Windows Phone 10 File Save Picker Not Working - windows-runtime

I'm having trouble getting the "file save picker" contract working in Windows Phone 10 for my Universal Windows App. I've added both "File Save Picker" and "Cached File Updater" declarations to the app manifest.
It works fine for me on a full Windows 10 computer (tested Mail and Mobile Word).
When I try it on a phone running WP10, I get a native exception A heap has been corrupted (parameters: 0x77344270) with error code 0xc0000374. No part of the stacktrace leads into my app.
My TargetFileRequested listener:
private async void FileSavePickerUI_TargetFileRequested(
FileSavePickerUI sender,
TargetFileRequestedEventArgs args)
{
var deferral = args.Request.GetDeferral();
var filePath = GetSelectedFilePath();
args.Request.TargetFile = await StorageFile.GetFileFromPathAsync(filePath);
CachedFileUpdater.SetUpdateInformation(
args.Request.TargetFile,
CachedFileListener.CreateContentId(contentId, destination),
ReadActivationMode.NotNeeded,
WriteActivationMode.AfterWrite,
CachedFileOptions.None);
deferral.Complete();
}
I'm overriding OnCachedFileUpdaterActivated(CachedFileUpdaterActivatedEventArgs args), but it never gets called (app crashes before here).
Again, it only crashes in WP10. Win10 works fine.
Note: sometimes it doesn't appear to crash, but the updater method is still never called.
I have also tried this sample here:
https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/FilePickerContracts
And I get similar results in that OnCachedFileUpdaterActivated is only ever called on desktop not phone.

Related

Azure Mobile Services authentication not working with Windows Phone 8.1 Universal app

I'm adding Azure Mobile Services authentication to a Universal Windows project. It's all set up and working properly on the server and in the Windows Store version of the app, however I can't get it to work with the Windows Phone 8.1 version of the app. I actually have two different apps that I've been working on with the same problem, so I created a test app based strictly on the steps outlined in this article. The sample app has one button on the UI that will attempt authenticate the user with Twitter when pressed.
The flow that I am seeing from the UI is:
Press the button
Screen goes black for a moment
Screen displays "Resuming..." with a spinner
InvalidOperationException gets caught
The exception details:
System.InvalidOperationException was caught
HResult=-2146233079
Message=Authentication was cancelled by the user.
Source=mscorlib
StackTrace:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Microsoft.WindowsAzure.MobileServices.MobileServiceAuthentication.<LoginAsync>d__0.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at MobileAuthTest.MainPage.<AuthenticateAsync>d__3.MoveNext()
InnerException:
The code I am using is copied almost verbatim from the article, but I'll paste it here too:
private async void Button_Click(object sender, RoutedEventArgs e)
{
await this.AuthenticateAsync();
}
// Define a method that performs the authentication process
// using a Twitter sign-in.
private async Task AuthenticateAsync()
{
while (user == null)
{
string message;
try
{
// Change 'MobileService' to the name of your MobileServiceClient instance.
// Sign-in using Twitter authentication.
user = await App.mobileService
.LoginAsync(MobileServiceAuthenticationProvider.Twitter);
message =
string.Format("You are now signed in - {0}", user.UserId);
}
catch (InvalidOperationException)
{
message = "You must log in. Login Required";
}
var dialog = new MessageDialog(message);
dialog.Commands.Add(new UICommand("OK"));
await dialog.ShowAsync();
}
}
And this override is in App.xaml.cs:
protected override void OnActivated(IActivatedEventArgs args)
{
// Windows Phone 8.1 requires you to handle the respose from the WebAuthenticationBroker.
#if WINDOWS_PHONE_APP
if (args.Kind == ActivationKind.WebAuthenticationBrokerContinuation)
{
// Completes the sign-in process started by LoginAsync.
// Change 'MobileService' to the name of your MobileServiceClient instance.
mobileService.LoginComplete(args as WebAuthenticationBrokerContinuationEventArgs);
}
#endif
base.OnActivated(args);
}
My testing is all on a real Windows Phone 8.1 device (Nokia 920 with 8.1 update).
It's also worth pointing out that the project I'm currently trying to get this to work in is also using Xamarin.Forms for Android, iOS and Windows Phone (I wanted a comparison between Xamarin.Forms for Windows Phone and Universal apps for Windows Phone). All of the apps work, EXCEPT for the two Windows Phone apps. The Xamarin.Forms Windows Phone app is a Windows Phone Silverlight 8.1 app which acts the same as described above for the Universal WP, but fails with the error, "Authentication failed with HTTP response code 0."
I've searched around and haven't found any other cases of people encountering the same issue I am. Is there something I need to do that is so simple nobody feels the need to say it in writing?
Well, it turns out that the issue I am seeing may just be my device. I sent the sample app to another dev for testing and he had no issues. I also was able to successfully log in with both the sample app and the real app on the simulator. That isn't exactly a thorough test sample, but it's enough for me to stop banging my head on this desk.

