Since I am unable to capture browser window close event using the GoogleWebAuthorizationBroker.AuthorizeAsync API, I followed this link (http://www.daimto.com/google-api-and-oath2/) to create an embedded browser and authenticate the user. I am unable to continue further to use the access token to upload a file in google drive. Is there any example available to continue from the above link to upload/download a file from Google Drive.
Regards,
Amrut
From the same author, there is a documentation how to upload/ download files to Google Drive.
Like with most of the Google APIs you need to be authenticated in order to connect to them. To do that you must first register your application on Google Developer console. Under APIs be sure to enable the Google Drive API and Google Drive SDK, as always don’t forget to add a product name and email address on the consent screen form.
Make sure your project is at least set to .net 4.0.
Add the following NuGet Package
PM> Install-Package Google.Apis.Drive.v2
In order to download a file we need to know its file resorce the only way to get the file id is from the Files.List() command we used earlier.
public static Boolean downloadFile(DriveService _service, File _fileResource, string _saveTo)
{
if (!String.IsNullOrEmpty(_fileResource.DownloadUrl))
{
try
{
var x = _service.HttpClient.GetByteArrayAsync(_fileResource.DownloadUrl );
byte[] arrBytes = x.Result;
System.IO.File.WriteAllBytes(_saveTo, arrBytes);
return true;
}
catch (Exception e)
{
Console.WriteLine("An error occurred: " + e.Message);
return false;
}
}
else
{
// The file doesn't have any content stored on Drive.
return false;
}
}
Using _service.HttpClient.GetByteArrayAsync we can pass it the download url of the file we would like to download. Once the file is download its a simple matter of wright the file to the disk.
Remember from creating a directory in order to upload a file you have to be able to tell Google what its mime-type is. I have a little method here that try’s to figure that out. Just send it the file name. Note: When uploading a file to Google Drive if the name of the file is the same name as a file that is already there. Google Drive just uploads it anyway, the file that was there is not updated you just end up with two files with the same name. It only checks based on the fileId not based upon the file name. If you want to Update a file you need to use the Update command we will check that later.
public static File uploadFile(DriveService _service, string _uploadFile, string _parent) {
if (System.IO.File.Exists(_uploadFile))
{
File body = new File();
body.Title = System.IO.Path.GetFileName(_uploadFile);
body.Description = "File uploaded by Diamto Drive Sample";
body.MimeType = GetMimeType(_uploadFile);
body.Parents = new List() { new ParentReference() { Id = _parent } };
// File's content.
byte[] byteArray = System.IO.File.ReadAllBytes(_uploadFile);
System.IO.MemoryStream stream = new System.IO.MemoryStream(byteArray);
try
{
FilesResource.InsertMediaUpload request = _service.Files.Insert(body, stream, GetMimeType(_uploadFile));
request.Upload();
return request.ResponseBody;
}
catch (Exception e)
{
Console.WriteLine("An error occurred: " + e.Message);
return null;
}
}
else {
Console.WriteLine("File does not exist: " + _uploadFile);
return null;
}
}
Related
I want to display file (which is stored on google drive) in iframe, but file should be displayed on our website's domain only. I don't want that anyone who has the URL of file can have access to file.
I am giving file permission on uploading file like:
public static Permission FilePermissions(DriveService service, String fileId)
{
Permission Permission = new Permission();
Permission.Type = "anyone";
Permission.Role = "reader";
try
{
return service.Permissions.Create(Permission, fileId).Execute();
}
catch (Exception e)
{
Console.WriteLine("An error occurred: " + e.Message);
}
return null;
}
And I am displaying file like:
<iframe id="iframe1" runat="server" width="100%" height="600px" src=""https://drive.google.com/file/d/{fileID}/preview"></iframe>
This code works but anyone can grab URL from iframe and have access to file. Is there anyway we can impose permissions to only allow access to file if it is being loaded from an iframe within specific website domain name (e.g. http://www.company.com)?
I have a public (anyone with the link can view) file on my Google Drive and I want to use the content of it in my Android app.
From what I could gather so far, I need the fileID, the OAuth token and the client ID - these I already got. But I can't figure out what is the exact methodology of authorising the app or fetching the file.
EDIT:
Simply reading it using file.readAsLines didn't work:
final file = new File(dogListTxt);
Future<List<String>> dogLinks = file.readAsLines();
return dogLinks;
The dogLinks variable isn't filled with any data, but I get no error messages.
The other method I tried was following this example but this is a web based application with explicit authorization request (and for some reason I was never able to import the dart:html library).
The best solution would be if it could be done seamlessly, as I would store the content in a List at the application launch, and re-read on manual refresh button press.
I found several old solutions here, but the methods described in those doesn't seem to work anymore (from 4-5 years ago).
Is there a good step-by-step tutorial about integrating the Drive API in a flutter application written in dart?
I had quite a bit of trouble with this, it seems much harder than it should be. Also this is for TXT files only. You need to use files.export() for other files.
