when i search this on google then it show that error means compile time error and exception is runtime error? but i think that it is not that so....
That is generally correct. Although the terms are colloquially interchangeable in many domains.
An Error, also known as a compile-time error, is a statement of fact. (Or NOT fact) The compiler is unable to compile the output.
Technically an error is a state in code that has raised an exception in the compiler's runtime :)
An Exception is raised at runtime and is the result of an exceptional combination of values.
Because an Exception is raised at runtime, we can generally write code to catch and handle or workaround an exception within your script or code. An Error prevents the code from being compiled and thus executed at all, so our only option is to modify the code to resolve an Error.
A compiler may perform syntax and sometimes type checking to ensure that the code follows a set of pre-determined rules and can be compiled into executable statements, but it is not until invalid values are passed into those statements that an Exception can occur, that is harder for a compiler to do and so is generally only detected at Runtime.
Some advanced or specialised compilers may perform checks against common values and as a programer you can write unit tests to try and pre-emptively detect exceptions before releasing your code.
Exceptions and Errors are the same things. Somewhere in software history, someone came up with the phrase “Exceptions are exceptional”. That sounds catchy but it doesn’t translate to Exceptions and Errors. If you go that route then who decides what is Exceptional? It is very subjective an error for one context could be exceptional to one and not to another. Exceptional and Exception are very different words. Someone apparently thought the catchy phrase enforces the idea that there is a difference.
They are the same thing. I’m not a Java developer and I realize it has different classes for each but in the .NET world they are the same thing. The preferred error handling framework in .NET is the Exception class. It doesn’t care what you want to call it, an error or an exception. Nor does it care if it is exceptional or not. It is just a vehicle for communicating error information. You can communicate the severity of an error by creating and using classes that inherit from Exception.
The Source of my information is here:
Cwalina, K., Abrams, B. F., Barton, J., Icaza, M. de, & Hejlsberg, A. (2020). Framework design guidelines: Conventions, idioms, and patterns for reusable .net libraries. Addison-Wesley.
I see a lot of code written where an exception is thrown if a parameter is not in the right form, or whatever. Basically "throw new ...".
What is the benefit of this? The exception can be avoided by checking the parameters (Eg if null, write message back to webpage/winform). Why is this approach not used when an exception is expensive?
Thanks
A few points are worth making here:
First, your supposition that exceptions are expensive is generally untrue - exceptions are, well ... exceptional. They shouldn't be occurring often enough to have any meaningful effect on program performance. And if you are seeing enough exceptions that performance is a problem then you have bigger fish to fry.
Second, a well written class, function or module program should be able to detect and handle invalid input somewhat gracefully. It helps the maintainers and debuggers of the code locate the problems as close to their introduction as possible. If arguments are not checked, they can often result in a failure much later in the code - far removed from the actual error. Debugging such problems can be very painful.
Third, you assume that all code is aware of the context in which it is executed. A method may be deep in a framework or library and have no knowledge of whether it is running in a web application, console app, NT service, etc. Besides, it'a terrible practice to pepper logic to display information about invalid arguments throughout the body of your code - that responsibility should be centralized and controlled - otherwise you UI could easily become a mess of errors interspersed with actual presentation content.
Finally, exceptions allow a program to sometimes handle and recover from a problem rather than exposing it to the user. Don't diminish this capability by directly displaying errors immediately when they occur. Now, granted, most often invalid arguments are a symptom of a programming defect (rather than an environmental or configuration issue) - and so in most cases they can't be handled. But, then again, sometimes they can be handled.
For example, if you're writing a library to be used by code you don't know about or doesn't exist yet, how that error is handled is down to the code that is making the call.
So throwing an exception is a natural thing to do. Allows you to leave the decision on how to handle that error scenario to the caller/consumer.
Throwing an exception:
makes it clear to other programmers that the situation is exceptional
allows software calling the method involved to clearly handle the problem
shows tools and the compiler that the situation is exceptional so that they can assist the programmer
allows information to be passed to handling routines in the exception object itself
Printing strings - well - doesn't, really.
In terms of the 'expense' of an exception, exceptions should only be thrown in exceptional circumstances, i.e. rarely and as part of processing errors - I personally have not come across a situation where the 'expense' of an exception is a problem. More discussion on that point in this question.
This is known as Design by Contract.
The basic idea of Design by Contract is that objects have contracts between them, and if a caller does not fulfill the contract the receiver should fail with an exception rather than trying to guess the callers intention. At the end of the day, this leads to more stable software (in particular when more than one person is writing on project, since then the contract also become contracts between programmers).
