How to draw timelines in a tree table - swing

I am writing an analyzer to visually see where my application is spending time. The interface that I am trying to achieve (see below) is something similar to a tree table with
lines or boxes to denote response time.
be a collapsible tree like graph
the ability to display metrics in the table columns (e.g., start time, cost, etc)
the ability to display the labels or description and metrics on the left and lines on the right
I create the following diagram (see below) in R -- unfortunately, although the graph production is automated, the approach is not interactive. I was wondering if you could suggest a better way -- maybe a tree table. I looked at many Swing, JavaFx tree table examples. I have not seen an example that has lines (time lines) in a tree table.
Any suggestions would be greatly appreciated. Thanks in advance.

You can show any node in a TreeTableCell using the grahic property in javaFX. This includes Rectangles.
This is a simple example of showing bars in a column using Rectangles:
// Arrays in TreeItems contain {startValue, endValue} (both positive)
TreeItem<int[]> root = new TreeItem<>(new int[]{0, 10});
root.getChildren().addAll(new TreeItem<>(new int[]{0, 5}), new TreeItem<>(new int[]{5, 10}));
TreeTableView<int[]> ttv = new TreeTableView<>(root);
// Column displaying bars based on data of TreeItem. Do not use this as
// the first column, otherwise the alignment be off depending on the
// distance to the root.
TreeTableColumn<int[], int[]> column = new TreeTableColumn<>();
column.setCellValueFactory(c -> c.getValue().valueProperty());
final double BAR_SIZE = 20;
column.setCellFactory((t) -> new TreeTableCell<int[], int[]>() {
// the bar
private final Rectangle rectangle = new Rectangle(0, 10);
{
setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
// bar invisible by default
rectangle.setVisible(false);
setGraphic(rectangle);
}
#Override
protected void updateItem(int[] item, boolean empty) {
super.updateItem(item, empty);
if (!empty && item != null) {
// resize and display bar, it item is present
rectangle.setWidth((item[1] - item[0]) * BAR_SIZE);
rectangle.setTranslateX(item[0] * BAR_SIZE);
rectangle.setVisible(true);
} else {
// no item -> hide bar
rectangle.setVisible(false);
}
}
});
// add a columns new column
// add a additional empty column at the start to prevent bars being
// aligned based on distance to the root
ttv.getColumns().addAll(new TreeTableColumn<>(), column);
Things you need to do
use a data type different to int[]; the cell value factory and TreeTableCell needs to be adjusted accordingly; an example of a more complex model can be found e.g. in the oracle tutorial: https://docs.oracle.com/javase/8/javafx/user-interface-tutorial/tree-table-view.htm
Choose better colors; These colors could e.g. be stored in a Map and created if a new one is needed.
add additional colums

Related

How to maintain the Table-like structure of a SWT Label or SWT Text?

I have to display the content of a file using some widgets of Eclipse SWT. The file has structure, it has unkown number of rows with unknown number of columns. The file is formatted properly (i.e. the second column in the first row starts exactly where the second column of the second, third, etc... row.) It has a table-like structure without having an actual table:
itt.van.juci tt.mm.yyyy // hh:mm:ss
juci 14.09.2017 // 08;08:08
If a read the file and print it again to another file I get the same structure without any distortion.
However if I read it into String and use this String to set an SWT Label or SWT.Text I get distorted appearance. The rows in the second (and any subsequent columns) do not start at the same place. The length of the content of the first column influences the starting point of the later columns:
itt.van.juci tt.mm.yyyy // hh:mm:ss
juci 14.09.2017 // 08;08:08
Is there a way to get rid of these extra spaces and keep the original structure?
Here is the setting-the-label part that I use:
Label historyLabel = new Label(compositeFiles, SWT.WRAP);
GridData gd_lblNewLabel = new GridData(SWT.FILL, SWT.FILL, true, true, 1, 1);
gd_lblNewLabel.widthHint = 566;
gd_lblNewLabel.heightHint = 237;
historyLabel.setLayoutData(gd_lblNewLabel);
historyLabel.setText(Dummy.dummyHistory());
}
and here is reading the file:
private static String java_8() {
StringBuilder sb = new StringBuilder();
try (Stream<String> stream = Files.lines(Paths.get(fileName_2))) {
stream.forEach(line->{
sb.append(line).append("\n");
});
} catch (IOException e) {
e.printStackTrace();
}
return sb.toString();
}
Any solution is highly appreciated. I do not need to use org.eclipse.swt.widgets.Text if other widgets suit more. However it would be difficult to use a Table since I do not know how many columns I need.
I need to set the font like this:
Font mono = new Font(compositeFiles.getDisplay(), "Courier New", 12, SWT.NONE);
historyLabel.setFont(mono);
My answare is based on the hints given by greg-449.

