iOS 9.3 How to use #selector for a method defined in subclass - xcode7

I've multiple cells inherited from MyBaseCell class. In my ViewController class, I access those cells, type-cast them as MyBaseCell instance, and check if they respond to error label then assign error message to that label. It was easy using String literal in respondsToSelector method.
Here is my existing code in ViewController class giving warning.
let cell = cell as? MyBaseCell
if cell?.respondsToSelector("errorLabel") == true {
let errorLabel = cell!.errorLabel as? UILabel
errorLabel?.text = "Some Error Message"
}
XCode 7.3 gives warning that No method declared with Objective-C selector 'errorLabel'. When I try changing it to respondsToSelector(#selector(MyBaseCell.errorLabel)), it gives error 'Type MyBaseCell has no member errorLabel', which is true as errorLabel is in some of MyBaseCell's subclasses.
Here is my new code in ViewController class giving syntax error.
let cell = cell as? MyBaseCell
if cell?.respondsToSelector(#selector(MyBaseCell.errorLabel)) == true {
let errorLabel = cell!.errorLabel as? UILabel
errorLabel?.text = "Some Error Message"
}

Related

generic type from string

EDIT: (initial example was too simplified, so I rewrote the code to be more specific)
based on http://holko.pl/2016/01/05/typed-table-view-controller/
I am trying to see if it is possible to set the generic parameter of a type from a string..
Say we have this code
protocol Updatable
{
associatedtype ViewModel
func updateWith(viewModel: ViewModel)
}
class ToasterCell: UITableViewCell
{
var toast: String?
func updateWith(viewModel: String) {
toast = viewModel
//Additional config...
}
}
extension ToasterCell: Updatable
{
typealias ViewModel = String
}
class PriceCell: UITableViewCell
{
var tagPrice: Float?
func updateWith(viewModel: Float) {
tagPrice = viewModel
//Additional config
}
}
extension PriceCell: Updatable
{
typealias ViewModel = Float
}
protocol CellConfiguratorType {
var reuseIdentifier: String { get }
var cellClass: AnyClass { get }
func updateCell(_ cell: UITableViewCell)
}
class MyTypeTest<Cell> where Cell: Updatable , Cell: UITableViewCell
{
let viewModel: Cell.ViewModel
let reuseIdentifier: String = String(describing: Cell.self)
let cellClass: AnyClass = Cell.self
init(viewModel: Cell.ViewModel) {
self.viewModel = viewModel
}
func updateCell(_ cell: UITableViewCell)
{
if let c = cell as? Cell
{
c.updateWith(viewModel: viewModel)
}
}
}
extension MyTypeTest: CellConfiguratorType{
}
let myTT1 = MyTypeTest<PriceCell>(viewModel: 3.76)
let myTT2 = MyTypeTest<ToasterCell>(viewModel: "Carpe Diem")
let data = [myTT1, myTT2] as [CellConfiguratorType] // data for the tableView
//register Cell calss ...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell
{
let cellConf = data[indexPath.row]
let cell = tableView.dequeueReusableCell(withIdentifier: cellConf.reuseIdentifier)
cellConf.updateCell(cell)
return cell
}
And we want to make it so that the type T is set from a string we get from a JSON response.
//Some JSON {"list":[{"k":"Price","v":368.0},"{"k":"ToasterCell","v":"YOLO"},"{"k":"Toaster","v":"Space"},{"k":"PriceCell","v":1999}]}
the JSON value does not map directly to any object/class, So I need to use that key "k" to know witch class to use.
I tried using the string from the "k" value to setup the cell configurator.
(short example)
//for now let skip any logic in decoding the value / viewModel.
let myTT1 = MyTypeTest<NSClassFromString(list.first.k + "Cell")>(viewModel: list.first.v as Any)
All I got was following errors:
Cannot assign value of type 'T' to type 'AnyClass' (aka 'AnyObject.Type')
Use of undeclared type 'myTypeOBJ'
Is there a way to do this via a string, or do I really need to create a huge "if-else" structure for whatever type I could get from my JSON responses?