PS: An important issue of Design by Contract that is often forgotten is the following. It must be possible for the client to know whether it fulfills the contract or not. So eg, if the contract of a stack is that client may only pop when the stack is not empty there must be an isEmpty method to check that and clients should use that method before calling pop. So this is why code that uses Design by Contract is cluttered with exceptions that are nevertheless never thrown.
It is better to throw an exception if the code will be compiled into a library and reused in multiple applications. In that case the client that calls into the library should handle the exceptions appropriately and report a user friendly message.
There are two main reasons I throw exceptions instead of writing an error message to standard out.
Debugging is easier - I know if the program has exited because of an error. Also, since exceptions in Java can be subclassed, I know exactly what type of error has occurred.
If you write an API, and then decide you want a GUI front-end, perhaps you want to take those exceptions and display them in a message dialog instead of writing them to standard out.
Generally and language-agnostically speaking, it is not correct assumption that exceptions are expensive. It depends on many factors.
Generally, exception is a generic way to signal an error condition and it is independent of any form of presentation. Sending out a page with error message would make the error reporting too tightly coupled with presentation, with UI. It is usually not a good idea in terms of flexible and scalable design.
The question is general and language-agnostic, thus the answer does not go deeply into details.
By the way, depending on a programming language, design of error handling, and number of other factors, approaches can be different. However, it's a good idea to learn about various options:
in C++, in Boost project, error handling guidelines say:
Don't worry too much about the what()
message. It's nice to have a message
that a programmer stands a chance of
figuring out, but you're very unlikely
to be able to compose a relevant and
user-comprehensible error message at
the point an exception is thrown (...)
Krzysztof Cwalina recommends a set of very useful Design Guidelines for .NET but they are in fact language-agnostic like Should Exceptions Carry Error Code Information
Given the guidelines above, after a while of consideration, it is not that clear what such error web page should display, what level of information, very technical or more user-friendly. Using exceptions, it gives more flexibility on various levels of the system as one of rules it catch when you need to handle (i.e. display error) ignore otherwise
Exceptions are, in most environments, easier to write tests for than is stuff written to the console:
it "should reject a negative initial balance" do
Account.new(-1).should raise_error(ArgumentError, "Invalid balance: -1")
end
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It's my understanding that common wisdom says to only use exceptions for truly exceptional conditions (In fact, I've seen that statement here at SO several times).
However, Krzysztof Cwalina says:
One of the biggest misconceptions about exceptions is that they are for “exceptional conditions.” The reality is that they are for communicating error conditions. From a framework design perspective, there is no such thing as an “exceptional condition”. Whether a condition is exceptional or not depends on the context of usage, --- but reusable libraries rarely know how they will be used. For example, OutOfMemoryException might be exceptional for a simple data entry application; it’s not so exceptional for applications doing their own memory management (e.g. SQL server). In other words, one man’s exceptional condition is another man’s chronic condition.
He then also goes on to say that exceptions should be used for:
Usage errors
Program errors
System failures
Considering Krzysztof Cwalina is the PM for the CLR team at MS I ask: What do you think of his statement?
This sounds over-simplistic, but I think it makes sense to simply use exceptions where they are appropriate. In languages like Java and Python, exceptions are very common, especially in certain situations. Exceptions are appropriate for the type of error you want to bubble up through a code path and force the developer to explicitly catch. In my own coding, I consider the right time to add an exception when the error either can't be ignored, or it's simply more elegant to throw an exception instead of returning an error value to a function call etc.
Some of the most appropriate places for exceptions that I can think of offhand:
NotImplementedException - very appropriate way of designating that a particular
method or function isn't available, rather than simply returning without doing
anything.
OutOfMemory exceptions - it's difficult to imagine a better way of handling this
type of error, since it represents a process-wide or OS-wide memory allocation
failure. This is essential to deal with, of course!
NullPointerException - Accessing a null variable is a programmer mistake, and IMO
this is another good place to force an error to bubble to the surface
ArrayIndexException - In an unforgiving language like C, buffer overflows
are disastrous. Nicer languages might return a null value of some type, or in
some implementations, even wrap around the array. In my opinion, throwing an
exception is a much more elegant response.
This is by no means a comprehensive list, but hopefully it illustrates the point. Use exceptions where they are elegant and logical. As always with programming, the right tool for the right job is good advice. There's no point going exception-crazy for nothing, but it's equally unwise to completely ignore a powerful and elegant tool at your disposal.
