I've created a link to play mp3 from and certain point and end at a certain point
<audio id="sample" src="Hard To Say I'm Sorry.mp3" controls preload></audio>
Play1
<script>
var audio = document.getElementById('sample');
var segmentEnd;
audio.addEventListener('timeupdate', function (){
if (segmentEnd && audio.currentTime >= segmentEnd) {
audio.pause();
}
console.log(audio.currentTime);
}, false);
function playSegment(startTime, endTime){
segmentEnd = endTime;
audio.currentTime = startTime;
audio.play();
}
</script>
</body>
</html>
My question, how do I put the href "Play1" link into the audio control?
Related
i am trying to customize the MediaElement.js audio Player. All i need is to play a mp3 file but i need bigger buttons (play,mute).
I tried a lot with the mediaelementplayer.css but nothing work. Don't get it how it works.
Or if anyone have another easy idea for playing mp3 with html. Lot of Player out there was updatet a lot of years ago.
Thanks!
The HTML element <audio> is used to play an audio file on a web page. Add a button and with simple JS you will get the result.
For example:
<script>
var myAudio = document.getElementById("myAudio");
var isPlaying = false;
function togglePlay() {
isPlaying ? myAudio.pause() : myAudio.play();
};
myAudio.onplaying = function() {
isPlaying = true;
};
myAudio.onpause = function() {
isPlaying = false;
};
</script>
<audio id="myAudio" src="http://www.sousound.com/music/healing/healing_01.mp3" preload="auto">
</audio>
<button onClick="togglePlay()">Click here to hear.</button>
I'm in a sticky situation.
I'm trying to add a YouTube Video to my website that autoplays...I've done that...However, is there a way to tell if this person has visited this site already, like using cookies, or something even easier (I don't know how to use cookies haha) and then NOT autoplay if they've visited the site more than once?
I could imagine it could get quite annoying if you visit a website 3 or 4 times, and this video keeps playing every time you visit!
Here's the code I've got so far...
<iframe width="455" height="256" src="https://www.youtube.com/embed/qYTlJdYe0lw?rel=0&autoplay=1;showinfo=0" frameborder="0" allowfullscreen></iframe>
Thanks heaps for your help in advance!
here some live example by jsfiddle:
Play youtube video only once at first page visit.
I am using cookies and youtube JavaScript API.
<!-- html -->
<div id="video_container"></div>
//JavaScript
$(document).ready(function() {
//inject script tag in dom with iframe-api as source
//on success this will call function "onYouTubeIframeAPIReady"
//more info https://en.wikipedia.org/wiki/JSONP
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
//this is only for testing reason
//remove cookie
$('button').on('click', function(){
document.cookie = "yt_video=; expires=Thu, 01 Jan 1970 00:00:00 UTC";
});
});
var player;
function onYouTubeIframeAPIReady() {
//JavaScript API is loaded -> create player
//more info https://developers.google.com/youtube/iframe_api_reference#Getting_Started
player = new YT.Player('video_container', {
height: '390',
width: '640',
videoId: 'SzPfOuFvlfs',
events: {
'onReady': onPlayerReady
}
});
};
function onPlayerReady() {
//check if cookie exist. If not set one and play video
if (getCookie('yt_video') === '') {
document.cookie="yt_video=SzPfOuFvlfs";
player.playVideo();
}
}
// helper function
// get cookie value
function getCookie(cname) {
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i=0; i<ca.length; i++) {
var c = ca[i];
while (c.charAt(0)==' ') c = c.substring(1);
if (c.indexOf(name) == 0) return c.substring(name.length, c.length);
}
return "";
}
To my problem, I have one link . I want to play the video by clicking the link in a fancybox overlay window. This is not a problem. The problem is the parameters, for example "autoplay" or "autohide".
The following link doesn't work:
The Overlay-Window opened, but the video is not playing automatically.
EDIT: I want to use the HTML5 Player on mobile devices. On a desktop-browser it works with the parameters, but not on mobile devices.
As it turns out, autoplay cannot be done on iOS devices (iPhone, iPad, iPod touch) and Android.
