FDT for Adobe AIR desktop not launching debugger under Debug conditions - actionscript-3

I am using FDT 7 (1.15.240.1795) under Windows 7 with AIR 18 (Flex 4.13.0) for a desktop AIR build. When I run with debug=false, the project launches fine. When I try to launch with debug set to true, FDT does the SWF build, but then sits there without launching the debugger.
Does anyone have a thought about how to see if the adl call is failing in some way, or simply not getting invoked?
Thanks!
-jonathan

Related

Creating a cross platform runtime AIR app

I am compiling an AIR application from Animate CC (mac version) with runtime embedded. No issues on the mac, but when i transfer the app file to a PC (running windows obviously), the app icon displays as a folder instead, and there is nothing within this folder that I can click on to run the app.
I was under the impression that Adobe AIR is cross platform compatible, so am I doing something wrong when compiling, or do I have to compile on a PC to create a runtime embedded app that will run on Windows?
It's impossible to launch Mac app on Windows. Because embed runtimes are different for Win/Mac. Here you can get some more info https://superuser.com/questions/56739/executable-files-in-mac-os-x-vs-windows.
So you either build 'Mac projector' and run it on Mac or 'Windows projector' to run on Windows (you can change this option in File -> Publish Settings). Tick both options and you'll be able to run it on Win and Mac.
One more option is to build AIR app - but it will require AIR runtime installed.
You're correct that Adobe AIR is cross platform compatible, but publishing from a Mac doesn't give you a Windows-runnable app, nor does publishing from Windows give you a Mac-runnable app.
You'll need to compile on a PC to get a Windows-runnable .exe

adobe air apk won't run on android 4.4.2

I have a android 4.1.2 device and my adobe air as3 apk runs on it. I also have a 4.4.2 device, and the apk doesn't run on that one. I am having a tough time finding out what's wrong, though. Has anyone found this problem too? I would love ddms output, like I am used to from eclipse, but I don't know how to start.
I've googled a little, but the problem seems to be mine alone. I am using Flash CS6 on a windows install as my development environment. Also, the AIR version on CS6 is 3.4.
Any help would be appreciated. I am using a captive runtime.
It's because of the old AIR version. Here's a link saying that the 'new' 3.9 now supports KitKat (Android 4.4.2): http://news.softpedia.com/news/Adobe-Air-with-Android-4-4-KitKat-Support-Out-Now-on-Google-Play-417056.shtml
Try updating your SDK AND your AIR on the phone.
here is the link to download latest air version
http://helpx.adobe.com/air/kb/archived-air-sdk-version.html
-open flash > help > manage air sdk > you can remove add new air here

AIR SDK: want to move flash cs6 app to RCT6378W2 RCA tablet

I'm trying to move an app created in flash professional cs6 to my 7" RCA tablet (serial number:RCT6378W2), but when I try to publish it, flash doesn't register the device as connected at all. The device is connected to my PC running windows 7 64 bit via USB to mini-USB. The device shows up in the computer panel as if it is connected. I have USB debugging activated on the device, I have the android SDK as well just to be sure I'm running the appropriate drivers to make up for the lack of drivers built into the RCA tablets for USB. The device runs android version 4.2.2 with jelly bean. I've already created the APK file through FLASH from the SWF. So, after all that I've been trying to bypass publishing and simply use the AIR SDK to download the app to the device using ADT commands and arguments.
adt -installApp -platform android -device RCT6378W2 -package C:\users\me\Desktop\FILE.apk
the command line returns either one of the following errors:
invalid argument
invalid device
To be clear, flash won't recognize the device when publishing. I've entered all of the appropriate info in the publishing settings, created a certificate, I even have the APK file ready to go saved on my desktop.
Does anyone have any experience with this situation, is the tablet simply not able to handle what I'm asking? Am I approaching this the wrong way? Any thoughts at all are appreciated.
Running adb with the 'devices' keyword and NOT getting any devices listed should tell you that you DON'T have a suitable USB driver installed.
Try the 'universal' driver found here:
http://download.clockworkmod.com/test/UniversalAdbDriverSetup6.msi
Restart your computer for good luck and then run adb again. Make sure that your tablet is connected to your PC and tat your cable is good. When your device is finally recognized by adb you can then see if you still have a publishing problem.

Flash debug player won't launch

I'm having major issues with my Flash Debug Player. For a while now it hasn't been able to launch properly, or at least so it seems. Whenever I visit a site with the debug player enabled I just get the sad puzzle piece and a message saying that Macromedia Flash Player has crashed. It's the same thing with ADL, I can only run it with the -nodebug flag.
It works just fine if I install the regular Flash Player or use the one built into Chrome.
If I'm not mistaken, this might have begun to happen when I installed the Flashbug debugger in Firefox.
I've done the following:
tried installing an older version of the debug player
uninstalled flash and AIR completely before installing a new version
made sure there is a flashlog.txt file
I've edited my mm.cfg to look like this:
ErrorReportingEnable=1
TraceOutputFileEnable=1
Nothing is written to flashlog.txt when I try using the debug player, or ADL, and it works with the regular player and ADL with -nodbug enabled, so I'm guessing something happens with the logging part of the player. When running ADL i get "Bus error: 10" in the terminal.
Could anyone give me a hint, or any ideas at all on how to fix this? Could there be some hidden configuration file somewhere that isn't removed when I uninstall to do a fresh install or something?
Please can you tell me what version you are running. The error appears when you try to debug a project from Flex or Flash Builder? I Had similar when trying to debug projects in Flash Builder with Firefox, the solution (for me) was to uninstall flash player with this program and then install again a correct version, in this case try with the version 9 or 10.
I hope it will be helpful

How to run QNX Actionscript project on desktop Flash player

I am trying to run QNX Actionscript project on desktop Flash player, but when I run the swf, the player appears blank white view
I tried to set the QNX libraries "Merged in code", but the app doesn't run
Is there any way to run the project swf on flash player
Note: I am using Flash Builder 4.5
Thanks a lot
Have you tried the http://www.patrick-heinzelmann.de/labs/playbookdevicesimulation/ ?
And there is also:
http://renaun.com/blog/2011/02/workaround-for-ppschannel-error-when-running-qnx-playbook-specific-apis-on-the-desktop/