Mediaelementjs doesn't work on Firefox - html

I'm creating a server for streaming videos. I use nginx and rtmp module.
But when I play video in my web, it works fine with Chrome and edge but Firefox is'nt.
Firefox shows this and I don't know why:
Here is my html file:
<video width="640" height="360" id="player1">
<source type="video/rtmp" src="rtmp://myserver:myport/livestreaming/live" />
<source type="application/x-mpegURL" src="http://myserver/livestreaming/live/index.m3u8" />
</video>
<script type="text/javascript" src="lib/demo/hls_streams.js"></script>
<script type="text/javascript">
function loadStream(url) {
$('video')[0].player.setSrc(url);
$('video')[0].player.play();
}
</script>
<script>
$('video').mediaelementplayer({
success: function(media, node, player) {
$('#' + node.id + '-mode').html('mode: ' + media.pluginType);
}
});
</script>
Can someone help me with this problem?

Related

HTML meta http-equiv refresh to url after video ends [duplicate]

How do you detect when a HTML5 <video> element has finished playing?
You can add an event listener with 'ended' as first param
Like this :
<video src="video.ogv" id="myVideo">
video not supported
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
// What you want to do after the event
}
</script>
Have a look at this Everything You Need to Know About HTML5 Video and Audio post at the Opera Dev site under the "I want to roll my own controls" section.
This is the pertinent section:
<video src="video.ogv">
video not supported
</video>
then you can use:
<script>
var video = document.getElementsByTagName('video')[0];
video.onended = function(e) {
/*Do things here!*/
};
</script>
onended is a HTML5 standard event on all media elements, see the HTML5 media element (video/audio) events documentation.
JQUERY
$("#video1").bind("ended", function() {
//TO DO: Your code goes here...
});
HTML
<video id="video1" width="420">
<source src="path/filename.mp4" type="video/mp4">
Your browser does not support HTML5 video.
</video>
Event types HTML Audio and Video DOM Reference
You can simply add onended="myFunction()" to your video tag.
<video onended="myFunction()">
...
Your browser does not support the video tag.
</video>
<script type='text/javascript'>
function myFunction(){
console.log("The End.")
}
</script>
Here is a simple approach which triggers when the video ends.
<html>
<body>
<video id="myVideo" controls="controls">
<source src="video.mp4" type="video/mp4">
etc ...
</video>
</body>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended', function(e) {
alert('The End');
})
</script>
</html>
In the 'EventListener' line substitute the word 'ended' with 'pause' or 'play' to capture those events as well.
Here is a full example, I hope it helps =).
<!DOCTYPE html>
<html>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
<script type='text/javascript'>
document.getElementById('myVideo').addEventListener('ended',myHandler,false);
function myHandler(e) {
if(!e) { e = window.event; }
alert("Video Finished");
}
</script>
</body>
</html>
You can add listener all video events nicluding ended, loadedmetadata, timeupdate where ended function gets called when video ends
$("#myVideo").on("ended", function() {
//TO DO: Your code goes here...
alert("Video Finished");
});
$("#myVideo").on("loadedmetadata", function() {
alert("Video loaded");
this.currentTime = 50;//50 seconds
//TO DO: Your code goes here...
});
$("#myVideo").on("timeupdate", function() {
var cTime=this.currentTime;
if(cTime>0 && cTime % 2 == 0)//Alerts every 2 minutes once
alert("Video played "+cTime+" minutes");
//TO DO: Your code goes here...
var perc=cTime * 100 / this.duration;
if(perc % 10 == 0)//Alerts when every 10% watched
alert("Video played "+ perc +"%");
});
<!DOCTYPE html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
</head>
<body>
<video id="myVideo" controls="controls">
<source src="your_video_file.mp4" type="video/mp4">
<source src="your_video_file.mp4" type="video/ogg">
Your browser does not support HTML5 video.
</video>
</body>
</html>

