Delphi - Write a .pas library with functions - function

I'm writing some functions in Delphi using Assembly. So I want to put it in a .pas file called Strings.pas. To use in uses of a new Delphi software. What do I need to write, to make it a valid library?
My function is like this:
function Strlen(texto : string) : integer;
begin
asm
mov esi, texto
xor ecx,ecx
cld
#here:
inc ecx
lodsb
cmp al,0
jne #here
dec ecx
mov Result,ecx
end;
end;
That counts the numbers of chars in the string. How can I make it in a lib Strings.pas to call with uses Strings; in my form?

A .pas file is a unit, not a library. A .pas file needs to have unit, interface, and implementation statements, eg:
Strings.pas:
unit Strings;
interface
function Strlen(texto : string) : integer;
implementation
function Strlen(texto : string) : integer;
asm
// your assembly code...
// See Note below...
end;
end.
Then you can add the .pas file to your other projects and use the Strings unit as needed. It will be compiled directly into each executable. You don't need to make a separate library out of it. But if you want to, you can. Create a separate Library (DLL) or Package (BPL) project, add your .pas file to it, and compile it into an executable file that you can then reference in your other projects.
In the case of a DLL library, you will not be able to use the Strings unit directly. You will have to export your function(s) from the library (and string is not a safe data type to pass over a DLL boundary between modules), eg:
Mylib.dpr:
library Mylib;
uses
Strings;
exports
Strings.Strlen;
begin
end.
And then you can have your other projects declare the function(s) using external clause(s) that reference the DLL file, eg:
function Strlen(texto : PChar) : integer; external 'Mylib.dll';
In this case, you can make a wrapper .pas file that declares the functions to import, add that unit to your other projects and use it as needed, eg:
StringsLib.pas:
unit StringsLib;
interface
function Strlen(texto : PChar) : integer;
implementation
function Strlen; external 'Mylib.dll';
end.
In the case of a Package, you can use the Strings units directly. Simply add a reference to the package's .bpi in your other project's Requires list in the Project Manager, and then use the unit as needed. In this case, string is safe to pass around.
Note: in the assembly code you showed, for the function to not cause an access violation, you need to save and restore the ESI register. See the section on Register saving conventions in the Delphi documentation.