how to debug wp8 app downloaded from store?

I've made a game using marmalade sdk and AppEasy engine and it works when I test it on the device but after submitting to store and downloading it only shows splash screen and then terminates.
Is there a way to debug it? Android and ios both have tools to trace the console output, is there such a tool for wp8? I only found how to do that for apps deployed to the device locally but no way to debug downloaded apps :(
For my other game made in same framework (with same issue) there is a crash report on the dev center dashboard with error saying 'STACK_OVERFLOW_DATA' but that doesn't help much
also tried this (solution found in some other question):
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
string result = "nothing :(";
IsolatedStorageFile store = IsolatedStorageFile.GetUserStoreForApplication();
if (store.FileExists("iwtrace.txt"))
{
using (var stream = new IsolatedStorageFileStream("iwtrace.txt", FileMode.Open, store))
{
using (var fileReader = new StreamReader(stream))
{
result = fileReader.ReadToEnd();
}
}
}
EmailComposeTask task = new EmailComposeTask();
task.To = "";
task.Subject = "crash log " + e.ExceptionObject.Message;
task.Body = result;
task.Show();
}
but it never get's to showing the email form
There's no way yet to debug retail version of WP8 apps especially which are made in Marmalade.
You can read more about that in the article explaining how to test the retail version.
According to the article you need to test the retail version via Visual Studio in case of Native C# app. I suppose even native XAML apps can't be debugged after downloading from store.
I've asked almost similar question on Marmalade forums last year. The only way at that time was to use Windows Power tool or Visual Studio.
To test the function, run your code from Visual Studio in release mode and see if it crashes or not. That's the only thing you can do in this case as far as I know.

Windows Phone 8 app crashes when redirecting between pages

I am developing a hybrid app which works fine on android and ios. But in windows, at times application crashes when redirecting between pages. I am getting following error messages in Visual Studio output window.
System.SystemException
Microsoft.Phone.Interop.ni.dll but was not handled in user code
It breaks the application at following point in App.xaml.cs.
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
System.Diagnostics.Debugger.Break();
}
}
I have no idea which part of code is causing this and I have never seen any such crash before.
Please throw some light on this issue!
Thanking you in anticipation!

Unauthorized Access Exception when Creating an instance of SpeechSynthesizer in WP8.1 Emulator

I was trying to recreate the simle Text to Speech example used on the MSDN website. However whenever the code came to create the instance of the SpeechSynthesizer class it failed with a Unauthorised Acception error when running on the WP8.1 emulator. I currently do not have an actual device to test on to see if this makes a difference.
My code was simply:
private async void TTS()
{
// The media object for controlling and playing audio.
MediaElement mediaElement = new MediaElement();
// The object for controlling the speech synthesis engine (voice).
var synth = new Windows.Media.SpeechSynthesis.SpeechSynthesizer();
// Generate the audio stream from plain text.
SpeechSynthesisStream stream = await synth.SynthesizeTextToStreamAsync("Hello World");
// Send the stream to the media object.
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
}
I know there was an issue with the SpeechSynthesizer in Windows 8.1, and I found solutions to this when looking to fix the problem, but found little about the problem with WP8.1 SpeechSynthesizer. Has anybody else came across this problem and found a fix?
You should add one DeviceCapability in Package.appxmanifest file:
In DeviceCapability Tab, check the microphone, because it will provides access to the microphone’s audio feed, which allows the app to record audio from connected microphones.
Look at this library: App capability declarations (Windows Runtime apps)

Execute exe-file from html-page?

