Couchbase not calling onComplete after sending data - couchbase

I am fetching couchbase mutations through java code similar to run function in https://github.com/couchbase/couchbase-kafka-connector/blob/master/src/main/java/com/couchbase/kafka/CouchbaseReader.java . We subscribe with a io scheduler instead of toBlocking at the end. We get mutations and streamEndMessages but we never get onComplete. Hence the code just waits until killed.
We use core-io-1.2.6, and with top of branch core-io-1.3.0.

This is known limitation at the moment, which will be fixed in next version

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Discord.py assistance - How does the library forcibly call an asynchronous command function?

I have used many discord API wrappers, but as an experienced python developer, unfortunately I somehow still do not understand how a command gets called!
#client.command()
async demo(ctx):
channel = ctx.channel
await channel.send(f'Demonstration')
Above a command has been created (function) and it is placed after its decorator #client.command()
To my understanding, the decorator is in a way, a "check" performed before running the function (demo) but I do not understand how the discord.py library seemingly "calls" the demo function.....?? Is there some form of short/long polling system in the local imported discord.py library which polls the discord API and receives a list of jobs/messages and checks these against the functions the user has created?
I would love to know how this works as I dont understand what "calls" the functions that the user makes, and this would allow me to make my own wrapper for another similar social media platform! Many thanks in advance.
I am trying to work out how functions created by the user are seemingly "called" by the discord.py library. I have worked with the discord.py wrapper and other API wrappers before.
(See source code attached at the bottom of the answer)
The #bot.command() decorator adds a command to the internal lists/mappings of commands stored in the Bot instance.
Whenever a message is received, this runs through Bot.process_commands. It can then look through every command stored to check if the message starts with one of them (prefix is checked beforehand). If it finds a match, then it can invoke it (the underlying callback is stored in the Command instance).
If you've ever overridden an on_message event and your commands stopped working, then this is why: that method is no longer being called, so it no longer tries to look through your commands to find a match.
This uses a dictionary to make it far more efficient - instead of having to iterate over every single command & alias available, it only has to check if the first letters of the message match anything at all.
The commands.Command() decorator used in Cogs works slightly different. This turns your function into a Command instance, and when adding a cog (using Bot.add_cog()) the library checks every attribute to see if any of them are Command instances.
References to source code
GroupMixin.command() (called when you use #client.command()): https://github.com/Rapptz/discord.py/blob/24bdb44d54686448a336ea6d72b1bf8600ef7220/discord/ext/commands/core.py#L1493
As you can see, it calls add_command() internally to add it to the list of commands.
Adding commands (GroupMixin.add_command()): https://github.com/Rapptz/discord.py/blob/24bdb44d54686448a336ea6d72b1bf8600ef7220/discord/ext/commands/core.py#L1315
Bot.process_commands(): https://github.com/Rapptz/discord.py/blob/master/discord/ext/commands/bot.py#L1360
You'll have to follow the chain - most of the processing actually happens in get_context which tries to create a Context instance out of the message: https://github.com/Rapptz/discord.py/blob/24bdb44d54686448a336ea6d72b1bf8600ef7220/discord/ext/commands/bot.py#L1231
commands.Command(): https://github.com/Rapptz/discord.py/blob/master/discord/ext/commands/core.py#L1745

setTimeout not the same as this.async?

Sometimes I'm coding in a wrong way my polymer 1.0 web app and stuff stops to work properly. Like setting data to some custom element and then immediately trying to read some data out of it (that depends on the data just set) (because I don't know better). Sometimes this doesn't work. Most of the time this.async will help me out, but sometimes it will not. However, setTimeout has never ever failed me in these kind of situations. Most of the time calling setTimeout without providing wait time will work just as well.
For a long time I thought that this.async(function(){...}) is the same as setTimeout(function(){...}). Because sometimes code inside this.async will fail to see changes in custom element's data while code inside setTimeout will not.
Are these two methods are implemented in different way?
this.async adds your function to the start of the event queue, while setTimeout adds it to the end. If you use setTimeout other functions may have been executed before your function is called, causing the changes that you can see in your data.
From the documentation of this.async:
If no wait time is specified, runs tasks with microtask timing (after the current method finishes, but before the next event from the event queue is processed)
setTimeout on the other hand will add your function to the end of the queue as is described in the section "Adding Messages" of this article.
Calling setTimeout will add a message to the queue after the time passed as second argument. If there is no other message in the queue, the message is processed right away; however, if there are messages, the setTimeout message will have to wait for other messages to be processed. For that reason the second argument indicates a minimum time and not a guaranteed time

