Login/Registration using scala - html

Just wondering if when creating a login/registration web page using scala is very similar when doing with PHP/HTML which I have used in the past. I've just decided to start learning scala and am a total beginner with no clue. With PHP/HTML, I would use a form, 'POST' method and then the appropriate my_sqli prepared statement insertion and selections. Is it similar or very different in terms of overall methods and way about going with it (obviously excluding the minor differences in syntax). How and in what ways is it different or similar? thnx

Scala is totally different from PHP. Finding connections between them is really hard. I would say that Scala is better in every way but bashing PHP is just too easy nowadays.
I would suggest you to give a look at Scalatra, arguably the most mature among simple web frameworks in Scala. Every framework works differently but you can get an idea of how you think and write code in Scala giving a look at Scalatra examples.
Also, if you never worked on a JVM, it will take a while before being able to properly develop logic in your code. There are many things to learn about the environment (and obviously about the language too) before being able to develop a web app. My suggestion is to first spend some time studying the language and only then begin approaching web development. If you need a language that you can pick up and start writing code, Scala is not the right choice.

Related

Mock4as vs Mockito-flex

I'm a bit new to actionscript, but find myself investigating good programming practices from other OO languages (java/C#) into an actionscript environment. I've given Mock4as and mockito-flex a purusal and was interested in using both.
Has anyone had good/bad experiences using either?
I started out mocking for FlexUnit with mock4as, and it does its job. But it made me spend way too much time writing boilerplate code for my taste. I haven't tried mockito-flex, but I'll check it out - the Java version I really like.
Recently, I've been really happy with mockolate. Drew Bourne does a really nice job with that - give it a try!
I have had excellent experience with Mockito-flex for the past couple years. The primary reason I enjoy Mockito-flex over Mocholate is that Mockito lets you test your code using the actual class signatures, thus refactor tools will update your Tests.
Mocholate on the other hand requires that you hardcode the method names with a string, which means no auto-complete help when your creating your tests, and poorer refactoring support if any if you rename and API.
While less important, Mockito is available for multiple languages. This means that you can use the same mocking syntax in your entire tech stack. Or you can more easily transfer you mocking skills to another language.

Complex GUI in clojure

I just started using clojure today (however , I have used Java a lot and know of functional paradigms) and I was wondering if it was a good idea to build a clojure app with a reasonable complex interface (dragging, dropping, panning, zooming,...) using Swing?
I can imagine that a lot of the normal swing logics (especially concerning OO) has to be bypassed one way or the other..
I asume that all is possible , but is it possible in a way that justifyable?
I mean wouldn't it be like hitting a nail with a screwdriver in stead of with a hammer?
Has anyone here have experience in building GUI's with Clojure (and of Course : is Swing the ideal candidate for that?)
Thanks !
I've found it relatively easy to use Swing to build decent user interfaces in Clojure. You have a couple of options about how to do it however:
Write the code pretty much as you would in Java, just using the Java interop from Clojure to call the relevant Swing APIs. This article does a good job of explaining how, with a bit of macro magic as well to make your life easier.
Use a Clojure GUI wrapper for Swing, e.g. seesaw or clj-swing. My take is that these tools have the potential to help you write some really neat GUI code in idiomatic Clojure
One really cool feature of Clojure's software transactional memory subsystem is that it allows you to set watches on variables: whenever the variable is changed (by anything), your callback gets executed. This lends itself to a powerful sort of GUI programming where the GUI updates itself automagically based on the state of your variables.
A short but non-trivial Swing GUI example is described in detail at http://www.paullegato.com/blog/swing-clojure-gui-black-scholes/ .
Since others are mentioning swing related answers, I'll ask you one question: Is Swing a requirement. Although writing Swing code in clojure is more pleasant then in Java, it is still Swing, with all its verbosity and annoyances, especially in complex application with hard set requirements.
Have you considered web UI, where Clojure fits much more natural? Or SWT or QT Jambi, which also can be made to work using Clojure.

