Aurelia repeat.for calling function multiple times - function

In an attempt to discover some performance issues we are running into with Aurelia on IE 11, I tried to just log a timer in order to track progress made. While doing so, I noticed odd behavior during a repeat.for iteration.
<div repeat.for="i of 100">
<div if.bind="lastElement(item, $last)">${$index}</div>
</div>
with the function and scope
var count = 0;
lastElement(item, last){
count++;
if(last === true){
console.log('Last Item: ' + JSON.stringify(item));
console.log(count);
};
return true;
};
...and with the following result:
Last Item: 99
100
Last Item: 99
169
To me the result should have been:
Last Item: 99
100
For some reason there is multiple iterations or checking on this function. Can somebody explain to me what is going on here?
UPDATE: I was able to find a external file by jdanyho and create a Gist to demonstrate. However, now I'm getting 150 instead of 169. Hmmmm...

The function lastElement its call more times that the number of itens, because you do a bind with function, and in this case aurelia binding system do a dirty checking (has a timer to call the function to see if the value has changed).
To avoid dirty checking you can using the decorator #computedFrom.
In this case for using decorator i think that you cannot performing your function logic based in parameter last, must be doing based in properties.
There are many blog about this topic, but you can read the official post:
http://blog.aurelia.io/2015/04/03/aurelia-adaptive-binding/

Related

onClick is always returning 25

I'm using reactjs.
I have a series of divs that are created that represent a employee's availability. When clicked, they will display the number. However, they all alert the number 25 instead of their number.
for (
var i = state.availability[day][0];
i <= state.availability[day][1];
i++
) {
tempdaySlot.push(
<div
key={"ena:" + TimeConverter(i)}
style={LocalStyles.daySlot}
onClick={() => alert(i)}
>
{TimeConverter(i)}
</div>
);
}
state.availability is a two dimensional array that holds a number between 1-24 that represents someone's availability (ex [9-17])
TimeConverter is a function that converts a 24 hour type number to the usual 12 hour format (17 = "5 pm")
tempdaySlot is just a temporary array before I put it into a state variable
Use let i instead of var i. var hoists variable to the parent scope, let creates block scope.
this is a hoisting issue, because you defined the i using var it will be hoisted to the top of the function body so the last value which is 25 will be the only thing stored in that variable and since the variable isn't destroyed because it's hoisted it will only show the latest value.
just use let instead of var its a good practice to use let and const instead of var now so try getting used it, it will save you a lot of headaches.
Tl;dr declare i using let, not var
The var keyword creates variables with function scope. However, when you create a closure (like your onClick function), the lexical environment is captured by reference. When you call that onClick function later, it gets the current value of i (which is 25, since that's where the loop stopped), not the value of i when you created the function.
The let keyword creates i with traditional scoping, so in effect a new i is created on each iteration of the loop which solves this problem.
See What's the difference between using "let" and "var"? for more.

Node-red - need a multi-input function for a number value

So I'm just getting to grips with node-red and I need to create a conditional global function.
I have two separate global.payloads set to a number value of either 0 or 1.
What I need to happen now is, if global.payload is equal to value 1 then follow this flow, if it is equal to value 0 then follow this one.
I'm just a little confused with the syntax for the function statement. Any help gratefully appreciated.
Since you haven't accepted the current answer, thought I'd give this a try.
I think this is what you need to handle inputs from two separate global contexts. I'm simulating them here with two separate inject nodes to demonstrate:
The checkconf inject node emits a 1 or a 0. Same for the meshstatus node. Substitute your real inputs for those inject nodes. The real work is done inside the function:
var c = context.get('c') || 0; // initialize variables
var m = context.get('m') || 0;
if (msg.topic == "checkconf") // update context based on topic of input
{
c = {payload: msg.payload};
context.set("c", c); // save last value in local context
}
if (msg.topic == 'meshstatus') // same here
{
m = {payload: msg.payload};
context.set('m', m); // save last value in local context
}
// now do the test to see if both inputs are triggered...
if (m.payload == 1) // check last value of meshstatus first
{
if (c.payload == 1) // now check last value of checkconf
return {topic:'value', payload: "YES"};
}
else
return {topic:'value', payload: "NO"};
Be sure to set the "topic" property of whatever you use as inputs so the if statements can discriminate between the two input. Good luck!
You can use the Switch node to do this, rather than a Function node.