Playing m3u8 video with video tag

<video width="352" height="198" controls>
<source src="video.m3u8" type="application/x-mpegURL">
</video>
This code works fine with all browsers on my android device but doesn't works on Firefox / Chrome / Safari on my computer.
I need to play the video on all devices. What can I do?
HLS is not supported on most browsers natively. But can be played via libraries such as hls.js.
this should easily work
<script src="https://cdn.jsdelivr.net/npm/hls.js#latest"></script>
<video id="video"></video>
<script>
if(Hls.isSupported()) {
var video = document.getElementById('video');
var hls = new Hls();
hls.loadSource('https://video-dev.github.io/streams/x36xhzz/x36xhzz.m3u8');
hls.attachMedia(video);
hls.on(Hls.Events.MANIFEST_PARSED,function() {
video.play();
});
}
</script>

how to run js code when video is fully buffered/loaded

I have searched all over google for this and nothing does what it is supposed to
It works perfect in IE ... You can see it in the logs that it works perferct ... But it wont work in chrome!!!
Why is it doing so in chrome ? ... It loads 10sek from catche and then nothing ...
<div style=" width:100%; height:320px; margin-top:-95px; background-image:url('video-logo.png'); background-repeat:no-repeat; background-position:center;">
<div id="videoRain" class="videoWrapper" style="text-align:center; display: none;">
<video id="rainVideo" width="100%" height="400px" preload="auto">
<source src="rain-video.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
</div>
<script>
setTimeout(function(){
var refreshId = window.setInterval(function(){
myVid=document.getElementById('rainVideo');
puhvitud = Math.round(myVid.buffered.end(0));
if (puhvitud >= 14) {
setTimeout(function(){document.getElementById('videoRain').style.display='block';},0);
setTimeout(function(){document.getElementById('rainVideo').play();},0);
clearInterval(refreshId);
setTimeout(function(){document.getElementById('videoRain').style.display='none';},15000);
}
console.log(puhvitud);
}, 2000);
},1000);
</script>
Maybe someone has another way to do this ?
When the video is fully loaded ... this should be ran...
setTimeout(function(){document.getElementById('videoRain').style.display='block';},0);
setTimeout(function(){document.getElementById('rainVideo').play();},0);
setTimeout(function(){document.getElementById('videoRain').style.display='none';},15000);
EDIT:
Tried this:
<script>
function runVideoRain(){
rainVideo.addEventListener("loadeddata", runRain, false);
}
function runRain()
{
setTimeout(function() {document.getElementById('videoRain').style.display='block';},0);
setTimeout(function(){document.getElementById('rainVideo').play();},0);
setTimeout(function() {document.getElementById('videoRain').style.display='none';},15000);
}, false);
</script>
Does not work !!
Uncaught SyntaxError: Unexpected token ,
Uncaught ReferenceError: runVideoRain is not defined
onloadeddata
You can use the onloadeddata attribute.
onloadeddata : Script to be run when media data is loaded
<video id="rainVideo" width="100%" height="400px" preload="auto" onloadeddata="runMyFunction();">
<source src="rain-video.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<script>
function runMyFunction(){
alert('The video is loaded');
}
</script>
It seems that onloadeddata attribute does not work on chrome. But attaching an event handler through addEventListener does the trick !
rainVideo.addEventListener("loadeddata", myRunFunction, false);
//with jQuery
$(rainVideo).on("loadeddata", myRunFunction);

