Windows 10 mobile widelivetile not updating? - windows-runtime

I am facing a problem in updating wide live tile while switching from Square Tile to Wide Tile in windows universal app development. It is working fine in Windows surface and Desktop but not on the phone. It is not updating Wide tile could someone please help me?
By default Wide Tile is working fine for us but when we change it from Square Tile to wide tile it is not working in emulator.
Here is our total Sample code:
TileUpdateManager.CreateTileUpdaterForApplication().Clear();
TileUpdateManager.CreateTileUpdaterForApplication().EnableNotificationQueue(true);
var _tileXml = TileUpdateManager.GetTemplateContent(TileTemplateType.TileSquare150x150PeekImageAndText03);
var tileImage = _tileXml.GetElementsByTagName("image")[0] as Windows.Data.Xml.Dom.XmlElement;
tileImage.SetAttribute("src", "ms-appx:///Assets/Logo.png");
var tileText = _tileXml.GetElementsByTagName("text");
(tileText[0] as Windows.Data.Xml.Dom.XmlElement).InnerText = "xyz";
(tileText[1] as Windows.Data.Xml.Dom.XmlElement).InnerText = "ABC";
(tileText[2] as Windows.Data.Xml.Dom.XmlElement).InnerText = "EFGH";
(tileText[3] as Windows.Data.Xml.Dom.XmlElement).InnerText = "IJKL";
var tileNotification = new TileNotification(_tileXml);
TileUpdateManager.CreateTileUpdaterForApplication().Update(tileNotification);
Windows.Data.Xml.Dom.XmlDocument tileXml = TileUpdateManager.GetTemplateContent(TileTemplateType.TileWide310x150PeekImageAndText02);
var tileText1 = tileXml.GetElementsByTagName("text");
(tileText1[0] as Windows.Data.Xml.Dom.XmlElement).InnerText ="xyz";
(tileText1[1] as Windows.Data.Xml.Dom.XmlElement).InnerText = "ABC";
(tileText1[2] as Windows.Data.Xml.Dom.XmlElement).InnerText = "EFGH";
(tileText1[3] as Windows.Data.Xml.Dom.XmlElement).InnerText ="IJKL";
(tileText1[4] as Windows.Data.Xml.Dom.XmlElement).InnerText = "Sample App";
var tileImage = tileXml.GetElementsByTagName("image")[0] as Windows.Data.Xml.Dom.XmlElement;
tileImage1.SetAttribute("src", "ms-appx:///Assets/Wide310x150Logo.Scale-100.png");//Assets\Wide310x150Logo.png
TileUpdateManager.CreateTileUpdaterForApplication().Update(new TileNotification(tileXml));
Thanks,
Madhu.

First of all, you better use NotificationsExtensions instead of using xml pattern, which is pretty easier to use.
Then, your code has an issue. By using the official library NotificationsExtensions , the code to update tile should like this:
//small
var smallTileContent = TileContentFactory.CreateTileSquare71x71Image();
smallTileContent.Image.Src = "ms-appdata:///local/" + smallName;
//medium
var mediumTileContent = TileContentFactory.CreateTileSquare150x150Image();
mediumTileContent.RequireSquare71x71Content = true;
mediumTileContent.Square71x71Content = smallTileContent;
mediumTileContent.Image.Src = "ms-appdata:///local/" + middleName;
mediumTileContent.Branding = TileBranding.Logo;
//wide
var wideTileContent = TileContentFactory.CreateTileWide310x150Image();
wideTileContent.RequireSquare150x150Content = true;
wideTileContent.Square150x150Content = mediumTileContent;
wideTileContent.Image.Src = "ms-appdata:///local/" + wideName;
wideTileContent.Branding = TileBranding.Logo;
var largeTileContent = TileContentFactory.CreateTileSquare310x310Image();
largeTileContent.RequireWide310x150Content = true;
largeTileContent.Wide310x150Content = wideTileContent;
largeTileContent.Image.Src = "ms-appdata:///local/" + largeName;
largeTileContent.Branding = TileBranding.Logo;
//Enable notification queue
TileUpdateManager.CreateTileUpdaterForApplication().EnableNotificationQueue(true);