For people who write frameworks, perhaps it's interesting.
For the rest of us, it's confusing (and possibly useless.) For ordinary applications, exceptions have to be set aside as "exceptional" situations. Exceptions interrupt the ordinary sequential presentation of your program.
You should be circumspect about breaking the ordinary top-to-bottom sequential processing of your program. The exception handling is -- intentionally -- hard to read. Therefore, reserve exceptions for things that are outside the standard scenarios.
Example: Don't use exceptions to validate user input. People make input mistakes all the time. That's not exceptional, that's why we write software. That's what if-statements are for.
When your application gets an OutOfMemory exception, there's no point in catching it. That's exceptional. The "sequential execution" assumption is out the window. Your application is doomed, just crash and hope that your RDBMS transaction finishes before you crash.
It is indeed difficult to know what exactly construes an "exceptional condition" which warrants the use of an exception in a program.
One instance that is very helpful for using communicating the cause of errors. As the quote from Krzysztof Cwalina mentions:
One of the biggest misconceptions
about exceptions is that they are for
“exceptional conditions.” The reality
is that they are for communicating
error conditions.
To give a concrete example, say we have a getHeader(File f) method that is reading some header from a file and returns a FileHeader object.
There can be several problems which can arise from trying to read data from a disk. Perhaps the file specified doesn't exist, file contains data that can't be read, unexpected disk access errors, running out of memory, etc. Having multiple means of failure means that there should be multiple ways to report what went wrong.
If exceptions weren't used, but there was a need to communicate the kind of error that occurred, with the current method signature, the best we can do is to return a null. Since getting a null isn't very informative, the best communication we get from that result is that "some kind of error happened, so we couldn't continue, sorry." -- It doesn't communicate the cause of the error.
(Or alternatively, we may have class constants for FileHeader objects which indicate FileNotFound conditions and such, emulating error codes, but that really reeks of having a boolean type with TRUE, FALSE, FILE_NOT_FOUND.)
If we had gotten a FileNotFound or DeviceNotReady exception (hypothetical), at least we know what the source of the error was, and if this was an end user application, we could handle the error in ways to solve the problem.
Using the exception mechanism gives a means of communication that doesn't require a fallback to using error codes for notification of conditions that aren't within the normal flow of execution.
However, that doesn't mean that everything should be handled by exceptions. As pointed out by S.Lott:
Don't use exceptions to validate user
input, for example. People make
mistakes all the time. That's what
if-statements are for.
That's one thing that can't be stressed enough. One of the dangers of not knowing when exactly to use exceptions is the tendency to go exception-happy; using exceptions where input validation would suffice.
There's really no point in defining and throwing a InvalidUserInput exception when all that is required to deal in such a situation is to notify the user of what is expected as input.
Also, it should be noted that user input is expected to have faulty input at some point. It's a defensive measure to validate input before handing off input from the outside world to the internals of the program.
It's a little bit difficult to decide what is exceptional and what is not.
Since I usually program in Python, and in that language exceptions are everywhere, to me an exception may represent anything from a system error to a completely legitimate condition.
For example, the "pythonic" way to check if a string contains an integer is to try int(theString) and see if it raises an exception. Is that an "exceptional error"?
Again, in Python the for loop is always thought of as acting on an iterator, and an iterator must raise a 'StopIteration' exception when it finishes its job (the for loop catches that exception). Is that "exceptional" by any means?
I think the closer to the ground are you are the less appropriate exceptions as a means of error communication become. At a higher abstraction such as in Java or .net, an exception may make for an elegant way to pass error messages to your callers. This however is not the case in C. This is also a framework vs api design decision.
If you practice "tell, don't ask" then an exception is just the way a program says "I can't do that". It is "exceptional" in that you say "do X" and it cannot do X. A simple error-handling situation. In some languages it is quite common to work this way, in Java and C++ people have other opinions because exceptions become quite costly.
General: exception just means "I can't"
Pragmatic: ... if you can afford to work that way in your language.
Citizenship: ... and your team allows it.
Here is the definition for exception: An exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program's instructions.
Therefore, to answer your question, no. Exceptions are for disruptive events, which may or may not be exceptional. I love this definition, it's simple and works every time - if you buy into exceptions like I do. E.g., a user submits an incorrect un/pw, or you have an illegal argument/bad user input. Throwing an exception here is the most straightforward way of solving these problems, which are disruptive, but not exceptional, nor even unanticipated.
They probably should have been called disruptions, but that boat has sailed.