The correct asm version may be:
unit MyStrings; // do not overlap Strings.pas unit
interface
function StringLen(const texto : string) : integer;
implementation
function StringLen(const texto : string) : integer;
asm
test eax,eax
jz #done
mov eax,dword ptr [eax-4]
#done:
end;
end.
Note that:
I used MyStrings as unit name, since it is a very bad idea to overlap the official RTL unit names, like Strings.pas;
I wrote (const texto: string) instead of (texto: string), to avoid a reference count change at calling;
Delphi string type already has its length stored as integer just before the character memory buffer;
In Delphi asm calling conventions, the input parameters are set in eax edx ecx registers, and the integer result of a function is the eax register - see this reference article - for Win32 only;
I tested for texto to be nil (eax=0), which stands for a void '' string;
This would work only under Win32 - asm code under Win64 would be diverse;
Built-in length() function would be faster than an asm sub-function, since it is inlined in new versions of Delphi;
Be aware of potential name collisions: there is already a well known StrLen() function, which expects a PChar as input parameter - so I renamed your function as StringLen().
Since you want to learn asm, here are some reference implementation of this function.
A fast PChar oriented version may be :
function StrLen(S: PAnsiChar): integer;
asm
test eax,eax
mov edx,eax
jz #0
xor eax,eax
#s: cmp byte ptr [eax+edx+0],0; je #0
cmp byte ptr [eax+edx+1],0; je #1
cmp byte ptr [eax+edx+2],0; je #2
cmp byte ptr [eax+edx+3],0; je #3
add eax,4
jmp #s
#1: inc eax
#0: ret
#2: add eax,2; ret
#3: add eax,3
end;
A more optimized version:
function StrLen(S: PAnsiChar): integer;
// pure x86 function (if SSE2 not available) - faster than SysUtils' version
asm
test eax,eax
jz ##z
cmp byte ptr [eax+0],0; je ##0
cmp byte ptr [eax+1],0; je ##1
cmp byte ptr [eax+2],0; je ##2
cmp byte ptr [eax+3],0; je ##3
push eax
and eax,-4 { DWORD Align Reads }
##Loop:
add eax,4
mov edx,[eax] { 4 Chars per Loop }
lea ecx,[edx-$01010101]
not edx
and edx,ecx
and edx,$80808080 { Set Byte to $80 at each #0 Position }
jz ##Loop { Loop until any #0 Found }
##SetResult:
pop ecx
bsf edx,edx { Find First #0 Position }
shr edx,3 { Byte Offset of First #0 }
add eax,edx { Address of First #0 }
sub eax,ecx { Returns Length }
##z: ret
##0: xor eax,eax; ret
##1: mov eax,1; ret
##2: mov eax,2; ret
##3: mov eax,3
end;
An SSE2 optimized version:
function StrLen(S: PAnsiChar): integer;
asm // from GPL strlen32.asm by Agner Fog - www.agner.org/optimize
or eax,eax
mov ecx,eax // copy pointer
jz #null // returns 0 if S=nil
push eax // save start address
pxor xmm0,xmm0 // set to zero
and ecx,0FH // lower 4 bits indicate misalignment
and eax,-10H // align pointer by 16
movdqa xmm1,[eax] // read from nearest preceding boundary
pcmpeqb xmm1,xmm0 // compare 16 bytes with zero
pmovmskb edx,xmm1 // get one bit for each byte result
shr edx,cl // shift out false bits
shl edx,cl // shift back again
bsf edx,edx // find first 1-bit
jnz #A200 // found
// Main loop, search 16 bytes at a time
#A100: add eax,10H // increment pointer by 16
movdqa xmm1,[eax] // read 16 bytes aligned
pcmpeqb xmm1,xmm0 // compare 16 bytes with zero
pmovmskb edx,xmm1 // get one bit for each byte result
bsf edx,edx // find first 1-bit
// (moving the bsf out of the loop and using test here would be faster
// for long strings on old processors, but we are assuming that most
// strings are short, and newer processors have higher priority)
jz #A100 // loop if not found
#A200: // Zero-byte found. Compute string length
pop ecx // restore start address
sub eax,ecx // subtract start address
add eax,edx // add byte index
#null:
end;
Or even a SSE4.2 optimized version:
function StrLen(S: PAnsiChar): integer;
asm // warning: may read up to 15 bytes beyond the string itself
or eax,eax
mov edx,eax // copy pointer
jz #null // returns 0 if S=nil
xor eax,eax
pxor xmm0,xmm0
{$ifdef HASAESNI}
pcmpistri xmm0,dqword [edx],EQUAL_EACH // comparison result in ecx
{$else}
db $66,$0F,$3A,$63,$02,EQUAL_EACH
{$endif}
jnz #loop
mov eax,ecx
#null: ret
#loop: add eax,16
{$ifdef HASAESNI}
pcmpistri xmm0,dqword [edx+eax],EQUAL_EACH // comparison result in ecx
{$else}
db $66,$0F,$3A,$63,$04,$10,EQUAL_EACH
{$endif}
jnz #loop
#ok: add eax,ecx
end;
You will find all those functions, including Win64 versions, in our very optimized SynCommons.pas unit, which is shared by almost all our Open Source projects.

