I am using PhpStorm. I'm having problem with 2 file watchers.
.min files does not get updated on save in .less file.
I need first to compile Less to CSS and then to minify that same file.
.min files does not get updated on save in .less file
Use Output paths to refresh for that -- the IDE will check such path(s) looking for changes after current File Watcher finished running.
https://www.jetbrains.com/help/phpstorm/using-file-watchers.html#transpilerBehaviour
I need first to compile Less to CSS and then to minify that same file.
Use 2 file watchers: second one will run after the first one (so it needs to be located after/below the first one).
So I have:
First watcher will take main.scss and compile into main.css (using node-sass) and placed next to the source file.
Second will run after that on main.css and will make main.min.css using CSSO CSS Optimizer.
The File Watchers:
(please ignore disabled ones: this is quite old test project; it keeps all the stuff from the past experiments)
SCSS Watcher (using node-sass):
CSSO CSS Optimizer watcher:
Please note that I'm using custom scope: this is to limit these watchers to those specific folders only (it's test project after all; it has tons of experiments).
Here is the recording/proof that it works just fine: all 3 files are opened and get refreshed automatically by IDE: I only hit the Save button that triggers File Watchers.
A folder structure just in case:
In my project I use Webpack mainly for bundling .js and .css files.
Main question is about images. When images are used in .css files Webpack process them and exports to /dist folder. Which is fine, and works like a charm.
What I want to accomplish is pretty same story but with .html files. But! Html files are in different location then my wepack-app.
-/root
--/design
-----/src
--------/js
--------/css
--------/images
--------/...
-----/dist
--/templates
--/...
Is it possible to e.g pass additional path to scan for assets?
I don't want to produce new html. Just check which assets are used in html files from root/design/src/images then process them (same as from css files) and copy to /dist.
You can add a new entry point (a js file) that will require all the html files that you want to be processed.
You will need to install html-loader in order to allow webpack to "understand" html files.
I'm using the Gulp to build my SCSS, Pug and ES6 assets for my static website. I know it's possible to hash file names and output the files in a different directory.
For my specific example:
my Pug markdown are found in the ~/src/pages directory and getting built to the ~/public/ directory.
My SCSS stylesheets are found in the ~/src/stylesheets directory. These are getting built to the and getting ~/public/style directory
My problem is, when I'm referring to my stylesheets files from Pug, I have to refer to the already-built folder like this:
link(rel='stylesheet', href='./style/example.css')
For my IDE, this doesn't make sense, because the style directory doesn't exist in the ~/src/pages directory.
What I would find the most useful is that I can refer to my stylesheets like the example below:
link(rel='stylesheet', href='../stylesheets/example.scss')
Is there any way this is possible or am I completely going in the wrong direction? If not, where am I looking for?
Solution to make the file name like hash
gulp, for automating our task
gulp-rev, for renaming our files with random hashes.
gulp-rev-collector, for switching non-hashed references by hashed-references inside our files.
rev-del, for deleting non-hashed files in our /dist folder.
Sample code :
gulpfile.js
gulp.task("revision:rename", ["serve"], () =>
gulp.src(["dist/**/*.html",
"dist/**/*.css",
"dist/**/*.js",
"dist/**/*.{jpg,png,jpeg,gif,svg}"])
.pipe(rev())
.pipe(revdel())
.pipe(gulp.dest("dist"))
.pipe(rev.manifest({ path: "manifest.json" }))
.pipe(gulp.dest("dist"))
);
manifest.json
{
style.css: style-ds9udjvci.css,
main.js: main-dijds9xc9.min.js
}
For creating our revision update in the file like
Rewrite every reference for every key of manifest.json to it’s respective value inside every html/json/css/js file (i.e: <link href="style.css"> would become <link href="style-ds9udjvci.css">)
gulp.task("revision:updateReferences", ["serve", "revision:rename"], () =>
gulp.src(["dist/manifest.json","dist/**/*.{html,json,css,js}"])
.pipe(collect())
.pipe(gulp.dest("dist"))
);
You can use something like gulp-watch for real-time compiling of your .scss files, then your /style/example.css file will exist and it will be recompiled automatically when you modify example.scss
You may need to move some directories around to get everything to link, but you can use watch to build your Pug files too, so your site will always be up to date.
Basically, you make a change on any file in your project and view the update live.
Gulp cannot automatically change the file paths used inside the htmls. Therefore you will have to use the generated file path for accessing the style files.
Although if you want to have the file path as the folder structure of your scss, then you will have to replace the contents of the pug file after gulp has finished converting it to HTML.
You can convert the html to String and use the .replace method to replace whatever content you want to change and finally parse the string to a HTML document.
Hope this helps!!
In gulp I want to deal with some files but I do not know all of the files I want to deal with at the time I write gulp.src([...]). I can only know some files at that time and other files I want to deal with depend on the known files dependencies. My question is is there a way that can add the source file in the middle of pipe? Pseudo code:
gulp.src([some files I already knew]).pipe(gp_tap(function(file){
// some actions;
// get file dependencies
// Here I want to add the dependencies as the source file
}))
I just want to get an opinion on my workflow. I am aware of Yeoman and have on purpose decided not to use it. My workflow goes like this:
Run bower install to install all project assets dependencies.
Run grunt which copies all js files from the bower components folder to a new js folder and all css files to a new css folder.
Further use grunt task to concatenate and minify all js and css files from the new folders and put them in a dist folder.
Refer to the final minified css and js in dist folder from HTML.
One thing i certainly don't want to do in my grunt task is to perform dependency specific task e.g. grab all js file from bootstrap folder into the new js folder, then grab all js file from prettyphoto folder into the new js folder. I want the grunt task to be as generic as possible so that i can use the same gruntfile in any project no matter what the bower dependencies might look like. The reason is if i should spend all those time writing my gruntfile for each project, why would i not just grab the source codes for all the dependencies in conventional way.
So there is a grunt-contrib-copy plugin to copy files from one place to another which i use to grab all js files from inside the bower's components folder. The problem is most of the bower components come with regular js and minified version of it. So, i am copying both of them and concatenating and uglifying them. So duplicate code!
Does my workflow makes sense? Is so, how can I get rid of the problem I mentioned in the paragraph above?
If I'm understanding correctly, you should take a look at grunt-usemin. You can wrap your js tags in <!-- build:js js/foo.js -->. The useminPrepare task that's included in the package will cycle through any scripts (or css, or images, etc.) that are there and dynamically add them to the concat or uglify task.
The one downside I've found is that the usemin task is fairly slow but hopefully if this pull request is implemented, things will get much, much faster.