When debugging a Windows Phone 8.1 application (working in Visual Studio), with the phone connected to a PC, is there a way to browse and download files from the application's temporary file folder ( Windows.Storage.ApplicationData.currenttemporaryFolder) - or other application folders for that matter?
Updated to incorporate #Youval_Bronicki 's comment
There are several clients available:
Windows Phone Power Tools
ISO Store Spy
Isolated Storage Explorer tool for Windows Phone 8 (a command line tool).
Related
Is there any possibility how to get access to the WP8.1 system files (C:/), especially app files? There is a solution for WP 10, but I can not find any evidence about WP 8.1.
We paid a developer account in Windows Store (enterprise).
We created a Cordova 3.7 app for Windows Phone 8.1 and even we could test directly on a phone with Windows 8.1 from Visual Studio 2013 and everything worked in the hardware.
therefore, We begin to fill in the details for the App We need to publish in the store.
There is a section in which we are asked to upload a packaged App so here We have the chance of selecting it on the disk.
Our problem is We don't know how to create the pack and where in the disk Visual Studio left it.
We started to search in msdn.microsoft.com and these are the ideas we could get (but still couldn't make a pack):
1) Every where in MSDN they talk about a STORE option on Visual Studio. We can see this option in the ppal menu but all its options are disabled.
But in a forum, after searching a lot, We could figure out that this is normal for Cordova Apps on Visual Studio 2013 because they are considered as Silverlight Apps.
Then We find out again a doc in MSDN about uploading Silverlight Apps to Win Store. They say this kind of Apps must be packed and uploaded by hand.
2) So We focused in find out how to prepare a Windows Phone Silverlight 8.1 app for publishing.
This is a link in MSDN :http://msdn.microsoft.com/en-us/library/windows/apps/dn655122(v=vs.105).aspx
But a new problem comes out, We don’t have any Package.appxmanifest.xml file in our project but only have aWMAppManifest.xml file.
We finally find out only Windows Phone 8.1 projects on Visual Studio have the Package.appxmanifest.xml file and it seems that my Cordova Project was generated like a kind of a Win Phone 8.0, what is not that bad because we want our App to be supported by Windows P. 8.0 and 8.1 devices.
But at the end of all this journey, we are stuck at the first step again. So we realized we don't know how pack a Windows Phone 8 (Cordova) App in order to be uploaded to Windows Store.
How and where Visual Studio 2013 make the pack and what is the extension name of this file.
The App, as I said, is ok and can be deployed and executed OK in a real phone from Visual Studio (run button)
Sorry, We know the question is large but We wanted to clear what We had reached so you know What We are asking and What We could have done bad just in case.
Thanks in advance, We think a lot of people could profit of the answer of experts in this matter because a summary is needed, the info in MSDN seem disperse.
You cannot upload a Windows Phone Silverlight xap to the Windows Store, only to the Windows Phone store. To upload to the Windows Phone store you won't need the Package.appxmanifest for a Windows Phone 8 app (only for a Windows Phone 8.1 app).
You'll upload the xap file created when you build for release with the normal build process. You don't need to do any further modifications for a Silverlight app.
You can create either Windows Phone or Windows Store apps with Visual Studio Tools for Apache Cordova
Use Project->Store->Create App Packages.. from visual studio menu.
http://taco.visualstudio.com/en-us/docs/tutorial-package-publish-readme/#package-the-windows-version-of-your-app
Create App pakages option is disabled..
Cuz i have to upload my app package so as to publish it.. so am stuck with it.
i Have also logind with my developer microsoft account to0.
Edit:
actually in Visual Studio 2013,
in PROJECT > STORE> (all the options available are disabled)... so this the problem.
If your app is Windows Phone 8.1 App, you can create appx package using project -> store in vs.
But if your app is Windows Phone 8 App or Windows Phone Silverlight 8.1 App, you don't need to create appx file, the only file you need is xap file in Bin/Release(or Debug) folder. When you publish it, just upload your xap file is OK.
Happened the same to me, and (after 20 minutes of VS restarts), I realized the Project needs to be selected instead of the Solution at the Solution Explorer.
This way all Store options are enabled again.
Is there a way to install signed applications over the air on the windows 8 and windows phone 8 platforms?
I'm looking for something similar to iOS wireless app distribution with its itms-services:// uri scheme. Basically, I want to direct users to a web page where they can download and install a signed application package on their device by clicking a link.
But it seems (from the information I gathered from the available documentation) that Microsoft allow app installation only by using the Windows Store, or by Sideloading (in the case of Windows RT, 8 Pro and 8 Entreprise) or by enrolling users phones for company app distribution (in the case of Windows Phone 8).
are these really the only methods available?
Thanks in advance.
For the Phone you could use the beta testing feature. It will not show in the store and only be available for users you have registered via their Microsoft account formerly Live ID. The app will run through certification and therefore will not be hosted on your own server.
For Windows 8.x you will still have to go the side loading route as there is currently no beta testing feature available.
HTH
For now in windows RT it is possible to access D3DCompiler.h, but application will not pass the store test (this is corrected in windows 8.1).
Is there a way to add D3DCompiler in windows phone project? (Mostly I need reflection support, shaders are generally precompiled). I tried to add the ARM build reference but it doens't seem it wants to include it (some xap security?).
Please note that for now I don't need store deployments, so if it works for development purposes that's fine (and either c++/sharpDX solution is pretty welcomed).
D3DCompiler was not available for 'production' use with Windows Store apps for Windows 8.0 or Windows phone 8.0. It was available for development, but the D3DCompiler #46 DLL itself will not pass the WACK tool for submission to the store.
It is available with Windows Store apps for Windows 8.1 and Windows phone 8.1. The D3DCompiler #47 DLL is included as part of the OS now. See this blog post.