var notification = largeTileContent.CreateNotification();
TileUpdateManager.CreateTileUpdaterForApplication().Update(notification);

Related

LimeJs HTML5 Sound on Chrome breaks my file

I have just start learning LimeJS, but i have a problem with the sound, when i open it in firefox i have not problem but when i open it in chrome the game stop working and doesnt show, i dont know why, i try to fix it and now i can see the objects but i cant drag them, is like it stop . here is the code, I hope you can help me
//set main namespace
goog.provide('bichos');
//get requirements
goog.require('lime');
goog.require('lime.Director');
goog.require('lime.Scene');
goog.require('lime.fill.LinearGradient');
goog.require('lime.Sprite');
goog.require('goog.math');
goog.require('lime.GlossyButton');
goog.require('lime.audio.Audio');
goog.require('lime.Layer');
goog.require('bichos.Bug');
goog.require('lime.Label');
// entrypoint
bichos.start = function(){
var director = new lime.Director(document.body,480,320);
director.makeMobileWebAppCapable();
director.setDisplayFPS(false);
var scene = new lime.Scene().setRenderer(lime.Renderer.DOM);
var initialscene = new lime.Scene().setRenderer(lime.Renderer.DOM);
//InitialScene
var initialLayer = new lime.Layer().setPosition(0,0).setAnchorPoint(0,0);
var initialContainer = new lime.Sprite().setAnchorPoint(0,0).setPosition(0,0).setFill('#EEE0E5').setSize(480,320);
var initialTitle = new lime.Label().setText('Welcome').setFontFamily('Arial').setFontColor('#000000').setFontSize(20).setPosition(240,60);
var startButton = new lime.GlossyButton().setSize(200,60).setPosition(240,150).setText('Start').setColor('#00cD00');
initialscene.appendChild(initialLayer);
initialLayer.appendChild(initialContainer);
initialLayer.appendChild(initialTitle);
initialLayer.appendChild(startButton);
//director
director.replaceScene(initialscene);
//evento inicial
goog.events.listen(startButton,['mousedown','touchstart'],function(e){
e.event.stopPropagation();
director.replaceScene(scene);
});
//Grass
var grass_gradient = new lime.fill.LinearGradient().setDirection(0,0,1,-1).addColorStop(0,'#7CCD7C').addColorStop(1,'#00FF00');
var grass = new lime.Sprite().setSize(480,320).setPosition(0.0).setAnchorPoint(0,0).setFill(grass_gradient);
//caja
var box = new lime.Sprite().setAnchorPoint(0,0).setPosition(390,230).setFill('img/Box01.png').setSize(80,80);
//contar
var num_bugs_catched = 0;
var bug_count = new lime.Label().setText('Bug Count: '+num_bugs_catched).setFontFamily('Arial').setFontColor('#000000').setFontSize(20).setPosition(100,300);
scene.appendChild(grass);
scene.appendChild(box);
//Insectos
var num_bugs =goog.math.randomInt(10)+1;
var x,y,bug;
for(var i = 0; i < num_bugs; i++){
bug = new bichos.Bug();
bug.crawl();
scene.appendChild(bug);
//sound
var bugSound = new lime.audio.Audio('audio/bug.ogg');
//eventos
goog.events.listen(bug,['mousedown','touchstart'],function(e){
var drag = e.startDrag();
drag.addDropTarget(box);
e.event.stopPropagation();
bug = this;
goog.events.listen(drag,lime.events.Drag.Event.DROP, function(e){
//play sound
bugSound.stop();
bugSound.play();
num_bugs_catched++;
bug_count.setText('Bug Count: '+num_bugs_catched);
//Desaparecer bichos
bug.setHidden(true);
delete bug;
//Tambien se puede usar window.location='';
if(num_bugs_catched == num_bugs){
alert('Has Ganado!');
bichos.start();
}
})
})
}
scene.appendChild(bug_count);
// set current scene active
}
//this is required for outside access after code is compiled in ADVANCED_COMPILATIONS mode
goog.exportSymbol('bichos.start', bichos.start);

How to create a projection widget programmatically in orchard cms?