I think there are a couple of good reasons why exceptions should be used to catch unexpected problems.
Firstly, they create an object to encapsulate the exception, which by definition must make it a lot more expensive than processing a simple if-statement. As a Java example, you should call File.exists() rather than routinely expecting and handling a FileNotFoundException.
Secondly, exceptions that are caught outside the current method (or maybe even class) make the code much harder to read than if the handling is all there in in the one method.
Having said that, I personally love exceptions. They relieve you of the need of explicitly handling all of those may-happen-but-probably-never-will type errors, which cause you to repetitively write print-an-error-and-abort-on-non-zero-return-code handling of every method call.
My bottom line is... if you can reasonably expect it to happen then it's part of your application and you should code for it. Anything else is an exception.
I've been wondering about this myself. What do we mean by "exceptional"? Maybe there's no strict definition, but are there any rules of thumb that we can use to decide what's exceptional, in a given context?
For example, would it be fair to say that an "exceptional" condition is one that violates the contract of a function?
KCwalina has a point.
It will be good to identify cases where the code will fail (upto a limit)
I agree with S.Lott that sometimes validating is better than to throw Exception.
Having said that, OutOfMemory is not what you might expect in your application (unless it is allocating a large memory & needs memory to go ahead).
I think, it depends on the domain of the application.
The statement from Krzysztof Cwalina is a little misleading. The original statement refers 'exceptional conditions', for me it is natural that I am the one who defines what's exceptional or not. Nevertheless, I think the message passed through OK, since I think we are all talking about 'developer' exceptions.
Exceptions are great for communication, but with a little hierarchy design they are also great for some separation of concerns, specially between layers (DAO, Business, etc). Of course, this is only useful if you treat these exceptions differently.
A nice example of hierarchy is spring's data access exception hierarchy.
I think he is right. Take a look at number parsing in java. You cant even check input string before parsing. You are forced to parse and retrieve NFE if something went wrong. Is parse failure something exceptional? I think no.
I certainly believe exceptions should be used only if you have an exceptional condition.
The trouble is in the definition of "exceptional". Here is mine:
A condition is exceptional if it is outside the assumed normal
behaviour of the part of the system that raises the exception.
This has some implications:
Exceptional depends on your assumptions. If a function assumes that it is passed valid parameters, then throwing an IllegalArgumentException is OK. However if a function's contract says that it will correct input errors in input in some way, then this usage is "normal" and it shouldn't throw an exception on an input error.
Exceptional depends on sub-system layering. A network IO function could certainly raise an exception if the network is discommented, as it assumes a valid connection. A ESB-based message broker however would be expected to handle dropped connections, so if it used such a network IO function internally then it would need to catch and handle the error appropriately. In case it isn't obvious, try/catch is effectively equivalent to a subsystem saying "a condition which is exceptional for one of my components is actually considered normal by me, so I need to handle it".
The saying that exceptions should be used for exceptional circumstances is used in "Effective Java Second Edition": one of the best java books.
The trouble is that this is taken out of context. When the author states that exceptions should be exceptional, he had just shown an example of using exceptions to terminate a while loop - a bad exception use. To quote:
exceptions are, as their name implies, to
be used only for exceptional conditions; they should never be used for ordinary
control flow.
So it all depends on your definition of "exception condition". Taken out of context you can imply that it should very rarely be used.
Using exceptions in place of returning error codes is good, while using them in order to implement a "clever" or "faster" technique is not good. That's usually what is meant by "exceptional condition".
Checked exception - minor errors that aren't bugs and shouldn't halt execution. ex. IO or file parsing
Unchecked exception - programming "bug" that disobeys a method contract - ex. OutOfBoundsException. OR a error that makes continuing of execution a very bad idea - ex IO or file parsing of a very important file. Perhaps a config file.
What it comes down to is what tool is needed to do the job.
Exceptions are a very powerful tool. Before using them ask if you need this power and the complexity that comes with it.
Exceptions may appear simple, because you know that when the line with the exception is hit everything comes to a halt. What happens from here though?
Will an uncaught exception occur?
Will the exception be caught by global error handling?
Will the exception be handled by more nested and detailed error handling?
You have to know everything up the stack to know what that exception will do. This violates the concept of independence. That method now is dependent on error handling to do what you expect it to.
If I have a method I shouldn't care what is outside of that method. I should only care what the input is, how to process it, and how to return the response.
When you use an exception you are essentially saying, I don't care what happens from here, something went wrong and I don't want it getting any worse, do whatever needs to be done to mitigate the issue.
