How to capture audio video in internet explorer - html

Main objective here is to get webcam audio video feed.I know about webrtc and webrtc pretty much the solution that i am looking for also there a good number of tutorials that explains how it works. But the problem is that webrtc not support IE and safari.Safrai is not an issue as not needed at this time for my need .BUt IE is the one which i need the most .
Looking for the solution one the internet ,got a few using silverlight and other 3rd party plugin that need to install first on the end user's browser.But don't want this type of implementation.
IS there any way to implement a webrtc like similar implementation for IE.
BTW I am following this LInk for my implementation ...

RTC is not supported in Internet Explorer. It's worth noting that support for Internet Explorer is dropping, quickly. If you wish to capture video and audio, you'll need to use a third-party plugin. There is no other way.

Related

Cross-Browser WebRTC Video Viewer Only

I have been doing a lot of research into WebRTC for a project I am currently working on. I am aware that it is only supported in Chrome, Firefox, and now Opera. However, I am wondering if their is a cross-browser viewer solution that does not require a plugin. This way I could require that broadcasts be done from a webRTC compliant browser but viewers could use other browsers such as Safari or IE with watching/viewing capabilities only.
The application I am working on is used for small group broadcasts of 25 or less people with a single publisher/presenter.
Here is a list of the options/ideas so far.
Somehow have a html5 canvas element display the frames of the video on non-webRTC supported browsers. However, I also need to support audio as well and I don't believe there is anyway as of right now to feed the audio stream into the HTML5 audio element. This option may be dead before it is even considered...
Have a server subscribe to the webrtc stream and then create a HLS (HTTP Live Stream) stream that can then be consumed by a browser player (Possibly Flowplayer, it supports cross-browser HLS to the best of my knowledge). I have found that Web Call Server 4 from the guys at Flashphoner can do the conversion to HLS but it seems like overkill for a simple server that does the WebRTC to HLS conversion. Hoping that there may be some sort of node.js implementation out there to generate the playlist and files for HLS so there is low latency.
Any help from the community on this would be much appreciated. The question is pretty specific and I have been researching solutions for the last 2 months so I think it warrants a stack overflow post at this point.
-- UPDATE
There may be a 3rd option here, having users on non-webrtc supported browsers install a plugin. This would only be for Safari and IE but it may be a solution. One free plugin that can be distributed for an app based on my findings are [link]https://github.com/sarandogou/webrtc-everywhere It may be possible to use this plugin with something like Kuento for signalling and achieve a solution that will at least work on all desktop browsers until Safari and IE catch-up with WebRTC.

Streaming Live Audio Through the Browser (HTML5??)

I've looked round for a few days now and can't seem to find anything.
What I'm looking to do is to take an audio source, from a single single microphone - ideally this will be done in the browser, I want to reduce the need for any plugins and limit the use of flash if at all possible. I would then look at broadcasting this audio stream to multiple clients (much like internet radio I guess), again all done in the browser. I've looked at things like icecast and shoutcast and they seem to to do what I need for this end.
What I need to know is if it is possible to capture an audio stream completely through a browser?
(Note: This will be sitting in a ASP.Net application)
You can try the WebRTC api that is on progress. The Api does just like what you're doing.
for HTML5 you can simply use the tag, however, as of today, firefox will not support MP3 broadcasting with that, why? because of some copyright stuff, however they are working on it and i heard a couple of days that it will be available natively for firefox.
check this stream, it uses tag, run it on iexplorer or chrome, even safari will work
geekius.net/radio

Are there any WebRTC implementations that allow for video recording?

According to this question, WebRTC is apparently already partly implemented on a development versions of FireFox, Chrome and Opera.
However, I read that video recording from device is not yet supported in the Chrome Canary build. Are there any implementations that allow for that at this stage?
A very late answer but alot is happening in this area so I thought I could give an update to those (like me) that finds this question by searching.
You can try using
RecordRTC
The video can be save to disk by using the saveToDisk function described in the link below:
http://muaz-khan.blogspot.se/2012/10/save-files-on-disk-using-javascript-or.html
The API for this is still up in the air, and as a result, isn't on Chrome's WebRTC v1 feature list. See http://blog.chromium.org/2012/01/real-time-communications-in-chrome.html
Full disclosure: I work for Ziggeo.
Ziggeo has a video recording api. We use WebRTC for recording on Chrome, Opera and Firefox, fall back to Flash on other desktop browsers and use input capture on mobile devices.
You can also roll your own WebRTC solution:
on Chrome and Opera, you have to record audio and video separately and encode them yourself in JS; then, send them to your servers and transcode them using e.g. ffmpeg to mp4s and other target formats
on Firefox, you can get a webm object for video and audio combined and send it to your servers.
You are looking for PeerConnection support, which lets you send audio/video (and other data) to peers (such as servers or other users.)
WebRTC PeerConnection support (without flags) landed in Chrome 23 as detailed in this Chromium blog post from October 2012.
At the moment only OpenTok and Lynckia are providing (beta-versions of) servers/services to record video with WebRTC.
From the existing major streaming servers only Wowza indicated that they are monitoring WebRTC but don't yet have plans for implementing it.
The answer, for now it seems, is "No". Chrome Canary is the furthest when it comes to implementing WebRTC, and they haven't built it either .