I have created a query in my module with this code:
var myName = "something"
var theQuery = _contentManager.Create("Query");
theQuery.As<TitlePart>().Title = myName + "Query";
var filterGroupRecord = new FilterGroupRecord();
var filterRecord = new FilterRecord()
{
Category = "Content", Type = "ContentTypes",
Description = myName , Position = 1,
State = "<Form><Description>" + myName
+ "</Description> <ContentTypes>" + myName + "</ContentTypes></Form>"
};
filterGroupRecord.Filters.Insert(0, filterRecord);
theQuery.As<QueryPart>().FilterGroups.Clear();
theQuery.As<QueryPart>().FilterGroups.Insert(0, filterGroupRecord);
And I know to create a projection widget I should use below code :
var theProjectionWidget = _contentManager.Create("ProjectionWidget");
theProjectionWidget .As<WidgetPart>().Title = myName + "ProjectionWidget";
theProjectionWidget .As<WidgetPart>().RenderTitle = false;
theProjectionWidget .As<WidgetPart>().Zone = "Content";
theProjectionWidget .As<WidgetPart>().Position = "1";
theProjectionWidget .As<WidgetPart>().LayerPart.Name = myName;
But I don't know how to assign the above query to this new projection widget.
How to assign query id to ProjectionPart.QueryLayoutRecordId???!!
I would appreciate any help.
These are links to this discussion in codeproject & codeplex:
http://www.codeproject.com/Questions/876128/How-to-create-a-projection-widget-programmatically
https://orchard.codeplex.com/discussions/580735
After some wrestling with code and debug I found solution for my question.
Anybody with my problem can use this code:
theProjectionWidget.As<ProjectionPart>().Record.QueryPartRecord = new QueryPartRecord(){
ContentItemRecord = theQuery.As<QueryPart>().ContentItem.Record,
FilterGroups = theQuery.As<QueryPart>().FilterGroups,
Id = theQuery.As<QueryPart>().Id,
Layouts = theQuery.As<QueryPart>().Layouts,
SortCriteria = theQuery.As<QueryPart>().SortCriteria
};

Upload pre-selected file with actionscript

I'm creating a photoshop extension where I need to save the file people are working on and upload it to a server. So I want the extension to be able to automatically choose the current file and upload it to my server.
Problem is I don't know how to pre-select a file for people. Here's my code so far:
var app:Application = Photoshop.app;
var doc:Document = app.documents.add();
doc.selection.selectAll();
var color:RGBColor = new RGBColor();
color.red = 0;
color.green = 0;
color.blue = 255;
doc.selection.fill(color);
var saveOptions:JPEGSaveOptions = new JPEGSaveOptions();
//Add other PDF save options here.
doc.saveAs(File.applicationStorageDirectory, saveOptions);
var jsonOBJ:Object = {};
jsonOBJ.option = "iphone";
jsonOBJ.title = "c";
jsonOBJ.description = "s";
jsonOBJ.app_store_url = "iphone";
jsonOBJ.tags = "c";
jsonOBJ.temp_number = 1;
var _service:HTTPService = new HTTPService();
_service.url = "http://localhost:3000/designs";
_service.method = "POST";
_service.contentType = "application/json";
_service.resultFormat = "text";
_service.useProxy = false;
_service.makeObjectsBindable = true;
_service.addEventListener(FaultEvent.FAULT,faultRX);
_service.addEventListener(ResultEvent.RESULT,resultRX);
_service.showBusyCursor = true;
_service.send( JSON.encode( jsonOBJ ) );
function resultRX():void
{
trace(ResultEvent.RESULT);
}
function faultRX():void
{
trace(FaultEvent.FAULT);
}
var file:FileReference;
var filefilters:Array;
var req:URLRequest;
filefilters = [ new FileFilter('Images', '*.jpg') ]; // add other file filters
file.browse(filefilters);
It's a photoshop extension. I ended up using FileReference and link to the file. it worked. I dunno how to actually upload the image though. When I use file.upload(requestUrl), it sends along a wrong content type. –

Flash CS6 ActionScript 3 Error #2025

I'm working on a webpage for a class and am trying to work the navigation using ActionScript 3. My understanding of how it should work is that when you click the links at the top, it removes whatever is currently displayed, using removeChild, and adds the new page's content using addChild.