Now if you care about how to handle the error, you will do some more thinking and build that into the interface of the method e.g. if you are attempting to find some object possibly return the default of that object if one can't be found rather than throwing some exception like "Object not found".
When you build error handling into your methods interface, not only is that method's signature more descriptive of what it can do, but it places the responsibility of how to handle the error on the caller of the method. The caller method may be able to work through it or not, and it would report again up the chain if not. Eventually you will reach the application's entry point. Now it would be appropriate to throw an exception, since you better have a good understanding of how exceptions will be handled if you're working with the applications public interface.
Let me give you an example of my error handling for a web service.
Level 1. Global error handling in global.asax - That's the safety net to prevent uncaught exceptions. This should never intentionally be reached.
Level 2. Web service method - Wrapped in a try/catch to guarantee it will always comply with its json interface.
Level 3. Worker methods - These get data, process it, and return it raw to the web service method.
In the worker methods it's not right to throw an exception. Yes I have nested web service method error handling, but that method can be used in other places where this may not exist.
Instead if a worker method is used to get a record and the record can't be found, it just returns null. The web service method checks the response and when it finds null it knows it can't continue. The web service method knows it has error handling to return json so throwing an exception will just return the details in json of what happened. From a client's perspective it's great that it got packaged into json that can be easily parsed.
You see each piece just knows what it needs to do and does it. When you throw an exception in the mix you hijack the applications flow. Not only does this lead to hard to follow code, but the response to abusing exceptions is the try/catch. Now you are more likely to abuse another very powerful tool.
All too often I see a try/catch catching everything in the middle of an a application, because the developer got scared a method they use is more complex than it appears.
Most program languages have some kind of exception handling; some languages have return codes, others have try/catch, or rescue/retry, etc., each with its own pecularities in readability, robustness, and practical effectiveness in a large group development effort. Which one is the best and why ?
I would say that depends on the nature of your problem. Different problem domains could require almost arbitrary error messages, while other trivial tasks just can return NULL or -1 on error.
The problem with error return codes is that you're polluting/masking the error since it can be ignored (sometimes without the API client not knowing they should check for the error code). It gives a (reasonably) valid output from the method at hand.
Imagine you have an API where you ask for a index key for some map, store it in a list, and then continue running. The API then at a later moment sends a callback, and that method might then traverse the table, using the key which might be -1 in this example (the error code). BOOM, the application crashes as you index to -1 in some array, and those kinds of problems can be very hard to nail down. This is still a trivial example, but it illustrates a problem with error codes.
On the other hand, error codes are faster than throwing exceptions, and you might want to use them for frequently accessed method calls - if it is appropriate to return such an error code. I would say that trying to encapsulate these kinds of error codes within a private assembly would be quite OK since you're not exposing those error codes to the client of the API. Always remember to document these methods rigorously since these kinds of application nukes can linger around in an application for a long time since they were triggered before it goes off.
Personally, I prefer a mix of them both to some extent. I use exceptions just for that - exceptions - when the program runs into a state which was not expected and needs to inform something has gone way out of plan. I am not a sucker of writing try/catch blocks all over my code, but it's all down to personal preference.
Best for what? Language design is always about tradeoffs. The advantage of return codes is that they don't require any runtime support beyond regular function calls; the disadvantages are 1) you always have to check them 2) the return type has to have a failure value that isn't a valid result of the function call.
The advantage of automatic exception handling is that error conditions in your code don't disappear.
The differences between exception handling semantics in various languages (and Lisp's condition system, E's ejectors, etc) mainly show up in how stack unwinding is dealt with when program execution should continue.
To summarize, though: automatic exception handling is extremely valuable when you need to write readable, robust software, especially in a large team. Letting the computer track error conditions for you gives you one less thing to think about when reading code, and it removes an opportunity for error. The only time I'd use return codes to indicate errors is if I was implementing a language with exception handling in one that didn't have it.
try/catch/finally does the job admirably.
It allows the programmer to handle specific conditions as well as general failures gracefully.
All said and done I'm sure that each is as good as any other.
I'd have to go with the try / catch concept. I feel like in terms of readability this provides the most to a code maintainer. It should be fairly straight forward to find the chain of function calls as long as the exception is properly typed and the associated message contains detailed enough data (I personally do not like including stack traces but I know plenty who do and this would make this even more traceable.) The return code implementation requires an external table of code definitions on a program by program basis. Which from personal experience is both unwieldy to maintain and reference.
For unusual perspective on exception handling, see Haskell's Control.Exception monad