UE4 How to integrate score API to game sites? - html

I am able to create a very simple 2D game using the Blueprint Project with basic scoring system. Before I upload the game to Kongregate, I want to implement a scoreboard uploaded to and hosted by Kongregate itself.
How do I upload player scores on game sites like Kongregate? Below is the link to their site with details only for Javascript implementation. How do I apply it in a BluePrint Project?
Kongregate Score API
Example of my VERY old game using Stencyl which has the scoring API implemented : Lost Dungeon

Kongregate does not offer a special api for ue4/blueprints.
You can however setup a webservice using their javascript api and talk to that from your game.

Related

Discord Rich Presence in AIR?

Discord released a Rich Presence SDK that lets C++ developers integrate their game with Discord, which really is an extension of their existing RPC server built into Discord. Lately this SDK has been ported to more and more languages, including Java and Javascript. I know AIR can interface with Javascript, but they seem to use node.js which could be messy.
With all of these new wrappers popping up, what would be the best way of going about this for an AIR app? I'm trying to figure out the most efficient method for creating an AS3 version but I'm not sure which path is the best.
Edit: I don't even want the fancier features, I just want to be able to set a user's local Discord client to display extra game info.

Is there an open-source VSTi of WebAudio-based synth/instrument/effect?

I want to explore the available options for building a VSTi for instruments built on the Web Audio API.
Not really - you would need to build a custom Web Audio engine host, since a VSTi would need to be able to pipe the output of the Web Audio instrument out through the VSTi interface. No one has done this, to my knowledge.

Multimouse functionality in AS3

I am basically looking for a way to use multiple mouse plugged into one device so that multiple pointers can be seen and operate. This is for e-learning purposes, the goal is to have multiple students play an educational game in a classroom that has only got one PC but upto 10 or more mouse connected to a PC.
I did something similar a couple years ago in microsoft XNA framework. Currently I am developing applications and games in Adobe Flash AS3 and would like to find out if there is anyway that we can have multiple mouse functionality in a flash application?
Any sort of help would be great. Thank you!
For the web, this is probably impossible. If your flash project run on Adobe Air, you can add native code to handle this kind of functionality or you can use a local socket server to send information over socket to your swf or air application.
Example for native extension

Grab the domain the HTML5 game is running on. Libgdx

It's possible to grab the local domain/ip the HTML5 game is running on? Framework is Libgdx.
To receive the local domain in Libgdx it is possible to use com.google.gwt.user.client.Window.Location.

How to integrate, run or combine a Flash game with my Titanium Appcelerator app?

I have developed three different games in Flash (Action Script 3) and they run well on my smartphone when I export them via Adobe Air.
I am creating an app over Titanium, and I intend to integrate these three games inside my main Titanium app. The problem is that Adobe Air only exports APKs files.
So I would like to know if there is anyway of making the games run inside the main app, without the need of calling external apps on the market, for example.
Thanks very much
One way to achieve this would be use modular architecture. Meaning, the Main App would act as a wrapper for the three games.
In other words, you can load external SWF files (the games) in your main app using the SWFLoader class. Here is some more info about this class and how to use it, as well as module-wrapper communication info:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/mx/controls/SWFLoader.html
Have great day.