Flash FLVplayback giving issues in fullscreen mode - content dissapears - actionscript-3

I am working on a video playing menu set up to work in Flash player as an exe. I have videos playing in the background with buttons hovering above the video with which the user can then play different videos. I am not a programmer but I have an understanding of very basic actionscript3 which I often cut and paste and/or modify in small ways.
My problem: When launching in fullsreen mode:
stage.displayState = StageDisplayState.FULL_SCREEN;
The video seems to make everything else disappear by appearing on top
of it or in other cases just causing a blank black screen.
this."name of FLV playback instance".fullScreenTakeOver = false;
Doesn't seem to be solving the problem.
Any help would be appreciated! :-)

I discovered in many cases it helped to put the "name of FLV playback instance".fullScreenTakeOver = false; code in the same timeline as the FLVPlayback. I still have the black screen issue sometimes, but I am working on that now.
Found the solution for the Blank screen. It's a glitch in Flash. Put the FLVPlayback on the first frame of a movieclip. This might mean converting it to a symbol in order to nest it on the first frame.

I discovered in many cases it helped to put the
"name of FLV playback instance".fullScreenTakeOver = false;
code in the same timeline as the FLVPlayback. I still ahve the black screen issue sometimes, but I am working on that now.

Related

What kind of bug in flash video playback can show this image?

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Here is the image:

Chromeless YouTube API Displaying Overlay Play Button

All of a sudden the chromeless YouTube API is displaying the native overlay play button.
This is reproducible on the YouTube Demo page (https://developers.google.com/youtube/youtube_player_demo, set type to display an AS3 chromeless player).
Is anyone else experiencing this?
I am also experiencing strange behavior while setting dimensions of the player, and modestbranding logo is sometimes completely out of the video area. This is happening since yesterday, before that it was jsut fine
Did they changed something in the API? Anyone else experiencing problems as well?

Youtube API Overlay Play Button size off when using setSize

When looking at my video player app yesterday morning, I noticed some odd behavior on the AS3 Chromeless player.
When using the setSize function as documented in the API, the giant play button that overlays the video is now suddenly becoming very large, not even close to the dimensions specified. However, once the play button is clicked, the video player itself is fine. This is throwing off all of the positioning in my app, and looks terrible.
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Thanks for the help!
Each time you set the size, force a redraw. Its gonna do that when you click it, and apparently, in your case, doesn't.
This is a known problem with the Google Data API for Youtube. People seem to be clamoring for a fix, although Google has not been very responsive.

How to play video loop smoothly in as3?

I have to play video loop (2 second HD quality), and there is problem with playing video from the begining because method seek(0) always freeze Flash Player for a moment. There is now way to avoid this problem.
I have an idea, to play 2 netstreams in 2 separeted workers, but dont know how to share stage to do this ;[.
i have same problem.
i have embed the flv video in swf and play it in time line .
with embed vido you can loop it smoothly, this is a good solution in some cases.
(unconditionally embedding the video in swf have performance issue increased when ever your project become more complicated.
another issue is the swf file size become larger and larger
)

Sound from previous position playing before playback continues from specified position in html audio tag

I am making a HTML5/javascript browser game and I have problems with my audio.
I have all my clips in a single mp3 file to minmize the number of requests sent and when I want to play a clip I seek to the clips starting position (audio.currentTime = startTime) and play (audio.play()) when the audio tag fires the "seeked" event via an event listner.
When I pause playback I use the audio.pause() method.
The problem I have is that, before the sound I want to play starts, a split second of the file is played from where the audio was playing before the seek.
Anyone else that has encountered this problem?
Anyone know what to do about it?
If you're using Safari, this might be your problem.
Also, I'm finding that Web Audio API is looking more and more appealing (see my possible answer to my own question, haha)
Edit:
Lastly, if you want to stick with the whole HTML5 Audio object, this question might point you in a different direction.