The my two solutions to get the length of two types of string,
as for says Peter Cordes are not both useful.
Only the "PAnsiCharLen()" could be an alternative solution,
but not as fast as it is StrLen() (optimized) of Amaud Bouchez,
that it is about 3 times faster than mine.
10/14/2017 (mm/dd/yyy): Added one new function (Clean_Str).
However, for now, I propose three small corrections to both
of them (two suggested by Peter Cordes: 1) use MovZX instead of Mov && And;
2) Use SetZ/SetE instead LAHF/ShL, use XOr EAX,EAX instead XOr AL,AL);
in the future I could define the functions in assembly (now they are defined in Pascal):
unit MyStr;
{ Some strings' function }
interface
Function PAnsiCharLen(S:PAnsiChar):Integer;
{ Get the length of the PAnsiChar^ string. }
Function ShortStrLen(S:ShortString):Integer;
{ Get the length of the ShortString^ string. }
Procedure Clean_Str(Str:ShortString;Max_Len:Integer);
{ This function can be used to clear the unused space of a short string
without modifying his useful content (for example, if you save a
short-string field in a file, at parity of content the file may be
different, because the unused space is not initialized).
Clears a String Str_Ptr ^: String [], which has
Max_Len = SizeOf (String []) - 1 characters, placing # 0
all characters beyond the position of Str_Ptr ^ [Str_Ptr ^ [0]] }
implementation
Function PAnsiCharLen(S:PAnsiChar):Integer;
{ EAX EDX ECX are 1°, 2° AND 3° PARAMETERs.
Can freely modify the EAX, ECX, AND EDX REGISTERs. }
Asm
ClD {Clear string direction flag}
Push EDI {Save EDI's reg. into the STACK}
Mov EDI,S {Load S into EDI's reg.}
XOr EAX,EAX {Set AL's reg. with null terminator}
Mov ECX,-1 {Set ECX's reg. with maximum length of the string}
RepNE ScaSB {Search null and decrease ECX's reg.}
SetE AL {AL is set with FZero}
Add EAX,ECX {EAX= maximum_length_of_the_string - real_length_of_the_string}
Not EAX {EAX= real_length_of_the_string}
Pop EDI {Restore EDI's reg. from the STACK}
End;
Function ShortStrLen(S:ShortString):Integer; Assembler;
{ EAX EDX ECX are 1°, 2° AND 3° PARAMETERs.
Can freely modify the EAX, ECX, AND EDX REGISTERs. }
Asm
MovZX EAX,Byte Ptr [EAX] {Load the length of S^ into EAX's reg. (function's result)}
End;
Procedure Clean_Str(Str:ShortString;Max_Len:Integer); Assembler;
(* EAX EDX ECX are 1°, 2° AND 3° PARAMETERs.
Can freely modify the EAX, ECX, AND EDX REGISTERs. *)
Asm
ClD {Clear string direction flag}
Push EDI {Save EDI's reg. into the STACK}
Mov EDI,Str {Load input string pointer into EDI's reg.}
Mov ECX,Max_Len {Load allocated string length into ECX's reg.}
MovZX EDX,Byte Ptr [EDI] {Load real string length into EDX's reg.}
StC {Process the address of unused space of Str; ...}
AdC EDI,EDX {... skip first byte and useful Str space}
Cmp EDX,ECX {If EDX>ECX ...}
CMovGE EDX,ECX {... set EDX with ECX}
Sub ECX,EDX {ECX contains the size of unused space of Str}
XOr EAX,EAX {Clear accumulator}
Rep StoSB {Fill with 0 the unused space of Str}
Pop EDI {Restore EDI's reg. from the STACK}
End;
end.
Old (incomplete) answer:
"Some new string's functions, not presents in Delphi library, could be these:"
Type Whole=Set Of Char;
Procedure AsmKeepField (PStrIn,PStrOut:Pointer;FieldPos:Byte;
All:Boolean);