EDIT:
I tried to add an init to the CellConfigurator with a param of type Cell so it can infer the Type from the param it self.
init(viewModel: Cell.ViewModel, inferUsing: Cell){....}
where I could attempt to use this (but is does not work as the PATs is getting in the way)
func getSafeBundelName() -> String
{
if let namespace = Bundle.main.infoDictionary!["CFBundleExecutable"] as? String
{
return namespace
}
return ""
}
let cellClass = NSClassFromString("\(getSafeBundelName()).PriceCell") as? UITableViewCell.Type
let cell = cellClass?.init()
let myTT1 = MyTypeTest(viewModel: list.first.v as Any, inferUsing: cell)
I get the error that the Cell type can not be infered. If I try to use the cellClass in the <>
ex: MyTypeTest<cellType>(viewModel: 3.76) all it gives me is that "cellClass" is not declared. Looks to me I am hitting a dead end where PATs become impossible to infer in any way that I can see. I find this limitation very very sad.
You can do this if you downcast the result from NSClassFromString to a type with a known initializer that you can call. If it will always be Toaster or a subclass then you can do:
if let myTypeOBJ = NSClassFromString("Toaster") as? Toaster.Type {
let test = myTypeTest(someOBJ: myTypeOBJ.init())
// test.someThing will be of type Toaster
}
In order for NSClassFromString to work you will also need to specify how you want the type name to be represented in objc, otherwise there will be some other stuff prepended to the type name:
#objc(Toaster)
class Toaster: NSObject

How to get the data inside the json curly braces? Swift

I can get the result and message data but I can't get the crew_name inside the crew. How can I get the data if it is inside the curly braces?
Json printed on console
{
crew = {
"crew_avatar" = "http://ec2-52-221-231-3.ap-southeast-1.compute.amazonaws.com/gv/images/profile_image/Pang_Kang_Ming_916210_0e9.jpg";
"crew_contact" = 0123456789;
"crew_email" = "pang#xover.com.my";
"crew_gender" = Male;
"crew_id" = PP000001;
"crew_name" = "Pang Kang Ming";
"crew_preferred_name" = PKM;
"crew_qrcode" = "images/qrcode/qrcode_085960293a5378a64bec6ebfa3c89bb7.png";
};
message = "Login Sucessfully";
result = success;
}
#IBOutlet var empNameLabel: UILabel!
#IBOutlet var empIdLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
let empNameValue = user!("crew"["crew_name"])as? String
let empIdValue = user!["result"]as? String
empNameLabel.text = empNameValue
empIdLabel.text = empNameValue
}
The code inside the curly braces is a dictionary, you can access that by first creating a dictionary from the "crew" key, and then accessing "crew_name" through that.
Assuming that the user variable is correctly created with the JSON data you can do the following to access "crew_name":
if let crew = user!["crew"] as? [String:Any], let crewName = crew["crew_name"] as? String {
print(crewName) // output: "Pang Kang Ming"
}
You need to deserialize your JSON in order to use the properties inside the object. Refer to this link where they use ObjectMapper to serialize and deserialize JSON Objects.
NOTE: Do read up on the documentation before using ObjectMapper
You need to deserialize your JSON to an object You can use Swift's build it JSON serialization with NSJSONSerialization which is a bit cumbersome or use open source library like SwiftyJSON
After you deserialize you will have an object that represents your JSON, then you can access it like you access any parameter of a class (if you will SwifyJSON), or you can access it like a dictionary
yourJSONObject["crew"]["crew_name"]

import JSON in Realm

I have a SQL Database on Azure and I would like to synchronize it with Realm, for my iOS App (in Swift)
For that, I have created a REST API which generates a JSON and now I would like to integrate this JSON in Realm.
To do that, I have tried to follow the explanation on Realm Documentation, so now I have :
Realm Table :
class tbl_test: Object {
dynamic var id:Int = 0
dynamic var name:String = ""
override class func primaryKey() -> String? {
return "id"
}
}
Swift Code :
let realm = try! Realm()
let stringTxt:String = "[{\"id\": 1, \"name\": \"My Name\"}]"
var myData = NSData()
if let dataFromString = stringTxt.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false) {
let jsonData = JSON(data: dataFromString)
if let encryptedData:NSData = try! jsonData.rawData() {
myData = encryptedData
}
}
try! realm.write {
let json = try! NSJSONSerialization.JSONObjectWithData(myData, options: NSJSONReadingOptions())
realm.create(tbl_test.self, value: json, update: true)
}
I use SwiftyJSON to convert my string to JSON.
