Actionscript 3, constrain "character" within bounds - actionscript-3

So basically I have this point and clik game, the character moves where you click but I'd like to constrain its movements within a certain area, this could be easy if this area was a rectangle but to give a more tridimensional look to the backgroung i need this area to be more complex
see this image (blue= background, pink= bounding area (the floor)) :
any idea?

Related

Drawing to NSView within NSMenuItem is darkened

I am drawing a coloured circle within an NSView that is contained in an NSMenuItem. When I do so, the circle is drawn in a darker colour to the one I specify and when I add a subview with no drawing code, the area occupied by that view is drawn in the true colour, as illustrated by the image. Could someone explain to me why this is happening and how to fix it?
Many Thanks, Ben.

libGDX - Delete/Subtract regions of a texture from SpriteBatch?

I have a number of square regions in my game screen which, when actors move across these regions, I want the background image to show through from behind.
So, is it possible to draw to a SpriteBatch such that a region is subtracted/deleted from the texture (effectively "punching a hole" in it)?
I can't think how else to achieve this... Scissors seem incredibly impractical for my purpose, as I want to clip the areas INSIDE a number of squares. This is the inverse of Scissors - which clip areas OUTSIDE the scissors' bounds. The thought of calculating dozens of Scissor regions to fill the inverse areas between an assortment of square regions seems too impractical to be the solution... especially if the regions are moving.
Any help or suggestions appreciated!
UPDATE: Image attached.
I want the background to always be visible in the areas marked with the dotted lines. The dotted areas will move, so I'd rather not create more sprites from the background to lay on top, but rather have parts of the actors intersecting the dotted squares not be drawn. (Or any method that will achieve the same effect.)
I think the best hack is to not try and be so precise about clipping your actors, but to just re-draw the background on top the actors (and to clip that).
Specifically:
draw the whole background
draw your actors/sprites
draw the background with one cliprect for one part that "shows through"
draw the background with another cliprect for the other part that "shows through"
draw the dotted boxes around your cliprect areas
Great image, by the way. Easily worth 1000 words. :)

Trying to determine the apparent bounding box of a rotated object using ActionScript 3

Say I have a MovieClip of a non-rectangular shape. For an example I've attached a file called Symbol1.png. In this attached file, I've rotated the symbol instance. Of course, this causes the bounding box to rotate as well.
Now say I place that rotated symbol instance inside another symbol. I've illustrated this in the attached file called Symbol2.png. Note that the bounding box now includes the overhanging corners of the rotated symbol that is inside.
Is there any practical way to determine the apparent bounding box of Symbol2 without including the corners of Symbol1's bounding box? I'm trying to zoom and rotate to an automatically calculated size and angle, but this overhang problem is causing a lot of extra space to be included in my final zoomed perspective.
Thanks.
Every container's bounding region is defined by the space that its children occupy. What you're looking for isn't the "bounding box" per-say (as Flash is accurately representing this), but rather the visible space the children occupy (which is much harder to quantify).
Thankfully, you're not the first to ask this, and (technically) this is a duplicate of Calculate Bounding box coordinates from a rotated rectangle

AS3 move image as the mouse moves

This probably will be very easy for some, but I am stuck on this. I have a map in a movieclip(mc_map) on stage and a small square which acts as a mask to the really bigger size of the same map. What I am want to do is that when I move the mouse on the mc_map(eg: say my cursor is on New York), the small sqaure window will unhide the same area, or will move that bigger image such that the same area is shown under the square mask. I also want to add another cursor(or crosshair) to the stage which is live only in the area of the square and replicates the position of mouse on map. Any help on this will be great thanks.
There are a lot of tutorials on this type of "magnify" effect. See if this one helps: http://www.flashuser.net/flash-actionscript-as3/create-a-magnifying-glass-in-actionscript-3-0.html

Cutting shape out image to show underlying image

I have two images, a gameboard and the same gameboard with all posible player positions in a pressed state. When a player moves to a position on the board, I put the board image over the pressed board image and slice using context.drawImage() on the pressed image, to display the pressed position through the slice. However, my game board contains positions which are not rectangular but different shapes.
Is it possible with html 5 canvas, to cut a non-rectangular shape out of an image to display the underlying image?
I found it's possible to use clip() on shapes but I can't find a similar option on images.
you can create a third image that is a mask with transparent (alpha-channel) pixels and non-transparent pixels, and use a
globalCompositeOperation
to merge the mask and the to-be-masked image into a new image ( think you can use an xor or source-out here..