{ Given "field" as a sequence of characters that does not contain spaces
or tabs (# 32, # 9), it takes FieldPos (1..N) field
to PStrIn ^ (STRING) and copies it to PStrOut ^ (STRING).
If All = TRUE, it also takes all subsequent fields }
Function AsmUpCComp (PStr1,PStr2:Pointer):Boolean;
{ Compare a string PStr1 ^ (STRING) with a string PStr2 ^ (STRING),
considering the PStr1 alphabetic characters ^ always SHIFT }
Function UpCaseStrComp (Str1,Str2:String;Mode:Boolean):ShortInt;
{ Returns: -1 if Str1 < Str2.
0 is Str1 = Str2.
1 is Str1 > Str2.
MODE = FALSE means "case sensitive comparison" (the letters are
consider them as they are).
MODE = TRUE means that the comparison is done by considering
both strings as if they were all uppercase }
Function KeepLS (Str:String;CntX:Byte):String;
{ RETURN THE PART OF STR THAT INCLUDES THE FIRST CHARACTER
OF STR AND ALL THE FOLLOW UP TO THE POSITION CntX (0 to N-1) INCLUDED }
Function KeepRS (Str:String;CntX,CsMode:Byte):String;
{ RETURN THE PART OF STR STARTING TO POSITION CntX + 1 (0 to N-1)
UP TO END OF STR.
IF CsMode = 0 (INSERT MODE), IF CsMode = 1 (OVERWRITE-MODE):
IN THIS CASE, THE CHARACTER TO CntX + 1 POSITION IS NOT INCLUDED }
Function GetSubStr (Str:String;
Pos,Qnt:Byte;CH:Char):String;
{ RETURN Qnt STR CHARACTERS FROM POSITION Pos (1 to N) OF STR;
IF EFFECTIVE LENGTH IS LESS THAN Qnt, WILL ADDED CHARACTER = CH }
Function Keep_Right_Path_Str_W(PathName:String;FieldWidth:Byte;
FormatWithSpaces:Boolean):String;
{ RESIZE A STRING OF A FILE PATH, FROM PathName;
THE NEW STRING WILL HAVE A MAXIMUM LENGTH OF FieldWidth CHARACTERS.
REPLACE EXCEDENT CHARACTERS WITH 3 POINTS,
INSERTED AFTER DRIVE AND ROOT.
REPLACE SOME DIRECTORY WITH 3 POINTS,
ONLY WHEN IT IS NECESSARY, POSSIBLE FROM SECOND.
FORMAT RETURN WITH SPACE ONLY IF FormatWithSpaces = TRUE }
Function KeepBarStr (Percentage,Qnt:Byte;
Ch1,Ch2,Ch3:Char):String;
{ THIS IS A FUNCTION WICH MAKES A STRING WICH CONTAINS A REPRESENTATION OF STATE
OF ADVANCEMENT OF A PROCESS; IT RETURNS A CHARACTERS' SEQUENCE, CONSTITUTED BY "<Ch1>"
(LENGTH = Percentage / 100 * Qnt), WITH AN APPROXIMATION OF THE LAST CHARACTER TO
"<Ch2>" (IF "Percentage / 100 * Qnt" HAS HIS FRACTIONAL'S PART GREATER THAN 0.5),
FOLLOWED BY AN OTHER CHARACTERS' SEQUENCE, CONSTITUTED BY "<Ch3>" (LENGTH = (100 -
Percentage) / 100 * Qnt). }
Function Str2ChWhole (Str:String;Var StrIndex:Byte;
Var ChSet:Whole;
Mode:Boolean):Boolean;
{ CONVERT A PART OF Str, POINTED BY StrIndex, IN A ChSet CHARACTER SET;
IF Mode = TRUE, "StrIn" SHOULD CONTAIN ASCII CODES
OF CORRESPONDING CHARACTERS EXPRESSED IN DECIMAL SIZE;
OTHERWISE IT SHOULD CONTAIN CORRESPONDING CHARACTER SYMBOLS }
Function ChWhole2Str (ChSet:Whole;Mode:Boolean):String;
{ CONVERT A SET OF CHARACTERS IN A CORRESPONDING STRING;
IF Mode = TRUE ELEMENTS OF ChSet WILL BE CONVERTED IN ASCII CODES
EXPRESSED IN DECIMAL SIZE; OTHERWISE THE CORRESPONDING SYMBOLS
WILL BE RETURNED }
Function ConverteFSize (FSize:LongInt;
Var SizeStr:TSizeStr):Integer;
{ MAKES THE CONVERSION OF THE DIMENSION OF A FILE IN A TEXT,
LARGE TO MAXIMUM 5 CHARACTERS, AND RETURN THE COLOR OF THIS STRING }
Function UpCasePos (SubStr,Str:String):Byte;
{ Like the Pos () system function, but not "case sensitive" }