First you need to get a list fo files.
ga.FileList textFileList = await drive.files.list(q: "'root' in parents");
Then you need to get those files based on ID (This is for TXT Files)
ga.Media response = await drive.files.get(filedId, downloadOptions: ga.DownloadOptions.FullMedia);
Next is the messy part, you need to convert your Media object stream into a File and then read the text from it. ( #Google, please make this easier.)
List<int> dataStore = [];
response.stream.listen((data) {
print("DataReceived: ${data.length}");
dataStore.insertAll(dataStore.length, data);
}, onDone: () async {
Directory tempDir = await getTemporaryDirectory(); //Get temp folder using Path Provider
String tempPath = tempDir.path; //Get path to that location
File file = File('$tempPath/test'); //Create a dummy file
await file.writeAsBytes(dataStore); //Write to that file from the datastore you created from the Media stream
String content = file.readAsStringSync(); // Read String from the file
print(content); //Finally you have your text
print("Task Done");
}, onError: (error) {
print("Some Error");
});
There currently is no good step-by-step tutorial, but using https://developers.google.com/drive/api/v3/manage-downloads as a reference guide for what methods to use in Dart/Flutter via https://pub.dev/packages/googleapis: to download or read the contents of a Google Drive file, you should be using googleapis/Drive v3, or specifically, the methods from the FilesResourceApi class.
drive.files.export(), if this is a Google document
/// Exports a Google Doc to the requested MIME type and returns the exported content. Please note that the exported content is limited to 10MB.
drive.files.get(), if this something else, a non-Gdoc file
/// Gets a file's metadata or content by ID.
Simplified example:
var drive = new DriveApi(http_client);
drive.files.get(fileId).then((file) {
// returns file
});
However, what I discovered was that this Dart-GoogleAPIs library seemed to be missing a method equivalent to executeMediaAndDownloadTo(outputStream). In the original Google Drive API v3, this method adds the alt=media URL parameter to the underlying HTTP request. Otherwise, you'll get the error, which is what I saw:
403, message: Export requires alt=media to download the exported
content.
And I wasn't able to find another way to insert that URL parameter into the current request (maybe someone else knows?). So as an alternative, you'll have to resort to implementing your own Dart API to do the same thing, as hinted by what this OP did over here https://github.com/dart-lang/googleapis/issues/78: CustomDriveApi
So you'll either:
do it through Dart with your own HttpClient implementation and try to closely follow the REST flow from Dart-GoogleAPIs, but remembering to include the alt=media
or implement and integrate your own native-Android/iOS code and use the original SDK's convenient executeMediaAndDownloadTo(outputStream)
(note, I didn't test googleapis/Drive v2, but a quick examination of the same methods looks like they are missing the same thing)
I wrote this function to get file content of a file using its file id. This is the simplest method I found to do it.
Future<String> _getFileContent(String fileId) async {
var response = await driveApi.files.get(fileId, downloadOptions: DownloadOptions.fullMedia);
if (response is! Media) throw Exception("invalid response");
return await utf8.decodeStream(response.stream);
}
Example usage:
// save file to app data folder with 150 "hello world"s
var content = utf8.encode("hello world" * 150);
driveApi.files
.create(File(name: fileName, parents: [appDataFolder]),
uploadMedia: Media(Stream.value(content), content.length))
.then((value) {
Log().i("finished uploading file ${value.id}");
var id = value.id;
if (id != null) {
// after successful upload, read the recently uploaded file content
_getFileContent(id).then((value) => Log().i("got content is $value"));
}
});
I'm using the following when trying to open a local file:
some document
When I click the above in a browser, it opens Finder to the folder. But does not open the file. Should I be doing something else to have the file open in Numbers?
You cannot open local files on the client. This would be a huge security risk.
You can link to files on your server (like you did) or you can ask the client for a file using <input type="file">
You can only open some types of files in browsers, like html css js and mp4, otherwise the browser will want to download it. Also remember that browsers replace spaces with %20. I recommend right clicking the file and opening it with chrome then copy that link and using it.
You can open files that are local as long as it is a file that is on the file that is trying to open another file is local.
Your issue is likely the space in the document name. Try this instead:
some document
The %20 will be read by your browser as a space.
Update
The other answer points out something I missed. The .numbers extension will not be able to be opened directly by your browser. Additionally the other answer describes the security risk this could create.
The File API in HTML 5 now allows you to work with local files directly from JS (after basic user interaction in selecting the file(s), for security).
From the Mozilla File API docs:
"The File interface provides information about files and allows JavaScript in a web page to access their content.
File objects are generally retrieved from a FileList object returned as a result of a user selecting files using the <input> element, from a drag and drop operation's DataTransfer object, or from the mozGetAsFile() API on an HTMLCanvasElement."
For more info and code examples, see the sample demo linked from the same article.
This might not be what you're trying to do, but someone out there may find it helpful:
If you want to share a link (by email for example) to a network file you can do so like this:
file:///Volumes/SomeNetworkFolder/Path/To/file.html
This however also requires that the recipient connects to the network folder in finder --- in menu bar,
Go > Connect to Server
enter server address (e.g. file.yourdomain.com - "SomeNetworkFolder" will be inside this directory) and click Connect. Now the link above should work.
