps from Visual Studio
Can anyone give me some helpful information related to client's machine requirements to run metro app successfully?
Check the Edit Section of the answer and the reference video in the another answer for your second query.
Supporting a Metro style Device App
Hope this help you explore about the metro app deployment.
You can also configure your machines to do remote debugging if you want. This is useful if your development machine is a traditional laptop or desktop but you want to debug your app running on a slate that has an accelerometer, GPS, multi touch, etc.
http://msdn.microsoft.com/en-us/library/bt727f1t.aspx has information on how to get that set up.