ProcessEvents not on the main thread for WinRT

I want to set a timer that emulates a thread that every few milliseconds, calls Dispatcher->ProcessEvents() while inside the main run loop, I'm just rendering and presenting.
In this article, http://msdn.microsoft.com/en-us/library/windows/apps/hh994934.aspx, and near the bottom, it says, "As noted previously, you can also do this with a timer object that you have synchronized to the display device's refresh signal." I'm assuming this can be done since Microsoft has explicitly stated that it could be done.
However, when I attempt this method, if I cache the dispatcher and call dispatcher->ProcessEvents() from inside a periodic ThreadPoolTimer, the events don't get processed.
Any ideas?

Observable Command and Unit tests with Rx RTM

I have ported my code to the RTM version of both WinRT and Rx. I use ReactiveUI in my ViewModels. Before porting the code my unit tests were running without problem but now I got a strange behavior.
Here the test:
var sut = new MyViewModel();
myViewModel.MyCommand.Execute(null) //ReactiveAsyncCommand
Assert.AreEqaul(0, sut.Collection.Count)
If I debug the test step by step, the assertion is not failing, but using the test runner it's failing...
The Collection asserted is modified by a method subscribing to the command:
MyCommand.RegisterAsyncTask(_ => DoWork())
.ObserveOn(SynchronizationContext.Current)
.Subscribe(MethodModifyingCollection);
The code was working before moving it to the RTM. I tried also to remove the ObserveOn and add an await Task.Delay() before the Assert without success.
Steven's got the rightish answer, but there are a few RxUI specific things missing. This is definitely related to scheduling in a test runner, but the reason is that the WinRT version of ReactiveUI can't detect properly whether it's in a test runner at the moment.
The dumb workaround for now is to set this at the top of all your tests:
RxApp.DeferredScheduler = Scheduler.CurrentThread;
Do not use the TestScheduler for every test, it's overkill and actually isn't compatible with certain kinds of testing. TestScheduler is good for tests where you're simulating time passing.
Your problem is that MSTest unit tests have a default SynchronizationContext. So ObserveOn and ReactiveAsyncCommand will marshal to the thread pool instead of to the WPF context. This causes a race condition.
Your first and best option is the Rx TestScheduler.
Another option is to await some completion signal (and ensure your test method is async Task, not async void).
Otherwise, if you just need a SynchronizationContext, you can use AsyncContext from my AsyncEx library to execute the tests within your own SynchronizationContext.
Finally, if you have any code that directly uses Dispatcher instead of SynchronizationContext, you can use WpfContext from the Async CTP download.

Flex WebService invokeAllPending never called

I been using the WebService and Operation classes of Flex Framework for a while, and after some ups and downs (more downs than ups, haha) I'm in process of refactoring all its uses with some utility classes/wrappers.
After browsing a little of the code of mx.rpc.soap.Operation I noticed that when you use the method "send" and the web service is not ready then the call is queued to an internal array (pendingInvocations:Array in line 1142). But the funny thing is that the invocations in the queue are never called again.
This is a bug or there is something I'm doing wrong?
I'm considering extending mx.rpc.soap.Operation, overriding "send" and testing if there are invocation queued, calling invokeAllPending (a mx_internal method that pops all the queued invocations) my self.
But the other problem is that that method is mx_internal, so I don't know if Adobe is gonna change it any time soon.
Any advice?
Thanks in advance
It's not a bug. Take a look at the definition for AbstractWebService; it defines a method called unEnqueueCalls (which is right up near the top of the list of awkward method names that I've seen :)). This method loops through all the operations in the webservice and invokes the pending calls for each operation by calling that invokeAllPending method you found.
unEnqueueCalls is itself called from the WebService class, in the wsdlFault and wsdlHandler methods, one of which runs when your WSDL is finished loading.
So, everything is all accounted for; you don't need to override anything.