Retro effects in libgdx - libgdx

I would like to know how to achieve the retro effects in libgdx like this game
Paradox game what shader can I use?

Related

How to create audio deformation effects in actionsctipt 3?

I use NetConnection, NetStream and Video classes to show video in actionscript 3 (AIR SDK 31.0.0.96) and I can play/stop/pause video, but I don't know how can I add any audio effects (speed changing, distortion, waves or something else).
In my game user has to guess video by deformated sound and for some reasons deformated effect should to be applied in runtime.
I hope, that you will can advice me some library for process audio track in runtime or show me simple code example to access to audio from actionscript.
Thank you.

What About AS3?

I hear that Flash is starting to go away. I know later this year Chrome is withdrawing support for it, and I wonder what is going to happen with it eventually. I'm sad that so many people seem to not like Flash because it is the platform I have the most experience in.
Sidenote: I know Flash is now renamed to Animate, and I figure Adobe was trying to rebrand probably so as to lose a little bit of the bad sentiments towards it(just a theory).
I know this is more of a "news" type question than a coding question, but does anyone know if Flash is going to continue to be a thing or should I bail before the bitter end?
Edit: someone said something about air being a still supported platform for chrome or coding in flash in general. Any more tips for how difficult/easy it would be to either transfer my code to it or starting a new project from scratch learning different coding syntax or is it mostly the same as AS3 in general. I know a little bit of unity with C# would it be easier to switch over to that?
First you'll need a bit of background.
Flash or more specifically Flash Player, is a browser plugin that allows running ActionScript compiled for it.
There are other ActionScript compilers out there, such as the AIR compiler. Adobe AIR is not going away any time soon.
You'll be able to continue developing ActionScript 3 projects if you target them to AIR instead of Flash Player, after Flash Player is discontinued.
AIR can run on Windows, Mac, iOS, and Android.
On a side note - Flash Professional was most likely renamed to Animate since it does so much more than just produce "Flash Player" content. It can publish AIR, HTML5, and create animations at the very least.

Cocos2d-x v3 SimpleAudioEngine repeate forever

I want to play a few sound effects with SimpleAudioEngine from cocos2d-x v3, some of them should repeat forever.
Now when i start a sound effect with:
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("mg.wav",true);
and play for example the following sound effect 31 times:
CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("box.wav");
my mg.wav stops. Thats because IOS and Android only allows 32 sound effects. But why is that a problem when i play 31 times the same sound effect? I thought that only counts for different effects?
Now how can I solve that issue? Background music would work fine, but i can only play one background music at the same time.
Kurt
CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("fileName.mp3",true);

As3 Bitmap font native support?

Recently i have discover many video tutorial regarding bitmap font performance enhance. I would love to use in my existing project, however my project is too late to implement starling framework, just wondering if there is any way which naively support bitmap fonts?
Cheers
Bill

Level 2 Hardware Acceleration and webcam

I am creating a webcam air app. This app will also have some intense sprite animations.
Without Hardware Acceleration everything works fine, but my sprite animation is too cpu intensive.
When I enable Hardware Acceleration i get a 70% speed increase, but my webcam is no longer working. Is there anyway of telling flash to ignore the webcam on hardware acceleration? Or, what is it that I have to do?
Thank you very much for your help good sirs.
try removing sprite animations from the display list and displaying them with BitmapData.draw() every frame instead