AS3 Multiple warnings saying ExternalInterface escapes strings using JSON conventions - actionscript-3

Flash CC, Target: Flash Player 17.
First frame code:
ExternalInterface.call("test", "\\");
Test movie gives console warning:
WARNING: For content targeting Flash Player version 14 or higher, ExternalInterface escapes strings using JSON conventions. To maintain compatibility, content published to earlier Flash Player versions continues to use the legacy escaping behavior.
How to get rid of this warning?
UPDATE:
var a:Object = {test:"\\"};
ExternalInterface.call("console.log", a);
This code works correct, browser console displays:
Object {test: "\"}
but why I'm still receiving this warning?

You can "get rid of this warning" by encoding your strings:
ExternalInterface.call("test", encodeURIComponent("\\"));
JS:
function test(encoded) {
var decoded = decodeURIComponent(encoded);
}
EDIT: To be clear, the warning only shows up for strings that contain certain escaped characters, like slashes. You do not need to encode other data types, like boolean, number, integer, etc.
This warning isn't really a problem, though, it's just telling you that certain characters you are using are escaped differently than they used to be.
Reply to your Update
This code works correct, but why I'm still receiving this warning?
Yes, like I said, it's expected to work without extra encoding. The warning is not telling you there's a problem, it's simply warning you that certain characters are escaped in a way that older player targets escape differently (or not at all). If that doesn't mean anything to you, then the warning doesn't mean anything to you either.
Your object example can be encoded this way:
var a:Object = {test:"\\"};
ExternalInterface.call("logFromFlash", encodeURIComponent(JSON.stringify(a)));
JS:
function logFromFlash(encoded) {
var object = JSON.parse(decodeURIComponent(encoded));
console.log(object); // Object {test: "\"}
}
Or you could encode just the specific string properties that might contain slashes, if you have that foreknowledge.
Again, is all this encoding and decoding worth doing just to hide a harmless warning? Not in my opinion, but it's up to you.

Related

Why is "Warning: Implicit string type conversion from AnsiString to UnicodeString" here while both are Strings?

Here I get an warning Warning: Implicit string type conversion from "AnsiString" to "UnicodeString"
....
{$mode DelphiUnicode}
{$H+}
....
Function THeader.ToHtml(Constref input: String): String;
Begin
Result := Format('<h%d>%s</h%d>', [FLevel, Chunk(input), FLevel]); // <--- HERE !
End;
My project settings include -MDelphiUnicode. My Lazarus version is 2.2.2.
As I understand it means that if Chunk() returns symbols outside of ASCII (Unicode), then the Result will be problematic. Right? What to do with this warning? Sure, I can cast the Format() result to String. But why is it required? I see that Format's prototype is:
// somewhere in the sysstrh.inc ...
Function Format (Const Fmt : String; const Args : Array of const) : String;
so it already returns a String (which is magically UnicodeString in my case, as I think). What is the problem actually here? And how to work in the correct way with such library functions like Format() (for instance, GetOptionValue() of TCustomApplication)?
ps. I read FreePascal Wiki about Unicode and String types, but I still cannot understand the reason of this warning :)
There are multiple reasons to do so.
The exact codepage of ansistring is under control of the RTL, which can query the OS for it, without the compiler knowing the details. In Lazarus applications this is generally set to utf8, but the compiler doesn't know that.
So calling a ansistring format() could corrupt strings, and repeated conversions are of course also not ideal for a performance.
delphiunicode is a work in progress, and I would not recommend using it (yet) out of habit, only if you really know what you are doing (and by that I mean knowing the state of it in FPC, not that it works in Delphi)
The original plan was to migrate to unicodestring fully, but since Windows now allows UTF8 as native 1-byte codepage (see thick in application tab of project options), the progress on that migration is glacial.
In short, consider arranging your code as much as possible so that string type doesn't matter, and then use utf8 ansistrings in Lazarus for unicode.
Or ignore the warnings, or disable them with some -vn parameter that allows you to disable specific hints/warnings