D3 reusable multi-line chart with JSON data

I'm trying to do some re-factoring on my charts to make them re-usable using this as a guide: http://bost.ocks.org/mike/chart/
I'm having problems drawing the lines in my multi-line graph though - specifically passing the data to the x and y values. If I hard code the element names it works, but if I try to use the xValue and yValue objects this does not work. I'm assuming that this is because I'm trying to call a function within the parameter of an other object, but I'm not sure how to get around this. In the exmaple Mike uses d[0] and d[1], but this won't work with JSON data (or I'm not sure how to make it work).
I've posted this JSFiddle so you can see the code. The problem lines are 125 to 131 which in turn is being called from line 165.
var main_line = d3.svg.line()
.interpolate("cardinal")
// Hard coding the elements works
//.x(function(d) { return main_x(d.date); })
//.y(function(d) { return main_y(d.buildFixTime); });
// Passing xValue and yValue does not work
.x(function(d) { return main_x(xValue); })
.y(function(d) { return main_y(yValue); });
http://jsfiddle.net/goodspeedj/fDyLY/
Thank you in advance.
You need to redefine your accessor method within .x() and .y(). The accessor method defines the way that a datum is pulled out of the data that is bound to the selection that you call the line generator on.
Suppose you have a relatively flat data structure such as the following.
data = [{x : 1, y : 2}, {x:1, y:3}, {x:4, y:5}];
You then bind the data to a selection with the following statement
d3.select("body").datum(data).append("path").attr("d",lineGenerator);
Quite a bit is going on underneath this statement. I'll give you a bit more of a walkthrough after showing you a commonly used example.
The important aspect to understand is that similarly to other calls in d3 such as
var exampleRectangles = d3.select("body")
.data(data).enter()
.append("rect")
.attr("width",2)
.attr("height", 3)
.attr("x",function(datum){return datum.x}) // pay attention to this line
.attr("y",0);
d3 is implicitly iterating over each element in your data. For each datum in your data array, in this case there is a total of three datum, you are going to add a rectangle to the dom.
In the line that I tell you to pay attention to you notice that you're defining an anonymous (unnamed) function. What is that datum parameter coming from? It's implicitly being passed to your anonymous function.
So each rectangle has it's own corresponding datum {x : 1, y : 2}, {x:1, y:3}, {x:4, y:5} respectively. Each rectangle's x coordinate is defined by the respective datum.x attribute. Under the sheets, d3 is implicitly looping over the data array that you've defined. A similar approach to the example d3 code could be written as above.
for (var i = 0; i < data.length; i++)
{
d3.select("body").append("rect")
.attr("width",2)
.attr("height", 3)
.attr("x",data[i].x)
.attr("y",0);
}
This follows from the notion of data driven documents (d3). For each item added (a rectangle in the above example a piece of data is tied to it. In the above example you see that there is something kind of similar to your .x() and .y() accessor functions :
.attr("x",function(datum){return datum.x})
This function is telling d3 how to filter over the total datum that's being passed to the .attr() accessor method.
So, you need to determine which data you need to get a hold of to make your .attr("d", lineGenerator)call make sense. The difference between your.datum(data)call and the typical.data(data)call is that instead of parceling the data that's being passed to.data(data)`, the whole array is given as a single piece of data to the line generator function (similar to main_line(data), wherein it will again implicitly loop over the points to construct your path.
So, what you need to do is determine what a single datum will be defined as for your function to operate on.
I'm not going to define that as I don't seem to know quite which information you are operating on, but I would hazard a guess at something like.
.x(xAccessor)
.y(yAccessor)
function xAccessor(datum)
{
return xScale(datum._id.month);
}
function yAccessor(datum)
{
return yScale(datum.buildFixTime);
}
The way you have it set up, xValue and yValue are functions; you have to actually execute them on something to get a value back.
.x(function(d) { return main_x( xValue(d) ); })
.y(function(d) { return main_y( yValue(d) ); });
If you weren't using a scale, you could use
.x(xValue)
.y(yValue);
but only because if you pass in a function d3 executes it for you with the data as a parameter. And that only works for d3 methods that expect functions as possible input -- the scale functions expect data values as input.
I wrote a long piece work for another user last week that you may find useful, explaining methods that accept functions as parameters.

