We are using ADALiOS version 1.2.5. We have updated Xcode to version 7.3. Microsoft ADAL library fails to compile. The errors are as follows:
Could not build Objective C module 'ADALiOS'
Build errors in file : ADPersistentTokenCacheStore.
Please Advice
If you haven't created a bridging header for C libraries, you need to do so.
Right click on your project, select add Objective-C file. Xcode will ask you if you would like to create a bridging header, select yes and then import needed C libraries.
here is how to do this:
https://spin.atomicobject.com/2015/02/23/c-libraries-swift/
Related
I need to view the code of a DLL file . I HAVE GONE THROUGH other posts where many tools like .net reflector, dotpeek , dependency walker were suggested .Also I tried using visual studio.
However , most of them support only .net module and my dll is not supported. None of the posts solved my problem.I am unable to view the code inside DLL. Please suggest.
You cannot see the source code of a compiled library. To see at least the published symbols and some more information, try Dependency Walker:
http://www.dependencywalker.com/
I am trying to compile this sample program but I am brand new to Flare and ActionScript. Here is the DependencyGraph example that I am trying to compile: http://flare.prefuse.org/apps/dependency_graph.
The error I am receiving right now is:
Access of unidentified property App
Are there certain packages or project files that I will need to import or add to the source code in order to fix this?
Looks like you need to grab this class as well:
http://flare.prefuse.org/src/flare.apps/src/flare/apps/App.as aside from that it looks like the imports are all coming from packages in flare and should be included in the flare swc file.
Edit
Okay so starting from scratch I was able to get Flex 3.4 SDK playing nicely with the flare demos:
Download zip http://sourceforge.net/projects/prefuse/files/flare/alpha-20090124/prefuse.flare-alpha-20090124.zip/download
extracted flare.apps to my desktop and build/flare.swc to my desktop
In FlashBuilder/Eclipse import a project (existing project) select the flare.apps folder on the desktop.
replace the existing library reference to bin/flare.swc with the one from the desktop. When I imported the project it had in the project properties->ActionScript Build Path I selected the bin/flare.swc entry it had and hit remove, then hit add swc and browsed for the one extracted to my desktop from the flare.zip.
Compile/Run
That all worked great with Flex 3.4 (Flare is out-dated if you haven't noticed). Upping my SDK to 4.6 I had to replace JSON (ambiguous due to a new one in the default package) with com.adobe.serialization.json.JSON. With Flex 3.4, did you see any errors relating to JSON? I don't have 3.4 on my system so I am using 3.6 right now and see many errors regarding the ambiguity of JSON. With regard to 3.4 I had no JSON errors, think the Class may have been introduced around when 3.6 was put out so that makes sense too... the issue is if you import JSON from some package but then it also has JSON in the default package, it doesn't know which one you want to use, if you use the fully qualified class name wherever you were using the shortened version it will remove the ambiguity so where you had JSON.decode just replace with com.adobe.serialization.json.JSON.decode, believe the one in the default package is the new one and doesn't match up to the old one's interface (method names) 100%.
After building with 4.6 it's a mixed bag... I see the loading bar and all the lines between dependencies but not seeing the labels themselves, my guess is something to do with the change in the font/text rendering engine between versions is making a difference though I'm not sure immediately how to resolve that. No errors compiling/running though.
Edit 2 good deal just had to add this to the font embed for it to work in 4.6
,embedAsCFF='false'
[Embed(source="verdana.TTF", fontName="VerdanaCust",embedAsCFF='false')]
Let me know if you try out these steps and still have issues, or if this helps you resolve your problems.
Edit 3
Also added you on my gmail alternatively can chat on SO directly to keep any relevant information connected to this QA
The question is how to resolve conflicts between versions of assemblies in my project that was upgraded to MVC4 and EF5?
The problem is manifest in the fact that my controllers and models can include System.Data.Objects, but now my views.
I am using MVC 4, my project was upgraded from MVC 3.
Entity Framework is version 5.
I have a controller that is able to use objectcontext from System.Data.Objects.
My Usings:
using System.Data.Objects;
using System.Data.Entity;
When I try to include the using in the view form System.Data.Objects, I get :
CS0234: The type or namespace name 'Objects' does not exist in the namespace 'System.Data' (are you missing an assembly reference?)
I am targeting .net 4.5
My Build Displays this message:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1561,5): warning MSB3247: Found conflicts between different versions of the same dependent assembly.
You can build your solution in diagnostic mode to get more detailed information about the error.
Open the VS Options dialog (Tools > Options), navigate to the "Projects and Solutions" node and select "Build and Run". Change the MS Build project build output verbosity to Diagnostic.
Have a look here.
If you look at the build message, it states the 4.0 version of the .net framework is referenced... Is there a setting in your project file or web/app.config specifying a conflicting version of the .net framework?