When I run the program, I have this error message :
[__NSCFDictionary longLongValue]: unrecognized selector sent to
instance 0x7fdcc8785820 2016-07-06 10:25:30.090
mydrawing[9436:2732447] *** Terminating app due to uncaught exception
'NSInvalidArgumentException', reason: '-[__NSCFDictionary
longLongValue]: unrecognized selector sent to instance 0x7fdcc8785820'
Is it a good way to import JSON in Realm ? There is no official way according to what I have found, but this method should work...
The problem you're facing is that the structure of the data you're passing to Realm.create(_:value:update:) doesn't match what the method expects. It expects either a dictionary with keys corresponding to the managed properties on your model type, or an array with one element for each managed property.
After deserializing the JSON data, json looks like so:
(
{
id = 1;
name = "My Name";
}
)
That is an array containing a single element that is an dictionary. When you pass this array to Realm.create(_:value:update:), Realm expects the first element of the array to be the value to use as the id property on your tbl_test type.
I suspect that what you mean to do is to call Realm.create on each of the elements of the array in turn, instead of calling it on the array itself.

Can I set values for a Swift object properties using mirroring?

Right now I can inspect variables of an object using Mirror type. But can I set values for my variables using mirroring? Or maybe there's another pure-Swift way?
For example, I'd like to create an object (a Swift struct) from JSON. Is it possible without subclassing NSObject and using Objective-C functions for that?
This was the best I can do at the moment. It is still missing converting the mirrorObject back to its generic type. FYI this is using SwiftyJSON
func convertToObject<T>(json: JSON, genericObject: T) -> T {
let mirroredObject = Mirror(reflecting: genericObject)
for (_, var attr) in mirroredObject.children.enumerate() {
if let propertyName = attr.label as String! {
attr.value = json[propertyName]
print(propertyName)
print(attr.value)
}
}
// Figure out how to convert back to object type...
}
This is an old question, but the answer was not working for me.
I had to change my swift object to a NSObject to make things work, and also to have dynamic properties.
In my case I use the pod Marshal to deserialize Data.
class MyClass: NSObject, Unmarshaling
{
// #objc dynamic make property available for NSObject
#objc dynamic var myProperty: String?
required init(object: MarshaledObject) throws {
super.init()
initUsingReflection(object: object)
}
func initUsingReflection(object: MarshaledObject) {
let mirror = Mirror(reflecting: self)
// we go through children
for child in mirror.children {
guard let key = child.label else {
continue
}
// This line is here to get the value from json, in my case I already know the type I needed
let myValue: String = try! object.value(for: key)
// The trick is here, setValue only exist in NSObject and not in swift object.
self.setValue(myValue, forKey: key)
}
}
}

#try equivalent in Swift? [duplicate]

I haven't read too much into Swift but one thing I noticed is that there are no exceptions.
So how do they do error handling in Swift? Has anyone found anything related to error-handling?
Swift 2 & 3
Things have changed a bit in Swift 2, as there is a new error-handling mechanism, that is somewhat more similar to exceptions but different in detail.
1. Indicating error possibility
If function/method wants to indicate that it may throw an error, it should contain throws keyword like this
func summonDefaultDragon() throws -> Dragon
Note: there is no specification for type of error the function actually can throw. This declaration simply states that the function can throw an instance of any type implementing ErrorType or is not throwing at all.
2. Invoking function that may throw errors
In order to invoke function you need to use try keyword, like this
try summonDefaultDragon()
this line should normally be present do-catch block like this
do {
let dragon = try summonDefaultDragon()
} catch DragonError.dragonIsMissing {
// Some specific-case error-handling
} catch DragonError.notEnoughMana(let manaRequired) {
// Other specific-case error-handlng
} catch {
// Catch all error-handling
}
Note: catch clause use all the powerful features of Swift pattern matching so you are very flexible here.