It works fine when going from the initial page to one of the links. But whenever I go from a page that is not the home page to another page I get:
ArgumentError: Error #2025: The supplied DisplayObject must be a child
of the caller. at flash.display::DisplayObjectContainer/removeChild()
at nutshellMathReCoded4_fla::MainTimeline/hideOtherPages() at
nutshellMathReCoded4_fla::MainTimeline/runSubtraction()
Here is the code:
stop();
// Flash Imports
import flash.events.MouseEvent;
import flash.events.Event;
import flash.media.SoundMixer;
//Page Components //
// Home //
// Links
// Create Header & Nav //
// Logo Link
var headerLogo:logoMainPage = new logoMainPage();
headerLogo.x = 252.85;
headerLogo.y = 18.00;
//Addition Link
var additionLink:addPageLink = new addPageLink();
additionLink.x = 142.35;
additionLink.y = 96.00;
//Subtraction Link
var subtractionLink:subPageLink = new subPageLink();
subtractionLink.x = 208.60;
subtractionLink.y = 144.60;
// Multiplication Link
var multiplicationLink:mulPageLink = new mulPageLink();
multiplicationLink.x = 397.80;
multiplicationLink.y = 100.00;
// Division Link
var divisionLink:divPageLink = new divPageLink();
divisionLink.x = 597.95;
divisionLink.y = 144.60;
//Animation
var animation:mainAnimation = new mainAnimation();
animation.x = 99.90;
animation.y = 244.00;
//Addition //
var addSimpleX:additionSimpleX = new additionSimpleX();
addSimpleX.x = 41;
addSimpleX.y = 395.95;
var addSimpleY:additionSimpleY = new additionSimpleY();
addSimpleY.x = 364;
addSimpleY.y = 395.95;
var addSimpleAnswer:additionSimpleAnswer = new additionSimpleAnswer();
addSimpleAnswer.x = 701;
addSimpleAnswer.y = 395.95;
var additionAddSign:additionSign = new additionSign();
additionAddSign.x = 276.55;
additionAddSign.y = 360.20;
var additionEqualsSign:equalsSign = new equalsSign();
additionEqualsSign.x = 613.95;
additionEqualsSign.y = 360.20;
var addSum:additionSummary = new additionSummary();
addSum.x = 178.25;
addSum.y = 202;
var addTryOut:tryItOut = new tryItOut();
addTryOut.x = 205.70;
addTryOut.y = 475.65;
var addDDLink:digDeeperLink = new digDeeperLink();
addDDLink.x = 274.95;
addDDLink.y = 696;
var addTQLink:quizLink = new quizLink();
addTQLink.x = 465;
addTQLink.y = 696.50;
//Addition Deeper
var addLong:additionExtended = new additionExtended();
addLong.x = 193.00;
addLong.y = 323.00;
var addDDSum:additionDDSummary = new additionDDSummary();
addDDSum.x = 222.40;
addDDSum.y = 201.20;
var addDDB2B:backToBasicsLink = new backToBasicsLink();
addDDB2B.x = 271.95;
addDDB2B.y = 696;
var addDDTQ:quizLink = new quizLink();
addDDTQ.x = 468;
addDDTQ.y = 696;
//Subtraction
var subSimpleX:subtractionSimpleX = new subtractionSimpleX();
subSimpleX.x = 44;
subSimpleX.y = 408.50;
var subSimpleY:subtractionSimpleY = new subtractionSimpleY();
subSimpleY.x = 367;
subSimpleY.y = 408.50;
var subSimpleAnswer:subtractionSimpleAnswer = new subtractionSimpleAnswer();
subSimpleAnswer.x = 692.95;
subSimpleAnswer.y = 408.50;
var subtractionEqualsSign:equalsSign = new equalsSign();
subtractionEqualsSign.x = 612.80;
subtractionEqualsSign.y = 372.95
var subtractionSubSign:subtractionSign = new subtractionSign();
subtractionSubSign.x = 280.85;
subtractionSubSign.y = 371.95;
var subTryOut:tryItOut = new tryItOut();
subTryOut.x = 221.8;
subTryOut.y = 477.95;
var subDDLink:digDeeperLink = new digDeeperLink();
subDDLink.x = 274.95;
subDDLink.y = 696;
var subTQLink:quizLink = new quizLink();
subTQLink.x = 465;
subTQLink.y = 696.50;