Cross browser OGG audio

I have to play an ogg audio file in the background when the user hits a "Music On" button. Currently the page uses an AUDIO tag, and it works in Firefox, but not in IE (confirmed by this table).
Is there a really cross-browser way to play an ogg audio file, if possible without Flash?
I am aware of the existence of specific libraries like JPlayer or SoundManager, but do I really have to use one of them? After all, it is just to play a sound...
Forget about cross-browser. Stick with ogg. It's much better than mp3 in every way. Tell people to change their browser to one which supports ogg (e.g. Chrome, Firefox, Opera). If they don't want to change, then forget about them; they don't deserve to hear your audio. If your client doesn't understand this, leave him and let him waste money on one developer after another until he finds a "yes man" developer who will give him a terrible website that will be a nightmare to use and will need completely redeveloped in a year's time.
The Company I work for has dropped support for IE6 for apps and websites and dropped support for IE7 when it comes to apps. Personally, I don't want to be developing for IE at all until I met a friend of mine working elsewhere. She was allowed to work from home, but she had to use RDP (Remote Desktop Connection in Windows) thats supported as a web interface only via IE. Some companies use Windows Group policies to disable USB drives etc. The terminals in these companies can have IE only! So as much as I would hate to admit, cross browser compatibility is a serious issue.
Flash would be the number one choice of plugin to play ogg files. Now, the following scenarios may occur:
iOS (iPad and iPhone) : HTML5 Audio Tag
Android / Chrome / Safari : HTML5 Audio Tag
Opera
Firefox
IE
For 3, 4 and 5 it really depends on the user. Even if they have one of Real Player, QuickTime or Windows Media Player, the would be able to play ogg files. There is a case where the specific ogg codec is not installed. In this case they will get a prompt on the top of their browser, telling them to install the specific codec.
We are talking about people insisting on using IE or insisting on a really really old version of firefox and who don't have WMP (by default on Windows), RealPlayer or QuickTIme installed but have an Internet connection.
Even jQuery leaves out 0.0001% of users ! :-P
You can probably consider using a .wav file, but I'm not sure that works.
The simple answer: no, there's no way to do it without Flash. My approach: simply create a script that converts a single file to multiple encodings.

Pure HTML5 videoconference

I want to make a single web application avoiding any flash code. This application must contain videoconference, and I want to implement it in pure HTML5. It is possible? I know about websockets, but don't know really if videoconference can be implemented through them with a relative performance (at least, 24fps + sound at a right resolution, minimum 640x480), and both endpoints being web apps (both endpoints should use browser).
Thanks in advance
Anyone following up this question - on Feb 4th, 2013 they produced the solution with WEBRTC in Chrome and Firefox. For examples see https://hacks.mozilla.org/2013/02/hello-chrome-its-firefox-calling/ or http://www.html5rocks.com/en/tutorials/webrtc/basics/ or https://code.google.com/p/sipservlets/wiki/HTML5WebRTCVideoApplication
You can't really use HTML5 video for live streaming at the moment, and it doesn't have support for web cams yet.
Ericsson has modyfied a WebKit browser and is showing how this can be done with hopfully upcoming HTML5 Stream API. See Beyond HTML5 - Implementing and stream management in WebKit
It is impossible to capture web-cam images/microphone feed just through JavaScript (although there are plug-ins which let you handle output through flash), so it would be necessary for you to have some kind of application/plug-in installed.
The speed part is just for the client to worry. I mean, web sockets will be as fast as the connection permits.
You should do some research about web workers, since they would be very useful for speeding up your application (you could have microphone interface, web-cam interface and UI all with their particular worker, thus never blocking the application or rendering it unresponsive).
EDIT: the aforementioned jQuery plug-in works through the use of <canvas>.
As Jonas said, according to the situations now, we can't build video conference with HTML5. There are many limitations with browsers also. As there is no common video codec supported by all browsers. And live-streaming is also properly supported by safari only(using HTML5 video tag). As per my experience we can't build live-streaming on windows with any browser properly.
But if you wanna get some information about live streaming see https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/StreamingMediaGuide/Introduction/Introduction.html
you can use this source to test your live-streaming examples
"http://xfunoonx.api.channel.livestream.com/3.0/playlist.m3u8"
This content will work only with safari on Mac.