SVG Bevel effect for all edges - html
#logo {
position:relative;
left:20px;
top:20px
}
#logo .container {
height:200px;
width:200px;
top:50px;
left:50px
}
#logo .container, #logo .slice {
position:absolute;
}
#logo .slice {
height:100%;
width:100%;
}
<div id="logo">
<div class="container">
<div class="slice" id="one">
<svg height="200" width="200">
<polygon points="0,200 100,100 200,200" style="fill:green" />
</svg>
</div>
<div class="slice" id="two">
<svg height="200" width="200">
<polygon points="0,0 100,100 0,200" style="fill:blue" />
</svg>
</div>
<div class="slice" id="three">
<svg height="200" width="200">
<polygon points="0,0 100,100 200,0" style="fill:red" />
</svg>
</div>
<div class="slice" id="four">
<svg height="200" width="200">
<polygon points="200,0 100,100 200,200" style="fill:yellow" />
</svg>
</div>
</div>
</div>
I couldn't figure out how to make a bevel filter as in this logo. All three edges of each slice must be equally darker like the light source is projected right above each slice. Briefly, I am expecting an end result exactly the same with the logo in the link.
EDIT:
<svg>
<filter id="inset-shadow">
<feComponentTransfer in=SourceAlpha>
<feFuncA type="table" tableValues="1 0" />
</feComponentTransfer>
<feGaussianBlur stdDeviation="5" />
<feOffset in="offsetblur2" dy="10" result="offsetblur" />
<feOffset dy="-10" result="offsetblur2" />
<feFlood flood-color="rgb(20, 0, 0)" result="color" />
<feComposite in2="offsetblur" operator="in" />
<feComposite in2="SourceAlpha" operator="in" />
<feMerge>
<feMergeNode in="SourceGraphic" />
<feMergeNode />
</feMerge>
</filter>
<polygon points="0,0 100,100 200,0" style="fill:red" filter="url(#inset-shadow)" />
</svg>
Something like this maybe but not enough dark?
Here's a bevel effect using a specular lighting filter:
<svg width="800px" height="600px" viewBox="0 0 200 150"
xmlns="http://www.w3.org/2000/svg" version="1.1">
<defs>
<filter id="MyFilter" height="220%">
<feGaussianBlur in="SourceAlpha" stdDeviation="4" result="blur"/>
<feSpecularLighting in="blur" surfaceScale="5" specularConstant=".75"
specularExponent="30" lighting-color="white"
result="specOut">
<fePointLight x="100" y="75" z="200"/>
</feSpecularLighting>
<feComposite in="specOut" in2="SourceAlpha" operator="in" result="specOut"/>
<feComposite in="SourceGraphic" in2="specOut" operator="arithmetic"
k1="1" k2="1" k3="0" k4="0"/>
</filter>
</defs>
<rect x="1" y="1" width="600" height="800" fill="#888888" stroke="red" />
<g filter="url(#MyFilter)" >
<path fill="#D90000"
d="M60,80 C30,80 30,40 60,40 L140,40 C170,40 170,80 140,80 z" />
</g>
</g>
</svg>
But you can do the same thing more elegantly just using composites and a blur.
<svg width="800px" height="600px" viewBox="0 0 200 150"
xmlns="http://www.w3.org/2000/svg" version="1.1">
<defs>
<filter id="MyFilter" height="220%">
<feFlood flood-color="black"/>
<feComposite operator="out" in2="SourceGraphic"/>
<feGaussianBlur stdDeviation="5"/>
<feComposite operator="atop" in2="SourceGraphic"/>
</filter>
</defs>
<rect x="1" y="1" width="600" height="800" fill="#888888" stroke="red" />
<g filter="url(#MyFilter)" >
<path fill="#D90000"
d="M60,80 C30,80 30,40 60,40 L140,40 C170,40 170,80 140,80 z" />
</g>
</g>
</svg>
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Add filter only to <image/> inside SVG, but not to the entire SVG