getting a random element from an array of movieclips(or labels in a timeline) in Flash CC . Actionscript 3

I am making a pretty neat quiz-game in flashCC right now and I definitely need your help.
My skills are more on the design then the programming side. So to many of you this might seem a baby question (and asked many times before) but from all the answers I saw so far, I couldn't get any results for my project.
So here is the thing :
I need the EXACT script for creating an array (with movieclips inside? or instance names of mcs? How does this even work?)
and a method, to pick a random element of this array without repeats until the "game is over".
Paul
The easiest way to pick a random element from an array without repeating is to first sort the array with a "random" function, then pop or shift items out of it until the array is empty.
Let's say you have an array of items which can be filled with either instances or instance names, you've chosen instance names: :
var FirstArray:Array = ["blau", "orange", "green"];
Now, you'll need a random sort function:
// you do not need to modify this function in any way.
// the Array.sort method accepts a function that takes in 2 objects and returns an int
// this function has been written to comply with that
function randomSort(a:Object, b:Object):int
{
return Math.random() > .5 ? -1 : 1;
}
The way a sort function normally works is it compares two objects and returns -1 if the first item precedes the second item, 1 if the opposite is true, and 0 if they are the same.
So what we're doing in the function above is returning -1 or 1 randomly. This should get the array all jumbled up when you call:
FirstArray.sort(randomSort);
Now that the array is randomly sorted, you can begin pulling items from it like so:
if(FirstArray.length) // make sure there's at least one item in there
{
// since you are using instance names, you'll need to use that to grab a reference to the actual instance:
var currentQuizItem:MovieClip = this[FirstArray.pop()];
// if you had filled your array with the actual instances instead, you would just be assigning FirstArray.pop() to currentQuizItem
// every time you call pop on an array, you're removing the last item
// this will ensure that you won't repeat any items
// do what you need to do with your MovieClip here
}
else
{
// if there aren't any items left, the game is over
}
When strung together, the above code should be enough to get you up and running.
You could try something like:
var array:Array = [1, 2, 3, 4, 5];
var shuffledArray:Array = [];
while (array.length > 0)
{
shuffledArray.push(array.splice(Math.round(Math.random() * (array.length - 1)), 1)[0]);
}
trace('shuffledArray: ', shuffledArray, '\nrandom item: ', shuffledArray[0]);

How do i populate an Array in one class based on a textfield in another class?(Actionscript 3.0)

i have a class (TheList.as). in which i have an array "Data" and it has a couple of values. Then i have a loop through which i am creating a scrollable list which uses the values from "Data" array. [I am trying make a unit converter]
Then i have another class "Units.as". In that class i have created three instances of "TheList". A main list ("myList"), and to sublists "ListFrom" and "ListTo". They are using values from "Data" array. Now i have text field whose value changes to whatever item is clicked. When i click "Angle" in the main list, i want the sublists to get populated with ("Degree", "Radian" etc)..
Here is what i tried
if(myList._TextLabel.text == "Angle")
{
ListFrom.Data = ["Degree", "Radian"];
}
But nothing happens, i do not get any error either. When i do this in an "ENTER_FRAME" event and trace (ListFrom.Data), i can see that the values change, but they do not get assigned to the list items in the list. I would really appreciate the help. Thanks!
Here are complete Classes for understanding the situation better(the code is pretty messy, as i am a newbie to OOP)
TheList.as: http://pastebin.com/FLy5QV9i
Units.as : http://pastebin.com/z2CcHZzC
where you call ListFrom.Data = ["Degree","Radian"], make sure when the data changed, the renders in the ListFrom have been set new data. for example, you may use MyRender in ListFrom for show, you should debug in the set data method in MyRender.
you should call the code below after you call ListFrom.Data = ["Degree","Radian"];
for (var i:int = 0; i < Data.legnth;i++) {
var render:MyRender = ListFrom[i] as MyRender;
if (render) {
render.data = Data[i];
} else {
var render:MyRender = new MyRender();
render.data = Data[i];
ListFrom.addChild(render);
}
}
You can use event listeners, singleton classes or reference one class to another, depending on the style you want. All are equally valid and fast / efficient.

