How to check all zip files has been extracted?
var reader: ZipFileReader = new ZipFileReader();
reader.addEventListener(ZipEvent.ZIP_DATA_UNCOMPRESS, zipDataUncompressHandler);
var zipFile: File = new File(zipFilePath);
reader.open(zipFile);
var list: Array = reader.getEntries();
zipFileCount = list.length;
trace(zipFileCount + " Numbers of items");
for each(var entry: ZipEntry in list) {
var filename: String = entry.getFilename();
if (entry.isDirectory()) {
trace("DIR --->" + filename);
} else {
trace("FILE --->" + filename + "(" + entry.getCompressRate() + ")");
reader.unzipAsync(entry);
}
zipFileWritedCount = zipFileWritedCount + 1;
}
function zipDataUncompressHandler(e: ZipEvent): void {
var entry: ZipEntry = e.entry;
var zfile: File = File.userDirectory.resolvePath('somefolder' + File.separator + entry.getFilename());
var fs: FileStream = new FileStream();
fs.open(zfile, FileMode.WRITE);
fs.writeBytes(e.data);
fs.close();
trace("Refresh Scene");
//include "RefreshScene.as";
}
My files were extracted, but I need to check all files are actually extracted.
Is there any way i can do that.
And I am using airxzip while working with zip file.
Also if I can add an loader.
You can shorten zipFileWritedCount = zipFileWritedCount + 1;
By using just a zipFileWritedCount +=1; or even
zipFileWritedCount++;
Anyways for checking the "all files extracted" amount you could try
the Equality == operator as mentioned in the manual.
Quick example :
for each(var entry: ZipEntry in list)
{
var filename: String = entry.getFilename();
if ( entry.isDirectory() ) { trace("DIR --->" + filename); }
else
{
trace("FILE --->" + filename + "(" + entry.getCompressRate() + ")");
reader.unzipAsync(entry);
}
zipFileWritedCount += 1; //add plus 1
if ( zipFileWritedCount == zipFileCount ) //if Equal to zipFileCount..
{
trace ("unzipped all files...");
trace ("zipFileCount: " + zipFileCount + " -VS- " + "zipFileWritedCount: " + zipFileWritedCount )
}
}
Related
I am trying to make a JSON file using all the JSON files in a directory. Every time a user uploads a new JSON a new combined JSON should be generated. I want the new JSON to have a custom structure hence cant use any libraries. I have the following code:
router.post('/upload', function(req, res) {
var sampleFile;
var bbbid = req.body.bbbid;
DDLFile = req.files.DDLFile;
j++;
DDLFile.mv('/uploads/' + bbbid + '/device' + j + '.json', function (err) {
if (err) {
res.status(500).send(err);
}
else {
res.redirect("fileuploaded");
}
});
var myfiles = [];
var fs = require('fs');
var arrayOfFiles = fs.readdirSync('/uploads/' + bbbid);
arrayOfFiles.forEach(function (file) {
myfiles.push(file);
console.log(myfiles);
});
console.log('No of Files:', myfiles.length);
var files = myfiles.length;
console.log('Files:', files);
console.log('J', j);
var cddl = "{ BBBID:" + bbbid;
if (files == 0) {
cddl = cddl + '}';
console.log('Entered if loop');
}
else {
var i = 0;
/*var obj;
fs.readFile('/uploads/' + bbbid + '/device' + j + '.json', 'utf8', function (err, data) {
if (err) throw err;
obj = JSON.parse(data);
});*/
for (i = 0; i < files; i++) {
console.log('Entered For loop');
console.log('Count:', count);
console.log('Sensor:', sensor);
try{
var obj = fs.readFileSync('/uploads/' + bbbid + '/device' + count + '.json', 'utf8');}
catch(err){
console.log(err);
}
console.log('everything good');
var obj1 = JSON.parse(obj);
console.log('hi');
//JSON.stringify(obj);
var ddl = require('/uploads/' + bbbid + '/device' + count + '.json');
console.log('o');
cddl = cddl + ", {" + obj1.DDL.Sensor.Description.Verbose_Description + ":" + JSON.stringify(ddl) + "}"
JSON.stringify(cddl);
console.log(cddl);
count++;
sensor++;
console.log('Count:', count);
console.log('Sensor:', sensor);
}
cddl = cddl + '}';
JSON.stringify(cddl);
console.log(cddl);
}
});
I want to generate a new cddl everytime a new file is uploaded. Having a lot of problems. Help please!
