My team currently use karma as the testrunner for our unit tests. We are now trying to figure out if there is a way to get karma to generate a html-file containing the test-results.
What we hope to achieve by this is that we can have karma running on one of our servers and that whenever we upload new code or tests, our tests will be re-run on a myriad of different browsers. The html-files generated by these tests could then be displayed by anyone wanting to see whether or not all tests still go green on all the different desktop and mobile browsers tested.
Currently I've looked into using Karma's junit reporter and then post-process these files with ant to get HTML-files, but we're currently using Grunt as our building tool and I'd prefer not having to include ant to the mix.
Also, is there some sort of guide to creating Karma reporters if we decide that creating one would be the best way to solve our issue?
I've written a simple HTML reporter which does the job:
https://github.com/matthias-schuetz/karma-htmlfile-reporter
Just add it to your karma.conf.js and it will produce an HTML file with test results.
I'm in the process of building a Carbon Archive using the new WSO2 Developer Studio. I'm trying to work out how I can wrap the components (Sequences/Proxies etc) in JUnit tests. These tests will need to run as part of a CI build process (Jenkins) in order to detect errors with any modified code. I've done some research and can't seem to find anything that immediately stands out on how to achieve this. I did find this link https://wso2.org/jira/browse/TOOLS-855
which suggests that it hasn't yet been implemented. Can anyone confirm when this will be implemented or if there is any way at present to achieve this?
There is currently no straight forward way to implement this scenario and this feature will be supported in a future version.
One mechanism i can think is that, add a separate Test module as a part of the build which executes after building C-Apps.
So what happens in here is that, first Jenkins produce the CAR file for C-Apps. Then Maven start executing the JUnit test suite. Before the execution of Test Suite, you can configure maven to copy the CAR files to Servers and start up server. Then execute the Test Cases against the started up server.
This way you can deploy the new CAR files in your Carbon Server and execute the tests against the new configuration in the Server.
Thanks and Regards,
Harshana
Disclaimer: I am relatively unfamiliar with the flash build processes, so some/all of this may be misinformed nonsense. Please feel free to suggest alternative approaches.
We're currently developing a flex web app and our build situation is far from ideal. At present we're (as in individual developers) just building using FlashBuilder and deploying manually. The programmers are currently screaming bloody murder for two reasons, though:
The lack of CI is like going back to the stone age
We don't much care for FlashBuilder
(Note: We're only using FlashBuilder because it was the easiest way to set up a flex project in conjunction with Away3d and get it building / rendering correctly -- it's a stopgap solution).
As a predominately .NET development shop, we're used to doing continuous integration as well as continuous deployment. Ideally, we'd like to get something comparable to this for our flash projects without tying ourselves to a particular IDE.
Requirements:
The build process must be:
.. runnable via the commandline
.. runnable on both developer and CI build machines (and certainly not requiring an IDE!)
.. preferably as IDE-independent as possible (pragmatism will kick in though; if this causes a lot of friction we'll just pick one).
.. able to run on Windows (we develop using Windows)
We don't mind a touch of duplication or a few manual steps (e.g. tarting up the build scripts if we add a new project via an IDE, or generating one configuration from another if tools exist), but the less duplication / maintenance required the better.
I've read quite a few articles / blog posts and watched some short screencasts, but most of them are very thin on the ground on how the build system sits alongside IDEs. Most articles/screencasts have the same formula: How to create a "Hello World" build using a single file & text editors (no IDE).
I've not seen the topic of multiple libraries/projects etc. being broached, either.
After reading around the issue for a while, I'm considering investigating the following options:
Project Sprouts
Flexmojos
Maven Flex Plugin
buildr as3
Does anyone have any experience of the above solutions (or others I'm unaware of) and, if so, what do you make of them? Any help / pointers appreciated.
I recently started building with Gradle and the GradleFx plugin and I immediately fell in love with its power and ease of use.
Gradle is ANT + Maven + Ivy evolved and is primarily used from the command-line. You can:
write scripts in Groovy (a powerful Ruby-like language that runs in the Java Virtual Machine)
access all existing Maven and Ivy repositories as well as your own repos
use existing ANT tasks
integrate with CI (in Jenkins you just tick a checkbox to activate Gradle support)
although it has originally grown from the Java/Groovy community, it is in fact language agnostic. You add language-specific plugins for added functionality. GradleFx is such a plugin that provides you with additional ActionScript/Flex building tasks.
do easy multi-project builds. e.g. you can compile, unit test, package and deploy both your .NET service layer and your Flex client application with just one command.
use convention over configuration: if you stick to the conventions, your build scripts will be extremely terse
generate all kinds of reports: unit testing, checkstyles, codenarc, ...
generate Eclipse, IDEA or other IDE projects
all the things I haven't discovered yet
And best of all: it's very easy to learn. I had no knowledge of Maven before I started with Gradle and could get a multi-project build with some customizations working quite quickly.
Edit (comparison to Buildr AS3 and Maven)
I can compare this only to one of the projects you mentioned: Buildr AS3. It seems to start from a philosophy that is similar to Gradle's. But I've tried to use it about half a year ago and couldn't even get a simple 'Hello World' app to work. I e-mailed the developer for help: no response.
Compared to GradleFx: I had a small forum discussion with the developer (on a rather philosophical topic, since I didn't really need any help because it just worked right away). He answered within minutes.
