Tween Engine library problems on Android libgdx project - libgdx

This is the same problem I have read and no useful answer found,
I have libgdx, and tween engine progect,i'm working with eclipse,
I use this tutorial to install tween engine Uneversal Tween Engine
all ok, no errors, I use FileTree Dependency Method, the program run on desktop but not on android, there is no erros on the code,I
I import the project with Android studio, and the erros are
Error:(14, 33) error: package aurelienribon.tweenengine does not exist
Error:(25, 10) error: cannot find symbol class TweenManager
etc...
my project is at
C:\NovelaGrafica\codigoFonte
my tween jar files are located at
C:\NovelaGrafica\codigoFonte\libs\tween-engine-api-6.3.3
the main problens is on using the tween library,
WHAT CAN I DO,??? I have spend day looking for answers but nothing works
I'm using windows 10, eclipse Mars and android studio
HELP PLEASE!..........:(

I Finaly got it I just folow that tutorial Universal-Tween-Engine
with a difrence, at the end I didnt use gradlew --refresh-dependencies I use, and that is the importante point gradlew.bat eclipse I'm using windows10 if you are using linux I think is somethin similar probably ./gradlew eclipse
them I Close the eclipse project and import it again, this is important too
I spend 2 day for finding a solution to this ....

Related

My LibGdx 1.1.0 not working?

I Recently downloaded 1.1.0 version of libgdx that was near about 54 MB.
When I run gdx-setup.jar it again downloads from gradle.
When my Internet is disconnected if fails, why?
How to use downloaded files? Do I need to download every-time I create a project?
Your gdx-setup-jar is programmed to download libgdx each time you create a project, and does not search your computer for libgdx and I do not believe there is an easy way to get past that. You can import your project into your IDE once you have set it up with the gradle plugin. Here are some links that should help you install the gradle plugin.
Eclipse Gradle
Intellij IDEA Gradle
NetBeans Gradle
Installing Gradle With the Commandline
I hope this answer was helpful :)

No definitions matching so.cuo.platform admob.* could be found

I am trying to remote debug with FDB over USB and after I've compiled the app with amxmlc, I got the following errors:
No definitions matching so.cuo.platform admob.* could be found
Type was not found or was not a compile-time constant: IntroScreen_mc
...
My app uses admob extension, also in FlashDevelop after I compile the app there are no errors. I am using SDK 4.0 and all my swc libraries have been imported. I think there is something wrong with the paths but I don't know where to look.
Yes ,it a path error.
you not pack the ane lib realy ,you just packed the swc,so it work well when pack,but fail when run application.
how to fix?
right click your project in flash builder ,then set package option of ios or android.check up the check box under package option.

Problems compiling MvvmCross TipCalc sample

I am trying to run the MvvmCross TipCalc sample. Using NuGet on TipCalc.UI.Droid to resolve references works OK. I then try to do same on TipCalc.Core and get:
Adding 'MvvmCross.PortableSupport 3.0.13' to TipCalc.Core.
Could not install package 'MvvmCross.PortableSupport 3.0.13'. You are trying
to install this package into a project that targets 'portable-win+net40+sl40+wp',
but the package does not contain any assembly references or content files that
are compatible with that framework. For more information, contact the package author.
Shouldn't the project just be ready to go for NuGet and it should "just work"? I am newbie to NuGet and MvvmCross. I am on Win7, VS.NET 2012, NuGet 2.7.40911.225, and latest MvvmCross-Tutorials from GitHub.
The problem will probably be in 'net40' and 'wp' platforms you've included - for PCL reasons we need a minimum of 'net45' and wp75' used - see the chart in http://msdn.microsoft.com/en-us/library/gg597391.aspx for the fact that 'net40' doesn't currently support Mvvm Types (e.g. INotifyPropertyChanged).
If it helps, my current development setup here has remained unchanged since March - it's still http://slodge.blogspot.co.uk/2013/04/my-current-pcl-setup-in-visual-studio.html
Shouldn't the project just be ready to go for NuGet and it should "just work"?
The process towards getting all the tooling for PCLs, nuget, VS, XS, etc working across all the platforms has been slow, hard work.... it is happening and it will one day 'just work' but it continues to take time and lots of work from lots of people.
There are still open workitems within nuget and within Xamarin - e.g. http://nuget.codeplex.com/workitem/2926 - which people are working on; some of the MS legal hurdles have recently been cleared (http://blogs.msdn.com/b/dotnet/archive/2013/10/14/portable-class-library-pcl-now-available-on-all-platforms.aspx); and technically things change on the Xamarin side with almost every Alpha release. But it is hard to get definitive answers on when things will be 100% ready and will "just work".
The good news is that:
with the 2 XML files from http://slodge.blogspot.co.uk/2013/04/my-current-pcl-setup-in-visual-studio.html I and plenty of others have been happily using PCLs and nuget for the last 6 months or so.
progress is still moving forwards
Some of these Q&A's may also help:
MVVMCross StarterPack not installing from Nuget in fresh PCL
Can't install MVVMCross on PCL project
MvvMCross 3.0.6 Nuget package installation issue
Adding MvvmCross nuget package reference to PCL failed
Getting PCL, Mvvmcross, Nuget and Xamarin Studio to play "nice" on Mac

