save webcam captured image into local folder without using FileSavePicker - windows-store-apps

I am using Below Code to save image but it save image after filesavepicker save image but I want to save image direct into local folder without using
filesavepicker,Please suggest me any Solution for this, thanks in Advance.
webcam private async Task SavePhoto(IRandomAccessStream mediaStream)
{
FileSavePicker photoSavePicker = new FileSavePicker();
photoSavePicker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
var mediaFile = await photoSavePicker.PickSaveFileAsync();
await SaveStreamToFileAsync(mediaStream, mediaFile);
}
I want to save this stream data in image format direct to local folder without using filesavepicker.

Create the StorageFile inside the app's LocalData. Then pass this StorageFile to your function.
StorageFolder dirLocal = Windows.Storage.ApplicationData.Current.LocalFolder;
StorageFile mediaFile = await dirLocal.CreateFileAsync("mediaFile.abc");
SaveStreamToFileAsync(mediaStream, mediaFile);

Related

How can upload a image from system to angular project without browsing the image instead of clicking one button?

My aim is to upload a image from local system (means a specified folder) into my angular project ,Without browsing and using a button function i need to get the image into my project,,So when the card reader reads the card automatically a folder would generate in c , i wanna take image from there
anyone know about it?
Try to insert this piece of code from here you can upload files from your local system.
selectAFile: File = null;
onFileSelection(event) {
this.selectAFile = <File>event.target.files[0]
}
now upload function and select a storage place
upload() {
const fd = new FormData();
fd.append('image', this.selectAFile, this.selectAFile.name);
this.http.post('storageplacelink', fd).subscribe(res => {
console.log(res)
})
}

WinRT: How to read images from the pictures library via an URI?

Trying to read an image that is stored in the pictures library via an URI the image is never displayed (in an Image control). Reading the same image via a stream works (assuming the app hat the Picture Library capability declared of course). Reading images from the application's data folder via an URI works.
Does someone know what could be wrong?
Here is how I (unsucessfully) try to read an image via an URI:
var imageFile = (await KnownFolders.PicturesLibrary.GetFilesAsync()).FirstOrDefault();
string imagePath = imageFile.Path;
Uri uriSource = new Uri(imagePath);
var bitmap = new BitmapImage(uriSource);
this.Image.Source = bitmap;
Here is how I sucessfully read the same image via a stream:
var imageFile = (await KnownFolders.PicturesLibrary.GetFilesAsync()).FirstOrDefault();
BitmapImage bitmap;
using (var stream = await imageFile.OpenReadAsync())
{
bitmap = new BitmapImage();
await bitmap.SetSourceAsync(stream);
}
this.Image.Source = bitmap;
I need to read the image via URI because this is the fastest way to read images and is async by nature, working perfectly with data binding.
There is no URI for the pictures library. You'll need to get the StorageFile and stream it in.
The file URI you use doesn't work because the app doesn't have direct access to the PicturesLibrary and so cannot reference items there by path. The StorageFile object provides brokered access to locations that the app doesn't natively have permissions to.