Related

How the compiled version of this toy language pseudocode would work in assembly roughly?

I am working on a toy language which is need of some compilation now. So far, I have nested function calls, and I am wondering what the assembly sort of pseudocode would look like. This includes:
Function prologue and epilogue.
Instruction "blocks".
How functions are reused.
Not real assembly code, just pseudocode (though I am sort of coming from x86).
The x86 "block" structure I'm referring to seems to be this:
my_function:
enter N, 0
; ... details
leave
ret
To keep it simple (avoiding async and all that), my toy code looks like this basically:
my_func_a(add(1, my_func_z(2, 3)), sub(my_func_r(4, 5, 6), 7), 8)
Or spread out:
my_func_a(
add(
1,
my_func_z(2, 3)
),
sub(
my_func_r(
4,
5,
6
),
7
),
8
)
When I try to translate this mentally into some sort of corresponding pseudo-assembly, I end up doing this:
u = my_func_r(4, 5, 6)
v = sub(u, 7)
w = my_func_z(2, 3)
x = add(1, w)
y = my_func_a(x, v) ; final result
I'm not sure if I got the order exactly correct, but it's close I think. But this isn't quite low-level enough as x86, so I try lowering it further:
mov r1, 4
mov r2, 5
mov r3, 6
call my_func_r
; how to capture the "u = ..."?
mov r1, u?
mov r2, 7
call sub
; how about capturing "v"?
mov r1, 2
mov r2, 3
call my_func_z
; w = ... somehow
mov r1, 1
mov r2, w
call add
; x = ... somehow
mov r1, x
mov r2, v
call my_func_a
; y...
I would try and use some sort of tool to compile some rough C-like language into LLVM, for example, but it's way over my head to get that all going and working at this stage.
Now let's say we have implementations for some of these functions:
my_func_r(a,b,c):
enter ...
add a, b
sub b, c
leave
ret
my_func_z(a,b):
enter ...
; ...
leave
ret
my_func_a(a,b):
enter ...
; ...
leave
ret
Basically what I'm wondering is, how should the final pseudocode be written? (given I haven't exactly specified here how everything works, just got it at a rough level at this point). What would it roughly look like? I don't see how the values are properly placed and passed around in the lowest-level Assembly version.
Where are the arguments passed into the functions? At what place, before the function call, or inside the function/block?
How do you capture the output variables outside of the function?
Sorry if this pseudocode is prone with errors, I am just beginning to put the pieces together, so please be gentle.

