I want to play a movie once the mouse is hovering over it. Just like facebook.
<div class="col-sm-12">
<div class="embed-responsive embed-responsive-16by9">
<iframe class="embed-responsive-item" src="//www.youtube.com/embed/pQIXz-uhjIk">
</iframe>
</div>
</div>
The site is built with angularjs and html.
(Im quite new so please if possible also explain the solution not just paste code)
Br
Build up a solution "like" facebook in this plunker
To dynamically run the player, you'll have to integrate the ifram api.
You have to add this into your index.html
<script src="https://www.youtube.com/iframe_api"></script>
Then you need to handle the asynchronous load of their API (dunno why they did that) like this in your controller:
//i create a promise to wait for the YT.loaded to be true
var defered = $q.defer();
var promise = defered.promise;
//i launch this function until the YT.loaded is true
var interval = $interval(function(){
if(YT.loaded){
//if the YT api is loaded, i cancel the interval and resolve the promise
defered.resolve();
$interval.cancel(interval);
}
})
Now i can create a player when the YT api is ready :
var videoId = "pQIXz-uhjIk";
//when the API is ready
promise.then(function(){
//i create an Iframe player in the div with the "ytplayer" id
$scope.ytplayer = new YT.Player('ytplayer', {
height: '200',
width: '300',
videoId: videoId
}) ;
});
Now i have a full control on the player with the $scope.ytplayer object.
I prepare two function to start and pause a player :
$scope.startPlayer = function(player){
player.playVideo();
};
$scope.pausePlayer = function(player){
player.pauseVideo();
}
Now let see the HTML and the mouse tricks :
<div ng-show="ytplayer" ng-mouseenter="startPlayer(ytplayer)" ng-mouseleave="pausePlayer(ytplayer)" class="embed-responsive embed-responsive-16by9">
<div id="ytplayer"></div>
</div>
I show my div only if ytplayer is set. When i enter the div i run startPlayer() on the player ytplayer. When i leave the div i run pausePlayer() on the ytplayer.
The embed-responsive class is an inline-block to wrap the player
... And that's pretty much all.
Michelem's solutionis probably the best option and easiest option if you only have to start the player on mouseenter. But if you need more control on the player keep in mind my solution (even if it's a bit tricky).
Hope it helped.
This could be a solution you can play with:
JSFiddle
HTML:
<div ng-app="myApp" ng-controller="dummy">
<div class="col-sm-12">
<div class="embed-responsive embed-responsive-16by9">
<div ng-hide="url" ng-mouseenter="url = 'http:////www.youtube.com/embed/pQIXz-uhjIk?autoplay=1'">OVERME</div>
<iframe ng-show="url" class="embed-responsive-item" ng-src="{{trustSrc(url)}}"></iframe>
</div>
</div>
</div>
JS:
angular.module('myApp', [])
.controller('dummy', ['$scope', '$sce', function ($scope, $sce) {
$scope.trustSrc = function (src) {
return $sce.trustAsResourceUrl(src);
}
}]);
Related
I want the div "container" shows only after all image buttons in the div "inner" fully loaded. Or outer_1 and inner_1 show together after 1.jpg is loaded.
<div class="container" id="top">
<div class="outer" id="outer_1"><div class="inner" id="inner_1"><input type="image" src="1.jpg"></div></div>
<div class="outer" id="outer_2"><div class="inner" id="inner_2"><input type="image" src="2.jpg"></div></div>
<div class="outer" id="outer_3"><div class="inner" id="inner_3"><input type="image" src="3.jpg"></div></div>
</div>
I have tried the below solution I found here but couldn't help. I am totally new in programming, may I know how can I do this?
var $images = $('.inner input');
var loaded_images_count = 0;
$images.load(function(){
loaded_images_count++;
if (loaded_images_count == $images.length) {
$('.container').show();
}
});
Your code is almost correct. The issue you have is that you're using the load() method, which is used to retrieve content from the server using AJAX, not the load event, which fires on img elements when they are ready to be displayed.
To fix this use on() instead of load():
var $images = $('.inner input');
var loaded_images_count = 0;
$images.on('load', function() {
loaded_images_count++;
if (loaded_images_count == $images.length) {
$('.container').show();
}
});
Normally, loaded doesn't mean rendered.
If you develop application on framework such as Angular, It will provided rendered event for you.
In case you develop application by only pure javaScript or even with jQuery,
Use setTimeOut might be help you (just in some case).
$images.load(function(){
loaded_images_count++;
if (loaded_images_count == $images.length) {
setTimeout(function(){
$('.container').show();
}, 0);
}
});
I'm trying to show a loader while waiting for the iframe to load according to the link clicked. I use Semantic UI's loader. So far, what it can do is show the loader once the link is clicked. However, the loader will not disappear anymore, even after the iframe document has loaded.
