Can you package an Adobe AIR app as UWP using Project Centennial? - actionscript-3

I'm trying to complete a proof-of-concept, but I have hit a snag. With Adobe AIR able to support iOS and Android, I wanted to see if I could use the Project Centennial workflow to convert an Adobe AIR .exe installer, into a UWP app for x86 Windows 10.
I have been able to follow the directions for the latest version (0.1.24) and have been able to get the conversion started:
.\DesktopAppConverter.ps1 -Installer '..\AIR2UWP Example\AIR2UWP.exe'
-InstallerArguments "-silent" -Destination C:\ -PackageName "MyApp" -Version 0.0.0.1 -MakeAppx -Verbose -Publisher "CN=dougwinnie"
But when I use this, I get the following error:
C:\Users\dougw\Desktop\DesktopAppConverter_new\DesktopAppConverter.ps1
: DesktopAppConverter : error 'E_BAD_INSTALLER_EXIT_CODE': Installer
returned '10' when valid exit codes were '0' At line:1 char:1
+ .\DesktopAppConverter.ps1 -Installer '..\AIR2UWP Example\AIR2UWP.exe' ...
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ CategoryInfo : NotSpecified: (:) [Write-Error], WriteErrorException
+ FullyQualifiedErrorId : Microsoft.PowerShell.Commands.WriteErrorException,DesktopAppConverter.ps1
It seems that there is an installer error, but I can't seem to find any references to an AIR installer code 10 to help me troubleshoot further.
Thanks in advance...

It seems that there is an installer error, but I can't seem to find any references to an AIR installer code 10 to help me troubleshoot further
It’s up to the developer who owns the AIR platform to understand what is and is not a valid exit code for their setup technology(Adobe Air)
Can you package an Adobe AIR app as UWP using Project Centennial
Air apps might not be a good candidate as the Adobe air platform works and looks like ClickOnce. Specifically, the Air platform installs an auto-update service that provides an API for the Air app to check to see if updates are available. If you disable/remove that service, it’s very likely that no Air app will function as expected as the RPC call will likely fail.
In order to let Air apps works, we'd have to get Adobe to update the Air platform to be compatible with Centennial/UWP.

Related

Is gearsandcogs extension still working in lastest AIR versions 32.0+?

I have a project in AS3 using package com.gearsandcogs.air.extensions.
When a try to compile a Native Android APK, shows this error:
"An implementation for native extension 'com.gearsandcogs.air.extensions.PackageManager' required by the application was not found for the target platform."
In the description XML:
<extensions>
<extensionID>com.gearsandcogs.air.extensions.PackageManager</extensionID>
</extensions>
If I comment the "extensionID", compiles the apk without errors.
Sugestions to solve this or other PackageManager alternative?
Harman SDK 33.1 with VSCode+ActionScript & MXML Extensions
Thanks!
Regards!
Our PackageManager ANE is available for AIR 33+
https://github.com/distriqt/ANE-PackageManager
If there's any functionality missing that you need just contact us through the repository and we'll work on getting it added for you.

Houdini arm to x86 translation "Unsupported feature" error when using shared STL in Android NDK app

I created an Android Studio project from this sample NDK project provided by Google and changed a couple things so I could try to leverage Houdini arm to x86 translation:
In app/build.gradle I set abiFilters to armeabi-v7a.
In Application.mk I changed APP_ABI from all to armeabi-v7a so that x86 native libraries won't be created.
Also in Application.mk, I changed APP_STL from stlport_static to gnustl_shared.
You can see the modified code in this repo.
Then I ran the app in the BlueStacks emulator, which supports Houdini. I get the following error:
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Loading library(version: 4.0.8.45720 RELEASE)... successfully.
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Unsupported feature (ID:0x10600cae).
11-21 00:42:19.742 9947-9947/? D/houdini: [9947] Open Native Library /data/app-lib/com.sample.teapot-2/libTeapotNativeActivity.so failed.
...
java.lang.RuntimeException: Unable to start activity ComponentInfo{com.sample.teapot/com.sample.teapot.TeapotNativeActivity}: java.lang.IllegalArgumentException: Unable to load native library: /data/app-lib/com.sample.teapot-2/libTeapotNativeActivity.so
If I make APP_STL any of the supported values with shared I get this error, and with static it works fine. I'd like to get shared working, to solve this issue in React Native. Does shared STL not work with Houdini? Any workarounds?

Flash Develop invalid namespace with AIR 14.0

I'm using Flash Develop 4.6.2.5, and I cannot compile my app with AIR versions above 3.9.
I've tried with 4.0, 13.0 and 14.0
Packaging: dist\app.apk
project\application.xml: error 102:
Invalid namespace http://ns.adobe.com/air/application/14.0 APK setup creation
FAILED.
Here is all the procedures I've already did:
After some struggle here is the solution:
Switch the order of the PATH at SetupSDK.bat (line ~35):
Original:
:succeed
set PATH=%PATH%;%FLEX_SDK%\bin
Modified:
:succeed
set PATH=%FLEX_SDK%\bin;%PATH%
The problem should be related with something that I've installed in my system %PATH% which is having conflicts with something from %FLEX_SDK%, by switching the order you are forcing the packager to give preference to Flex SDK.

AIR debug compile error ANE

I am trying to debug my air app but get the error:
Process terminated without establishing connection to debugger.
invalid profile specified 'Application does not support current profile'
Launch command details: "/Applications/Adobe Flash Builder 4.6/sdks/4.6.0 AIR 3.5/bin/adl" -runtime "/Applications/Adobe Flash Builder 4.6/sdks/4.6.0 AIR 3.5/runtimes/air/mac" -profile extendedMobileDevice -screensize 768x1004:768x1024 -XscreenDPI 132 -XversionPlatform IOS -extdir "/Users/kerepuki/Documents/Adobe Flash Builder 4.6/.metadata/.plugins/com.adobe.flexbuilder.project.ui/ANEFiles/AppName/macosx/" "/Volumes/Mobile Apps/AppName/Application/Final/bin-debug/AppName-app.xml" "/Volumes/Mobile Apps/AppName/Application/Final/bin-debug"
I don't think it is related to an ANE I am trying to add as I have tested the ANE in a blank project and it works fine.
If I package the app and install on iPad it works fine. I am using AIR 3.5 in Flash Builder and not sure how to debug this error message.
My application file starts with:
<application xmlns="http://ns.adobe.com/air/application/3.5">
Had to remove the supported profile node from the application description file.

MonoDroid:INSTALL_FAILED_OLDER_SDK

Using MonoDroid 4.0.6 and MonoDevelop, any attempt to run in an emulator fails with this error listed below:
The minSdkVersion matches the emulator's SDK version. All AVDs were created by the MonoDroid isntaller.
Detecting package list location
Getting package list from device
Installing shared runtime package on device
1849 KB/s (25866362 bytes in 13.657s)
pkg: /data/local/tmp/Mono.Android.DebugRuntime-debug.apk
Success
Installing the platform framework
1565 KB/s (16530851 bytes in 10.310s)
pkg: /data/local/tmp/Mono.Android.Platform.apk
Failure [INSTALL_FAILED_OLDER_SDK]
Failed to install the platform framework
I solved this in 2 ways.
1) In the manifest the minSdkVersion should match or be lower than the emulator
2) (what tripped me up) The Mono DLLs References of the project should be set to the Android version too.
Both are needed. I come from a Java Android background so never thought to change anything but the manifest.