var subSum:subtractionSummary = new subtractionSummary();
subSum.x = 147.30;
subSum.y = 210.05;
// Subtraction Dig Deeper
var subBudget:budget = new budget();
subBudget.x = 367.95;
subBudget.y = 400.90;
var subExpenses:expenses = new expenses();
subExpenses.x = 204.00;
subExpenses.y = 513.40;
var subDDT1:subtractionDD1 = new subtractionDD1();
subDDT1.x = 264.05;
subDDT1.y = 211;
var subDDT2:subtractionDD2 = new subtractionDD2();
subDDT2.x = 206.65;
subDDT2.y = 351;
var subDDT3:subtractionDD3 = new subtractionDD3();
subDDT3.x = 131.80;
subDDT3.y = 474.95;
var subDDT4:subtractionDD4 = new subtractionDD4();
subDDT4.x = 291.00;
subDDT4.y = 463;
var subCheckBudgetLink:checkBudgetLink = new checkBudgetLink();
subCheckBudgetLink.x = 437;
subCheckBudgetLink.y = 609.5;
var subB2BLink:backToBasicsLink = new backToBasicsLink();
subB2BLink.x = 271.95;
subB2BLink.y = 696;
var subDDTQLink:quizLink = new quizLink();
subDDTQLink.x = 468;
subDDTQLink.y = 696;
//Multiplication
var mulSimpleX:multiplicationSimpleX = new multiplicationSimpleX();
mulSimpleX.x = 30.85;
mulSimpleX.y = 395.35;
var mulSimpleY:multiplicationSimpleY = new multiplicationSimpleY();
mulSimpleY.x = 370.85;
mulSimpleY.y = 395.35;
var mulSimpleAnswer:multiplicationSimpleAnswer = new multiplicationSimpleAnswer();
mulSimpleAnswer.x = 691.90;
mulSimpleAnswer.y = 395.35;
var multiplicationMulSign:multiplicationSign = new multiplicationSign();
multiplicationMulSign.x = 284.60;
multiplicationMulSign.y = 365.95;
var mulEqualsSign:equalsSign = new equalsSign();
mulEqualsSign.x = 609.80;
mulEqualsSign.y = 356.95;
var mulSummary:multiplicationSummary = new multiplicationSummary();
mulSummary.x = 145.30;
mulSummary.y = 202.40;
var mulTryOut:tryItOut = new tryItOut();
mulTryOut.x = 218.80;
mulTryOut.y = 461.95;
var mulDDLink:digDeeperLink = new digDeeperLink();
mulDDLink.x = 274.95;
mulDDLink.y = 696;
var mulTQLink:quizLink = new quizLink();
mulTQLink.x = 465.00;
mulTQLink.y = 696;
// Multiplication Deeper
var mulDD1:multiplicationDD1 = new multiplicationDD1();
mulDD1.x = 241.15;
mulDD1.y = 209;
var mulDD2:multiplicationDD2 = new multiplicationDD2();
mulDD2.x = 297.05;
mulDD2.y = 350.40;
var mulDD3:multiplicationDD3 = new multiplicationDD3();
mulDD3.x = 316.75;
mulDD3.y = 393.65;
var mulDD4:multiplicationDD4 = new multiplicationDD4();
mulDD4.x = 297.55;
mulDD4.y = 436.90;
var mulB2BLink:backToBasicsLink = new backToBasicsLink();
mulB2BLink.x = 271.95;
mulB2BLink.y = 696;
var mulDDTQL:quizLink = new quizLink();
mulDDTQL.x = 468;
mulDDTQL.y = 696;
// Division
var divSimpleX:divisionSimpleX = new divisionSimpleX();
divSimpleX.x = 42;
divSimpleX.y = 397.5;
var divSimpleY:divisionSimpleY = new divisionSimpleY();
divSimpleY.x = 366.95;
divSimpleY.y = 397.50;
var divSimpleAnswer:divisionSimpleAnswer = new divisionSimpleAnswer();
divSimpleAnswer.x = 698.95;
divSimpleAnswer.y = 397.50;
var divisionDivSign:divisionSign = new divisionSign();
divisionDivSign.x = 277.80;
divisionDivSign.y = 360.95;
var divEqualsSign:equalsSign = new equalsSign();
divEqualsSign.x = 609.80;
divEqualsSign.y = 361.95;
var divSummary:divisionSummary = new divisionSummary();
divSummary.x = 112.50;
divSummary.y = 202.20;
var divTryOut:tryItOut = new tryItOut();
divTryOut.x = 218.80;
divTryOut.y = 466.95;
var divDDLink:digDeeperLink = new digDeeperLink();
divDDLink.x = 274.95;
divDDLink.y = 696;
var divTQLink:quizLink = new quizLink();
divTQLink.x = 274.95;
divTQLink.y = 696;
// Division Deeper
var divDD1:divisionDD1 = new divisionDD1();
