No debug symbols for watchOS 2.2.2 - xcode7

After updating my Apple Watch to version 2.2.2, Xcode won't let me debug it: no symbols for paired Apple Watch. My Xcode version is 7.3.1 (7D1014). Looks like there's no .dmg file with the proper debug symbols. Anyone knows a fix/workaround? Thanks in advance.

Related

Flash Builder can't find PPAPI flash debugger

I was able to get flash builder to work with the NPAPI version of the debugger, but I have installed chrome 64-bit (v 38.0.2125.101), which seems to only work with the PPAPI version found here. With that version installed I am back to this error message:
C:\Program Files (x86)\Google\Chrome\Application\plugins\NPSWF32.dll
Flash Builder cannot locate the required version of Adobe Flash Player. You might need to install the Flash Player or reinstall Flash Builder.
Do you want to try to run your application with the current version?
That directory doesn't exist, and it doesn't look like it ever did, so I have no idea why Flash Builder is looking there, or how to tell it to look elsewhere.

My LibGdx 1.1.0 not working?

I Recently downloaded 1.1.0 version of libgdx that was near about 54 MB.
When I run gdx-setup.jar it again downloads from gradle.
When my Internet is disconnected if fails, why?
How to use downloaded files? Do I need to download every-time I create a project?
Your gdx-setup-jar is programmed to download libgdx each time you create a project, and does not search your computer for libgdx and I do not believe there is an easy way to get past that. You can import your project into your IDE once you have set it up with the gradle plugin. Here are some links that should help you install the gradle plugin.
Eclipse Gradle
Intellij IDEA Gradle
NetBeans Gradle
Installing Gradle With the Commandline
I hope this answer was helpful :)

adobe air apk won't run on android 4.4.2

I have a android 4.1.2 device and my adobe air as3 apk runs on it. I also have a 4.4.2 device, and the apk doesn't run on that one. I am having a tough time finding out what's wrong, though. Has anyone found this problem too? I would love ddms output, like I am used to from eclipse, but I don't know how to start.
I've googled a little, but the problem seems to be mine alone. I am using Flash CS6 on a windows install as my development environment. Also, the AIR version on CS6 is 3.4.
Any help would be appreciated. I am using a captive runtime.
It's because of the old AIR version. Here's a link saying that the 'new' 3.9 now supports KitKat (Android 4.4.2): http://news.softpedia.com/news/Adobe-Air-with-Android-4-4-KitKat-Support-Out-Now-on-Google-Play-417056.shtml
Try updating your SDK AND your AIR on the phone.
here is the link to download latest air version
http://helpx.adobe.com/air/kb/archived-air-sdk-version.html
-open flash > help > manage air sdk > you can remove add new air here

Symbol(s) not found for architecture armv7 - Flash Builder for Windows / iOS Native Extension

I'm attempting to run the example project for this Adobe Native Extension 'SongPickerANE' from Flash Builder on Windows onto an iOS device. I've run it successfully on the same device (and iOS Simulator) from Flash Builder on my Mac with AIR SDK 3.4, but it failed to run with 3.4 on Windows, as it couldn't get access to the required iOS SDK (6.1).
So, I've updated my AIR SDK on my windows machine, first to 3.5, and now to the current version 3.9, which seemed to sort out the iOS SDK issues I was having, but both failed to run with the following error:
java.lang.Exception:
Undefined symbols for architecture armv7:
"_objc_setProperty_nonatomic", referenced from:
-[SongPickerHelper setPickedItem:] in libcom.newpixel.air.nativeextensions.SongPicker.a(SongPickerHelper.o)
ld: symbol(s) not found for architecture armv7
Compilation failed while executing : ld64
From what I remember of it in the dim, distant past of my iOS development, this is some sort of XCode linking / Build Settings / Phases error? So to fix it, will I have to edit and recompile the ANE, or is there anything I can set in the Flash Builder project which uses the ANE to fix it?
If it requires recompiling the ANE, any tips / advice on where to start would be appreciated, as I've so far managed to avoid having anything to do with them, and I do find them slightly terrifying.
Many thanks in advance.

Flash debug player won't launch

I'm having major issues with my Flash Debug Player. For a while now it hasn't been able to launch properly, or at least so it seems. Whenever I visit a site with the debug player enabled I just get the sad puzzle piece and a message saying that Macromedia Flash Player has crashed. It's the same thing with ADL, I can only run it with the -nodebug flag.
It works just fine if I install the regular Flash Player or use the one built into Chrome.
If I'm not mistaken, this might have begun to happen when I installed the Flashbug debugger in Firefox.
I've done the following:
tried installing an older version of the debug player
uninstalled flash and AIR completely before installing a new version
made sure there is a flashlog.txt file
I've edited my mm.cfg to look like this:
ErrorReportingEnable=1
TraceOutputFileEnable=1
Nothing is written to flashlog.txt when I try using the debug player, or ADL, and it works with the regular player and ADL with -nodbug enabled, so I'm guessing something happens with the logging part of the player. When running ADL i get "Bus error: 10" in the terminal.
Could anyone give me a hint, or any ideas at all on how to fix this? Could there be some hidden configuration file somewhere that isn't removed when I uninstall to do a fresh install or something?
Please can you tell me what version you are running. The error appears when you try to debug a project from Flex or Flash Builder? I Had similar when trying to debug projects in Flash Builder with Firefox, the solution (for me) was to uninstall flash player with this program and then install again a correct version, in this case try with the version 9 or 10.
I hope it will be helpful