You may decided to propagate the error, if your are calling a throwing function from a function that is itself marked with throws keyword:
func fulfill(quest: Quest) throws {
let dragon = try summonDefaultDragon()
quest.ride(dragon)
}
Alternatively, you can call throwing function using try?:
let dragonOrNil = try? summonDefaultDragon()
This way you either get the return value or nil, if any error occurred. Using this way you do not get the error object.
Which means that you can also combine try? with useful statements like:
if let dragon = try? summonDefaultDragon()
or
guard let dragon = try? summonDefaultDragon() else { ... }
Finally, you can decide that you know that error will not actually occur (e.g. because you have already checked are prerequisites) and use try! keyword:
let dragon = try! summonDefaultDragon()
If the function actually throws an error, then you'll get a runtime error in your application and the application will terminate.
3. Throwing an error
In order to throw an error you use throw keyword like this
throw DragonError.dragonIsMissing
You can throw anything that conforms to ErrorType protocol. For starters NSError conforms to this protocol but you probably would like to go with enum-based ErrorType which enables you to group multiple related errors, potentially with additional pieces of data, like this
enum DragonError: ErrorType {
case dragonIsMissing
case notEnoughMana(requiredMana: Int)
...
}
Main differences between new Swift 2 & 3 error mechanism and Java/C#/C++ style exceptions are follows:
Syntax is a bit different: do-catch + try + defer vs traditional try-catch-finally syntax.
Exception handling usually incurs much higher execution time in exception path than in success path. This is not the case with Swift 2.0 errors, where success path and error path cost roughly the same.
All error throwing code must be declared, while exceptions might have been thrown from anywhere. All errors are "checked exceptions" in Java nomenclature. However, in contrast to Java, you do not specify potentially thrown errors.
Swift exceptions are not compatible with ObjC exceptions. Your do-catch block will not catch any NSException, and vice versa, for that you must use ObjC.
Swift exceptions are compatible with Cocoa NSError method conventions of returning either false (for Bool returning functions) or nil (for AnyObject returning functions) and passing NSErrorPointer with error details.
As an extra syntatic-sugar to ease error handling, there are two more concepts
deferred actions (using defer keyword) which let you achieve the same effect as finally blocks in Java/C#/etc
guard statement (using guard keyword) which let you write little less if/else code than in normal error checking/signaling code.
Swift 1
Runtime errors:
As Leandros suggests for handling runtime errors (like network connectivity problems, parsing data, opening file, etc) you should use NSError like you did in ObjC, because the Foundation, AppKit, UIKit, etc report their errors in this way. So it's more framework thing than language thing.
Another frequent pattern that is being used are separator success/failure blocks like in AFNetworking:
var sessionManager = AFHTTPSessionManager(baseURL: NSURL(string: "yavin4.yavin.planets"))
sessionManager.HEAD("/api/destoryDeathStar", parameters: xwingSquad,
success: { (NSURLSessionDataTask) -> Void in
println("Success")
},
failure:{ (NSURLSessionDataTask, NSError) -> Void in
println("Failure")
})
Still the failure block frequently received NSError instance, describing the error.
Programmer errors:
For programmer errors (like out of bounds access of array element, invalid arguments passed to a function call, etc) you used exceptions in ObjC. Swift language does not seem to have any language support for exceptions (like throw, catch, etc keyword). However, as documentation suggests it is running on the same runtime as ObjC, and therefore you are still able to throw NSExceptions like this:
NSException(name: "SomeName", reason: "SomeReason", userInfo: nil).raise()
You just cannot catch them in pure Swift, although you may opt for catching exceptions in ObjC code.
The questions is whether you should throw exceptions for programmer errors, or rather use assertions as Apple suggests in the language guide.
Update June 9th 2015 - Very important
Swift 2.0 comes with try, throw, and catch keywords and the most exciting is:
Swift automatically translates Objective-C methods that produce errors into methods that throw an error according to Swift's native error handling functionality.
Note: Methods that consume errors, such as delegate methods or methods
that take a completion handler with an NSError object argument, do not
become methods that throw when imported by Swift.