See https://stackoverflow.com/a/8142187/2054512 and https://stackoverflow.com/a/3056220/2054512
Have a look on code below.
Tested and found working on Mobile and Tablet devices.
<!-- 1. The <iframe> (video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'M7lc1UVf-VE',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
The code below was tested on iPhone, iPad (iOS13), Safari (Catalina). It was able to autoplay the YouTube video on all devices. Make sure the video is muted and the playsinline parameter is on. Those are the magic parameters that make it work.
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=2.0, minimum-scale=1.0, user-scalable=yes">
</head>
<body>
<!-- 1. The <iframe> (video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
width: '100%',
videoId: 'osz5tVY97dQ',
playerVars: { 'autoplay': 1, 'playsinline': 1 },
events: {
'onReady': onPlayerReady
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.mute();
event.target.playVideo();
}
</script>
</body>
</html>
The official statement "Due to this restriction, functions and parameters such as autoplay, playVideo(), loadVideoById() won't work in all mobile environments.
Reference: https://developers.google.com/youtube/iframe_api_reference
There is a way to make youtube autoplay, and complete playlists play through. Get Adblock browser for Android, and then go to the youtube website, and and configure it for the desktop version of the page, close Adblock browser out, and then reopen, and you will have the desktop version, where autoplay will work.
Using the desktop version will also mean that AdBlock will work. The mobile version invokes the standalone YouTube player, which is why you want the desktop version of the page, so that autoplay will work, and so ad blocking will work.
How to use a Youtube channel live url to embed and autoplay. Instead of Video ID that has to be constantly updated for live stream changes.
I mixed two sets of code and came up with a working auto play Youtube video embed from a channel live stream.
My thanks to both of the other contributors for their help. Hopefully this helps someone else some time.
Example stream
https://www.youtube.com/embed/live_stream?channel=UCwobzUc3z-0PrFpoRxNszXQ
The code below by Zubi answered Nov 25 '16 at 7:20 works with Youtube videos.
With code by Darien Chaffart found at
https://stackoverflow.com/a/61126012/1804252
Example
<html>
<head>
</head>
<body>
<center>
<script src="https://www.youtube.com/iframe_api"></script>
<!-- Insert Livestream Video -->
<iframe id="live-video" src="https://www.youtube.com/embed/live_stream?channel=UCwobzUc3z-0PrFpoRxNszXQ&enablejsapi=1" width="100%" height="100%" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen enablejsapi="1"></iframe>
<!-- Basic API code for Youtube videos -->
<script>
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('live-video', {
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
function onPlayerReady() {
var url = player.getVideoUrl(); /*Use Youtube API to pull Video URL*/
var match = url.match(/[?&]v=([^&]+)/);
var videoId = match[1]; /*Use regex to determine exact Video URL*/
// Insert a new iFrame for the livestream chat after a specific div named chatframe*/
var livevid = document.createElement("iframe");
livevid.src = 'https://www.youtube.com/live_chat?v=' + videoId + ''
livevid.width = '100%';
livevid.height= '100%';
document.getElementById("chatframe").appendChild(livevid);
}
function onPlayerStateChange() {
}
function onPlayerReady(event) {
event.target.playVideo();
}
// The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 90000000);
done = true;
}
}
function stopVideo() {
player.stopVideo();
}
</script>
</center>
</body>
</html>
I've been absolutely everywhere (I think) and can't seem to find a way to call a stop event in an html5 audio controller. My audio controller has a playlist where each track will play when selected or cycle through each track to the next. There's also a next button which works.
My play/pause button looks like this:
function playPause() {
var audioPlayer = document.getElementsByTagName('audio')[0];
if(audioPlayer!=undefined) {
if (audioPlayer.paused) {
audioPlayer.play();
} else {
audioPlayer.pause();
}
} else {
loadPlayer();
}
}
I need a "Stop" button that stops the audio and goes back to the beginning of the track currently being played. I thought about using the current playback postion somehow, but can't get my head around that.
I've also tried this (adapted by advice here in another question), to no avail:
function stop() {
var audioPlayer = document.getElementsByTagName('audio');
addEventListener('loadedmetadata', function() {
this.currentTime = 0;
}, false);
}
Any ideas?