I see two problems. First instead of this:
var obj = fs.readFileSync('/uploads/' + bbbid + '/device' + count + '.json', 'utf8');}
catch(err){
console.log(err);
}
console.log('everything good');
var obj1 = JSON.parse(obj);
You can write(fix path, if necessary):
var obj1 = require('./uploads/' + bbbid + '/device' + count + '.json')
Then, when you call:
JSON.stringify(cddl);
You're not saving the result anywhere. So you should save it in the place, you need to:
var a = JSON.stringify(cddl);
And when all set, dont forget to write to file back using fs.writeFileSync or async one fs.writeFile.
I have an input textfield on the screen and I have it set to the text that a user enters is saved as a variable and is later called upon o be displayed in a dynamic text box. It's kinda like a high score kind of system, but with multiple variables.
Here is the frame actions where the variables are being set (at least I think they are)
button.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void
{
var data:String = username.text + " " + date.text + " " + company.text;
var file:FileReference = new FileReference();
file.save(data, username.text + " " + date.text + " " + company.text + ".txt");
}
button.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_8);
function fl_ClickToGoToNextFrame_8(event:MouseEvent):void
{
nextFrame();
}
var nameperson = username.text;
var dateperson = date.text;
var companyperson = company.text;
And are the actions where I'm trying to display the variables in another frame:
var nScore:Number = 0;
for(var i:Number = 0; i < aQuestions.length; i++)
{
if(aUserAnswers[i].toUpperCase() == aCorrectAnswers[i].toUpperCase())
{
nScore++;
}
if(i == aQuestions.length - 1)
{
score_txt.text = nScore.toString();
}
}
endresult_name.text = nameperson;
endresult_date.text = dateperson;
I believe the problem is that you set these variables straight when you get to your 1st frame (the text inputs are empty at that point). You need to set them after the user have filled them out and clicked on the button:
var nameperson:String;
var dateperson:String;
var companyperson:String;
function fl_MouseClickHandler(event:MouseEvent):void
{
var data:String = username.text + " " + date.text + " " + company.text;
var file:FileReference = new FileReference();
file.save(data, username.text + " " + date.text + " " + company.text + ".txt");
nameperson = username.text;
dateperson = date.text;
companyperson = company.text;
}
I am working on a wp8 project and need to find the location . I've used windows.device.geoloaction name space to find the lattitude and longitude now I need to find the address(country state and zip). I found this example but I am confused how to pass the coordinates that I obtained . Here is my code.
public async void FindTADeviceLocation()
{
////Declare Geolocator object
Geolocator geolocator = new Geolocator();
// Set user's accuracy
geolocator.DesiredAccuracy = PositionAccuracy.High;
//get the position of the user.
try
{
//The await guarantee the calls to be returned on the thread from which they were called
Geoposition geoposition = await geolocator.GetGeopositionAsync(
maximumAge: TimeSpan.FromMinutes(1),
timeout: TimeSpan.FromSeconds(10)
);
var geoQ = new ReverseGeocodeQuery();
geoQ.QueryCompleted += geoQ_QueryCompleted;
if (geoQ.IsBusy == true)
{
geoQ.CancelAsync();
}
// Set the geo coordinate for the query
geoQ.GeoCoordinate = geoposition.Coordinate;
geoQ.QueryAsync();
}
catch (Exception ex)
{
if ((uint)ex.HResult == 0x80004004)
{
MessageBox.Show("position is unknown");
}
}
}
void geoQ_QueryCompleted(object sender, QueryCompletedEventArgs<IList<MapLocation>> e)
{
if (e.Result.Count() > 0)
{
string showString = e.Result[0].Information.Name;
showString = showString + "\nAddress: ";
showString = showString + "\n" + e.Result[0].Information.Address.PostalCode + " " + e.Result[0].Information.Address.City;
showString = showString + "\n" + e.Result[0].Information.Address.Country + " " + e.Result[0].Information.Address.CountryCode;
showString = showString + "\nDescription: ";
showString = showString + "\n" + e.Result[0].Information.Description.ToString();
MessageBox.Show(showString);
}
}
I know the problem is in the line geoQ.GeoCoordinate = geoposition.Coordinate;
But how can I pass the coordinates to geoQ.GeoCoordinate?