JSP/.NET XML - simple client to display html

I am fairly proficient in PHP, but just starting out in ASP.Net and JSP/Java
I would like to learn JSP/ASP.NET XML to HTML transformation with some simple practical examples. Im not looking to learn how to edit XML, just displaying it, but im having trouble finding definitive examples/tutorials.
Ive spent quite a while studying JSP/ASP.NET but quickly find how vast they are and how many different ways there are to do this (quite frankly im a bit overwhelmed). I would be really grateful for advice before I embark upon this journey (and perhaps I will be saved from going in the completely wrong direction). If there are any tutorials or especially example apps you could point me towards this would really help (i like to do hands on learning)
For this I expect I need to do the following:
1) Set up a server for each technology (im using Tomcat and IIS at the moment - are these the best?)
2) Use some parameter based routing system (MVC?, but this is most surely overkill for me)
3) Parse the XML and create some variables/objects
4) Display the HTML (Use template libraries (JSTL? not sure for ASP.NET))
Any tutorials/example apps you could point me towards to help me through the above steps will be truly appreciated.
Thankyou
Ke
By the sounds of your skillset, carefully working through this developerworks tutorial on JSTL looks like a good place for you to start. It does cover the XML handling libs around part 4, and it'll also help you avoid the mistake of using scriptlets where JSTL would give cleaner, less error-prone and much more readable code.
You'll also most likely want IDE support, so that you get documentation, syntax checking and autocomplete. I personally use Eclipse (The EE download will have everything you need and more) but NetBeans might be the most straightforward to get your started.
Tomcat will be fine to get you started, but these IDEs tend to have build in web containers to save you time in deploying and testing.

worth to learn groovy? [closed]