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C (Swift 2 Prerelease).” iBooks.
Example: (from the book)
NSFileManager *fileManager = [NSFileManager defaultManager];
NSURL *URL = [NSURL fileURLWithPath:#"/path/to/file"];
NSError *error = nil;
BOOL success = [fileManager removeItemAtURL:URL error:&error];
if (!success && error){
NSLog(#"Error: %#", error.domain);
}
The equivalent in swift will be:
let fileManager = NSFileManager.defaultManager()
let URL = NSURL.fileURLWithPath("path/to/file")
do {
try fileManager.removeItemAtURL(URL)
} catch let error as NSError {
print ("Error: \(error.domain)")
}
Throwing an Error:
*errorPtr = [NSError errorWithDomain:NSURLErrorDomain code:NSURLErrorCannotOpenFile userInfo: nil]
Will be automatically propagated to the caller:
throw NSError(domain: NSURLErrorDomain, code: NSURLErrorCannotOpenFile, userInfo: nil)
From Apple books, The Swift Programming Language it's seems errors should be handle using enum.
Here is an example from the book.
enum ServerResponse {
case Result(String, String)
case Error(String)
}
let success = ServerResponse.Result("6:00 am", "8:09 pm")
let failure = ServerResponse.Error("Out of cheese.")
switch success {
case let .Result(sunrise, sunset):
let serverResponse = "Sunrise is at \(sunrise) and sunset is at \(sunset)."
case let .Error(error):
let serverResponse = "Failure... \(error)"
}
From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/br/jEUH0.l
Update
From Apple news books, "Using Swift with Cocoa and Objective-C". Runtime exceptions not occur using swift languages, so that's why you don't have try-catch. Instead you use Optional Chaining.
Here is a stretch from the book:
For example, in the code listing below, the first and second lines are
not executed because the length property and the characterAtIndex:
method do not exist on an NSDate object. The myLength constant is
inferred to be an optional Int, and is set to nil. You can also use an
if–let statement to conditionally unwrap the result of a method that
the object may not respond to, as shown on line three
let myLength = myObject.length?
let myChar = myObject.characterAtIndex?(5)
if let fifthCharacter = myObject.characterAtIndex(5) {
println("Found \(fifthCharacter) at index 5")
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
And the books also encourage you to use cocoa error pattern from Objective-C (NSError Object)
Error reporting in Swift follows the same pattern it does in
Objective-C, with the added benefit of offering optional return
values. In the simplest case, you return a Bool value from the
function to indicate whether or not it succeeded. When you need to
report the reason for the error, you can add to the function an
NSError out parameter of type NSErrorPointer. This type is roughly
equivalent to Objective-C’s NSError **, with additional memory safety
and optional typing. You can use the prefix & operator to pass in a
reference to an optional NSError type as an NSErrorPointer object, as
shown in the code listing below.
var writeError : NSError?
let written = myString.writeToFile(path, atomically: false,
encoding: NSUTF8StringEncoding,
error: &writeError)
if !written {
if let error = writeError {
println("write failure: \(error.localizedDescription)")
}
}
Excerpt From: Apple Inc. “Using Swift with Cocoa and Objective-C.” iBooks. https://itun.es/br/1u3-0.l
There are no Exceptions in Swift, similar to Objective-C's approach.
In development, you can use assert to catch any errors which might appear, and need to be fixed before going to production.
The classic NSError approach isn't altered, you send an NSErrorPointer, which gets populated.
Brief example:
var error: NSError?
var contents = NSFileManager.defaultManager().contentsOfDirectoryAtPath("/Users/leandros", error: &error)
if let error = error {
println("An error occurred \(error)")
} else {
println("Contents: \(contents)")
}
The recommended 'Swift Way' is:
func write(path: String)(#error: NSErrorPointer) -> Bool { // Useful to curry error parameter for retrying (see below)!
return "Hello!".writeToFile(path, atomically: false, encoding: NSUTF8StringEncoding, error: error)
}
var writeError: NSError?