Thanks in adwance
This is done. The geocordinate takes arguments of the type double. so all we've to do is to convert the cordiantes into double and pass it.
var currentLocationLatitude = Convert.ToDouble(geoposition.Coordinate.Latitude.ToString("0.0000000000000"));
var currentLocationLongitude = Convert.ToDouble(geoposition.Coordinate.Longitude.ToString("0.0000000000000"));
var geoQ = new ReverseGeocodeQuery();
geoQ.QueryCompleted += geoQ_QueryCompleted;
if (geoQ.IsBusy == true)
{
geoQ.CancelAsync();
}
// Set the geo coordinate for the query
geoQ.GeoCoordinate = new GeoCoordinate(currentLocationLatitude, currentLocationLongitude);
geoQ.QueryAsync();
Thanks
I have some code not written by me that I'm trying to compile.
public static function getUserInfoObject(info:Array) : Object {
var lastBattleTime:Number = info[7];
var listLength:Number = info[8];
var list:Array = info.slice(9,9 + listLength);
var achievesLength:Number = info[9 + listLength];
var achievements:Array = info.slice(10 + listLength,10 + listLength + achievesLength);
var statsLength:Number = info[10 + listLength + achievesLength];
var stats:Array = info.slice(11 + listLength + achievesLength,11 + listLength + achievesLength + statsLength);
var commonInfo:Array = info.slice(11 + listLength + achievesLength + statsLength,11 + listLength + achievesLength + statsLength + 8);
return
{
"uid":info[0],
"name":info[1],
"chatRoster":info[2],
"status":info[3],
"displayName":info[5],
"list":list,
"achievements":achievements,
"stats":stats,
"commonInfo":commonInfo,
"creationTime":App.utils.locale.longDate(info[6]),
"lastBattleTime":(lastBattleTime == 0?"":App.utils.locale.longDate(lastBattleTime) + " " + App.utils.locale.longTime(lastBattleTime))
};
}
It gives me this error: 1078: Label must be a simple identifier. in every line in return.
Am I blind or dumb or this code is bad?
You should start your return statement with the curly brace, not with new line:
public static function getUserInfoObject(info:Array) : Object {
return { // <-Here
};
}
I have a script that finds a file by (unique) filename:
function getFileByName(filename) {
var files = DocsList.getRootFolder().find("title:" + '"' + filename + '"');
Logger.log("looking for " + filename);
for( var i in files){
Logger.log("checking " + files[i].getName());
if ( files[i].getName() == filename )
{
Logger.log("found " + files[i].getName());
return files[i];
}
} //for i in files
Logger.log("did not find " + filename);
} //getFileByName_
It worked like a charm for months, until yesterday. Now it doesn't seem like the loop is running (I added the Logger.log("checking " + files[i].getName()); line to debug, but I never see that show up in the log.
Any ideas (or other ideas for debugging?)? Thanks!
Remove the "title" and look just for the file name live the code bellow.
function getFileByName(filename) {
var files = DocsList.getRootFolder().find(filename);
Logger.log("looking for " + filename);
for( var i in files){
Logger.log("checking " + files[i].getName());
if ( files[i].getName() == filename )
{
Logger.log("found " + files[i].getName());
return files[i];
}
} //for i in files
Logger.log("did not find " + filename);
} //getFileByName_