divDD1.x = 239.60;
divDD1.y = 215.00;
var divDD2:divisionDD2 = new divisionDD2();
divDD2.x = 328.65;
divDD2.y = 336.70;
var divDD3:divisionDD3 = new divisionDD3();
divDD3.x = 308.95;
divDD3.y = 381.20;
var divB2BLink:backToBasicsLink = new backToBasicsLink();
divB2BLink.x = 271.95;
divB2BLink.y = 696;
var divDDTQLink:quizLink = new quizLink();
divDDTQLink.x = 468;
divDDTQLink.y = 696;
// Quiz
//Title
var titleQuiz:quizTitle = new quizTitle();
titleQuiz.x = 419.40;
titleQuiz.y = 192;
// Random Number Backgrounds
var quizBG1:shortTextBG = new shortTextBG();
quizBG1.x = 44.9;
quizBG1.y = 283;
var quizBG2:shortTextBG = new shortTextBG();
quizBG2.x = 368.95;
quizBG2.y = 283;
var quizBG3:shortTextBG = new shortTextBG();
quizBG3.x = 44.9;
quizBG3.y = 360.25;
var quizBG4:shortTextBG = new shortTextBG();
quizBG4.x = 368.95;
quizBG4.y = 360.25;
var quizBG5:shortTextBG = new shortTextBG();
quizBG5.x = 44.90;
quizBG5.y = 440.20;
var quizBG6:shortTextBG = new shortTextBG();
quizBG6.x = 368.95;
quizBG6.y = 440.20;
var quizBG7:shortTextBG = new shortTextBG();
quizBG7.x = 44.90;
quizBG7.y = 518.80;
var quizBG8:shortTextBG = new shortTextBG();
quizBG8.x = 368.95;
quizBG8.y = 518.80
// Signs
var quizAddSign:additionSign = new additionSign();
quizAddSign.x = 280.05;
quizAddSign.y = 251.90;
var quizSubSign:subtractionSign = new subtractionSign();
quizSubSign.x = 281.40;
quizSubSign.y = 323.80;
var quizMulSign:multiplicationSign = new multiplicationSign();
quizMulSign.x = 288.20;
quizMulSign.y = 414.05;
var quizDivSign:divisionSign = new divisionSign();
quizDivSign.x = 280.05;
quizDivSign.y = 489.20;
var quizAddEqualsSign:equalsSign = new equalsSign();
quizAddEqualsSign.x = 603.90;
quizAddEqualsSign.y = 251.90;
var quizSubEqualsSign:equalsSign = new equalsSign();
quizSubEqualsSign.x = 603.90;
quizSubEqualsSign.y = 330.55;
var quizMulEqualsSign:equalsSign = new equalsSign();
quizMulEqualsSign.x = 603.90;
quizMulEqualsSign.y = 409.20;
var quizDivEqualsSign:equalsSign = new equalsSign();
quizDivEqualsSign.x = 603.90;
quizDivEqualsSign.y = 489.20;
// Check quiz
var quizCheck:checkQuiz = new checkQuiz();
quizCheck.x = 369.95;
quizCheck.y = 626.60;
var answerWrong:wrongAnswer = new wrongAnswer();
var answerCorrect:correctAnswer = new correctAnswer();
// Home Page //;
// Create Header & Nav //
// Logo
addChild(headerLogo);
addChild(additionLink);
addChild(subtractionLink);
addChild(multiplicationLink);
addChild(divisionLink);
addChild(animation);
headerLogo.addEventListener(MouseEvent.CLICK, runIndexPage);
function runIndexPage(e:MouseEvent):void
{
// Hide other Pages
hideOtherPages();
addChild(animation);
animation.gotoAndPlay(1);
}
// Addition Page //
additionLink.addEventListener(MouseEvent.CLICK, runAddition);
function runAddition(e:MouseEvent):void
{
hideOtherPages();
createAdditionPage();
}
subtractionLink.addEventListener(MouseEvent.CLICK, runSubtraction);
function runSubtraction(e:MouseEvent):void
{
hideOtherPages();
createSubtractionPage();
}
multiplicationLink.addEventListener(MouseEvent.CLICK, runMultiplication);
function runMultiplication(e:MouseEvent):void
{
hideOtherPages();
createMultiplicationPage();
}
divisionLink.addEventListener(MouseEvent.CLICK, runDivision);
function runDivision(e:MouseEvent):void
{
hideOtherPages();
createDivisionPage();
}
//Global Functions
function createAdditionPage():void
{
addChild(addSimpleX);
addChild(addSimpleY);
addChild(addSimpleAnswer);
addChild(additionAddSign);
addChild(additionEqualsSign);