Here is the HTML code:
<div class="drive-link">
<div ng-if = "!READY.value"> <!-- to check if the link has been clicked -->
<div class="ui active centered inline loader"></div>
</div>
<iframe name="embedded-iframe" allowfullscreen="" frameborder="0" iframe-onload></iframe>
</div>
<div class="active content">
<a target="embedded-iframe" href="{{file.link}}" ng-click="show_file_name(file)"> {{file.name}} </a>
<div ng-repeat="next_file in files | limitTo:files.length:$parent.$index">
<a target="embedded-iframe" ng-if="$index > 0 && next_file.category_id == file.category_id" href="{{next_file.link}}" ng-click="show_file_name(next_file)">{{next_file.name}}</a>
</div>
</div>
AngularJS code:
app.controller('mainController', function($scope) {
$scope.READY = {value:true};
$scope.show_file_name = function(file){
$scope.fileName = file.name;
$scope.fileDesc=file.description;
$scope.READY = {value:false};
}
});
app.directive("iframeOnload", function() {
return function(scope) {
scope.READY.value = true;
console.log(scope.READY.value)
};
});
I have a directive to iframe, called iframe-onload. I was thinking that if the anchor tag was clicked, it would somehow connected to the iframe (since clicking the anchor tag would show the embedded document anyway), and it would trigger iframe-onload, which would change READY's value. However, this was not the case, and iframe-onload would only be triggered once, when the HTML page loaded.
Note:
I'm trying to to stay away from timeouts because I don't think hard coding how long the loader will show is the best way to go.
Any help will be very much appreciated. Thank you!
Use simple approach which is that use ng show with your loader code. for example if you have loader in gif image like this
Link To be click
<img src="loader.gif" ng-show="loader"/>
and then in controller you can do like this
$scope.loader=false;
$scope.activateLoader=function(){
$scope.loader=true;
}
this is html table where my data loads.
<tr ng-if="!isDataLoading" ng-repeat="x in companies">
<td>{{x.Id}}</td>
<td>{{x.CompanyName}}</td>
<td>{{x.ContactPerson}}</td>
<td>{{x.TotalRerrals}}</td>
<td>{{TotalRegistered}}</td>
<td>{{x.TotalConverted}}</td>
<td>{{x.TotalSalesAgents}}</td>
<td class="text-green"><i class="fa fa-circle"></i> {{x.AccountStatus}}</td>
</tr>
<div ng-if="isDataLoading" style="width: 100px; margin: auto;">
<img src="assets/loader.gif" style="width: 100px; height: 100px;">
</div>
and here is my controller code
User.getCompanies().success(function(res) {
console.log('All companies', res);
if (res != null || res != "") {
$scope.customers = res;
$scope.companies = [];
for (var i = 0; i < res.length; i++) {
$scope.companies.push({
Id: res[i].Id,
AccountStatus: res[i].AccountStatus,
CompanyName: res[i].CompanyName,
ContactPerson: res[i].ContactPerson,
TotalConverted: res[i].TotalConverted,
TotalRegistered: res[i].TotalRegistered,
TotalRerrals: res[i].TotalRerrals,
TotalSalesAgents: res[i].TotalSalesAgents,
})
}
}
$scope.isDataLoading = false;
})
.error(function(err) {
console.log('error', err);
$scope.isDataLoading = false;
})
You can take this as an example. and change this code according to your need.
I was messing around to find a way to pause or mute a video, if we take off our cursor from it with using HTML5 and CSS3 only.But i was unable to find a way.
Is there any way to achieve this ?
If you're using jQuery and HTML5 video, you could do something like:
var vid = $(".myVideo");
vid.mouseleave(function() {
vid.pause()
});
Then, when you want to play again,
vid.mouseenter(function() {
vid.play()
});
The functions vid.play() and vid.pause() are built in so this shouldn't give you any trouble.
Your HTML:
<div id="video-wrapper">
<video id="v" src="video.mp4" controls></video>
</div>
Getting video element using jQuery:
var v = $("#v");
Check if video is ready to play:
$(v).on('canplay', function(){
$(v).mouseenter(function(){
$(this).get(0).play();
}).mouseleave(function(){
$(this).get(0).pause();
})
});
I have the following HTML5 and Java Script code.
PROBLEM: This code will not display the first video clip at index 0.
The code plays all the remaining video clips (from index 1 on-wards) as normal.
The code is available live at
http://mvl.ecs.soton.ac.uk:8080/JustPlayList.jsp
This code will obviously run in HTML5 enabled browsers.
Any help about how to play the first video clip will be really appreciated.