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the question im asking, is it worth to learn a new language like groovy? cause if i learn groovy, it feels like i code in groovy and not java. and how smart is that when i have to be good in java to code desktop applications too in the future. so if i use groovy a lot for web applications, i will just be worse and have to start over to be good in java when i code desktop applications right?
so why don´t I just stick with java and be good at ONE language instead of having to switch between 2 languages and their syntax. Cause it would be so confusing...
Groovy is a nice, scriptable and easier-to-use Java "knockoff" – and I don't mean that derogatively. while Java is a language to be compiled, deployed and (often) run on Enterprise servers where performance matters, Groovy is a language where you can quickly create a program to get something done. Often that something is fairly simple, so it's an hour's or a day's coding effort. Often the code is only run once and then thrown away. Because Java has more boilerplate and formalism in it, you can do this kind of program more quickly and hence more efficiently in Groovy.
However, just to give you some perspective, Groovy is a relative newcomer stomping on the turf of various other, better established scripting languages:
Perl is one of the grandfathers of scripting languages; rarely does a Unix server get installed without Perl on it, and Perl scripts are the lifeblood of many servers. However, Perl is a write-only language that looks like line noise to the uninitiated. There's more than one way to do everything, so styles diverge drastically. Perl coding tends to be a bit messy.
Python is a fresher, cleaner script language than Perl, and is these days preferred by many as a scripting language. It's fun to program in, it gets things done and because it's been around for a few years, lots of people know it. Python is found behind/inside a number of Linux system utilities.
Groovy leaves Perl and Python in the dust when (a) the environment already makes use of a JVM and/or there's a requirement to use existing Java code, including libraries. So far so good. Groovy is not blazingly fast, but faster than Python. Being dynamically typed, it's "fun" and "easy" to program in a way that Java's not.
But then came Scala. Scala is like Java on steroids. It is statically typed so it's not quite as "fun" to program as Groovy, but it has type inference so often you can leave off the types and the compiler can figure them out. Scala works really hard to make the most of types; it does generic types a lot more seamlessly than Java. It dispenses with a lot of Java's boilerplate, so Scala programs are typically about 30% shorter than similar Java programs. Scala runs on the JVM and interfaces pretty well with Java code. It also runs about as quickly as Java, which most of the other languages don't.
Finally in historic order, there's Clojure. Clojure is a Lisp derivative, so it has a programming style very different from languages you'd otherwise know, and it burns through a lot of parentheses! But Clojure runs on the JVM, is very compatible with all the rest of Java, and it's dynamically typed. You can use it as a scripting language or treat it like a compiled language... it's up to you. I find it fun to program in, and the fact that it's an almost pure functional language forces you to think in new ways about programming. It hurts your head at the beginning, but if you survive it's a very worthwhile exercise because you learn some techniques that will become more relevant (I think) in future programming.
In summary, it would probably do you good (put hair on your chest, if I may be so sexist) to learn one or more of these "alternative" / "scripting" languages. You may find them useful. Usually when there's something to be hacked up quickly in my project, I get the job because all my colleagues only know Java, and by the time they finish setting up their class framework I'm already done.
Quote:
so why don´t I just stick with java
and be good at ONE language instead of
having to switch between 2 languages
and their syntax.
This seems like a more general question about learning programming languages than learning a new language (Groovy) which runs on top of the Java Virual Machine.
Here's a question:
Suppose you are learning a foreign language because you want to be fluent in multiple languages so you can converse with many people. You're learning German right now, but you're getting good at it, but you also want to learn Spanish. Would you just suddenly forget German if you start to learn Spanish? If you are indeed worried that you will, what would you do?
If you were going to learn Groovy, but don't want to forget how to write Java, then why not continue to use both languages at the same time?
One of the things about being a programmer is going to be learning to adapt to new technologies as they come along. It's a good thing to be able to learn new languages, as it's going to be a skill that's going to be very useful in a field which is constantly changing.
Why don't you code your desktop apps in groovy too? Just because groovy is the choice of a web framework (grails) doesn't mean that you can't use it for desktop apps.
Indeed, it is great for desktop apps too. It's more a matter of dynamic or static languages...
In my opinion, it is quite good to have for each task the right language at hand. So go ahead and learn groovy - the result will be that you'll miss groovy features when you try to use java again ;-)
I would say in general in this field it's always good to be learning. I try constantly to learn new concepts to add to my toolbox, while getting better at the core things I'm interested in like Java. I recently purchased a book on learning Clojure - another functional language for the JVM.
The downside to learning something without using it every day is that some details don't stick in your head. That said, I'm glad I spent some time with Clojure; the important stuff stuck and I know I can quickly look up the details if and when I need to. You may want to take a similar approach to Groovy.
The Java platform is slowly starting to change direction to one where the JVM is targeted by multiple source languages (a trick .net has been showing off since day 1, but it's taking Java a while to catch up there). The Java7 classfile format is even adding a new instruction to make these dynamic languages work faster.
If you want to keep yourself current, then learning Groovy is a good way to do it, without abandoning all your investment in the Java platform.
Furthermore, Groovy (and Grails) is now maintained by SpringSource, so its popularity is only going to increase.
Going from java to groovy isn't a lot of work. No where near what would be needed to move to a less Javaish language like clojure.
I really like groovy for one-off apps and for scripting existing java code. I've used it to parse data from REST calls and feed the data to a JMS queue. I've used it to create scrambled test data for a partner from our production data. For stuff like that it is amazing.
If the goal is to learn a dynamic language to add to the toolbox, Python and Ruby are both good choices. They run on the JVM and have native versions. Both are well supported on a large number of platforms.
If the goal is to learn an alternative JVM language, groovy is an excellent choice. Both Scala and Clojure would also be good choices.
I used to stick to the "learn a new language every year rule" from The Pragmatic Programmer, but that was before I had kids. Now I learn a new building toy every six months.
First of all I'm this is a highly subjective question.
In my humble opinion it is worth learning a new language especially if it varies in paradigms (as is the case with groovy). I'm fairly young myself so for me learning a new language is not a much of hassle but the way I see it if you like the language, you estimate that coding in language X will be profitable you should learn it.
It won't hurt your resume.
It won't make your head hurt (much).
The only problem is, will you use it. You need to use a language to become good at it. If you are going to learn it now and never use it tomorrow it probably ain't worth learning it.
Learning something new does not take away something you already know. You may be a bit rusty when you get back into Java, but it'll come back real quick.
Also--
I'm not a Java guy, but I believe Groovy targets the JVM. If this is the case, then programming in Groovy will make you a better Java programmer, because you'll still be targeting the same framework as Java (the language) so you'll still continue to gain experience with the Java libraries. Knowing the available libraries is what really matters, not how well you know every minute detail of a particular language.
I find that by learning new languages, I always end up learning new ways to think about problems. Each language guides you into solving problems in the way most easily expressed by the language. Learning new languages only makes you stronger all around because you learn new ways to solve problems.
You might have to re-orient yourself with the libraries after a long time away from a language, but even then it's not a huge ordeal - just more frequent google searches, etc.
The benefits, however, are worth it. I recently did some functional programming for the first time and it really taught me a lot of different ways to think about certain situations. I find myself now using some of C#'s functional aspects and it makes my code a lot cleaner in some cases. The bottom line is; if your going to do this for a living you are going to want to learn more than one language, have you ever met a mechanic that only knew one make and model of car?
It's always good to learn a new language to be a better programmer. Groovy is a natural choice for java programmer - easy to learn and you can still use your all java knowlege.
Groovy is a dynamic language, after try to learn any functional language (like Scala). With this experience you will see java from different perspecitve. Some task that was painful in Java will be trivial in Groovy/Scala.
you can program desktop aplication with Griffon whose language of choice is Groovy, give it a try
If you are looking for online help, check this websites:
for Groovy
for Grails