Scala Play 2.4.x handling extended characters through anorm (MySQL) to Java Mail

I was under the impression that UTF-8 was the answer to everything :0
Problem: Using Play's idiomatic form handling to go from a web page (basic HTML Text Area Input field) to a MySQL database through the Anorm abstraction layer (so all properly escaped) and then reading the database to gather that data and create an email using the JavaMail API's to send HTML email with alternate characters (accented characters like é for example. (I'd post more but I suspect we might get strange artifacts here as well -- I'll try that in a comment below perhaps)
I can use a moderate set of characters and create a TEXT email (edited via Atom and placed into the stream directly at the code level) and it comes through as an email with all the characters I've chosen in tact.
I have not yet systematically worked through the characters I was just using a relatively random sampling as an initial test.
I place the same set of characters into a text field and try to save them to the database and I can only save about 1 in 5 or less of them.
The errors look like this:
SQLException: Incorrect string value: '\xC4\x93\x0D\x0A\x0D\x0A...' for column 'content' at row 1
I suspect I'm about to learn a ton of new information about either Play and/or UTF-8 or HTML or some part of the chain where this is going off the rails.
My question then is this: Is there an idiomatic Play example of how to handle UTF-8 end to end through Anorm and into Java Mail?
(I think I kinda expected it to be "built-in" but then I expected a LOT more to be baked into the core product as well...)
I want/need both a TEXT and and HTML path for the email portion. (I can write BOTH and they work fine -- the problem is moving alternate characters though the channels as indicated above).
I'm currently seeing if this might be an answer:
https://objectpartners.com/2013/04/24/html-encoding-utf-8-characters/
However presently hitting this roadblock...
How to turn off specific Implicit's in Scala that prevent code from compiling due to overloaded methods?
This appears to be a hopeful candidate -- I am researching it now end to end.
import org.apache.commons.lang3._
def htmlEncode(input: String) = htmlEncode_sb(input).toString
def htmlEncode_sb(input: String, stringBuilder: StringBuilder = new StringBuilder()) = {
stringBuilder.synchronized {
for ((c, i) <- input.zipWithIndex) {
if (CharUtils.isAscii(c)) {
// Encode common HTML equivalent characters
stringBuilder.append(StringEscapeUtils.escapeHtml4(c.toString()))
} else {
// Why isn't this done in escapeHtml4()?
stringBuilder.append(s"""&#${Character.codePointAt(input, i)};""")
}
}
stringBuilder
}
}
In order to get it to work inside Play you'll need this in your build.sbt file
"org.apache.commons" % "commons-lang3" % "3.4",
This blog post lead me to write that code: https://objectpartners.com/2013/04/24/html-encoding-utf-8-characters/
Update: Confirmed that it does work end to end.
Web Page Input as TextArea inside a Form saved to MySQL database escaped by Anorm, reread from database and displayed inside a TextArea on a web page with extended characters (visually) appearing precisely as input.
You'll need to call #Html(htmlContentString) inside the Twirl template to re-render this as the original HTML but the browser (Safari 8.0.7) displayed exactly what I gave it after a round trip to and from the database.
One caveat -- it creates machine readable HTML not human readable HTML. It would be nice if it didn't encode angle brackets and such so it looks more like HTML that we expect. I'm sure a pattern match block will be added next to exclude just that :)

Unit test being confused by three question marks

Im writing some junits, and have this check, comparing the keys and values of two hashmaps
Iterator<Map.Entry<String, String>> it = expected.entrySet().iterator();
while (it.hasNext()) {
Map.Entry<String, String> pairs = (Map.Entry<String, String>) it.next();
assertTrue("Checks key exists", actual.containsKey(pairs.getKey()));
assertThat("Checks value", actual.get(pairs.getKey()), equalTo(pairs.getValue()));
}
Works great, but i have a value that trips it up:
java.lang.AssertionError: Checks value
Expected: "Member???s "
but: was "Member���s "
at org.hamcrest.MatcherAssert.assertThat(MatcherAssert.java:20)
I checked the data, and the data is correct. it appears that the triple ? are tripping up something somehow. Does anyone know why this would be tripped? It seems pretty basic to me, its not even hamcrest getting messed up, its the actual assert.
You have an encoding conflict. Many different ways this could manifest itself, but generally caused by not enforcing consistent encoding across the board.
Assuming you are using UTF-8 somewhere...
If using Maven, set property project.build.sourceEncoding to UTF-8 See doc for more details.
Other build systems will certainly have options to specify code and resource file encodings.
If using IO to read (or write), always specify the encoding. For example, when reading from a file:
InputStream is = new FileInputStream(file), "UTF8");
In short, find any build system setting for encoding, and any point where IO is involved when reading text, and ensure your desired encoding is set.