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Since the expected results has sharp edges the #turbolence filter must be applied only to the fill. To achieve this, shape and fill must be on separate layers: an easy solution is to create a <rect> filled with your image and an animated <mask> for the sharp edge. In the CSS, then, it is possible to assign each single filter to the right element. .svg { filter: url("#innershadow"); } .svg .myfill { filter: url("#turbulence"); } <svg xmlns="http://www.w3.org/2000/svg" width="100%" height="100%" viewBox="0 0 2100 1500" class="svg" x="0px" y="0px"> <filter id="innershadow" x="-50%" y="-50%" width="200%" height="200%"> <feGaussianBlur in="SourceAlpha" stdDeviation="10" result="blur"></feGaussianBlur> <feOffset dy="12" dx="12"></feOffset> <feComposite in2="SourceAlpha" operator="arithmetic" k2="-1" k3="1" result="shadowDiff"></feComposite> <feFlood flood-color="#444444" flood-opacity="0.75"></feFlood> <feComposite in2="shadowDiff" operator="in"></feComposite> <feComposite in2="SourceGraphic" operator="over" result="firstfilter"></feComposite> <feGaussianBlur in="firstfilter" stdDeviation="10" result="blur2"></feGaussianBlur> <feOffset dy="-12" dx="-12"></feOffset> <feComposite in2="firstfilter" operator="arithmetic" k2="-1" k3="1" result="shadowDiff"></feComposite> <feFlood flood-color="#444444" flood-opacity="0.75"></feFlood> <feComposite in2="shadowDiff" operator="in"></feComposite> <feComposite in2="firstfilter" operator="over"></feComposite> </filter> <filter id="turbulence" x="0" y="0" width="100%" height="100%"> <feTurbulence id="sea-filter" numOctaves="0.1" seed="2" baseFrequency="0.02 0.05"></feTurbulence> <feDisplacementMap scale="20" in="SourceGraphic"></feDisplacementMap> <animate xlink:href="#sea-filter" attributeName="baseFrequency" dur="60s" keyTimes="0;0.5;1" values="0.02 0.06;0.04 0.08;0.02 0.06" repeatCount="indefinite"/> </filter> <defs> <pattern id="img1" patternUnits="userSpaceOnUse" x="0" y="0" height="100%" width="100%"> <image xlink:href="../../assets/images/backgrounds/wall-main.png" x="0" y="0" height="100%" width="100%" preserveAspectRatio="xMidYMid slice"/> </pattern> <mask id="myMask"> <path fill="#fff"> <animate repeatCount="indefinite" attributeName="d" dur="5s" values="M382,118c100.383-77.825,276.671,59.258,448,34,65.577-9.668,196.57-94.87,294-58,83.39,31.556,92.13,116.309,174,136,108.23,26.031,207.9-110.974,286-74,61.42,29.075,37.81,132.343,110,186,47.83,35.547,81.23,14.642,132,52,51.7,38.043,88.14,109.739,82,176-6.17,66.5-50.93,79.125-60,144-10.14,72.489,46.43,113.009,26,170-29.24,81.6-166.19,63.417-218,148-53.48,87.31,29.83,209.23-26,264-44.42,43.57-141.41-7.81-226,14-93.36,24.07-100.33,81.2-194,104-111.76,27.2-217.186-20.32-268-52-70.153-43.73-98.14-121.36-180-146-83.052-25-141.572,21.65-252,46-131.847,29.08-259.955,29.4-324-40-85.126-92.25,17.341-275.707-12-436-23.665-129.279-80.6-204.706-36-294,33.223-66.508,93.383-72.786,138-128C349.1,273.539,310,173.817,382,118Z; M500,190c90.412-66.126,238.022,65.138,388,26,86.586-22.595,152.56-120.7,236-104,94.03,18.821,101.05,142.366,196,170,115.58,33.639,245.25-120.028,314-76,38.98,24.962,16.27,88.038,60,136,36.16,39.655,72.52,30.721,114,68,29.47,26.484,75.25,85.812,64,146-15.53,83.071-131.92,94.889-144,172-12.37,78.965,107.48,140.205,90,192-28.41,84.17-381.55,26.287-402,96-14.33,48.86,147.88,116.62,138,192-4.81,36.7-57.51,62.76-150,102-79.12,33.57-154.38,62.03-210,70-115.07,16.49-217.716-1.22-252-18-104.652-51.21-150.906-194.87-242-198-73.985-2.54-105.059,84.42-190,98-112.843,18.04-211.468-78.6-246-120-83.04-99.54-53.27-201.986-90-356-36.055-151.181-93.562-237.142-48-288,55.26-61.683,186.476,13.989,268-52C476.816,378.965,421.53,247.392,500,190Z; M500,238C621.91,181.654,670.957,61.767,796,44c50.491-7.174,172,34.215,306,118,95.1,59.463,151.04,109.438,226,112,134.95,4.612,236.05-139.415,334-104,60.82,21.99,62.5,101.2,122,156,35.17,32.392,126.79,61.5,136,110,9.71,51.11-75.16,127.335-96,168-43.83,85.544-49.3,148.558-38,198,22.31,97.671,140.35,163.962,124,220-15.75,53.99-135.29,38.81-192,106-67.3,79.73-5.52,200.99-70,254-55.53,45.65-226.87-25.52-290-30-68.89-4.89-132.47,22.44-214-4-84.21-27.3-124.8-95.16-216-108-84.892-11.95-141.558,31.08-236,76-153.42,72.98-293.092,83.99-342,70-117.669-33.66-209.643-140.55-242-250-37.527-126.93,29.383-207.227,24-322C126.26,691.617,18.046,548.78,70,440c17.439-36.513,83.745-86.988,188-128C347.2,276.909,413.476,277.991,500,238Z; 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SVG drop shadow with filters is truncated