Variable initialization in as8088

I'm currently writing a function that should basically just write characters from a string into variables.
When performing test prints my variables seem fine. But when I attempt to print the first variable assigned(inchar) outside of the function it returns a empty string, but the second variable (outchar) seems to return fine. Am I somehow overwriting the first variable?
This is my code:
_EXIT = 1
_READ = 3
_WRITE = 4
_STDOUT = 1
_STDIN = 1
_GETCHAR = 117
MAXBUFF = 100
.SECT .TEXT
start:
0: PUSH endpro2-prompt2
PUSH prompt2
PUSH _STDOUT
PUSH _WRITE
SYS
ADD SP,8
PUSH 4
PUSH buff
CALL getline
ADD SP,4
!!!!!!!!!
PUSH buff
CALL gettrans
ADD SP,4
ADD AX,1 !gives AX an intial value to start loop
1: CMP AX,0
JE 2f
PUSH endpro-prompt1
PUSH prompt1
PUSH _STDOUT
PUSH _WRITE
SYS
ADD SP,8
PUSH MAXBUFF
PUSH buff
CALL getline
ADD SP,2
!PUSH buff
!CALL translate
!ADD SP,4
JMP 1b
2: PUSH 0 ! exit with normal exit status
PUSH _EXIT
SYS
getline:
PUSH BX
PUSH CX
PUSH BP
MOV BP,SP
MOV BX,8(BP)
MOV CX,8(BP)
ADD CX,10(BP)
SUB CX,1
1: CMP CX,BX
JE 2f
PUSH _GETCHAR
SYS
ADD SP,2
CMPB AL,-1
JE 2f
MOVB (BX),AL
INC BX
CMPB AL,'\n'
JNE 1b
2: MOVB (BX),0
MOV AX, BX
SUB AX,8(BP)
POP BP
POP CX
POP BX
RET
gettrans:
PUSH BX
PUSH BP
MOV BP,SP
MOV BX,6(BP) !Store argument in BX
MOVB (inchar),BL ! move first char to inchar
1: INC BX
CMPB (BX),' '
JE 1b
MOVB (outchar),BL !Move char seperated by Space to outchar
MOV AX,1 !On success
POP BP
POP BX
RET
.SECT .BSS
buff:
.SPACE MAXBUFF
.SECT .DATA
prompt1:
.ASCII "Enter a line of text: "
endpro:
prompt2:
.ASCII "Enter 2 characters for translation: "
endpro2:
outchar:
.BYTE 0
inchar:
.BYTE 0
charct:
.BYTE 0
wordct:
.BYTE 0
linect:
.BYTE 0
inword:
.BYTE 0
This is the code used to test print
PUSH 1 ! print that byte
PUSH inchar
PUSH _STDOUT
PUSH _WRITE
SYS
ADD SP,8
CALL printnl !function that prints new line
PUSH 1 ! print that byte
PUSH outchar
PUSH _STDOUT
PUSH _WRITE
SYS
CALL printnl
ADD SP,8
There seem to be a number of as88 8088 simulator environments. But I noticed on many of the repositories of code this bug mentioned:
1. The assembler requires sections to be defined in the following order:
TEXT
DATA
BSS
After the first occurrences, remaining section directives may appear in any order.
I'd recommend in your code to move the BSS section after DATA in the event your as88 environment has a similar problem.
In your original code you had lines like this:
MOV (outchar),BX
[snip]
MOV (inchar),BX
You defined outchar and inchar as bytes. The 2 lines above move 2 bytes (16-bits) from the BX register to both one byte variables. This will cause the CPU to write the extra byte into the next variable in memory. You'd want to explicitly move a single byte. Something like this might have been more appropriate:
MOVB (outchar),BL
[snip]
MOVB (inchar),BL
As you will see this code still has a bug as I mention later in this answer. To clarify - the MOVB instruction will move a single byte from BL and place it into the variable.
When you do a SYS call for Write you need to pass the address of the buffer to print, not the data in the buffer. You had 2 lines like this:
PUSH (inchar)
[snip]
PUSH (outchar)
The parentheses say to take the value in the variables and push them on the stack. SYS WRITE requires the address of the characters to display. The code to push their addresses should look like:
PUSH inchar
[snip]
PUSH outchar
gettrans function has a serious flaw in handling the copy of a byte from one buffer to another. You have code that does this:
MOV BX,6(BP) !Store argument in BX
MOVB (inchar),BL ! move first char to inchar
1: INC BX
CMPB (BX),' '
JE 1b
MOVB (outchar),BL !Move char seperated by Space to outchar
MOV BX,6(BP) properly places that buffer address passed as an argument and puts it into BX. There appears to be a problem with the lines that look like:
MOVB (inchar),BL ! move first char to inchar
This isn't doing what the comment suggests it should. The line above moves the lower byte (BL) of the buffer address in BX to the variable inchar . You want to move the byte at the memory location pointed to by BX and put it into inchar. Unfortunately on the x86 you can't move the data from one memory operand to another directly. To get around this you will have to move the data from the buffer pointed to by BX into a temporary register (I'll choose CL) and then move that to the variable. The code could look like this:
MOVB CL, (BX)
MOVB (inchar),CL ! move first char to inchar
You then have to do the same for outchar so the fix in both places could look similar to this:
MOV BX,8(BP) !Store argument in BX
MOVB CL, (BX)
MOVB (inchar),CL ! move first char to inchar
1: INC BX
CMPB (BX),' '
JE 1b
MOVB CL, (BX)
MOVB (outchar),CL ! move second char to outchar
The instruction MOV (inchar),BX stores register BX to the memory location labelled inchar.
However, inchar has been defined as a .BYTE, but BX is a 16-bit register, (2 bytes,) so you are writing not only inchar but also outchar.
The only reason why it appears to work in the beginning is because the 8088 is a low-endian architecture, so the low-order byte of BX is being stored first, while the high-order byte follows.
So, try MOV (inchar),BL