let written = write("~/Error1")(error: &writeError)
if !written {
println("write failure 1: \(writeError!.localizedDescription)")
// assert(false) // Terminate program
}
However I prefer try/catch as I find it easier to follow because it moves the error handling to a separate block at the end, this arrangement is sometimes called "Golden Path". Lucky you can do this with closures:
TryBool {
write("~/Error2")(error: $0) // The code to try
}.catch {
println("write failure 2: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
Also it is easy to add a retry facility:
TryBool {
write("~/Error3")(error: $0) // The code to try
}.retry {
println("write failure 3 on try \($1 + 1): \($0!.localizedDescription)")
return write("~/Error3r") // The code to retry
}.catch {
println("write failure 3 catch: \($0!.localizedDescription)") // Report failure
// assert(false) // Terminate program
}
The listing for TryBool is:
class TryBool {
typealias Tryee = NSErrorPointer -> Bool
typealias Catchee = NSError? -> ()
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return self.retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) {
var error: NSError?
for numRetries in 0...retries { // First try is retry 0
error = nil
let result = tryee(&error)
if result {
return
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
catchee(error)
}
}
You can write a similar class for testing an Optional returned value instead of Bool value:
class TryOptional<T> {
typealias Tryee = NSErrorPointer -> T?
typealias Catchee = NSError? -> T
typealias Retryee = (NSError?, UInt) -> Tryee
private var tryee: Tryee
private var retries: UInt = 0
private var retryee: Retryee?
init(tryee: Tryee) {
self.tryee = tryee
}
func retry(retries: UInt, retryee: Retryee) -> Self {
self.retries = retries
self.retryee = retryee
return self
}
func retry(retryee: Retryee) -> Self {
return retry(1, retryee)
}
func retry(retries: UInt) -> Self {
// For some reason you can't write the body as "return retry(1, nil)", the compiler doesn't like the nil
self.retries = retries
retryee = nil
return self
}
func retry() -> Self {
return retry(1)
}
func catch(catchee: Catchee) -> T {
var error: NSError?
for numRetries in 0...retries {
error = nil
let result = tryee(&error)
if let r = result {
return r
} else if numRetries != retries {
if let r = retryee {
tryee = r(error, numRetries)
}
}
}
return catchee(error)
}
}
The TryOptional version enforces a non-Optional return type that makes subsequent programming easier, e.g. 'Swift Way:
struct FailableInitializer {
init?(_ id: Int, error: NSErrorPointer) {
// Always fails in example
if error != nil {
error.memory = NSError(domain: "", code: id, userInfo: [:])
}
return nil
}
private init() {
// Empty in example
}
static let fallback = FailableInitializer()
}
func failableInitializer(id: Int)(#error: NSErrorPointer) -> FailableInitializer? { // Curry for retry
return FailableInitializer(id, error: error)
}
var failError: NSError?
var failure1Temp = failableInitializer(1)(error: &failError)
if failure1Temp == nil {
println("failableInitializer failure code: \(failError!.code)")
failure1Temp = FailableInitializer.fallback
}
let failure1 = failure1Temp! // Unwrap
Using TryOptional:
let failure2 = TryOptional {
failableInitializer(2)(error: $0)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
let failure3 = TryOptional {
failableInitializer(3)(error: $0)
}.retry {
println("failableInitializer failure, on try \($1 + 1), code: \($0!.code)")
return failableInitializer(31)
}.catch {
println("failableInitializer failure code: \($0!.code)")
return FailableInitializer.fallback
}
Note auto-unwrapping.
Edit: Although this answer works, it is little more than Objective-C transliterated into Swift. It has been made obsolete by changes in Swift 2.0. Guilherme Torres Castro's answer above is a very good introduction to the preferred way of handling errors in Swift. VOS
It took a bit of figuring it out but I think I've sussed it. It seems ugly though. Nothing more than a thin skin over the Objective-C version.
Calling a function with an NSError parameter...
var fooError : NSError ? = nil
let someObject = foo(aParam, error:&fooError)
// Check something was returned and look for an error if it wasn't.
if !someObject {
if let error = fooError {
// Handle error
NSLog("This happened: \(error.localizedDescription)")
}
} else {
// Handle success
}`
Writing the function that takes an error parameter...
func foo(param:ParamObject, error: NSErrorPointer) -> SomeObject {
// Do stuff...
if somethingBadHasHappened {
if error {
error.memory = NSError(domain: domain, code: code, userInfo: [:])
}
return nil
}
// Do more stuff...
