Removing a Maquette Projector - maquette

I noticed in the API that you can stop a Projector, but if it has already rendered some DOM, is there a way to remove it. It appears calling projector.stop() only causes the projector to stop responding.

Since version 2.3, the maquette Projector has a detach function, which can be used to stop a renderMaquetteFunction. The return value contains the DOM Node that can be removed. This seems to be what you were looking for.

There is currently no way to instruct the projector to remove what has been rendered. You will have to keep track of which nodes you have appended/merged/etc and remove them yourself.

Related

is it possible to pin AIR app over any opened windows?

I need to pin AIR application over other windows, I mean, regardless if AIR application is in focus or not, it must not hide, it always must be shown, whatever other program I activate or work with, AIR application must be over every window always. Is it possible? If it is, please show me the function (example code will be better :) ) which does it, incase if AS3 has one.
You're looking for the alwaysInFront property of the NativeWindow class:
The alwaysInFront property specifies whether this window will always be in front of other windows (including those of other applications).
The following example forces a window to be displayed in front of all
other windows (that are not similarly forced to the front):
windowObj.alwaysInFront = true;
Another example with a reference to a display object on the window stage:
displayObject.stage.nativeWindow.alwaysInFront=true;

How to get an external SWF to play on only one frame AS3?

I have an external SWF file loading perfectly fine to my Flash site. However, once the frame has been viewed, it carries on running in other frames when I only want it to play on frame 6. Any suggestions would be great. Thanks in advance.
Are you using a ViewStack? Make sure everything's embedded specifically into the right child of the ViewStack. If that's not the problem, edit your answer (don't just comment) so as to take the code you mentioned in your comment, and not only show that, but also the code whose greater context it falls under (like the scope of the URLRequest).

ActionScript 3 scrolling issues

I'm trying to make a google maps style interface for a design project. I've got the drag/drop and zoom functions working, but I also want to make it react to gestures on a trackpad (macbook). I assumed 'listening' to the event.delta of a MouseEvent would do the trick, but somehow it's not working. So what's wrong with my code?
stage.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
function onMouseWheelEvent(event:MouseEvent):void {
tafelOrigineel_mc.y += event.delta;
}
I have loaded the flash MouseEvents earlier in the document, so that shouldn't be the problem. After I got this working, I will try to use it on the x-axis too. Is that possible with the MOUSE_WHEEL eventlistener?
Thx in advance
It is a long time problem regarding flash player on MacOS.
MOUSE_WHEEL event won't dispatch on MacOS. Though there are some workarounds involving the use of JavaScript to detect the use of the wheel (over the entire flash content), if it isn't a issue, try checking one of those.
There is a list in this blog post:
http://www.impossibilities.com/v4/2009/03/06/flash-mousewheel-implementations-for-mac-os-x/

How do you make an embedded flash player open the little window telling them to update it?

The flash player has a little window that can be opened (similar to flash->settings) telling the user to update the player if the movie loaded is for a more recent version. How can you instruct the player to do this? ITV have managed it with their catchup-tv player.
Context: I am allowing users to copy flash into their PowerPoint presentations and would like to tell them to update their flash player if necessary. I am not embedding a web page in the power point so no JS can be run for checking etc (because I know this is not necessary).
Thanks in advance
For getting the current version of flash:
var version:String = Capabilities.version;
I don't know what ITV has done, but I don't know of any way of forcing the player to show that box, although it may do it automatically.
EDIT:
I just found a complete blog post that answers this.
There is no way to force the window to open itself. It's a user defined setting:
Have a look at the Security class. I have used it in some Flash to prompt users to increase storage limits. The panels that you can show are found in SecurityPanel. However, this may not be the way to prompt for outdated Flash version. (If you are looking to customize these panels, that is off limits.)
You can actually test the browser/Flash version in Javascript, so there really is no point in loading Flash to tell the user to upgrade Flash.

as3 removeChild issue

I'm loading some swf files at 0 on my stage. They are the pages of my site.
To change from page to page I use removeChildAt(0) and then I addChildAt("page_title", 0).
The problem is that removeChild dont delete the functions from the first swf file loaded (before unloaded).
How can I stop then?
Do I have to use other way to removeChild?
Thanx!
It sounds to me like you aren't actually removing them. First things first, removing something from the display list is only a visual/interactive change. It is still running until you remove any references to it, being event listeners or w/e, and then you must set it to null so that garbage collection will grab it on the next cycle.
If you are using Flash Player 10, spender is correct that unloadAndStop will work for you as they just recently created it to fix your very problem.
I just thought I should explain what is going on, because people should not only know about the fix, but why things happen.
One other suggestion, I wouldn't load these movies to stage, I would create a container Sprite/MovieClip to hold them, that way even if you add other things later, they are separated, clean, and easy to access through their parent (imageContainer_mc for instance).
Assuming you are loading with a Loader you can use the unloadAndStop method.
More info here:
http://www.gskinner.com/blog/archives/2008/07/additional_info.html
Alternatively, you can load the submovie into a different ApplicationDomain to insulate the loaded code from your main app. Take a look at the flash.system.ApplicationDomain class (it's a parameter to the Loader.load() method).