Assembly program that identifies if parameters are different or same.

Hi I am working on an assembly, technically HLA(High Level Assembly) assignment and I am a bug that I need help with. Here is the assignment: Write an HLA Assembly language program that implements a function which correctly identifies whether all the parameters are different, returning either 0 or 1 in EAX depending on whether this condition has been met. This function should have the following signature:
procedure allDifferent( x: int16; y : int16; z : int16 ); #nodisplay; #noframe;
Shown below is a sample program dialogue.
Feed Me X: 205
Feed Me Y: 170
Feed Me Z: 91
allDifferent returns true!
Feed Me X: 0
Feed Me Y: 0
Feed Me Z: 0
allDifferent returns false!
Feed Me X: 121
Feed Me Y: 121
Feed Me Z: 121
allDifferent returns false!
Here is the code I have. My problem is that regardless of what numbers I put in, it always returns "allDifferent returns false!" Thanks you for the help.
program allDifferent;
#include( "stdlib.hhf" );
static
iDataValue1 : int16 := 0;
iDataValue2 : int16 := 0;
iDataValue3 : int16 := 0;
iDataValue4 : int16 := 0;
procedure allDiff( x: int16; y : int16; z : int16 ); #nodisplay; #noframe;
static
returnAddress : dword;
temp : int16;
begin allDiff;
pop(returnAddress);
pop(z);
pop(y);
pop(x);
pop(temp);
push(returnAddress);
push(AX);
push(BX);
mov(x, AX);
cmp(y, AX);
je xyequal;
jmp notequal;
xyequal:
mov(y, BX);
cmp(z, BX);
je equal;
jmp notequal;
equal:
mov(0, EAX);
jmp ExitSequence;
notequal:
mov(1, EAX);
jmp ExitSequence;
ExitSequence:
pop(BX);
pop(AX);
ret();
end allDiff;
begin allDifferent;
stdout.put( "Gimme a X:" );
stdin.get( iDataValue1 );
stdout.put("Gimme a Y:");
stdin.get(iDataValue2);
stdout.put("Gimme a Z:");
stdin.get(iDataValue3);
push( iDataValue1 );
push( iDataValue2 );
push( iDataValue3 );
push( iDataValue4 );
call allDiff;
cmp(EAX, 1);
je ISDIFFERENT;
jmp NOTDIFFERENT;
ISDIFFERENT:
stdout.put("allDifferent retursn true",nl);
jmp EndProgram;
NOTDIFFERENT:
stdout.put("allDifferent retursn false",nl);
jmp EndProgram;
stdout.newln();
EndProgram:
end allDifferent;
notequal:
mov(1, EAX); <<- good.
jmp ExitSequence;
:
ExitSequence:
pop(BX);
pop(AX); <<- not so good.
ret();
Have a close look at what's happening to AX in the above sequence. Even though you set it to something within the code, you overwrite that value with the pop instruction, reverting AX to whatever it was when you entered the function.
Assembler functions should generally preserve and restore registers that may be being used by the callers, but not when you want to use that register to return some useful piece of information.
In addition, your parameters are not being treated correctly. You push them in the order {p1, p2, p3, junk} (not sure why you have a fourth parameter since you don't use it for anything).
But, within the function, you pop in the order {x, y, z, temp}. Now, because the stack is a LIFO (last in, first out) structure, the mappings will be:
junk -> x
p3 -> y
p2 -> z
p1 -> temp
That means the x variable will be set to some arbitrary value rather than one of the "real" parameters you passed in.
If you're not going to use that fourth parameter, I'd suggest getting rid of it. If you do want to use it at some point, you'll need to correlate your push and pop operations so you get the correct values.
As an aside, you could probably also make your code a lot cleaner in a couple of ways.
First, there's no real need to use (or save/restore) BX since AX is used locally (in a small mov/cmp block). You could use AX both for the xy check and the yz check.
Second, you could get rid of quite a few of the jumps that aren't actually needed. The pseudo-code for your algorithm can boil down to a very simple:
if x and y are same, go to NOTDIFF.
if y and z are same, go to NOTDIFF.
DIFF:
set AX to 1
go to END
NOTDIFF:
set AX to 0
END:
return

How to print a number in Assembly 8086?

I'm trying to write a function that receives a number (which I pushed earlier), and prints it. How can I do it?
What I have so far:
org 100h
push 10
call print_num
print_num:
push bp
mov bp, sp
mov ax, [bp+2*2]
mov bx, cs
mov es, bx
mov dx, string
mov di, dx
stosw
mov ah, 09h
int 21h
pop bp
ret
string:
What you're placing at the address of string is a numerical value, not the string representation of that value.
The value 12 and the string "12" are two separate things. Seen as a 16-bit hexadecimal value, 12 would be 0x000C while "12" would be 0x3231 (0x32 == '2', 0x31 == '1').
You need to convert the numerical value into its string representation and then print the resulting string.Rather than just pasting a finished solution I'll show a simple way of how this could be done in C, which should be enough for you to base an 8086 implementation on:
char string[8], *stringptr;
short num = 123;
string[7] = '$'; // DOS string terminator
// The string will be filled up backwards
stringptr = string + 6;
while (stringptr >= string) {
*stringptr = '0' + (num % 10); // '3' on the first iteration, '2' on the second, etc
num /= 10; // 123 => 12 => 1 => 0
if (num == 0) break;
stringptr--;
}

Creating a function in assembly language (TASM)