PHP4: Json_encode method which accepts multi byte chars

in my company we have a webservice zu send data from very old projects to pretty new ones. The old projects run PHP4.4 which has natively no json_encode method. So we used the PEAR class Service_JSON instead. http://www.abeautifulsite.net/using-json-encode-and-json-decode-in-php4/
Today, I found out, that this class can not deal with multi byte chars because it extensively uses ord() in order to get charcodes from the string and replace the chars. There is no mb_ord() implementation, not even in newer PHP versions. It also uses $string{$index} to access the char at a index, I'm not completely sure if this supports multi byte chars.
//Excerpt from encode() method
// STRINGS ARE EXPECTED TO BE IN ASCII OR UTF-8 FORMAT
$ascii = '';
$strlen_var = $this->strlen8($var);
/*
* Iterate over every character in the string,
* escaping with a slash or encoding to UTF-8 where necessary
*/
for ($c = 0; $c < $strlen_var; ++$c) {
$ord_var_c = ord($var{$c});
//Here comes a switch which replaces chars according o their hex code and writes them to $ascii
we call
$Service_Json = new Service_JSON();
$data = $Service_Json->encode('Marktplatz, Hauptstraße, Endingen');
echo $data; //prints "Marktplatz, Hauptstra\u00dfe, Endinge". The n is missing
We solved this problem by setting up another webservice which receives serialised arrays and returns a json_encoded string. This service runs on a modern mahine, so it uses PHP5.4. But this "solutions is pretty awkward and I should look for a better one. Does anyone have an idea?
Problem description
German umlauts are replaced properly. BUT then the string is cut of at the end because ord returns the wrong chars. . mb_strlen() does not change anything, it gives the same length as strlen in this case.
Input string was "Marktplatz, Hauptstraße, Endingen", the n at the end was cut off. The ß was correctly encoded to \u00df. For every Umlaut it cuts of one more char at the end.
It's also possible the reason is our old database encoding, but the replacement itself works correctly so I guess it's the ord() method.
A colleague found out that
mb_strlen($var, 'ASCII');
solves the problem. We had an older lib version in use which used simple mb_strlen. This fix seems to do the same as your mb_convert_encoding();
Problem is solved now. Thank you very much for your help!

Refactor old Web Audio API to new one

I'm evaluating HTML5 Web Audio API example and trying to get it work. Here is what I'm working with. As far as I got I understood that it's using old API and I need to refactor function refreshFilterType() on line ~590. Link - www.smartjava.org/examples/webaudio-filters/
According to Web Audio BiquadFilterNode I need to rework switch statement and make it
and to use the new string-based values. (I.e. a value of "3" - the default lowshelf filter - needs to be passed into currentFilterType as "lowshelf"). I've tried to implement new BiquadFilterNode, but still it was unsuccessfully.
Thank you in advance.
I just opened a pull request with the necessary fixes. Or look at https://github.com/cwilso/smartjava.
...and actually, I note the real problem with the code you have is not that it's using numeric values - that's wrong, according to the spec, but it's still supported - it's line 663:
filter.type = currentFilterType;
currentFilterType is "3" - that is, the STRING "3" - and type now takes a string, so it's not being coerced. If you changed this line to
filter.type = parseInt(currentFilterType);
it would actually fix the problem (because filter.type accepts ints, and will coerce them to the appropriate string of "lowpass", etc. - but it doesn't accept the string of a number.)
However, this will fail in the long term, when we remove the deprecated types.