Many thanks,
<div id="VideoContainer"></div>
<div id="num"></div> <script>
var URLArray = new Array();
URLArray[0] = "/VideoContents/AtomVideo/AtomPart1/AtomPart1C.mp4";
URLArray[1] = "/VideoContents/AtomVideo/AtomPart2/AtomPart2C.mp4";
URLArray[2] = "/VideoContents/AtomVideo/AtomPart4/AtomPart4C.mp4";
URLArray[3] = "/VideoContents/AtomVideo/AtomPart5/AtomPart5C.mp4";
URLArray[4] = "/VideoContents/AtomVideo/AtomPart6/AtomPart6C.mp4";
URLArray[5] = "/VideoContents/AtomVideo/AtomPart7/AtomPart7C.mp4";
</script>
<script>
$(document).ready(function()
{
NextFrag();
});
var index=0;
function NextFrag(){
if (index < URLArray.length)
{
alert("Index Value is :" + index);
$("#VideoContainer").html('<video id="video1" controls autoplay > "<source src= "'+ URLArray[index]+ '" type="video/mp4"></source> </video>' );
$("#num").html('Displaying Part : ' +(index+1) + ' ' );
index++;
$("#video1").bind( "ended", NextFrag);
}
}
</script>
There does not appear to be anything wrong with your code, but I think you are getting a weird interaction with jQuery mobile. So the fix seems to be the following. Wrap your HTML in a <div data-role="page"> to tell jQM that this is a mobile page and then put the code in pageinit instead of document.ready. Here is a working demo: http://jsfiddle.net/ezanker/Ep52A/
<div data-role="page">
<div data-role="content">
<center>
<h1>Test Page</h1><h3>Test Page</h3><br /><br />
<div id="VideoContainer"></div>
<div id="num"></div>
<button>Go to Previous Part</button>
<button>Go to Next Part</button>
</center>
</div>
</div>
Here is the code that calls nextFrag:
var index = 0;
$(document).on("pageinit", function(){
NextFrag();
});
UPDATE: jQM Doc explains the problem: http://view.jquerymobile.com/1.3.2/dist/demos/widgets/pages/
Also Note: If your body contains no data-role="page" divs, jQuery Mobile wraps the entire contents of the body within a page div as explained above. jQuery Mobile is using jQuery's wrapAll() method to do this which looks for any script tags inside the content being wrapped, and loads each script source via XHR. If scripts are present in the body, the browser ends up loading them twice. We therefore strongly recommend that jQuery Mobile documents with scripts in their body also contain a div with data-role="page".
So your script in the page was being loaded twice upon initialization calling NextFrag twice and ending up on the second fragment instead of the first.
I am using this code
<div onclick="thevid=document.getElementById('thevideo');
thevid.style.display='block';
this.style.display='none'">
<img src="../img/film.jpg" style="cursor:pointer" />
</div>
<div id="thevideo" style="display:none">
<iframe width="600"
height="335"
src="https://www.youtube.com/embed/MZ-NmMMTyTU?&rel=0&theme=light&showinfo=0&disablekb=1&hd=1&autohide=1&color=white&autoplay=1"
frameborder="0"
allowfullscreen>
</iframe></div>
</div>
To embed a YouTube video on my site, and it is working fine in Firefox. But in Chrome the video starts playing, behind the image i have placed on top.
Any ideas how to fix this?
I just made one YouTube handler, with Javascript API.
HTML code:
<b id="youbox" class="youbox youbox-left">
<div id="player"></div> <!--player will loads here-->
</b>
<div id="youtube-select" class="youtube-select clearfix">
<ul>
<!-- use this part as a dynamic block, so you can multiply this -->
<li class="playanothervideo {ACTIVE}" rel="{YOUTUBE VIDEO ID}">
<h1>{TITLE OF VIDEO}</h1>
</li>
<!-- end of dynamic block. important: at the dom ready you have to make one li active, because that will be the first loaded video -->
</ul>
</div>
The javascript
if (($("#youbox").size() > 0)) // if you have youbox, which means you want a youtube player
{
var tag = document.createElement('script');
tag.src = "http://www.youtube.com/player_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
var player; // insert youtube player api to the html source, and make a player instance
function onYouTubePlayerAPIReady() // on youtube player api loaded
{
player = new YT.Player('player', {
height: '350', // height of player
playerVars: { 'color': 'white', 'theme': 'light', 'modestbranding': 1, 'rel':0, 'showsearch':0, 'showinfo': 0, 'iv_load_policy': 3, 'hd': 1, 'controls':1}, // personalize players lookout (this is white instead of red)
width: '629', // width of player
videoId: $("#youtube-select li.active").attr("rel"), // aye, this is the first video id's getter
events:
{
'onReady': onPlayerReady, // the easiest event handling, calls onplayerready fn
}
});
}
function playAnotherVideo(id) // play another video event handler
{
if (player.getPlayerState() == 1) // if video is playing
{
console.log("playerstate ok")
player.stopVideo(); // stops video
player.loadVideoById(id); // load other
player.playVideo(); // starts other
}
else
{
player.cueVideoById(id); // if not playing just loads the other video's thumbnail
}
}
function onPlayerReady(event)
{
event.target.setPlaybackQuality("hd720"); // setting 720p resolution by default (it's not tested yet, sorry)
}
}
and from an other js, but can apply to the first:
$(".playanothervideo").live("click", function(){
playAnotherVideo($(this).attr("rel"));
pickMe($(this), "active");
});
function pickMe(e, c) {
e.siblings(e[0].tagName).removeClass(c);
e.addClass(c);
}
which select the videos and handle their active class.
Good luck with Youtubein. :)
For more informations check: https://developers.google.com/youtube/js_api_reference