I wanted to print the first 20 numbers using loop.
Printing the first nine numbers is absolutely fine as the hexadecimal and decimal codes are the same, but from the 10th number I had to convert each number into its appropriate code and then convert it and store it to string and eventually display it
That is,
If (NUMBER > 9)
ADD 6D
;10d = 0ah --(+6)--> 16d = 10h
IF NUMBER IS > 19
ADD 12D
;20d = 14h --(+12)--> 32d = 20h
Then rotating and shifting each number to get the desired output number, that is,
DAA # let al = 74h = 0111.0100
XOR AH,AH # ah = 0 (Just in case it wasn't)
# ax = 0000.0000.0111.0100
ROR AX,4 # ax = 0100.0000.0000.0111 = 4007h
SHR AH,4 # ax = 0000.0100.0000.0111 = 0407h
ADD AX,3030h # ax = 0011.0100.0011.0111 = 3437h = ASCII "74" (Reversed due to little endian)
And then storing the result in to the string and displaying it, that is,
MOV BX,OFFSET Result ;Let Result is an empty string
MOV byte ptr[BX],5 ;Size of the string
MOV byte ptr[BX+4],'$' ;String terminator
MOV byte ptr[BX+3],AH ;storing number
MOV byte ptr[BX+2],AL
MOV DX,BX
ADD DX,02 ;Displaying the result
MOV AH,09H ;Interrupt 21 service to display string
INT 21H
And here is the complete code with proper commenting,
MOV CX,20 ;Number of iterations
MOV DX,0 ;First value of the sequence
L1:
PUSH DX
ADD DX,30H ; 30H is equal to 0 in hexadecimal , 31H = 1 and so on
MOV AH,02H ; INTERRUPT Service to print the DX content
INT 21H
POP DX
ADD DX,1
CMP DX,09 ; if number is > 9 i.e 0A then go to L2
JA L2
LOOP L1
L2:
PUSH DX
MOV AX,DX
CMP AX,14H ;If number is equal to 14H(20) then Jump to L3
JE L3
ADD AX,6D ;If less than 20 then add 6D
XOR AH,AH ;Clear the content of AH
ROR AX,4 ;Rotating and Shifting for to properly store
SHR AH,4
ADC AX,3030h
MOV BX,OFFSET Result
MOV byte ptr[BX],5
MOV byte ptr[BX+4],'$'
MOV byte ptr[BX+3],AH
MOV byte ptr[BX+2],AL
MOV DX,BX
ADD DX,02
MOV AH,09H
INT 21H
POP DX
ADD DX,1
LOOP L2
;If the number is equal to 20 come here, ->
; Every step is repeated here just to change 6D to 12D
L3:
ADD AX,12D
XOR AH,AH
ROR AX,1
ROR AX,1
ROR AX,1
ROR AX,1
SHR AH,1
SHR AH,1
SHR AH,1
SHR AH,1
ADC AX,3030h
MOV BX,OFFSET Result
MOV byte ptr[BX],5
MOV byte ptr[BX+4],'$'
MOV byte ptr[BX+3],AH
MOV byte ptr[BX+2],AL
MOV DX,BX
ADD DX,02
MOV AH,09H
INT 21H
Is there any proper way to do it, creating a function and using if/else (jumps) to get the desired output rather than repeating the code again and again?
PSEUDO CODE:
VAR = 6
IF Number is > 9
ADD AX,VAR
Else IF Number is > 19
ADD AX,(VAR*2)
ELSE IF NUMBER is > 29
ADD AX,(VAR*3)
So you just want to print 0 ... 20 as ASCII characters? It looks like you understand that the numerals are identified as 0x30 ... 0x39 for '0' to '9', so you could use integer division to generate the character for the tens digit:
I usually work with C but conversion to assembler shouldn't be too complicated since these are all fundamental operations and there are no function calls.
int i_value = 29;
int i_tens = i_value/10; //Integer division! 29/10 = 2, save for later use
char c_tens = '0' + i_tens;
char c_ones = '0' + i_value-(10*i_tens); // Subtract N*10 from value
The output will be c_tens = 0x32, c_ones = 0x39. You should be able to wrap this inside of a loop pretty easily using a pair of registers.
Pseudocode
regA <- num_iterations //For example, 20
regB <- 0 //Initialize counter register
LOOP:
//Do conversion for the current iteration.
//Manipulate bytes for output as necessary.
regB <- regB +1
branch not equal regA, regB LOOP
The following code counts from 0 up to 99 (ax contains the ASCII number):
count proc
mov cx, 100 ; loop runs the times specified in the cx register
xor bx, bx ; set counter to zero
print:
mov ax, bx
aam ; Converts binary to unpacked BCD
xor ax, 3030h ; Converts upacked BCD to ASCII
; Print here (ax now contains the numer in ASCII representation)
inc bx ; Increase counter
loop print
ret
count endp