If your play/pause is working, this should work for stop:
function stop() {
var audioPlayer = document.getElementsByTagName('audio')[0];
audioPlayer.pause();
audioPlayer.currentTime = 0;
}
Here is a small demo code, where you can play, pause and stop an audio.
Live Demo
HTML
<input type="button" value="play" id="playBtn" />
<input type="button" value="pause" id="pauseBtn" />
<input type="button" value="stop" id="stopBtn" />
Jquery
var source = "http://www.giorgiosardo.com/HTML5/audio/audio/sample.mp3"
var audio = document.createElement("audio");
audio.src = source;
$("#playBtn").click(function () {
audio.play();
});
$("#pauseBtn").click(function () {
audio.pause();
});
$("#stopBtn").click(function () {
audio.pause();
audio.currentTime = 0;
});
Source
If you want to stop the music and abort the downloading operation you can use this code:
<button id="btnStop" onclick="player.src = ''; player.src = 'song.mp3';">Stop</button>
We are using java here to change the song src and then put it back there! Tricky but worky
I just started to learn HTML5 and was going through HTML5 Audio player using JQuery. I coded a player with Playlist, everything works fine except the Duration with help of which my input range slider doesn't works. When I debugged I found that my duration is showing me NAN. I am setting the duration after the song is initialized.
Here is my JS code
jQuery(document).ready(function() {
container = $('.container');
playList = $('#playlist');
playListSong = $('#playlist li');
cover = $('.cover');
play = $('#play');
pause = $('#pause');
mute = $('#mute');
muted = $('#muted');
close = $('#close');
song = new Audio('music/Whistle-Flo-Rida-Mp3-Download.mp3','music/Whistle-Flo-Rida-Mp3-Download.mp3');
var canPlay = song.canPlayType('audio/mpeg;');
if (canPlay) {
song.type= 'audio/mpeg';
song.src= 'music/Whistle-Flo-Rida-Mp3-Download.mp3';
}
playListSong.click(function(){
$('#close').trigger('click');
window["song"] = new Audio('music/'+$(this).html()+'.mp3','music/'+$(this).html()+'.mp3');
$('#play').trigger('click');
});
play.live('click', function(e) {
e.preventDefault();
song.play();
//cover.attr("title", song.duration);
$(this).replaceWith('<a class="button gradient" id="pause" href="" title=""><span>k</span></a>');
$('#close').fadeIn(300);
$('#seek').attr('max',song.duration);
});
pause.live('click', function(e) {
e.preventDefault();
song.pause();
$(this).replaceWith('<a class="button gradient" id="play" href="" title=""><span>d</span></a>');
});
mute.live('click', function(e) {
e.preventDefault();
song.volume = 0;
$(this).replaceWith('<a class="button gradient" id="muted" href="" title=""><span>o</span></a>');
});
muted.live('click', function(e) {
e.preventDefault();
song.volume = 1;
$(this).replaceWith('<a class="button gradient" id="mute" href="" title=""><span>o</span></a>');
});
$('#close').click(function(e) {
e.preventDefault();
container.removeClass('containerLarge');
cover.removeClass('coverLarge');
song.pause();
song.currentTime = 0;
$('#pause').replaceWith('<a class="button gradient" id="play" href="" title=""><span>d</span></a>');
$('#close').fadeOut(300);
});
$("#seek").bind("change", function() {
song.currentTime = $(this).val();
$("#seek").attr("max", song.duration);
});
song.addEventListener('timeupdate',function (){
curtime = parseInt(song.currentTime, 10);
$("#seek").attr("value", curtime);
});
});
When I click on playlist song, the duration is always NAN but by default I have set one song, and directly on page load when I clicked Play button then the duration works fine. It never works for playlist songs.
Use the loadedmetadata event listener to get the duration for the audio as soon as the metadata is loaded. Do something like the following code:
var audio = new Audio();
audio.src = "mp3/song.mp3";
audio.addEventListener('loadedmetadata', function() {
console.log("Playing " + audio.src + ", for: " + audio.duration + "seconds.");
audio.play();
});