Essential Dojo

I'm starting to use Dojo; this is (essentially) my introduction to AJAX. We have a Java backend (torque / turbine / velocity) and are using the jabsorb JSON-RPC library to bridge Java and Javascript.
What do I need to know? What is the big picture of Dojo and JSON, and what are the nasty little details that will catch me up? What did you spend a couple of days tracking down, when you started with Dojo, that you now take for granted? Thanks for any and all tips.
The first thing to do is get familiar with the Dojo Object Model. JavaScript does not have a class system so the Dojo toolkit has created a sort of "by convention" object model that works rather well but is very different to how it works in Java for example.
The reason I suggest getting familiar with it is so you can dig into the code base whenever you start experiencing issues. The documentation available has improved significantly over the past year, but every now and then I find myself having to work out a bug in my code by learning exactly how the Dojo code involved works.
Another tip is to make use of the custom build feature which will significantly improve performance once your application is ready.
As a general tip on DHTML programming, use firebug (a plug-in for Firefox). It allows JavaScript debugging, DOM inspection, HTML editing in real-time and a whole lot more. I've become totally reliant on it now when I'm working in DHTML!
Good luck!
I too just dove head first into Dojo, they have a good API documentation at http://api.dojotoolkit.org/. Even Dojo Campus has some good examples of the plug ins.
If you ask me O'Reilly's Dojo: The Definitive Guide is the best Dojo book on the market.
I also would like any tips and pointers from the Dojo masters.
Cheers
Make sure documentation you read pertains to as recent a release as possible, since a lot has changed very quickly in the Dojo architecture.
Also a great way to see how some Dojo or Dijit widget is used is to look at the source code for the tests - for example, the DataGrid has poor documentation but the tests show a lot of use cases and configurations.
Sitepen is a good resource for Dojo articles.
Also, read up on Deferred (andDeferredList), as well as hitch() - two extremely flexible and powerful features of Dojo. SitePen has a great article on demystifying Deferreds.
Check out plugd, a collection of Dojo extensions that make some things more convenient or adds some clever functionalities to the language. It's made by one of the core Dojo authors so it's rather reliable. It even brings some jQuery niceties into the framework.
Some more things: look into data stores, they're very useful and a much cleaner way to handle Ajax. DojoX has a lot of nice ones too, just remember that DojoX ranges in how well documented or how experimental the components are. Learn the differences between dojo.byId and dijit.byId, as well as the HTML attributes id versus jsId (again, Sitepen has an article).
A couple of things that caught me when I started writing widgets where:
[Understand what dojoAttachPoint, dojoAttachEvent, containerNode and widgitsInTemplate do][1]
have a firm grasp of closures,
Get your head around deferreds
understand ItemFileReadStore, ItemFileWriteStore and stores in general
You can look at stores like a ResultSet (sort of) as well you can data bind them to widgets.
With these major concepts you can start to put together some compelling applications.
Generally what I do is I build a JavaScript facade around my service calls and then I will scrub the response into a store by attaching the first callback in the facade, that call back converts the results into a store and then returns it. This allows me to not hard bind my services to Dojo constructs (so I can support mobile, etc.) while also retuning the data from the facade in a format that data aware widgets expect.
As well if you are doing Java service development you my want to look into JAX-RS. I started out using JSON-RPC which became JABS-ORB but after working with JAX-RS I prefer it, as it integrates well with JPA-EJB and JAXB.
First read how to configure Dojo in your application. Try to understand basic structure of Dojo like if we are writing dijit.form.Button or dijit/form/Button it means Button.js resides in dijit/form folder. Try to understand require, define, declare modules of Dojo. This is enough to start Dojo Toolkit.
Very important fact, indulge with your own sample project using Dojo.