Matlab: Abort function call with Strg+C but KEEP return value

I have a function in matlab with something like this:
function [ out ] = myFunc(arg1, arg2)
times = [];
for i = 1:arg1
tic
% do some long calculations
times = [times; toc];
end
% Return
out = times;
end
I want to abort the running function now but keep the values of times which are currently already taken. How to do it? When I press strg+c, I simply loose it because it's only a local function variable which is deleted when the function leaves the scope...
Thanks!
Simplest solution would be to turn it from a function to a script, where times would no longer be a local variable.
The more elegant solution would be to save the times variable to a .mat file within the loop. Depending on the time per iteration, you could do this on every loop, or once every ten loops, etc.
Couldn't you use persistent variables to solve your problem, e.g.
function [ out ] = myFunc(arg1, arg2)
persistent times
if nargin == 0
out = times;
return;
end;
times = [];
for i = 1:arg1
tic
% do some long calculations
times = [times; toc];
end
% Return
out = times;
end
I'm not sure whether persistent variables are cleared upon Ctrl-C, but I don't think it should be the case. What this should do: if you supply arguments, it will run as before. When you omit all arguments however, the last value of times should be returned.
onCleanup functions still fire in the presence of CTRL-C, however I don't think that's really going to help because it will be hard for you to connect the value you want to the onCleanup function handle (there are some tricky variable lifetime issues here). You may have more luck using a MATLAB handle object to track your value. For example
x = containers.Map(); x('Value') = [];
myFcn(x); % updates x('Value')
% CTRL-C
x('Value') % contains latest value
Another possible solution is to use the assignin function to send the data to your workspace on each iteration. e.g.
function [ out ] = myFunc(arg1, arg2)
times = [];
for i = 1:arg1
tic
% do some long calculations
times = [times; toc];
% copy the variable to the base workspace
assignin('base', 'thelasttimes', times)
end
% Return
out = times;
end

Custom sorting function bottleneck

I am trying to sort big array using actionscript 3.
The problem is that i have to use custom sorting function which is painfully slow and leads to flash plugin crash.
Below is a sample code for custom function used to sort array by length of its members:
private function sortByLength():int {
var x:int = arguments[0].length;
var y:int = arguments[1].length;
if (x > y){
return 1;
}else if (x < y){
return -1;
}else{
return 0;
}
}
Which is called like this:
var txt:Array = ["abcde","ab","abc","a"];
txt.sort(sortByLength);
Please advise me how can this be done faster ?
How to change application logic to avoid Flash plugin crashes during sorting ?
try to use strong typing whenever possible, here tell your function that you are waiting two strings.
you could rewrite your function in two way one fastest than the other if you know that all your element are not null:
function sortByLength(a:String, b:String):int {
return a.length-b.length // fastest way not comparison
}
and if you can have null check for it (this one will put null in front of all element):
function sortByLengthWithNull(a:String, b:String):int {
if (a==null) return -1
if (b==null) return 1
return a.length-b.length
}
If you need super-fast sorting, then it might be worthwhile not using an array at all and instead using a linked-list. There are different advantages to each. Primarily, with a linked-list, index-access is slow, while iterating through the list is fast, and linked-lists are not native to AS3 so you'll have to roll your own.
On the upside, you may well be able to use some of Polygonal Labs' code: http://lab.polygonal.de/as3ds/.
Sorting is very, very fast for nearly-sorted data with a linked list, as this article discusses: http://lab.polygonal.de/2007/11/26/data-structures-more-on-linked-lists/.
This solution gives you lots more work, but will eventually give you lots more sort-speed too.
Hope this helps.
-- additional --
I noticed your question in the comments of another answer about "One question however is unanswered - how to perform greedy computations in Flash without hanging it?"
For this, essentially the answer is to break your computation over multiple frames, something like this:
public function sort():void
{
addEventListener(Event.ENTER_FRAME, iterateSort);
}
private function iterateSort():void
{
var time:int = getTimer() + TARGET_MILLISECONDS_PER_FRAME;
var isFinished:Boolean = false;
while (!isFinished && getTimer() < time)
isFinished = continueSort();
if (isFinished)
removeEventListener(Event.ENTER_FRAME, iterateSort);
}
function continueSort():Boolean
{
... implement an 'atom of sort' here, whatever that means ...
}
sortByLength should have two parameters, shouldn't it? I guess that's what you mean by the arguments array...
This looks fine to me, unless arguments is not a local variable, but instead a member variable, and you're just looking at its [0] and [1] elements on each function call. That would at least produce undesired results.