Windows Phone 8 choose text file C#

i have a question. If there is a possibility at windows phone 8 at visual studio to create button event to read text file? i know about streamReader and if i declare wchich exacly file i want to read, but if i want to choose from list of files wchich i want to display. i did research on the Internet but i didint find an answer. I know i can use isolatedStorage to read music, video, image but not text files, on the app i created few files with text in it and i want users to have posibility to display one from this file, whichever they want to see. So, can you tell me how to do this?
You can use IsolatedStorage to read any file type you wish. You must of been using something like a Launcher that filters out the file type based on the Chooser.
You can open a file like this:
private async Task<string> ReadTextFile(string file_name)
{
// return buffer
string file_content = "";
// Get the local folder
StorageFolder local = Windows.Storage.ApplicationData.Current.LocalFolder;
if (local != null)
{
// Get the file
StorageFile file;
try
{
file = await local.GetFileAsync(file_name);
}
catch (Exception ex)
{
// no file, return empty
return file_content;
}
// Get the stream
System.IO.Stream file_stream = await file.OpenStreamForReadAsync();
// Read the data
using (StreamReader streamReader = new StreamReader(file_stream))
{
file_content = streamReader.ReadToEnd(); // read the full text file
streamReader.Close();
}
// Close the stream
file_stream.Close();
}
// return
return file_content;
}
If you want to get the PackageLocation (files that you added into the project like assets and images) then replace the LocalFolder with
Windows.ApplicationModel.Package package = Windows.ApplicationModel.Package.Current;
Windows.Storage.StorageFolder installedLocation = package.InstalledLocation;
With Windows Phone 8.1, File Pickers are allowed, consisting the same functionality you are expecting, so probably you might want to upgrade your app to WP8.1.
Here's more info on this API : Working with File Pickers

Windows phone 8 download then unzip to isolated storage

I'm writing a windows phone 8 application that have following functions
Download a zip file from the internet
Extract it to the isolated storage
I'm looking for a solution to deal with it but haven't found once. If you have any suggestion please help.
Thanks in advance!
EDIT:
I break it down into several steps:
Check if storage is available - DONE
Check if file is compressed - DONE
Use Background Transfer (or another method) to download to local folder and display information to user (percentage, ect.) - NOT YET
Unzip file to desired location in isolated storage - NOT YET
Do stuffs after that... - DONE
For step 4, I found and modified some script to extract file to isolated storage (using SharpGIS.UnZipper lib):
public async void UnzipAndSaveFiles(Stream stream, string name)
{
using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication())
{
using (var zipStream = new UnZipper(stream))
{
foreach (string file in zipStream.FileNamesInZip)
{
string fileName = Path.GetFileName(file);
if (!string.IsNullOrEmpty(fileName))
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
folder = await folder.CreateFolderAsync("html", CreationCollisionOption.OpenIfExists);
StorageFile file1 = await folder.CreateFileAsync(name, CreationCollisionOption.ReplaceExisting);
//save file entry to storage
using (var writer = new StreamWriter(await file1.OpenStreamForWriteAsync()))
{
writer.Write(file);
}
}
}
}
}
}
This code is untested (since I haven't downloaded any file).
Can anyone point out any thing that should be corrected (enhanced)?
Can anyone help me to modify it to extract password-protected file (Obviously I have the key)?

image in local html couldn't be loaded into webview in windows8

I want to load local html file which in the local folder to the webview, but WebView doesn't support 'ms-aspx:///' protocal, I found a solution to read the html file to stream, and then convert it to string, using NavigateToString method to load the html, it works well. But, If there's an image in the html file, the image couldn't display, anyone can help?
I have solved.
Solution:
Convert the image file to base64 string
StorageFolder appFolder = ApplicationData.Current.LocalFolder;
StorageFile file = await appFolder.GetFileAsync("SplashScreen.png");
using (var stream = await file.OpenAsync(FileAccessMode.Read))
{
var reader = new DataReader(stream.GetInputStreamAt(0));
var bytes = new byte[stream.Size];
await reader.LoadAsync((uint)stream.Size);
reader.ReadBytes(bytes);
base64 = Convert.ToBase64String(bytes);
}
Use StringBuilder to create the html string
sb.Append("<html><head><title>Image test</title></head><body><p>This is a test app!</p><img src=\"data:image/png;base64,");
sb.Append(base64);
sb.Append("\" /></body></html>");
TestWebView.NavigateToString(sb.ToString());
Try using the ms-appx-web:// scheme instead of ms-aspx:// to load html from a WebView. If that doesn't work, you may need to use the ms-appdata:// scheme to access the image if it's in your application data folder.
Some further resources that might help:
How to load a local HTML-File into Webview
URI schemes
How to reference content