Jetbrains Pycharm says pyramid and sqlalchemy libraries are undeclared

I have configured pycharm 2 to work with my pyramid project.
It says it can not find sqlalchemy and pyramid libraries and puts a red line under them. This is really annoying because I do not have autocomplete for these libraries.
But all my other libraries int virtual environment are being recognized in the project. I have double checked and the libraries are there in the virtualenv.
I have just moved from PyDev where it was working really fine. Any ideas on what I might have missed out?
Please ensure that you have followed this guide, Using PyCharm with Pyramid.
If you still have issues, please follow up.
Also note that JetBrains has released PyCharm 3 with two versions, a free Community Edition and a Professional Edition.
Under Preferences -> Project Interpter -> Python Interpreters
Make sure the pycharm library is on the path. PyCharm is usually good at recognizing new modules, but you can manually tweak them here. You might be able to install SQLAlchemy and Pyramid directly from PyCharm now, as they've added additional support for them in the new v3 of the IDE.
Try PyCharm 3 , it has support for Pyramid Framework.

Scala Swing package not found

My Problem:
error: object swing is not a member of package scala
import scala.swing._
^
When I try to start any GUI App with Scala. What I tryed up to now: call directly by the scala command, and precompile first by scalac and fsc, nothing works.
My System: an Ubuntu 11.10 Machine, with installed OpenJDK 6, OpenJDK 7, Oracle JDK 6 and the Scala-Packe from the Ubuntu Repositories, additionally I tryed the "new" Scala from the official Scala Homepage (scala-lang). The .deb-package fails to install, but the plain files from the *.tgz file works so far.
I tried every possible combination of those Software I have installed, no one works.
The Joke: on my Windows 7 Machine, the same code (dropbox-sync) works without any problems.
Any Ideas? Did I forget something?
already many months since the original question, but since I just ran into the same, and googling showed this thread:
Looks like they separated scala swing from the core swing library. So if you're using sbt:
libraryDependencies += "org.scala-lang" % "scala-swing" % "2.10.2"
(I guess the previous answers imply that as well, really, but since I got that error and this was the fix, I'm just adding it for others' reference).
It is apparently not finding scala-swing.jar on the classpath. I'm not sure why this would be; it works on my system (still 11.04; don't like Unity). Try adding it explicitly: -cp /wherever/oneiric-ocelot/puts/scala/lib/scala-swing.jar.
If the file is not on your system, you can download it from the project webpage. (Click on the appropriate "latest release" buttons in the README, just under the title. Then download the jar.)
the easiest way to resolve this error is to either download the scala.swing package and keep it in a folder called lib in your main project folder. this way when you compile the program uing sbt or any other tool the compiler will scan the lib folder and update itself with the new package. the other way is to edit the build.sbt file by adding the following line in it
"org.scala-lang" % "scala-swing" % "2.10.2"