I want to launch a local exe-file (without saving it to another location first) upon clicking on a link on a local html file.
It either needs to work in IE, Firefox, Chrome or Opera, I don't care. It's just for a presentation tomorrow.
It's simply not possible. If it was, it would be considered a security flaw and fixed. On Firefox within hours, on IE within some months.
UPDATE: You could try registering your custom protocol: http://openwinforms.com/run_exe_from_javascript.html
But I believe the browser will still prompt you whether you want to run the app.
I want to share my experience.
The accepted response says that it is not possible but it is quite possible indirectly.
If you want to execute an exe on a pc, it means that you have acces on this pc and you can install your exe on that machine.
In my case, I had to take a 3D scan from a 3D scanner via a web application. It seemed impossible at the beginning.
After lots of research, I found that we can send socket messages via javascript.
It means that if we had an application which listens a specific port, it can communicate with a website.
Let's explain how I did this.
In my web application, I created a javascript method like this :
function openCapron3DScanner(foot) {
$("#div-wait").show();
//Creates a web socket pointed to local and the port 21000
var ws = new WebSocket("ws://127.0.0.1:21000");
ws.onopen = function () {
//Sends the socket message to the application which listens the port 21000
ws.send(foot + "-" + #ProjectHelper.CurrentProject.Proj_ID);
};
ws.onerror = function myfunction() {
$("#div-wait").hide();
alert("Erreur connection scanner.");
}
ws.onmessage = function (evt) {
//Receives the message and do something...
var received_msg = evt.data;
if (received_msg == "ErrorScan") {
alert("Erreur scan.");
}
else {
refreshCurrentProject();
}
};
ws.onclose = function () {
$("#div-wait").hide();
};
};
And I created a windows forms application who listens the localhost and port 21000.
This application is hidden, only shown in icon tray.
The only thing to do is to add the application on windows startup via code on the first load to assure that the next restart of windows it will be executed and listen the port.
private static WebSocketServer wsServer;
static WebSocketSession LastSession;
private void Form1_Load(object sender, EventArgs e)
{
wsServer = new WebSocketServer();
int port = 21000;
wsServer.Setup(port);
wsServer.NewMessageReceived += WsServer_NewMessageReceived;
wsServer.Start();
}
private static void WsServer_NewMessageReceived(WebSocketSession session, string value)
{
if (value.StartsWith("ScanComplete-"))
{
//If the scan is ok, uploads the result to the server via a webservice and updates the database.
UploadImage(value);
//Sends a confirmation answer to the web page to make it refresh itself and show the result.
if (LastMacSession != null)
LastMacSession.Send("ScanComplete");
}
else if (value == "ErrorScan")
{
//If the C++ application sends an error message
if (LastMacSession != null)
LastMacSession.Send("ErrorScan");
}
else//call the 3D Scanner from the web page
{
LastSession = session;//Keeps in memory the last session to be able to answer via a socket message
//Calls the C++ exe with parameters to save the scan in the related folder.
//In could be don in this same application if I had a solution to consume the scanner in C#.
var proc = System.Diagnostics.Process.Start(#"C:\Program Files\MyProjectFolder\MyScannerAppC++.exe", projectID + " " + param);
}
}
I hope it will help.
Use System.Diagnostics.Process.Start() method.
protected void LinkButton1_Click(object sender, EventArgs e)
{
System.Diagnostics.Process.Start("notepad.exe");
}
You'll have to use C#, but since that's on your post, it should work. You'll also need the full path, if the file is not in your environment path that's loaded in memory.
For a 'regular link' you'd still need to place this in an ASPX page.....
Click me
We're getting really fugly now though.
You can't run an exe file on a website. (First, if it's a Linux server, exe files won't run on it and second, if you're on a Windows server, your host would kill the program immediately. And probably terminate your account.)
That link (assuming it was Play Now!) will just allow your user to download the file. (C:\Program Files\World of Warcraft\ exists on your computer, but it doesn't exist on the web server.)
You could setup a custom protocol on your local OS, if it's Windows, in regedit.
Check out this and this.
Then you create a simple HTML page, and place a link, something like this :
Start!
Given that you registered your custom "presentation" protocol, and configured it correctly in the registry, the application should launch when you click that link.