Play streaming videos on firefox with html5 or flash

I am trying to stream video file on web. my server is httpd 2.2 runnin gon centos 5 64 bit. So far it has worked well with ie9, chrome, opera but I have issues with firefox. I cannot rely on a user to have certain plugins installed. I want the video to be able to play in html5 if not supported then roll onto flash. The following is the current code that I have.
<!DOCTYPE html>
<html>
<head>
<SCRIPT type="text/javascript" src="jquery-1.7.2.min.js"></SCRIPT>
<SCRIPT type="text/javascript" src="modernizr.custom.13466.js"></SCRIPT>
<script type="text/javascript" src="excanvas.js"></script>
<script type="text/javascript">
function supports_canvas() {
return !!document.createElement('canvas').getContext;
}
function supports_video() {
console.log("supports video");
console.log(document.createElement('video').canPlayType);
return !!document.createElement('video').canPlayType;
}
function supports_h264_baseline_video() {
if (!supports_video()) { return false; }
var v = document.createElement("video");
return v.canPlayType('video/mp4; codecs="avc1.42E01E, mp4a.40.2"');
}
function supports_ogg_theora_video() {
if (!supports_video()) { return false; }
var v = document.createElement("video");
return v.canPlayType('video/ogg; codecs="theora, vorbis"');
}
function supports_webm_video() {
if (!supports_video()) { return false; }
var v = document.createElement("video");
return v.canPlayType('video/webm; codecs="vp8, vorbis"');
}
</script>
</head>
<body>
<script type="text/javascript">
$(document).ready(function() {
/*console.log("document ready");
if ( !supports_video() ) {
console.log("false");
return false;
}
*/
if (Modernizr.canvas) {
// let's draw some shapes!
} else {
// no native canvas support available :(
}
});
</script>
<!-- first try HTML5 playback: if serving as XML, expand `controls` to `controls="controls"` and autoplay likewise -->
<!-- warning: playback does not work on iOS3 if you include the poster attribute! fixed in iOS4.0 -->
<video width="640" height="360" controls>
<!-- MP4 must be first for iPad! -->
<source src="movie.mp4" type="video/mp4" />
<!-- Safari / iOS video
<source src="movie.ogv" type="video/ogg" />-->
<!-- Firefox / Opera / Chrome10 -->
<!-- fallback to Flash: -->
<object width="640" height="360" type="application/x-shockwave-flash"
data="movie.swf">
<!-- Firefox uses the `data` attribute above, IE/Safari uses the param below -->
<param name="movie" value="movie.swf" />
<param name="flashvars"
value="controlbar=over&image=movie.jpg&file=movie.mp4" />
<!-- fallback image. note the title field below, put the title of the video there -->
<img src="movie.jpg" width="640" height="360" alt="__TITLE__"
title="No video playback capabilities" />
</object>
</video>
<!-- you *must* offer a download link as they may be able to play the file locally. customise this bit all you want
<p>
<strong>Download Video:</strong> Closed Format: "MP4" Open Format: "Ogg"
</p>-->
</body>
</html>
I have placed the following in .htaccess file and httpd conf
AddType video/mp4 mp4
AddType video/ogg ogg
AddType video/webm webm
I have also loaded the following into httpd
AddHandler h264-streaming.extensions .mp4
LoadModule h264_streaming_module /usr/lib64/httpd/modules/mod_h264_streaming.so
Message in firefox i get is: firefox no video with supported format
Any suggestions?
Firefox doesn't support MP4. If a browser supports HTML5 video, it will look for a file it can play. If it can't find one, it does not then fall back to the Flash version automatically, so for Firefox (and Opera - which also doesn't support MP4), you'll need to also provide a WebM format (and Ogg if you want to support Firefox 3.6).

PLaying two videos in sequence in Chrome by using the <video> tag

How do I play two videos in a sequence in the HTML5 video tag?
In Google Chrome, the following code plays only the first intro video.
<html>
<head>
<script src="http://code.jquery.com/jquery-1.4.2.min.js"></script>
<script>
var i = 0;
var sources = ['1.mp4', '2.mp4'];
videoElement.addEventListener('ended', function(){
videoElement.src = sources[(++i)%sources.length];
videoElement.load();
videoElement.play();
}, true);
</script>
</head>
<body>
<video id="videoElement" width="640" height="360" autoplay="autoplay">
<source src="intro.mp4" type="video/mp4"></source>
</video>
<body>
<html>
Browser should fire error 'videoElement is not defined' with your JavaScript code, you must get video element from DOM instead of using its id directly. Please change your code to
$(document).ready(function() {
//place code inside jQuery ready event handler
//to ensure videoElement is available
var i = 0;
var sources = ['1.mp4', '2.mp4'];
$('#videoElement').bind('ended', function() {
//'this' is the DOM video element
this.src = sources[i++ % sources.length];
this.load();
this.play();
});
});
In case someone came across this question again, here is my solution to similar problem-I needed to play first video once and then second video in a loop. I also have support for .webm, .m4v and .mp4.
This is my JS:
$(document).ready(function(){
var vid = document.getElementById("landing-video");
vid.onplay = function() {
var source=vid.currentSrc;
folder = source.match(/(.+)(\/)/);
ext = source.match(/(\.\w+)$/);
};
vid.onended = function() {
$("#landing-video").attr({
"src":folder[0]+"video-2"+ext[0],
"loop":""
});
};
});
And this is my HTML:
<video autoplay="" muted="" poster="" id="landing-video">
<source src="my-folder/video-1.webm" type="video/webm">
<source src="my-folder/video-1.m4v" type="video/x-m4v">
<source src="my-folder/video-1.mp4" type="video/mp4">
</video>
This might save someone some time.