Here is the alternative way to download local file by client side and server side effort:
<a onclick='fileClick(this)' href="file://C:/path/to/file/file.html"/>
js:
function fileClick(a) {
var linkTag = a.href;
var substring = "file:///";
if (linkTag.includes(substring)) {
var url = '/v/downloadLocalfile?path=' +
encodeURIComponent(linkTag);
fileOpen(url);
}
else {
window.open(linkTag, '_blank');
}
}
function fileOpen(url) {
$.ajax({
url: url,
complete: function (jqxhr, txt_status) {
console.log("Complete: [ " + txt_status + " ] " + jqxhr);
if (txt_status == 'success') {
window.open(url, '_self');
}
else {
alert("File not found[404]!");
}
// }
}
});
}
Server side[java]:
#GetMapping("/v/downloadLocalfile")
public void downloadLocalfile(#RequestParam String path, HttpServletResponse
response) throws IOException, JRException {
try {
String nPath = path.replace("file:///", "").trim();
File file = new File(nPath);
String fileName = file.getName();
response.setHeader("Content-Disposition", "attachment;filename=" +
fileName);
if (file.exists()) {
FileInputStream in = new FileInputStream(file);
response.setStatus(200);
OutputStream out = response.getOutputStream();
byte[] buffer = new byte[1024];
int numBytesRead;
while ((numBytesRead = in.read(buffer)) > 0) {
out.write(buffer, 0, numBytesRead);
}
// out.flush();
in.close();
out.close();
}
else {
response.setStatus(404);
}
} catch (Exception ex) {
logger.error(ex.getLocalizedMessage());
}
return;
}
You can expose your entire file system in your browser by using an http server.
caddy2 server
caddy file-server --listen :2022 --browse --root /
serves the root file system at http://localhost:2022/
python3 built-in server
python3 -m http.server
serves current dir on http://localhost:8000/
python2 built-in server
python3 -m SimpleHTTPServer
serves current dir on http://localhost:8000/
This s
Google released this feature couple of months ago. The link below mentions that it is accessible via API. Tried using drive api patch call to toggle the "disable downloading .." flag which I assume is the "copyable" flag, but to no avail.
https://connect.googleforwork.com/docs/DOC-11088
Appreciate any help, thanks.
You're looking for the "labels.restricted" Property.
Here's what you would do it in C#.
Google.Apis.Drive.v2.Data.File body = new Google.Apis.Drive.v2.Data.File();
body.Title = Path.GetFileName(filename);
body.Labels = new Google.Apis.Drive.v2.Data.File.LabelsData();
body.Labels.Restricted = true;
byte[] byteArray = System.IO.File.ReadAllBytes(filename);
MemoryStream stream = new MemoryStream(byteArray);
try
{
FilesResource.InsertMediaUpload request =
service.Files.Insert(body, stream, mimeType);
request.Upload();
}
catch(Exception ex){
ExceptionLogger.log(ex);
}
Check out the link below for samples.
https://developers.google.com/drive/v2/reference/files/copy.
labels.restricted is deprecated.
You should to set the copyRequiresWriterPermission metadata property instead.
Source: Google Drive API Files Reference
i have a question. If there is a possibility at windows phone 8 at visual studio to create button event to read text file? i know about streamReader and if i declare wchich exacly file i want to read, but if i want to choose from list of files wchich i want to display. i did research on the Internet but i didint find an answer. I know i can use isolatedStorage to read music, video, image but not text files, on the app i created few files with text in it and i want users to have posibility to display one from this file, whichever they want to see. So, can you tell me how to do this?
You can use IsolatedStorage to read any file type you wish. You must of been using something like a Launcher that filters out the file type based on the Chooser.
You can open a file like this:
private async Task<string> ReadTextFile(string file_name)
{
// return buffer
string file_content = "";
// Get the local folder
StorageFolder local = Windows.Storage.ApplicationData.Current.LocalFolder;
if (local != null)
{
// Get the file
StorageFile file;
try
{
file = await local.GetFileAsync(file_name);
}
catch (Exception ex)
{
// no file, return empty
return file_content;
}
// Get the stream
System.IO.Stream file_stream = await file.OpenStreamForReadAsync();
// Read the data
using (StreamReader streamReader = new StreamReader(file_stream))
{
file_content = streamReader.ReadToEnd(); // read the full text file
streamReader.Close();
}
// Close the stream
file_stream.Close();
}
// return
return file_content;
}
If you want to get the PackageLocation (files that you added into the project like assets and images) then replace the LocalFolder with
Windows.ApplicationModel.Package package = Windows.ApplicationModel.Package.Current;
Windows.Storage.StorageFolder installedLocation = package.InstalledLocation;
With Windows Phone 8.1, File Pickers are allowed, consisting the same functionality you are expecting, so probably you might want to upgrade your app to WP8.1.
Here's more info on this API : Working with File Pickers