Are you familiar with fuslog? you can set it up to log all assembly bindings that .net is doing while running your application. You should then be able to see detailed information on what is getting bound when. If you still can't figure it out, you can always do a binding redirect on that .dll in the web.config.
http://msdn.microsoft.com/en-us/library/eftw1fys.aspx -- binding redirects
http://msdn.microsoft.com/en-us/library/e74a18c4(v=vs.71).aspx -- fusion log viewer
Set up fusion logger and take a look at what the output is. If you don't get an answer from that, try the binding redirect (which would give you at least a temporary solution).
In the directory I was publishing to, there was a folder named aspnet_client. I moved it (instead of deleting it), republished, and it worked. I'm not sure why that folder decided to give me trouble out of the blue.
I'm developing AS3 project using Flash Builder 4.5 (also with library Away3D 4.0 and Flex 4.5.1 SDK).
Also, I add my own SWC library, which I compile previously into my project.
It works find if I import class in my SWC library, however I want my swf run in a stand-alone flash player 11.
I follow this tutorial:
http://help.adobe.com/en_US/flashbuilder/using/WSe4e4b720da9dedb5-4dd43be212e8f90c222-7ffb.html
Now, I could run my app in a flash player 11, but I got an error in run time:
VerifyError: Error #1014: XXX class could not be found
And XXX is my class in SWC library. How should I fix this?
Merged into code means this, in project properties -> Flex Build Path -> Library Path -> Framework Linkage. Framework lingage has two options Merged into code and RSL. Chose Merged into code. This should solve your problem.
We had this problem when trying to build a project using a Native Extension.
Classes within the NE weren't being found at runtime, but were accessible in Flash Builder.
It turned out that by default the .ANE file wasn't copied to the device.
To fix this, change the following project property:
ActionScript Build Packaging -> Apple iOS -> Native Extensions -> Check 'Package' for the ANE
No idea why it wasn't included by default. When you uncheck 'Package' you get a warning telling you that it may cause runtime issues!
In my case, we had a nested reference to the same library which needed to load before the other library also using it. This fix can be accomplished by unchecking the 'Automatically determine library ordering based on dependencies' and moving the library up in the chain of Build path libraries. Flash Builder was unable to determine the correct order base on dependencies because we had 2 different versions of the same library. The error would only happen during run time.
I had this problem after installing AIR 3.9 and trying to upgrade a project.
It was also saying there was an RSL error, before throwing a succession of #1014 errors.
It worked after I set the textLayout.swc link type in Advanced ActionScript Settings to 'merged into code' instead of the default (RSL)
Hope this helps!
Since I landed on this page searching for this error message and none of the above solutions worked for me, here's how I finally managed to work around it:
It seems that this error happens particularly when you include old libraries that were compiled with the old compiler but compile your app with the new one. Unfortunately the error sometimes fires and when you compile again it doesn't; at other times it works fine in the debug version but then it fails in the release.
What worked for me is to include dummy objects in your main app which are instances of the class that the verify error complains about:
import some.classpath.to.TheClassThatFailsOnVerify;
function YourMainApp(){
var dummy:TheClassThatFailsOnVerify = new TheClassThatFailsOnVerify ();
}
At least in my case the errors only fired for classes that were not used directly in the app but only internally in the swc library code, so by having the dummy objects in the main app I force Flash Builder to include those classes in the compilation.
In some cases you might have to first find the swc that contains the class in question since it's not part of the library swc you use but it's again a library that that swc uses itself.
I'm using FlashDevelop4.0.0 RC1 to create AS3 library project, in which I want to import Away3D library. I follow this tutorial to set up my FD.
http://www.mclelun.com/blog/2011/08/flashdevelop-stage3d-away3d/
However, FD generate error message when I use ExportSWC4.2 plugin to compile the project, I got error message said that
at away3d\materials\methods\TerrainDiffuseMethod_NormalizeKernel.as(10): The definition of base class ByteArrayAsset was not found
Can anyone help me with that? Thanks!
p.s.
I also have issue like the following link
http://sourceforge.net/tracker/index.php?func=detail&aid=3401191&group_id=252536&atid=1127375
not sure if it's related to my problem.
Are you downloading the zip package from http://away3d.com/download/ or accessing via SVN / GIT?
http://away3d.com/images/uploads/releases/away3d_4_0_110915.zip
Not sure about their GIT, but I found the SVN repo dated.
I did not see ByteArrayAsset anywhere in the inheritance chain within my version:
away3d.materials.methods.TerrainDiffuseMethod
away3d.materials.methods.BasicDiffuseMethod
away3d.materials.methods.LightingMethodBase
away3d.materials.methods.ShadingMethodBase
mx.core.ByteArrayAsset is an Adobe class.
There's a NormalizeSplats Pixel Bender linkage, but I did not see any Normalize Kernel.
I'd recommend grabbing the Broomstick ZIP package - I had no issues building the SWC with Flash Builder targeting Flash Player 11.