addChild(addSum);
addChild(addTryOut);
addChild(addDDLink);
addChild(addTQLink);
}
function createSubtractionPage():void
{
addChild(subSimpleX);
addChild(subSimpleY);
addChild(subSimpleAnswer);
addChild(subtractionSubSign);
addChild(subtractionEqualsSign);
addChild(subSum);
addChild(subTryOut);
addChild(subDDLink);
addChild(subTQLink);
}
function createMultiplicationPage():void
{
addChild(mulSimpleX);
addChild(mulSimpleY);
addChild(mulSimpleAnswer);
addChild(multiplicationMulSign);
addChild(mulEqualsSign);
addChild(mulSummary);
addChild(mulTryOut);
addChild(mulDDLink);
addChild(mulTQLink);
}
function createDivisionPage():void
{
addChild(divSimpleX);
addChild(divSimpleY);
addChild(divSimpleAnswer);
addChild(divisionDivSign);
addChild(divEqualsSign);
addChild(divSummary);
addChild(divTryOut);
addChild(divDDLink);
addChild(divTQLink);
}
function hideOtherPages():void
{
if(animation)
{
removeChild(animation);
SoundMixer.stopAll();
}
else if(addSimpleX)
{
removeChild(addSimpleX);
removeChild(addSimpleY);
removeChild(addSimpleAnswer);
removeChild(additionAddSign);
removeChild(additionEqualsSign);
removeChild(addSum);
removeChild(addTryOut);
removeChild(addDDLink);
removeChild(addTQLink);
}
else if(addLong)
{
removeChild(addLong);
removeChild(addDDSum);
removeChild(addDDB2B);
removeChild(addDDTQ);
}
else if(subSimpleX)
{
removeChild(subSimpleX);
removeChild(subSimpleY);
removeChild(subSimpleAnswer);
removeChild(subtractionSubSign);
removeChild(subtractionEqualsSign);
removeChild(subSum);
removeChild(subTryOut);
removeChild(subDDLink);
removeChild(subTQLink);
}
else if(subBudget)
{
removeChild(subBudget);
removeChild(subExpenses);
removeChild(subDDT1);
removeChild(subDDT2);
removeChild(subDDT3);
removeChild(subDDT4);
removeChild(subCheckBudgetLink);
removeChild(subB2BLink);
removeChild(subDDTQLink);
}
else if(mulSimpleX)
{
removeChild(mulSimpleX);
removeChild(mulSimpleY);
removeChild(mulSimpleAnswer);
removeChild(multiplicationMulSign);
removeChild(mulEqualsSign);
removeChild(mulSummary);
removeChild(mulDDLink);
removeChild(mulTQLink);
}
else if(mulDD1)
{
removeChild(mulDD1);
removeChild(mulDD2);
removeChild(mulDD3);
removeChild(mulDD4);
removeChild(mulB2BLink);
removeChild(mulDDTQL);
}
else if(divSimpleX)
{
removeChild(divSimpleX);
removeChild(divSimpleY);
removeChild(divSimpleAnswer);
removeChild(divisionDivSign);
removeChild(divEqualsSign);
removeChild(divSummary);
removeChild(divTryOut);
removeChild(divDDLink);
removeChild(divTQLink);
}
else if(divDD1)
{
removeChild(divDD1);
removeChild(divDD2);
removeChild(divDD3);
removeChild(divB2BLink);
removeChild(divDDTQLink);
}
else if(titleQuiz)
{
removeChild(titleQuiz);
removeChild(quizBG1);
removeChild(quizBG2);
removeChild(quizBG3);
removeChild(quizBG4);
removeChild(quizBG5);
removeChild(quizBG6);
removeChild(quizBG7);
removeChild(quizBG8);
removeChild(quizAddSign);
removeChild(quizSubSign);
removeChild(quizMulSign);
removeChild(quizDivSign);
removeChild(quizAddEqualsSign);
removeChild(quizSubEqualsSign);
removeChild(quizMulEqualsSign);
removeChild(quizDivEqualsSign);
removeChild(quizCheck);
//Dynamic Quiz Removal Section ****
}
}
This code looks terrifying, but I won't dive into it as it is not the merits of the question. The problem is that you are only checking (in function hideOtherPages()) an existence of the objects, and not if they are added to Stage. You cannot remove from stage an object that is not there, this is why you gets this error, and it states just that.