I am trying to make a drop shadow for the following SVG shape: <svg style="overflow:visible; "> <defs> <marker orient="auto" refY="4" refX="2" markerHeight="13" markerWidth="13" id="_x0000_s1094end"> <path style="fill:yellow; " d="M2,2 L2,6 L6,4 L2,2" /> </marker> </defs> <path d="M 288,164 L 108,176" style="stroke-width:8; stroke:yellow; marker-end:url(#_x0000_s1094end); " y="4" x="4"/> </svg> After the drop shadow the shape is suppossed to look like this (ignore the bits except for the arrow and its shadow): I tried the following SVG: <svg style="overflow:visible; "> <defs> <marker orient="auto" refY="4" refX="2" markerHeight="13" markerWidth="13" id="_x0000_s1094end"> <path style="fill:yellow; " d="M2,2 L2,6 L6,4 L2,2" /> </marker> <filter id="f1" x="0" y="0" width="500%" height="500%"> <feOffset result="offOut" in="SourceAlpha" dx="-8" dy="-8" /> <feBlend in="SourceGraphic" in2="offOut" mode="normal" /> </filter> </defs> <path d="M 288,164 L 108,176" style="stroke-width:8; stroke:yellow; marker-end:url(#_x0000_s1094end); " y="4" x="4" filter="url(#f1)"/> </svg> http://fiddle.jshell.net/md3rT/ What I get is this: The resulting SVG is coming out truncated. Also, how can I change the opacity of the shadow? Thanx in advance!
To stop truncating, just make the filter cover the shape (the drop shadow is above and to the left so the filter needs to cover that region). <filter id="f1" x="-180%" y="-500%" width="500%" height="1000%"> <feOffset result="offOut" in="SourceAlpha" dx="-8" dy="-8" /> <feBlend in="SourceGraphic" in2="offOut" mode="normal" /> </filter> If you want the shadow not to be opaque, something involving a non-opaque flood would seem to do the trick. For a general drop shadow you need something like this... <feGaussianBlur in="alpha-channel-of-feDropShadow-in" stdDeviation="stdDeviation-of-feDropShadow"/> <feOffset dx="dx-of-feDropShadow" dy="dy-of-feDropShadow" result="offsetblur"/> <feFlood flood-color="flood-color-of-feDropShadow" flood-opacity="flood-opacity-of-feDropShadow"/> <feComposite in2="offsetblur" operator="in"/> <feMerge> <feMergeNode/> <feMergeNode in="in-of-feDropShadow"/> </feMerge> Although, in Firefox and Chrome you can use the SVG Filter Effects <feDropShadow> filter or a CSS drop-shadow filter instead.
This is what I think you're looking for. It expands the filter region, keeps the drop shadow unblurred and dials the opacity on the shadow down to 50%. (I've also found browsers to get crotchety when you don't provide explicit dimensions for inline SVG.) <svg x="0px" y="0px" width="500px" height="300px" style="overflow:visible;" viewBox="0 0 500 300"> <defs> <marker orient="auto" refY="4" refX="2" markerHeight="13" markerWidth="13" id="_x0000_s1094end"> <path style="fill:yellow; " d="M2,2 L2,6 L6,4 L2,2" /> </marker> <filter id="f1" x="-50%" y="-100%" width="200%" height="400%"> <feOffset result="offOut" in="SourceAlpha" dx="-8" dy="-8" /> <feComponentTransfer> <feFuncA type="discrete" tableValues="0 .5"/> </feComponentTransfer> <feComposite operator="over" in="SourceGraphic"/> </filter> </defs> <path d="M 288,164 L 108,176" style="stroke-width:8; stroke:yellow; marker-end:url(#_x0000_s1094end); " y="4" x="4" filter="url(#f1)"/> </svg>