Creating a user generated list in flash

I'm trying to create a flash application that will keep track of user generated values. The app should basically allow the user to input the name of the item and it's cost. The total costs should then be added up to show a total value to the user. I can probably figure out how to add the values together, but I'm not really sure how to allow the user to create a list and then allow the user to save it. Can anyone point me towards a tutorial or point me in the right direction?
I am using variables to add user inputed numbers to come up with a total. The first problem is that actionscript 3.0 does not allow variables for texts. I just converted it to 2.0 to fix this. The second problem, is when I test the app and put in my values and click submit, I get NaN in the total values field. Is there a reason why it wouldn't add the values?
Here is the code I used for the submit button:
on (release) {
total = Number(rent) + Number(food) + Number(travel) + Number(entertainment) + Number(bills);
}
Am I missing anything?
Can I give the input text instance names and then give them variables? How are some ways to go about this?
Thanks for the help!
Have an object array, say for example
var stack:Array = new Array();
Then push the item name and it's cost to that array when user inputs, like
stack.push({item:AAA, cost:xx});
So that you can generate the list whenever you want with that array.
You have to see how this works in code. A list in actionscript could be stored inside an array, vector, dictionary or even an Object.
Var myList:Array = [];
myList.push({name: "item 1", cost: 5 });
myList.push({name: "item 2", cost: 7.5 });
If you want to grab the 'product' of "item 1" from the list, you have to create a function for that, lets call it getProductByName
function getProductByName(name:String):Object
{
for each(var product:Object in myList)
{
if (product.name === name) return product;
}
return null; // no match found
}
You can call that function like this:
var product = getProductByName("item 1");
trace(product.cost); // 5
And you can alter the product, so lets make it more expensive
product.cost += 1;
trace(product.cost); // 6
Have fun! If you are using classes, you would create one for the product, with public name and cost, and in that case you'de better use a vector, to ensure working with the right type.
This is what fixed the issue for me in action script 3.0:
myButton.addEventListener(MouseEvent.CLICK, addThem);
function addThem(e:MouseEvent)
{
totalField.text = String ( Number(field1.text) + Number(field2.text) + ....);
}
I also had to name the instances appropriately.

Show "no rows found" inside a JTable row if not found entry while filtering

i have a JTable with row filter.
once fitered if i didn't get any row then i have to show a string like "Nothing found to display " inside table as first row.
please do needful.
Thanks ,
Narasimha
I needed to solve this exact problem today and wasn't able to find a good answer online. In the end I came up with my own solution, which I think may be exactly what you want. I don't know if this is too late for your project, but perhaps it can help others:
JTable.paintComponent(Graphics g) will not be called unless the table has a height that is greater than 0. This causes a problem for empty tables, so we expand the JTable height if needed so that it will always be at least the size of the JViewport that is it's parent.
JTable tableName = new JTable() {
public boolean getScrollableTracksViewportHeight() {
if(getParent() instanceof JViewport)
return(((JViewport)getParent()).getHeight() > getPreferredSize().height);
return super.getScrollableTracksViewportHeight();
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if(getRowCount() == 0) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.BLACK);
g2d.drawString("Nothing found to display.",10,20);
}
}
}
containerName.add(new JScrollPane(tableName));
To show a line of text in the multicolumn table can be quite difficult, the span AFAIK is not supported.
One possibility would be to hide all data columns (to show them later you have to memorize them somewhere) and show one column for the message.
An easier way would be to create a JPanel with CardLayout, add 2 cards - one containing table and one containing your empty data warning. If the filter returns empty result, show the card with empty warning, in other case - show the table.
If the filter has excluded all rows, the result returned by getViewRowCount() will be zero. You can update the GUI accordingly; setToolTipText() is handy if screen space is lacking.
Here's an example:
TableModel model = ...
JTable table = new JTable(model);
TableRowSorter<TableModel> sorter = new TableRowSorter<TableModel>(model);
table.setRowSorter(sorter);
JScrollPane pane = new JScrollPane(table);
JLabel label = new JLabel("");
...
String s = "Rows: " + sorter.getViewRowCount()
pane.setToolTipText(s);
label.setText(s);