You can check if your objects are added to stage before you will try to remove them.
You can remove all children from an object by simple loop.
The second option is the best in this case. You would create a Sprite, and...
var myContainer:Sprite = new Sprite();
addChild(myContainer);
// Here you are adding children/first set of visible objects
myContainer.addChild(myObject);
// ...
And now just before you will add new set of objects to container you can call "clearContainer()" function to remove previous ones.
function clearContainer() : void {
while(myContainer.numChildren) {
myContainer.removeChildAt(0);
}
}
Your code will be GREATLY reduced because of this, as you won't be forced to remove every item manually...
Alternatively if you want to keep a brute force, you can just check if objects exist before remove them manually, and you can do this by using function getChildByName(name:String) . You can set a property "name" for your objects and then check if "getChildByName" will return object or null, and if it is an object, you would remove it. So at the beginning it would look like this:
var divisionLink:divPageLink = new divPageLink();
divisionLink.x = 597.95;
divisionLink.y = 144.60;
divisionLink.name = "divisionLink"; // setting a name
And your removing would look like this:
else if(divisionLink && this.getChildByName("divisionLink"))
{
removeChild(divisionLink);
}
And do this with every item. This is tedious and slow, so I wouldn't recommend it, but included it for educational purposes.

Icon Field on List

I load label and icon from mysql database.
and i'd like to create a list with label and icon field.
So I try to do something like that but it doesn't work indeed each line contain label but icon is empty.
var xmllisteFamille:XMLList = XML(event.result).famille;
var xmlListCollFami = new XMLListCollection(xmllisteFamille);
for each (var item:Object in xmlListCollFami){
var vbox:VBox = new VBox;
vbox.label = item.sdfNom;
trace(vbox.label);
vbox.percentHeight=100;
vbox.percentWidth=100;
var xmlItem2:XMLList = item.commDent;
if(xmlItem2.length()>0){
/*
var listAcc:List = new List();
listAcc.percentHeight = 100;
listAcc.percentWidth =100;
listAcc.labelField = "name";
listAcc.dataProvider = xmlItem2;
vbox.addChild(listAcc);
accOnglet1.addChild(vbox); */
var urlImageRoot : urlManager = new urlManager();
var urlRootDental:String = urlImageRoot.urlDental();
trace(urlRootDental);
var list:Array = new Array();
var object:Object;
var xmlListdetail:XMLListCollection = new XMLListCollection(xmlItem2);
for each (var item2:Object in xmlListdetail)
{
object = new Object();
// -- --
object.label = item2.name;
var rootIcon:String= "http://127.0.0.1:10088/Sys/OEMySQL/Dental/"+item2.photo;
trace("rootIcon " + rootIcon);
object.icon = rootIcon;
trace("object.icon " + object.icon);
list.push(object);
}
/* var aNode:XML;
for each (aNode in xmlItem2)
{
object = new Object();
// -- --
object.label = aNode.name;
object.icon = new urlManager().urlDental()+aNode.photo;
list.push(object);
} */
var arrList:ArrayList;
arrList = new ArrayList(list);
var listAcc:List = new List();
listAcc.percentHeight = 100;
listAcc.percentWidth =100;
listAcc.labelField = "label";
listAcc.iconField="icon";
//listAcc.dataProvider = xmlItem2;
listAcc.dataProvider = arrList;
vbox.addChild(listAcc);
accOnglet1.addChild(vbox);
}
}
}
}
I hope that you can help me.
Thanks
it may be crossdomain issue
you need to know if flash player requires crossdomain.xml in this case
use charles proxy to check what exactly you are sending to server (request) and getting back from server (response)
charles proxy website
I found the solution.
I had to create an itemrenderer and add it in as3 to my list.
thanks