}
Basic wrapper around objective C that gives you the try catch feature.
https://github.com/williamFalcon/SwiftTryCatch
Use like:
SwiftTryCatch.try({ () -> Void in
//try something
}, catch: { (error) -> Void in
//handle error
}, finally: { () -> Void in
//close resources
})
As Guilherme Torres Castro said, in Swift 2.0, try, catch, do can be used in the programming.
For example, In CoreData fetch data method, instead of put &error as a parameter into the managedContext.executeFetchRequest(fetchRequest, error: &error), now we only need to use use managedContext.executeFetchRequest(fetchRequest) and then handle the error with try, catch (Apple Document Link)
do {
let fetchedResults = try managedContext.executeFetchRequest(fetchRequest) as? [NSManagedObject]
if let results = fetchedResults{
people = results
}
} catch {
print("Could not fetch")
}
If you have already download the xcode7 Beta. Try to search throwing errors in Documentations and API Reference and choose the first showing result, it gives a basic idea what can be done for this new syntax. However, fully documentation is not post for many APIs yet.
More fancy Error Handling techniques can be found in
What's New in Swift (2015 Session 106 28m30s)
This is an update answer for swift 2.0. I am looking forward feature rich Error handling model like in java. Finally, they announced the good news. here
Error handling model: The new error handling model in Swift 2.0 will
instantly feel natural, with familiar try, throw, and catch keywords.
Best of all, it was designed to work perfectly with the Apple SDKs and
NSError. In fact, NSError conforms to a Swift’s ErrorType. You’ll
definitely want to watch the WWDC session on What’s New in Swift to
hear more about it.
e.g :
func loadData() throws { }
func test() {
do {
try loadData()
} catch {
print(error)
}}
Starting with Swift 2, as others have already mentioned, error handling is best accomplished through the use of do/try/catch and ErrorType enums. This works quite well for synchronous methods, but a little cleverness is required for asynchronous error handling.
This article has a great approach to this problem:
https://jeremywsherman.com/blog/2015/06/17/using-swift-throws-with-completion-callbacks/
To summarize:
// create a typealias used in completion blocks, for cleaner code
typealias LoadDataResult = () throws -> NSData
// notice the reference to the typealias in the completionHandler
func loadData(someID: String, completionHandler: LoadDataResult -> Void)
{
completionHandler()
}
then, the call to the above method would be as follows:
self.loadData("someString",
completionHandler:
{ result: LoadDataResult in
do
{
let data = try result()
// success - go ahead and work with the data
}
catch
{
// failure - look at the error code and handle accordingly
}
})
This seems a bit cleaner than having a separate errorHandler callback passed to the asynchronous function, which was how this would be handled prior to Swift 2.
Error handling is a new feature of Swift 2.0. It uses the try, throw and catch keywords.
See the Apple Swift 2.0 announcement on the official Apple Swift blog
Nice and simple lib to handle exception:
TryCatchFinally-Swift
Like a few others it wraps around the objective C exception features.
Use it like this:
try {
println(" try")
}.catch { e in
println(" catch")
}.finally {
println(" finally")
}
enum CheckValidAge : Error{
case overrage
case underage
}
func checkValidAgeForGovernmentJob(age:Int)throws -> Bool{
if age < 18{
throw CheckValidAge.underage
}else if age > 25{
throw CheckValidAge.overrage
}else{
return true
}
}
do {
try checkValidAgeForGovernmentJob(age: 26)
print("You are valid for government job ")
}catch CheckValidAge.underage{
print("You are underage for government job ")
}catch CheckValidAge.overrage{
print("You are overrage for government job ")
}
Change age in try checkValidAgeForGovernmentJob(age: 26)
Out Put
You are overrage for government job
What I have seen is that because of the nature of the device you don't want to be throwing a bunch of cryptic error handling messages at the user. That is why most functions return optional values then you just code to ignore the optional. If a function comes back nil meaning it failed you can pop a message or whatever.