As for Maven: (for what it's worth) I've only glanced at some configurations and they seem overly complicated when I compare them to a Gradle script.
There is one thing Maven does that you can't do with GradleFx (yet). It can pull the right Flex SDK from a Maven repo and build against that. With GradleFx you have to have your SDK's available locally.
I'm quite familiar with using maven as the main build tool and the flexmojos plugin from Sonatype. My experience has been a bit of a roller coaster with flexmojos. Maven is completely solid, it works all the time without issue, the only issue is the flexmojos plugin which has fluctuated a lot between versions. If you choose to go this route make sure to grab the source for flexmojos so you can see what your configuration options are actually doing to the command line parameters etc. For Flex 3.x flexmojos 3.x up to around 3.9 is good and works fine with regard to the goal for generating the .project eclipse files, believe there's also a mojo (a maven plugin) for generating intelliJ IDEA project files as well as others. If you're using Flex 4 you can compile with the latest flexmojos 4.0RC2 but it appears to me that the goal for generating flex/flashbuilder project properties is now gone (I'm not sure if this is because it's been replaced by another plugin altogether or what the deal is). However building with maven and flexmojos does fulfill all of your goals above (we also use it for building our service layer, so in a single mvn clean install we get a jar packed in a war packed in an ear with everything configured and a swf, that part is really nice). Also you can do continuous integration using bamboo (or simply write your own script that is triggered from a cron job or in windows as a batch file executed with a scheduled task if you don't have a *nix server around). Let me know if you'd like any more details or if I missed something major.
Shaun
I have been using Hudson, now Jenkins, with Ant for Flex automated builds and FlexUnit testing. Jenkins has some really useful plugins for integration with eclipse (and hence, FDT or FlashBuilder), Jira, SVN, Git etc., and it's free. Also, you can integrate the Ant build into Maven scripts, so I've found this to be a good and flexible solution for all purposes I've come across so far.
The Flex SDK comes with Ant tasks, and writing even elaborate Ant build scripts is quite easy - in fact, I'd been using Ant locally before, and I could reuse my existing scripts with only a few added extra compiler options for FlexUnit tasks.
However, it took a while to set up the system correctly for unit testing, because I'm running a headless server on Linux, and that implicates a rather complicated environment for ActionScript tests, because they run only in Flash Player. This, of course, is true for all CI scenarios using FlexUnit, regardless of which server you use.
Here's what I've learned:
FlexUnit needs a standalone debugger version of Flash Player installed, but Adobe only distributes binaries for the standard version on Linux. Therefore, compiling from source was necessary, and since my server system is stripped down to the bare necessities, it took some effort to install all the correct dependencies and get them to work.
The Flash Player needs hardware to run correctly: It uses graphics, therefore it needs a graphics card, and sounds, therefore it needs a sound card. On my headless server, this meant I had to install a VNC host to get it to run at all, and I had to eliminate any tests using sounds (those will now only run on local machines). If anyone ever comes across a working sound card emulation for openSuSE that I could use with the VNC client - you'll be my hero forever!
If you've set asynchronous timeouts in your unit tests, and/or you need to use setTimeout() to send delayed procedure calls, make sure the intervals aren't too short - I've had problems with tests that ran fine on any local machine, but broke the build on the CI server, because the Flash Player is considerably slower on the VNC client than on an actual graphics card.
I've also found this last issue to be a healthy lesson: Criteria for unit tests should not be based on assumptions about the system's performance, or at least be tolerant enough to succeed even on a slow machine.
We currently have a dedicated tool for running system tests on our web services, but I've been thinking of re-writing it to be hostable within jUnit4.
This would give us several advantages, including the full power of Java to set up and assert results, as well as hopefully a simpler method of running the tests (both from CI and the IDE).
However, the tests would need a URL configured for it to test against (it is currently too impractical to initialise a local servlet for testing). Given this, is it still a good idea to try and host it in jUnit? If so, what's the best way to add the configuration?
It depends on how you will be running your unit tests. I normally use maven, then you have a test/resources directory where you can store the test setup.
You can use spring with AbstractDependencyInjectionSpringContextTests (which gives you spring-injected configuration, you can swap the main spring config for a test version)
Here is a dicussion about configuring junit in eclipse
If you're doing non-unit testing, TestNG might be a better option than JUnit. More specifically, data providers seem like they would be a good fit in the scenario you describe (example here). Data providers can retrieve their data pretty much from anywhere: a text/properties/xml/Excel file, a database, a remote host, etc...
I'm developing an website now.
I found there are lots steps to do before deploying the code to web server.
e.g.
1. compact JS/CSS/HTML
2. Run unit test if any
3. Test code locally
4. Upload code to web server
Not sure if anyone could share your experiences on this process? Or how does facebook/google/yahoo ... do this?
Deployment strategy entirely depends on your project. None of those steps (except uploading code to web-server of course) is mandatory for running PHP web-site. Those steps appears when you are trying to:
Utilize build system (for configs generation, JS and CSS minification, etc);
Write unit-tests and (probably) run continuos integration;
Establish quality assurance by having QA go/no go before deployment of new release.
Needless to mention that to make, for instance, JS/CSS minification or perform unit-tests execution, you need to implement ones first.
That's why I'd not advice you to follow cargo-cult and copy all features of smbd's project (even facebook or google). Instead just follow the project needs and build your own deployment strategy.